#Holdstrong
"Holdstrong" by AspHyXiA [Brutal]
DDNet 02/24/2021 11:49 PM
@AspHyXiA

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Kenzoo 02/25/2021 12:56 AM

strongHold

TuhatKauno 02/25/2021 6:41 AM
AspHyXiA 02/25/2021 3:43 PM
FeaRZ 02/25/2021 5:19 PM
Marcell_HUN 02/25/2021 5:37 PM
a random person 02/25/2021 6:15 PM

pepe spam

AspHyXiA 02/26/2021 1:19 PM

But what do you think about it?

jao 02/26/2021 1:44 PM

stronghold auf wish bestellt

Ama 02/26/2021 3:25 PM

Jao warning for insulting his map

ᶰ°Konͧsti 02/26/2021 6:42 PM

good map

JoaoGardaOmar 03/02/2021 4:37 AM

stronghold 2021 be like

PopCorn181 03/02/2021 10:37 PM
@AspHyXiA

i think you spelled the map name wrong

FeaRZ 03/02/2021 11:28 PM

This map is going to be tested or not

FeaRZ 03/02/2021 11:29 PM

Testers should discuss this

louis 03/02/2021 11:38 PM

all maps get tested

louis 03/02/2021 11:39 PM

i see there is quite a bit of off-topic, please do not send any off topic messages so the mapper doesn't have false hope when they see a new message in this channel

PopCorn181 03/20/2021 7:52 PM

the freeze design is broken at a few places

PopCorn181 03/20/2021 7:52 PM

The map is also really unbalanced

PopCorn181 03/20/2021 7:55 PM

turn off entities

PopCorn181 03/20/2021 7:55 PM
PopCorn181 03/20/2021 7:57 PM

on the first part idk how you're supposed to pass, i think tee stack like this is a skip but im not sure

PopCorn181 03/20/2021 8:00 PM

faily shit

PopCorn181 03/20/2021 8:04 PM

moderate 3/5

PopCorn181 03/20/2021 8:05 PM

half way trhough why did you switch the freeze decorations

PopCorn181 03/20/2021 8:05 PM
PopCorn181 03/20/2021 8:05 PM

also part above is too difficult, brut 5/5

PopCorn181 03/20/2021 8:07 PM

edge jump skip

PopCorn181 03/20/2021 8:11 PM

you can make gores in ddnet maps (sometimes), but dont make it too difficult

PopCorn181 03/20/2021 8:14 PM

gay

PopCorn181 03/20/2021 8:15 PM

too hard

PopCorn181 03/20/2021 8:15 PM

turn off entities

AspHyXiA 03/21/2021 8:44 PM

Thx for the freeze advises, I hope i fixed them all.

At the start you can hammer 1 Tee through the gap. Its quite simple from hammer hit, a bit trickier from Hammerfly.

The "faily shit" was supposed to be faily because its at the start of the map. I could remove the spike so u can "reset" if u fail the throw+catch. But for me it wasn't that hard to succed at the part (2/3 succesrate)

Changed the freeze decorations (I didnt even noticed that I switched them)

If it's supposed to be a brutal map and you rate the part 5/5 Brutal whats wrong with that? I get that the drag part is too easy compared to the other ones, i got to change that (not sure how yet). Also if you play in a bigger team you can easy boat the part and I myself wouldn't even say Aled is 5/5 Brutal. If it is the space you got, I can change that. But im not quite sure if you mean that.

Changed the Skip.

Made the gores easier.

What exactly is to hard about the edgehammer part? The fact that u can die if you fail? Not quite sure.

Added "turn enteties off".

What parts are too heavy which one are to light? Whats the overall rating i should reach (brutal/moderate 1 2 3 4 5)? Hard to "balance" the map for me, i think its very do able but i might be wrong for other players. But im for sure not the best player ^^.

Thank you very much for your advises!

AspHyXiA 03/21/2021 8:46 PM
PopCorn181 03/21/2021 11:22 PM

i think the map seems brut 3/5ish in most places tbh

PopCorn181 03/21/2021 11:22 PM

i'll send image later for part balancing

PopCorn181 03/21/2021 11:30 PM
@AspHyXiA

the reason i said aled was hard was because it was in such a small space

PopCorn181 03/21/2021 11:33 PM

oh crap, the penis tower

PopCorn181 03/21/2021 11:34 PM

freeze design is wayyy too varied

AspHyXiA 03/21/2021 11:37 PM

Thats what i wanted to achieve, so i guess thats fine.

Okey, i'll look forward to that.

Ah yea its not supossed to be like this, my bad. If yoiu just mean on that orange hookblock.

PopCorn181 03/21/2021 11:37 PM

yes

PopCorn181 03/21/2021 11:38 PM

it appears like that in other places too

PopCorn181 03/21/2021 11:38 PM

id check map and find all of them, but that would be extremely difficult

AspHyXiA 03/21/2021 11:39 PM

Is it like the "corners"?

AspHyXiA 03/21/2021 11:39 PM

Guess ill go take a look on all of the freeze tiles

PopCorn181 03/21/2021 11:39 PM

yes

AspHyXiA 03/21/2021 11:39 PM

Okey okey thann ill do that

PopCorn181 03/21/2021 11:40 PM
PopCorn181 03/21/2021 11:40 PM

hope this gets released, really fun team0 map tbh

AspHyXiA 03/21/2021 11:40 PM

That what i thought ^^

AspHyXiA 03/21/2021 11:40 PM

and what i wnated to achieve

AspHyXiA 03/21/2021 11:41 PM

Its my 1st map

PopCorn181 03/21/2021 11:41 PM
PopCorn181 03/21/2021 11:41 PM

better than my first map

PopCorn181 03/21/2021 11:41 PM

mine was.... ummmmm...... scary.......

PopCorn181 03/21/2021 11:42 PM

it will burn your eyes

PopCorn181 03/21/2021 11:42 PM

Oh yea on the image i just sent, i squared the unbalanced parts

PopCorn181 03/21/2021 11:42 PM
AspHyXiA 03/21/2021 11:42 PM

Well i only play with enteties, thats why i also suck at designing 😛

PopCorn181 03/21/2021 11:43 PM

oh

PopCorn181 03/21/2021 11:43 PM

there is a fix for that

AspHyXiA 03/21/2021 11:43 PM

Is it to simple or to hard?

PopCorn181 03/21/2021 11:43 PM

simple fix

PopCorn181 03/21/2021 11:43 PM

go into f1

PopCorn181 03/21/2021 11:43 PM

and type

PopCorn181 03/21/2021 11:43 PM

cl_overlay_entities 50

PopCorn181 03/21/2021 11:43 PM

then, when you are done with that

PopCorn181 03/21/2021 11:44 PM

type cl_overlay_entities 0

PopCorn181 03/21/2021 11:44 PM

or just press the entities button

PopCorn181 03/21/2021 11:45 PM

your screen will look something like mine,

PopCorn181 03/21/2021 11:45 PM

overlaying decoration with entities

AspHyXiA 03/21/2021 11:46 PM

But i meant i only use enteties while playing. On any map. I personally dont care about good looking maps ( Background, colour of blocks, etc.). I simply dont know what appears to look good an what not ^^

AspHyXiA 03/21/2021 11:46 PM

Im miserable at stuff like this.

AspHyXiA 03/21/2021 11:46 PM

Art in particuallar

AspHyXiA 03/21/2021 11:47 PM

So on the screen you send, are those parts to hard or to easy?

PopCorn181 03/21/2021 11:48 PM

easy and hard

AspHyXiA 03/21/2021 11:48 PM

ok 😄

PopCorn181 03/21/2021 11:49 PM

the median difficulty for the map for me was 3/5

AspHyXiA 03/21/2021 11:52 PM

Its super hard for me to judge the difficulty of the parts. I can do them all, i see that there are some softer ones but the "hard parts" u think are to hard for Brutal?

PopCorn181 03/21/2021 11:52 PM

hard parts are are like brutal 5/5 and insane 1/5, easy parts are moderate 5/5 tbh

Knuski 03/28/2021 12:46 PM

This map has so many design bugs and some entity bugs

Knuski 03/28/2021 12:46 PM

gameplay is often really tight and doesnt fit t0 at all

Knuski 03/28/2021 12:46 PM

especially start is really bad for t0

Knuski 03/28/2021 12:47 PM

often ppl have to wait for the first 2 to do it which is really not good for a t0 map

Knuski 03/28/2021 12:48 PM

some parts are also really generic like this one

Knuski 03/28/2021 12:49 PM

deep doesnt fit into map

Knuski 03/28/2021 12:49 PM

and is also badly made

Knuski 03/28/2021 12:49 PM

just annoying to play

Knuski 03/28/2021 12:50 PM

many parts pretty easy and then there is this one which is way too faily compared to rest of the map

Knuski 03/28/2021 12:50 PM

lame copy and pasted hookables with freeze around them

Knuski 03/28/2021 12:51 PM

no one will use the hookables

Knuski 03/28/2021 12:52 PM

end way too tight and also best blocker spot in history

Knuski 03/28/2021 12:52 PM

as i already said, this start is horrible. no space at all for t0

Knuski 03/28/2021 12:53 PM

as i already said, ppl need to wait for 2 ppl to do it first cause there is no space here

Knuski 03/28/2021 12:54 PM

ddmax-like and too faily

Knuski 03/28/2021 12:56 PM

really tight and almost impossible with weak

Knuski 03/28/2021 12:58 PM

so imo this map isnt worth a release

Knuski 03/28/2021 12:58 PM

$decline