#Grozer
"Grozer" by sasha34827 [Novice]
DDNet 12/10/2024 6:28 PM

Mentions:

@sasha34827
DDNet 12/10/2024 6:28 PM
Grozer.map
235.05 KB
DDNet 12/10/2024 6:28 PM

Map 🐞:

_nrx 12/10/2024 6:31 PM

$decline

DDNet 12/10/2024 6:31 PM

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welshi 12/10/2024 6:56 PM

big fan of these parts, were easily the most fun and engaging ones for me

welshi 12/10/2024 6:58 PM

this, (and a couple other parts I'll send later) felt particularly annoying and time consuming for no reason. Shooting down a hole for 10 seconds isn't super fun or engaging, felt particularly annoying when I passed one, and couldn't even hook the other guy across had to shoot him for another 10 seconds too

welshi 12/10/2024 6:58 PM

both tees just kind of hold inputs the entire time and that's it

sasha34827 12/10/2024 7:01 PM

it seems to me that this is not a reason not to accept the card

welshi 12/10/2024 7:04 PM

there's a lot of just hooking your teammate from below and dragging them, these parts are fine I think, but replace them with stoppers rather than hookthrough so your tee moves faster thru them

welshi 12/10/2024 7:05 PM

I'm a little confused by what you mean, if you're saying to decline the map I never said I was declining it that was some other person (besides, only testers can decline maps)

welshi 12/10/2024 7:05 PM

just trying to give some constructive criticism

welshi 12/10/2024 7:07 PM

here's an example of what I mean

welshi 12/10/2024 7:08 PM

would also allow you to get rid of the speeders to make the part possible here

sasha34827 12/10/2024 7:08 PM

I just communicate through a translator, I don't know English well. I wanted to say that these places are not very boring.

welshi 12/10/2024 7:08 PM

dude

welshi 12/10/2024 7:10 PM
welshi 12/10/2024 7:11 PM

im not even controlling the tees there, the part has you either hold shoot or hold left jump and shoot at the same time for 30 seconds

sasha34827 12/10/2024 7:13 PM

Okay, can I change this part?

welshi 12/10/2024 7:18 PM

yes of course, the idea here is that you can improve the stage until the testers are satisfied, I do want to point out though that I'm not an official tester, just a player, and I'm just giving my opinion on the map you created, the testers might have a different opinion to my own

sasha34827 12/10/2024 7:19 PM

The fact is that my computer is turned off, I will be able to make changes to the map only tomorrow

welshi 12/10/2024 7:20 PM

I like the idea behind these parts, with both tees falling in the same hole to get through the part

welshi 12/10/2024 7:20 PM

that's totally fine! most maps take a couple months of testing before making it to the servers

sasha34827 12/10/2024 7:22 PM

Wow, I thought it would take no more than 3 days

welshi 12/10/2024 7:24 PM

I do want to point out that I'm noticing a lot of inspiration from older maps, with parts that would fit maps like multeasymap and learntoplay, try looking at more recent novice maps and see the type of parts those have, as mapping standards change with time and some parts might not fit the current standards

welshi 12/10/2024 7:25 PM

that said I think you did a great job at dividing the parts in such a way where both tees do about the same amount of parts, and neither has a particularly long time of waiting between their parts, which is a common mistake with first time mappers.

welshi 12/10/2024 7:27 PM

I'm not gonna tell you to rework everything, as I'm not a tester, but I do think that if you changed the map to be focused on this mechanic of one tee having laser and the other not, shooting at each other from windows it would be a lot more fun

sasha34827 12/10/2024 7:29 PM

Okay

welshi 12/10/2024 7:29 PM

the desing is also very dark, it's hard to tell freeze from teleport, and unhookable tiles blend into the background a lot making them hard to see

sasha34827 12/10/2024 7:29 PM

I will definitely change this part tomorrow

welshi 12/10/2024 7:33 PM

you also dont have to stack shields like this, you can set them up with an empty tile in between them and they still work well while looking less cluttered (see example)

welshi 12/10/2024 7:35 PM

Don't despair too much, you've got infinite potential, and I can see you put a lot of effort, and understand a lot of the basics on what makes a map enjoyable to play. Best of luck with this map, and with any future ones as well :D!

sasha34827 12/10/2024 7:36 PM

Thank you, but when will my card be checked by a tester?

welshi 12/10/2024 7:37 PM

if you have any mapping questions, you can always ask on

#mapping

, and for any questions about the testing process on

#💬meta-testing
welshi 12/10/2024 7:38 PM

the testing team isn't very big, and they're all people with their own lives outside the game, so it's impossible to really say, they'll get to testing your map as soon as they can though

sasha34827 12/10/2024 7:38 PM

Okay, thanks for the information.

f0rtishka 12/10/2024 7:38 PM

listen to any feedback (even one that is not from testers)

f0rtishka 12/10/2024 7:39 PM

as for when, that depends, testers are testing in free time so expect it to take some time (we test more on weekends for example)

sasha34827 12/10/2024 7:40 PM

Okay

sasha34827 12/10/2024 7:40 PM

When I change my card, will I need to upload the card file to this chat?

welshi 12/10/2024 7:40 PM

yes

welshi 12/10/2024 7:43 PM

you're also missing time checkpoints (these tiles in the game tab, they record your time when you pass through them) I recommend looking at where they're placed in other maps to have an idea on where to place them

sasha34827 12/10/2024 7:52 PM

OK, I've never used them, but I'll use them on this map.

sasha34827 12/10/2024 7:53 PM

I just forget about it or don't pay attention

welshi 12/10/2024 7:53 PM

they're a requirement for maps nowadays

welshi 12/10/2024 7:53 PM

don't worry lol I do too sometimes

sasha34827 12/10/2024 7:56 PM

I'm even glad that someone liked my card, because the last two cards were rejected almost immediately. In this map, I took into account all the mistakes that were written to me. The biggest mistake was the size, the narrow space.

sasha34827 12/11/2024 11:35 AM
Grozer.map
235.17 KB
DDNet 12/11/2024 11:35 AM
sasha34827 12/11/2024 11:35 AM

Here is an updated version of the map

kote.1337 12/11/2024 6:43 PM

What is the need for hookable blocks?

kote.1337 12/11/2024 6:53 PM

This moment is more suitable for old-school cards, but not for novices.

mirfay123 12/11/2024 8:12 PM

no, it's novice

louis.place 12/11/2024 8:29 PM

yeah, here it's not really forced since you can do hammerfly

louis.place 12/11/2024 8:29 PM

repetitive sections:

louis.place 12/11/2024 8:30 PM
louis.place 12/11/2024 8:30 PM
louis.place 12/11/2024 8:30 PM

i'd avoid these, a very cliche part that's in so many maps by now

louis.place 12/11/2024 8:30 PM

not the best starting part. think of many tees trying to do this, they will stumble over each other and block eachother

louis.place 12/11/2024 8:31 PM

not a bad idea with the laser, these parts are fine

louis.place 12/11/2024 8:31 PM

however parts like these are just repetitive and annoying to get thru IMO

louis.place 12/11/2024 8:31 PM

if the tees got through the previous part, they will already know how to use the laser, so this is just a timewasting part

louis.place 12/11/2024 8:31 PM

the map structure and spacing is very good, so good job on that

louis.place 12/11/2024 8:32 PM

however, some of the parts are too reminiscient of older maps and aren't too fun to play -- although some of your parts are very solid and are fun to play

louis.place 12/11/2024 8:32 PM

here are the parts I liked:

louis.place 12/11/2024 8:36 PM
louis.place 12/11/2024 8:36 PM

these all have decent flow and are good difficulty for novice

louis.place 12/11/2024 8:36 PM

they might be a little simple, but that's not really a worry as long as the rest of the map is very solid

louis.place 12/11/2024 8:37 PM

however, everywhere else needs some work. i'd like to see a tad bit more creativity or theming to the map, and the parts not highlighted need reworking or big fixes.

louis.place 12/11/2024 8:37 PM

don't give random powerups if they're not needed -- for example, the infinite jump section felt a little out-of-place

louis.place 12/11/2024 8:37 PM

design also needs some more contrast -- not everything should be blue

louis.place 12/11/2024 8:37 PM

otherwise good map, it needs a large amount of reworks to be releaseable so i'll decline it for now, but feel free to submit whenever you have the reworks fixed.

louis.place 12/11/2024 8:38 PM

i suggest you take a look at recently released novices to get a better feel of what we're looking for, you can use them as inspiration as well

DDNet 12/11/2024 8:38 PM
cyberfrighter 12/11/2024 8:38 PM

map probably would have been accepted if released years ago

louis.place 12/11/2024 8:38 PM

try to make parts that require less special tiles (like no-hook tiles and a bunch of lasers + shields), they will make the map seem more natural and flow better

louis.place 12/11/2024 8:39 PM

yeah, the spacing and all of that is really well done but there's just a few too many frustrating / bad parts

sasha34827 12/12/2024 6:09 AM

Okay, I'll take into account all the mistakes and create a new map in the coming days.

shmoneyflow 12/12/2024 8:31 AM

dont rush it take your time