#milkyway
"milkyway" by liesus & yo bitch [Brutal]
DDNet 09/16/2022 7:24 AM
@prosto

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

gerdoe 09/17/2022 3:40 PM

3h gameplay lesssgooo

pilonpl 09/18/2022 8:48 AM

1mb map

pilonpl 09/18/2022 8:48 AM

Pog

prosto 09/18/2022 9:26 AM

reduced the size of the map

texnonik 09/18/2022 3:34 PM

bug in BG

texnonik 09/18/2022 3:37 PM
texnonik 09/18/2022 3:40 PM

why in all map the corners are different ?

texnonik 09/18/2022 3:40 PM
texnonik 09/18/2022 3:41 PM

unfreeze to

texnonik 09/18/2022 3:42 PM

( this is definitely in all map )

texnonik 09/18/2022 3:44 PM

maybe make snow in bg small movement ? because otherwise looks like picture that just stands in bg

texnonik 09/18/2022 3:46 PM

maybe make like this ?

texnonik 09/18/2022 3:49 PM

oh and here is also different

texnonik 09/18/2022 3:49 PM
prosto 09/18/2022 4:34 PM

fix

FJP 09/20/2022 7:49 PM

non-gameplay related layers (background layers) should be set as detail: yes

FJP 09/20/2022 7:50 PM

the filter feels awkward and inconsistent

FJP 09/20/2022 7:51 PM

About half of the map is hhit/hfly filler that I've played in 20 maps already.

FJP 09/20/2022 7:52 PM

Some bits feel like they need more space, and others feel like there's too much space

FJP 09/20/2022 7:54 PM

The actual parts themselves are interesting, I just think a lot of the "in-between" flying and hhitting could be cut out to make the map more solid.

FJP 09/20/2022 7:55 PM

That being said, I think it is a good map 👍

FJP 09/20/2022 7:57 PM

There are design inconsistencies that can effect gameplay. Sometimes the unfreeze edges represent a full game tile, while in other places they don't. Example:

FJP 09/20/2022 7:57 PM
FJP 09/20/2022 7:59 PM

tons of freeze edges that need to be fixed. Either stay with sharp edges or rounded edges, not both

FJP 09/20/2022 8:02 PM

seems strange to have these freeze gaps on the floor. Im assuming these are unintentional

FJP 09/20/2022 8:04 PM

people are just going to skip the part and go underneath 100%

FJP 09/20/2022 8:12 PM

edge

FJP 09/20/2022 8:12 PM

unfreeze/stopper looks bad

FJP 09/20/2022 8:13 PM

bottom right looks bad and hard to differentiate between dj refill and unfreeze. I HIGHLY recommend you add a different color for different game tiles

prosto 09/20/2022 9:21 PM

upd

Pipou 09/24/2022 10:59 PM

The design makes it very difficult to play without entities

Pipou 09/24/2022 11:00 PM

Too many spaghetti walls, I get lost and don't know which spaghetti I can stand on

Pipou 09/24/2022 11:07 PM

I will test the gameplay tomorrow if you are interested in joining

Pipou 09/28/2022 12:24 PM

$waiting

prosto 09/28/2022 2:24 PM

Why "waitng"?

@Pipou
prosto 09/28/2022 2:30 PM

Do you want to test together?

triki 09/29/2022 8:57 PM

i dont get why "waiting" if mapper wait testers. status waiting only if tester wait mapper no?

Pipou 09/29/2022 8:58 PM

Oops, too many maps to test at once

Pipou 09/29/2022 8:58 PM

I was waiting for a reply about my comment

Pipou 09/29/2022 9:00 PM

The design is an issue to me, I will discuss it with other testers

triki 09/29/2022 9:02 PM

can u say which one? i didnt see.

Pipou 09/29/2022 9:03 PM

"The design makes it very difficult to play without entities Too many spaghetti walls, I get lost and don't know which spaghetti I can stand on"

triki 09/29/2022 9:05 PM
@prosto
triki 09/29/2022 9:08 PM
@Pipou

"Too many spaghetti walls, I get lost and don't know which spaghetti I can stand on" u mean too much useless walls?

Pipou 09/29/2022 9:09 PM

I mean that they are too thin and at times it's confusing, you can't tell if it's the outside or the inside of a wall

triki 09/29/2022 9:11 PM

u about design, right? u dont like 0.5 tiles wall. or u about entitties structure?

triki 09/29/2022 9:17 PM

i think i got u. u mean outside wall need "mark" more "massive" like they carry all wall inside.

Pipou 09/30/2022 4:09 PM

It's fine in entities

Pipou 09/30/2022 4:09 PM
Pipou 09/30/2022 4:09 PM

Compared to the design

Pipou 09/30/2022 4:09 PM
Pipou 09/30/2022 4:10 PM

It looks like I could be there

Pipou 09/30/2022 4:10 PM
Pipou 09/30/2022 4:16 PM

That could be a solution

Pipou 09/30/2022 4:17 PM
prosto 10/01/2022 11:31 PM

upd

Pipou 10/02/2022 11:04 AM

Please

Pipou 10/02/2022 11:04 AM

^

Pipou 10/02/2022 11:04 AM

😤

Pipou 10/02/2022 11:08 AM

Use grids...

Pipou 10/02/2022 11:09 AM

That could be better, more visible

Pipou 10/02/2022 11:09 AM

$waiting

prosto 10/02/2022 11:21 AM

made the background #000 0.8 removed the intersection of quads

Pipou 10/02/2022 1:25 PM

Resize the images

Pipou 10/02/2022 1:25 PM

Look at #deleted-channel for a tutorial

Pipou 10/02/2022 1:25 PM

$waiting

prosto 10/02/2022 2:18 PM

changed the size of the images.

Pipou 10/02/2022 7:18 PM
Pipou 10/02/2022 7:18 PM
Pipou 10/02/2022 7:18 PM

There is a line

Pipou 10/02/2022 7:20 PM

The out of solo will be a battlefield that way

Pipou 10/02/2022 8:08 PM

That tile is annoying

Pipou 10/02/2022 8:08 PM
Pipou 10/02/2022 8:34 PM

$waiting

prosto 10/02/2022 8:45 PM

updated "smk". moved unsolo. deleted tile.

Pipou 10/02/2022 9:03 PM

Why having the unsolo on the left, it's annoying to have to go left then going back to the right

Pipou 10/02/2022 9:03 PM

I understand that you can't have it on the right either because of the logo

Pipou 10/02/2022 9:03 PM

Why won't you make something like that instead

Pipou 10/02/2022 9:03 PM
Pipou 10/02/2022 9:04 PM

So people come from the left to the right

Pipou 10/02/2022 9:04 PM

And they can get back in solo if they want to

Pipou 10/02/2022 9:05 PM

It feels awkward to arrive and to struggle on that blocker, then to have to go left and right

prosto 10/02/2022 9:28 PM

upd

uronfire 10/02/2022 9:33 PM

is it possible to remove this wall so t0 can just have fun there

Pipou 10/02/2022 9:42 PM

The last hook is annoying btw

Pipou 10/02/2022 10:25 PM

$waiting

prosto 10/03/2022 8:49 AM

This?

Pipou 10/03/2022 9:33 AM

Yes, we all agreed that that hook is just annoying, it breaks the flow

Pipou 10/03/2022 9:33 AM

Compared to the one I suggested which is smoother

prosto 10/03/2022 9:47 AM

made your version

Imperius 10/03/2022 10:08 AM

corner

Pipou 10/03/2022 10:08 AM

yesterday we thought maybe you could move the unsolo tile a bit more to the right so people can stay there if they wish and not add solo

Pipou 10/03/2022 10:08 AM
Pipou 10/03/2022 10:09 AM

It would also be cleaner to make the playground like that

Pipou 10/03/2022 10:09 AM

(without a wall so it's easier to go there) Also center your logo group between the unsolo and the start line

Imperius 10/03/2022 10:09 AM
Pipou 10/03/2022 10:13 AM

Is that tile intentional ?

Pipou 10/03/2022 10:23 AM
Pipou 10/03/2022 10:23 AM

Flying corner

Pipou 10/03/2022 10:23 AM

(center of the screen)

Pipou 10/03/2022 10:24 AM

Intentional ?

Pipou 10/03/2022 10:25 AM

$waiting

Imperius 10/03/2022 10:25 AM
Imperius 10/03/2022 10:29 AM
prosto 10/03/2022 10:49 AM

fix corners. upd start.

prosto 10/03/2022 10:49 AM

yes

prosto 10/03/2022 10:49 AM

yes

Pipou 10/03/2022 10:59 AM

$ready 3

Imperius 10/03/2022 11:23 AM
Pipou 10/03/2022 11:29 AM
cyberfighter 10/27/2022 10:33 AM

can someone set it as uploaded

Pipou 10/27/2022 12:06 PM

$released