#moti
"moti" by ke [Brutal]
DDNet 06/06/2022 8:17 AM
@kekekei

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

moti.map
565.06 KB
DDNet 06/06/2022 8:18 AM
kekekei 06/07/2022 3:11 AM

ok

kekekei 06/07/2022 3:17 AM

I wanted it to have a blocking effect

kekekei 06/07/2022 3:17 AM
moti.map
565.07 KB
Arrow 07/11/2022 6:10 AM

Hi πŸ˜„ we have a serious problem on this map gameplay/design/entities bug and other stuff, gameplay overall, there is nothing interesting or creative on the map besides its quite repetitive and some parts are really long just to get a gun which is boring also unbalance between parts + some parts can be skipped

Arrow 07/11/2022 6:11 AM

ill give some examples to improve your next map

Arrow 07/11/2022 6:12 AM

hookable/unhookable/HT must have a difference so they can be distinguishable from each other

Arrow 07/11/2022 6:13 AM

here is an example of a long boring part, avoid this type of things

Arrow 07/11/2022 6:20 AM

the to/cto teles must be 1 tile up unless is a solo or the player will be alone without interruptions of other player/dummy, besides the checkpoints imo has to be the whole line so everyone can touch it so you can avoid that player who didnt touch it back to another cto tele that was way back of the part

Arrow 07/11/2022 6:21 AM

Also if u do a T0 map has to be spacious try to take a look to recent brutals or smth

Arrow 07/11/2022 6:22 AM

feel free to ask anything on the channel

#mapping

or

#questions

and inform u what its not allowed or what is in

#πŸ“Œinfo

which have the rules of mapping πŸ˜„

Arrow 07/11/2022 6:22 AM

$decline