#Waldeinsamkeit
"Waldeinsamkeit" by Savalic [Brutal]
DDNet 04/17/2024 9:14 AM
@savalic

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

savalic 04/17/2024 9:16 AM

forgot to enable /spec, will add it in the next version πŸ™‚

joel.9524 04/17/2024 9:13 PM

Here comes my review

:

joel.9524 04/17/2024 9:13 PM

arrow would be nice

joel.9524 04/17/2024 9:14 PM

some kill tiles are at places very you get very ez into(I personally don't like that) (this is a example)

joel.9524 04/17/2024 9:15 PM

skip

joel.9524 04/17/2024 9:19 PM

like this with speedfly on left should be possible (I think)

joel.9524 04/17/2024 9:20 PM

that is how the part works or?

0x314 04/17/2024 9:21 PM

or u go left and drag him to unfreeze maybe

joel.9524 04/17/2024 9:26 PM

design

:

joel.9524 04/17/2024 9:26 PM
joel.9524 04/17/2024 9:27 PM

second and last picture should be together

joel.9524 04/17/2024 9:27 PM

also I think we don't need a kog part at a map that is kog ddnet combi

joel.9524 04/17/2024 9:27 PM

That is all from me for now

vena6080 04/17/2024 9:33 PM

yep, and u can even solo it xd, no need drag

vena6080 04/17/2024 9:48 PM

tested with tatak, i understand you type of map (based on filler) and enjoyed it, they is also many player who said that this style with filler is kinda empty and misses real parts. and now after the test i understand what other player mean, most of the filler (or parts but it's not rly parts) are the same as caverns, floor is lava, or some other fillers in hh maps, i feel like i'm playing the same thing again and again. so i need the opinion of other tester for this map i'll give some example under ->

vena6080 04/17/2024 9:52 PM

basic filler that are in all your maps, and also the space in the structure is cool, but it's way too much for the ratio space/part(or action) with this type of filler

vena6080 04/17/2024 9:52 PM

same here, classic fillers in every hh map and the same speedfly as cavern

vena6080 04/17/2024 9:56 PM

i wont show parts by parts because it's the same, but here for example, the first one is just hooking up for 50 tiles, not hard not failly, and the second is unfreeze, then drag from under for 50 tiles, it's so long for basic action.

vena6080 04/17/2024 9:56 PM

i think you should develop more the filler, to create real parts

savalic 04/18/2024 7:19 AM

its pretty obvious, that you drag him to unfreeze on the left side

savalic 04/18/2024 7:19 AM

are there bugs? i dont get/see it

savalic 04/18/2024 7:19 AM

kinda like that, since the whole map was just to do something different than current hh maps (even from me), so there is a bit more gores. πŸ™‚

savalic 04/18/2024 7:22 AM

i like fillers, i dont see them as boring/long... since all of them are fastly done, since they're not hard.

savalic 04/18/2024 7:23 AM

dont see that, the first one is like 5 hooks, the second one is 3-4 rehooks on your teammate.

joel.9524 04/18/2024 3:12 PM

yeah a few mistakes at the designs

savalic 04/18/2024 3:39 PM

Ah gotcha, didn’t changed the 4x4 tiles to 3x3, gonna change that πŸ™‚

savalic 04/18/2024 3:39 PM
  • a row of HT
joel.9524 04/18/2024 3:40 PM

if you don't see a problem on a picture just ask

vena6080 04/18/2024 3:53 PM

yes that what i'm saying, just hooking, no obstacle then gore, and redo, it feels empty.

savalic 04/18/2024 5:03 PM

map flows imo, also the people that tested it agreed on that

0x314 04/18/2024 7:29 PM

Why this blue thing is needed? if you can just hook up...

This drag part feels like an easy moderate IMO

0x314 04/18/2024 7:30 PM

could be also skipped like this

0x314 04/18/2024 7:30 PM

one more small skip

vena6080 04/18/2024 8:33 PM

i mean, on cavern it was hard, on floor is lava it was easy but failly and teamlock, but here it's moderate skipable and feel like we dont play anything

savalic 04/18/2024 10:18 PM
  • fixed bugs mentioned by ilaK
  • fixed skips mentioned by 0x314
savalic 04/18/2024 10:20 PM

nah thats not true, you always have to do something with your partner after every small filler gores. the goal was to create something "easy", imo the result hitted that goal. for me the gameplay is fine, a bit different than current maps and enjoyable.

itom6176 04/19/2024 4:40 AM

Just want to mention that "2 days in the back" is a really popular map. And the concept is similar isnt it?

itom6176 04/19/2024 4:49 AM

Borace goes a bit in that direction too and is popular. I also wouldnt fix skips here. We underestimate that having different ways, finding and using skips is pretty satisfying.

itom6176 04/19/2024 4:55 AM

Imo the killtiles are not necessary at all for this kind of map

itom6176 04/19/2024 4:59 AM

I really like this type of maps! so my suggestions:

  • delete all killtiles its just frustrating
  • keep the skips
  • release and enjoy πŸ™‚
savalic 04/22/2024 8:20 AM

I would wait for more opinions about the killtiles - but i would be willing to remove them if several people agree with it

joel.9524 04/22/2024 10:39 PM

I would also like when there would be no kill tiles, but I must say, that I like when a map isn't that deadly

yaccre 05/04/2024 11:05 PM

idk if this is best color for freeze

ceeper1 05/10/2024 12:05 PM

XDD

ceeper1 05/10/2024 12:06 PM

Corner

ceeper1 05/10/2024 12:12 PM
ceeper1 05/10/2024 12:13 PM
ceeper1 05/10/2024 12:17 PM
ceeper1 05/10/2024 12:38 PM

!!!!!!Corners!!!!!

savalic 05/10/2024 3:58 PM

There are no corners into grass

savalic 05/10/2024 3:58 PM

The whole map xd

.freezy_ 05/10/2024 4:45 PM

True but you might want to fix this one

ceeper1 05/10/2024 7:00 PM

why?

savalic 05/11/2024 6:11 PM

personal choice

savalic 05/11/2024 6:11 PM

gonna fix that 😁

savalic 05/12/2024 1:09 PM
  • fixed 1 random killtile mark (found by Crip)
  • fixed 1 missing corner (found by Freezestyler)
omegakysiku 05/15/2024 10:23 PM

bro posting corner "bugs" like no tomorrow

.freezy_ 05/26/2024 1:02 AM

solo is skippable

savalic 05/26/2024 4:17 PM

ik, fine for me πŸ™‚

maruna6337 05/26/2024 7:30 PM

2 hookthrough tiles are missing (time checkpoint 3)

.freezy_ 05/27/2024 1:05 AM

You should still fix it imo, it doesn’t really give you a lot here but Iβ€˜m afraid it could be a bad example for others and also it’s just smoother

savalic 05/27/2024 11:06 PM
  • fixed solo entities at start (found by
@.freezy_

)

  • fixed 2 missing unhook tiles (found by
@maruna6337

)

zjasi 05/29/2024 8:19 PM

you should put enitities arrow as well

.freezy_ 05/29/2024 8:25 PM

You might want to delete all of the kill tiles since those really seem to be placed entirely randomly which makes playing the map much more unenjoyable. If you aren't willing to delete those you might still want to watch out for some unfortunate places. Additionally please keep an eye open for potential places for unfreeze and flow breaker spots in general. Good map other than that, can probably be played well in team 0 and in 2p speedruns. πŸ‘

itom6176 05/29/2024 8:43 PM

+1 delete kill tiles. Team 0 will fall into the killtiles everytime. I think its not the kind of map for it.

savalic 05/31/2024 8:24 AM
  • removed all killtiles

changes based on

@.freezy_

screenshots:

  • rearranged the unfreeze (s1)
  • balanced a part (s2)
  • added some more space to hook (s3)
  • added unhook (s4)
  • made part "easier" (s5)
  • made the hammer easier, maybe you could swing now (which is fine too) (s6)
itom6176 06/06/2024 10:12 AM

Can we ready this? Should be good now

blaiszephyr 06/12/2024 4:21 PM

map lgtm!

.freezy_ 06/22/2024 11:29 AM
.freezy_ 06/22/2024 11:33 AM

I'm afraid the beginning will make room for a lot of blocking but that's probably up to the players. Only looked for design bugs quickly from time to time so there might be more like that. The end doesn't necessarily require a change in my opinion as it mostly depends on your goal with that part but I wanted to point it out anyway.

Good changes so far, probably close to ready πŸ‘

DDNet 06/22/2024 11:33 AM

Map channel has been moved to waiting mapper.

savalic 06/29/2024 11:19 AM
  • changed screenshots above
theinadapted 06/29/2024 10:03 PM
  • corners
ceeper1 06/29/2024 10:52 PM

I can’t jump over this obstacle. And there’s not even anything I can’t speed up from

0x314 06/29/2024 11:01 PM

as far as I remember, the tee from down just hooks u right and u jump over the freeze, then you will be unfrozen while falling down

ceeper1 06/29/2024 11:06 PM

I can skip this moment solo

0x314 06/29/2024 11:07 PM
@ceeper1
0x314 06/29/2024 11:09 PM
ceeper1 06/29/2024 11:13 PM

i see

savalic 06/30/2024 10:58 AM

That’s how it work, yep 😁

savalic 06/30/2024 10:59 AM

That’s fine. Not really a skip imo.

dariusv 07/02/2024 5:16 PM
prezes3333 07/03/2024 8:47 PM
knusk1 07/05/2024 3:24 PM

dont need the swing to do the part?

balami. 07/11/2024 3:22 PM

unused image

savalic 07/15/2024 9:29 AM
  • fixed bugs found by
@theinadapted
savalic 07/15/2024 9:29 AM

ik, but its easier with swinging. so i will leave it like it is πŸ˜„

savalic 07/15/2024 9:30 AM

stuff like this will be removed with $optimize anyway^^

DDNet 07/16/2024 9:04 AM

Optimized version attached. Changelog:

balami. 07/23/2024 10:00 AM

your lights blink at the same time, you can make them look a bit more natural by using the "pos to" function (only when 2 more more lights are close, this matters)

balami. 07/23/2024 10:02 AM

the para x and y of the moon are lower than the values of the stars, which doesn't make sense from an astronomical perspective (not really important, but i have to mention this xd)

balami. 07/23/2024 10:03 AM

i guess it looks better if both para values are on 3, but tell me if you have a reason to put the para y on 0 (im seriously interested if there is a reason)

balami. 07/23/2024 10:04 AM

to me it doesnt make sense that the stars have a turning around animation, but i guess it will just disturb special people like me πŸ˜… (if the stars move because the earth is moving, the moon has to move too)

savalic 07/25/2024 3:57 PM

not rly, since the moon needs 27 days to rotate around the earth and stars 23-24 hours

savalic 07/25/2024 3:57 PM

other mentioned stuff is fine imo

balami. 07/25/2024 4:11 PM

that moon rotation does not include the rotation of the earth itself (which makes it look like the moon is moving), as far as i know

balami. 07/25/2024 4:11 PM

yeah these are just graphical things, i don't care too much but they can be mentioned πŸ˜…

savalic 07/25/2024 4:13 PM

if its the only thing thats left to do, idm changing it... but i dont rly see a big reason to do so. looks all fine to me πŸ˜„

balami. 08/03/2024 11:16 PM

tested with freezestyler, all of the suggestions i post now are optional, but i think they are worth mentioning, we agreed that this will be readied even if you change nothing, just tell us then πŸ™‚

balami. 08/03/2024 11:17 PM

i suggest to remove some of these freeze tiles somewhere here, so you can get a spot to use /pause to see how to swing in

balami. 08/03/2024 11:18 PM

getting a good set-up on this part is way more sketchy than to be expected on such a map, we both struggled to get the hook + the hammer

balami. 08/03/2024 11:19 PM

just fyi there are 2 possible cheats for the part too: either go wall and use dj + right or just swing in (far) for a boat, i guess i would even prefer doing that over doing the normal part, but up to you if you want to change anything here

balami. 08/03/2024 11:20 PM

it's a bit tight in this area, would be nice to have more space for t0 imo because the paths are crossing and it doesn't have much space to wait (you can't wait in the tube, because of the falling tees)

balami. 08/03/2024 11:20 PM

no unfreeze?

balami. 08/03/2024 11:21 PM

easy cheat?

balami. 08/03/2024 11:22 PM

as i said will be readied after this

DDNet 08/03/2024 11:48 PM

Map channel has been moved to waiting mapper.

.freezy_ 08/03/2024 11:48 PM
@savalic

^

savalic 08/05/2024 7:48 PM

changed only 2 parts, other stuff is fine imo

savalic 08/05/2024 7:48 PM

^ removed some freeze

savalic 08/05/2024 7:48 PM

^ made the part easier

balami. 08/05/2024 7:56 PM
@savalic

what do you think about the rating, brut 2 or 3? i guess you can argue for both, since it's a t0 map

savalic 08/05/2024 8:05 PM

i'd eco that... but i would go for 2* bc of its lenght

DDNet 08/05/2024 8:41 PM

First ready set by Trial Tester. Map needs to be tested again by an official tester before fully evaluated.

DDNet 08/05/2024 8:54 PM

The map is now ready to be released! Difficulty Rating: β˜…β˜…β˜†β˜†β˜†Optimized version attached. Changelog:

Unoptimized version: https://discord.com/channels/252358080522747904/1230084003399335947/1270106147948593172

popcorn181 08/06/2024 2:47 AM

the optimized version is 100kb larger?

itom6176 08/06/2024 3:00 AM

lol

DDNet 08/07/2024 10:45 AM

Optimized version:

balami. 08/12/2024 9:43 PM

you took these assets without permission

DDNet 08/12/2024 9:43 PM

Moved channel back to TESTING.

tsin666 08/12/2024 11:10 PM

just loud thinking "if map is for ddnet and assets are from other official ddnet map then would there be something wrong about it ?" "if the map wouldn't be official ddnet map then yeah its bad without asking" "all official ddnet maps are considered as open source(github etc) so maybe assets are too ?(maybe project files could be also released and maybe they could be added to client as official mapres)" "the assest were made by one of the staff members so it would be odd if he wouldn't want to share things with the rest of the community to use inside community!"

you guys need to make a rule about that =]

*official map means when author of the map submited the map, theres lots of unofficial maps on ddnet.

balami. 08/12/2024 11:12 PM

I talked to Ravie about these assets and he told me a reason why he doesn't want others to use it. Ravie shared some of his assets in the DDNet Forum and those can be used.

louis.place 08/13/2024 1:00 AM

tsin brings up a point, it is pretty confusing for newbies to know what they can steal and what they cant

coke1465 08/14/2024 11:19 AM

I'm not surprised

coke1465 08/14/2024 11:21 AM

There were already dramas and he is still doing it

savalic 08/15/2024 2:55 PM

im on vacation, cant change anything now. if it needs to be removed, would u do it? idm

savalic 08/15/2024 2:56 PM

love u too

balami. 08/15/2024 3:06 PM

sure

balami. 08/15/2024 3:11 PM
DDNet 08/15/2024 3:11 PM

Include a changelog alongside your map updates (preferably with screenshots).

DDNet 08/15/2024 3:11 PM

Optimized version:

balami. 08/15/2024 3:12 PM
@snailx3

new version (not sure if you need this information)

louis.place 08/15/2024 3:22 PM

well its not ready now it got reset

balami. 08/15/2024 3:22 PM

OPS

louis.place 08/15/2024 3:22 PM

oh it's scheduled

balami. 08/15/2024 3:22 PM

yee

DDNet 08/15/2024 3:22 PM

First ready set. It needs to be tested again by a different tester before fully evaluated. Suggested Difficulty Rating:β˜…β˜…β˜†β˜†β˜†

DDNet 08/15/2024 3:23 PM

The map is now ready to be released! Difficulty Rating: β˜…β˜…β˜†β˜†β˜† Optimized version: https://discord.com/channels/252358080522747904/1230084003399335947/1273660452228042782 Unoptimized version: https://discord.com/channels/252358080522747904/1230084003399335947/1273660413980049509

snailx3 08/15/2024 5:13 PM

I'll update it later if I don't forget I'm away for some days

snailx3 08/19/2024 5:46 AM

done

catseyenebulous 08/24/2024 12:53 PM

This part is a bit crowded in t0 with only 1 wall to fly from and one to stay safe at. Maybe another setup would be cool, won't change gameplay just QoL.

DDNet 08/24/2024 1:25 PM
@savalic

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

DDNet 08/24/2024 1:25 PM

Waldeinsamkeit has been set to RELEASED.

cyberfrighter 08/24/2024 11:30 PM

design bugs

coke1465 08/25/2024 9:44 AM

U still using my sun

coke1465 08/25/2024 1:08 PM
cyberfrighter 08/25/2024 3:08 PM

Thx

621181825 08/27/2024 8:38 PM

❓