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forgot to enable /spec, will add it in the next version π
Here comes my review
:
like this with speedfly on left should be possible (I think)
that is how the part works or?
or u go left and drag him to unfreeze maybe
design
:
second and last picture should be together
That is all from me for now
yep, and u can even solo it xd, no need drag
tested with tatak, i understand you type of map (based on filler) and enjoyed it, they is also many player who said that this style with filler is kinda empty and misses real parts. and now after the test i understand what other player mean, most of the filler (or parts but it's not rly parts) are the same as caverns, floor is lava, or some other fillers in hh maps, i feel like i'm playing the same thing again and again. so i need the opinion of other tester for this map i'll give some example under ->
i think you should develop more the filler, to create real parts
- enabled /spec
- added an arrow (https://discord.com/channels/252358080522747904/1230084003399335947/1230264891676561539)
- deleted this killtile (https://discord.com/channels/252358080522747904/1230084003399335947/1230265199785676931), others are fine imo
- fixed (https://discord.com/channels/252358080522747904/1230084003399335947/1230265362428461067)
its pretty obvious, that you drag him to unfreeze on the left side
are there bugs? i dont get/see it
kinda like that, since the whole map was just to do something different than current hh maps (even from me), so there is a bit more gores. π
i like fillers, i dont see them as boring/long... since all of them are fastly done, since they're not hard.
dont see that, the first one is like 5 hooks, the second one is 3-4 rehooks on your teammate.
yeah a few mistakes at the designs
Ah gotcha, didnβt changed the 4x4 tiles to 3x3, gonna change that π
- a row of HT
if you don't see a problem on a picture just ask
yes that what i'm saying, just hooking, no obstacle then gore, and redo, it feels empty.
map flows imo, also the people that tested it agreed on that
could be also skipped like this
one more small skip
i mean, on cavern it was hard, on floor is lava it was easy but failly and teamlock, but here it's moderate skipable and feel like we dont play anything
- fixed bugs mentioned by ilaK
- fixed skips mentioned by 0x314
nah thats not true, you always have to do something with your partner after every small filler gores. the goal was to create something "easy", imo the result hitted that goal. for me the gameplay is fine, a bit different than current maps and enjoyable.
Just want to mention that "2 days in the back" is a really popular map. And the concept is similar isnt it?
Borace goes a bit in that direction too and is popular. I also wouldnt fix skips here. We underestimate that having different ways, finding and using skips is pretty satisfying.
Imo the killtiles are not necessary at all for this kind of map
I really like this type of maps! so my suggestions:
- delete all killtiles its just frustrating
- keep the skips
- release and enjoy π
I would wait for more opinions about the killtiles - but i would be willing to remove them if several people agree with it
I would also like when there would be no kill tiles, but I must say, that I like when a map isn't that deadly
idk if this is best color for freeze
There are no corners into grass
The whole map xd
why?
personal choice
gonna fix that π
- fixed 1 random killtile mark (found by Crip)
- fixed 1 missing corner (found by Freezestyler)
bro posting corner "bugs" like no tomorrow
ik, fine for me π
You should still fix it imo, it doesnβt really give you a lot here but Iβm afraid it could be a bad example for others and also itβs just smoother
- fixed solo entities at start (found by
)
- fixed 2 missing unhook tiles (found by
)
You might want to delete all of the kill tiles since those really seem to be placed entirely randomly which makes playing the map much more unenjoyable. If you aren't willing to delete those you might still want to watch out for some unfortunate places. Additionally please keep an eye open for potential places for unfreeze and flow breaker spots in general. Good map other than that, can probably be played well in team 0 and in 2p speedruns. π
+1 delete kill tiles. Team 0 will fall into the killtiles everytime. I think its not the kind of map for it.
- removed all killtiles
changes based on
@.freezy_screenshots:
- rearranged the unfreeze (s1)
- balanced a part (s2)
- added some more space to hook (s3)
- added unhook (s4)
- made part "easier" (s5)
- made the hammer easier, maybe you could swing now (which is fine too) (s6)
Can we ready this? Should be good now
map lgtm!
I'm afraid the beginning will make room for a lot of blocking but that's probably up to the players. Only looked for design bugs quickly from time to time so there might be more like that. The end doesn't necessarily require a change in my opinion as it mostly depends on your goal with that part but I wanted to point it out anyway.
Good changes so far, probably close to ready π
Map channel has been moved to waiting mapper.
- changed screenshots above
as far as I remember, the tee from down just hooks u right and u jump over the freeze, then you will be unfrozen while falling down
mapper is aware I guess π https://discord.com/channels/252358080522747904/1230084003399335947/1230265362428461067
i see
Thatβs how it work, yep π
Thatβs fine. Not really a skip imo.
- fixed bugs found by
ik, but its easier with swinging. so i will leave it like it is π
stuff like this will be removed with $optimize anyway^^
Optimized version attached. Changelog:
the para x and y of the moon are lower than the values of the stars, which doesn't make sense from an astronomical perspective (not really important, but i have to mention this xd)
to me it doesnt make sense that the stars have a turning around animation, but i guess it will just disturb special people like me π (if the stars move because the earth is moving, the moon has to move too)
not rly, since the moon needs 27 days to rotate around the earth and stars 23-24 hours
other mentioned stuff is fine imo
that moon rotation does not include the rotation of the earth itself (which makes it look like the moon is moving), as far as i know
yeah these are just graphical things, i don't care too much but they can be mentioned π
if its the only thing thats left to do, idm changing it... but i dont rly see a big reason to do so. looks all fine to me π
tested with freezestyler, all of the suggestions i post now are optional, but i think they are worth mentioning, we agreed that this will be readied even if you change nothing, just tell us then π
as i said will be readied after this
Map channel has been moved to waiting mapper.
^
changed only 2 parts, other stuff is fine imo
^ removed some freeze
^ made the part easier
what do you think about the rating, brut 2 or 3? i guess you can argue for both, since it's a t0 map
i'd eco that... but i would go for 2* bc of its lenght
First ready set by Trial Tester. Map needs to be tested again by an official tester before fully evaluated.
The map is now ready to be released! Difficulty Rating: β β βββOptimized version attached. Changelog:
Unoptimized version: https://discord.com/channels/252358080522747904/1230084003399335947/1270106147948593172
the optimized version is 100kb larger?
lol
Optimized version:
Moved channel back to TESTING.
just loud thinking "if map is for ddnet and assets are from other official ddnet map then would there be something wrong about it ?" "if the map wouldn't be official ddnet map then yeah its bad without asking" "all official ddnet maps are considered as open source(github etc) so maybe assets are too ?(maybe project files could be also released and maybe they could be added to client as official mapres)" "the assest were made by one of the staff members so it would be odd if he wouldn't want to share things with the rest of the community to use inside community!"
you guys need to make a rule about that =]
*official map means when author of the map submited the map, theres lots of unofficial maps on ddnet.
I talked to Ravie about these assets and he told me a reason why he doesn't want others to use it. Ravie shared some of his assets in the DDNet Forum and those can be used.
tsin brings up a point, it is pretty confusing for newbies to know what they can steal and what they cant
I'm not surprised
There were already dramas and he is still doing it
im on vacation, cant change anything now. if it needs to be removed, would u do it? idm
love u too
sure
Include a changelog alongside your map updates (preferably with screenshots).
Optimized version:
new version (not sure if you need this information)
well its not ready now it got reset
OPS
oh it's scheduled
yee
First ready set. It needs to be tested again by a different tester before fully evaluated. Suggested Difficulty Rating:β β βββ
The map is now ready to be released! Difficulty Rating: β β βββ Optimized version: https://discord.com/channels/252358080522747904/1230084003399335947/1273660452228042782 Unoptimized version: https://discord.com/channels/252358080522747904/1230084003399335947/1273660413980049509
I'll update it later if I don't forget I'm away for some days
done
your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!
Waldeinsamkeit has been set to RELEASED.
U still using my sun
Thx
β