What do you mean by unreal?
$rate balance=5 flow=6 creativity=3 playability=6 fun=1 design=0 bonus=0
Balance: 1-2 Parts are too hard compared to the difficulty of the map in general.
Flow: Cool for speedrunning, but also some flow get's destroyed as the map goes on.
Creativity: Nothing special.
Playability: Not too faily, so thats fine.
Fun: If you change last solo it's nice to play.
Design: Please overwork the design as whole, map might look more promising with better design.
Team force is not necessary. We are unsure though if this map requiries enough gameplay.
Impossible part
no parts are impossible, i've done all of them with my dummy
ohh
sorry
but how to do last solo part?
A triple rocket
Make the last solo part easier
ok I will
Towaaaaaa
he is alive
F4
v3 w/o bugs hopefully
$rate balance=4 flow=5 creativity=4 playability=4 fun=1 design=0 bonus=0
$rate balance=4 flow=3 creativity=1 playability=5 fun=1 design=0 bonus=0
lots of harder faily parts where moderate players would easily fail mixed with some easier non faily ones flow isnt very good as there arent many unfreeze to speed up the map and many "jumping on edges through freeze" parts (completely breaks the flow 😦 )
$rate creativity=2
About the design, the colors don't fit together at all, maybe try using http://www.paletton.com or http://colormind.io/ if you have no knowledge regarding colors in order to get a satisfying result. Delete the unused images. Try giving the map more shapes, bring it to life adding some doodads. It's a cave, make it feel like it. There is a lot to improve design-wise. You should also organize your layers so it's not a mess, the game layer shouldn't contain any quad/tile layer.
$rate balance=4 flow=3 creativity=2 playability=4 fun=1 design=0 bonus=0
$rate balance=4 flow=3 creativity=2 playability=4 fun=1 design=0
have to agree with snail and pipou
parts felt very boring and i guess u made so many edgejump parts, because u hadnt an idea what to map else^^
Your guess is wrong but thanks for telling me my mistakes
The map didn't reach sufficient ratings in balance (6 required), creativity (4 required) and playability (6 required) as well as overall (25 required) and, therefore, won't be released. However, feel free to rework it to improve low rated criteria, or simply start a new map