#caverne
16/48 | Balance: 4/10 • Flow: 4/10 • Creativity: 2/10 • Playability: 5/10 • Fun: 1/5 • Design: 0/3 — 3 Votes
DDNet 06/27/2018 1:49 PM
@Tomas
DDNet 06/27/2018 1:49 PM
vozdushniy 06/27/2018 2:03 PM

Unreal part

vozdushniy 06/27/2018 2:03 PM

Make more interesting

vozdushniy 06/27/2018 2:03 PM

Faily

vozdushniy 06/27/2018 2:03 PM

Unreal

Tomas 06/27/2018 3:12 PM

What do you mean by unreal?

Brokecdx- 06/27/2018 5:45 PM

$rate balance=5 flow=6 creativity=3 playability=6 fun=1 design=0 bonus=0

Brokecdx- 06/27/2018 5:58 PM

Balance: 1-2 Parts are too hard compared to the difficulty of the map in general.

Flow: Cool for speedrunning, but also some flow get's destroyed as the map goes on.

Creativity: Nothing special.

Playability: Not too faily, so thats fine.

Fun: If you change last solo it's nice to play.

Design: Please overwork the design as whole, map might look more promising with better design.

Team force is not necessary. We are unsure though if this map requiries enough gameplay.

vozdushniy 06/27/2018 11:02 PM

Impossible part

Tomas 06/28/2018 11:17 AM

no parts are impossible, i've done all of them with my dummy

vozdushniy 06/28/2018 11:26 AM

show me how to do this part

Tomas 06/28/2018 11:34 AM
vozdushniy 06/28/2018 11:36 AM

ohh

vozdushniy 06/28/2018 11:36 AM

sorry

vozdushniy 06/28/2018 11:37 AM

but how to do last solo part?

Tomas 06/28/2018 11:37 AM

A triple rocket

vozdushniy 06/28/2018 11:40 AM

Make the last solo part easier

Tomas 06/28/2018 11:41 AM

ok I will

Gwendal 06/29/2018 7:22 PM

Towaaaaaa

‡ ΔαρκΘορτ ‡ 06/29/2018 7:37 PM

he is alive

Dareka 06/30/2018 11:36 AM

F4

Amu~Cookie 07/02/2018 10:59 PM
Tomas 07/02/2018 11:10 PM

v3 w/o bugs hopefully

vozdushniy 07/05/2018 1:28 AM

$rate balance=4 flow=5 creativity=4 playability=4 fun=1 design=0 bonus=0

snail 07/10/2018 11:38 AM

$rate balance=4 flow=3 creativity=1 playability=5 fun=1 design=0 bonus=0

snail 07/10/2018 11:40 AM

lots of harder faily parts where moderate players would easily fail mixed with some easier non faily ones flow isnt very good as there arent many unfreeze to speed up the map and many "jumping on edges through freeze" parts (completely breaks the flow 😦 )

snail 07/10/2018 11:41 AM

$rate creativity=2

Pipou 07/10/2018 11:49 AM

About the design, the colors don't fit together at all, maybe try using http://www.paletton.com or http://colormind.io/ if you have no knowledge regarding colors in order to get a satisfying result. Delete the unused images. Try giving the map more shapes, bring it to life adding some doodads. It's a cave, make it feel like it. There is a lot to improve design-wise. You should also organize your layers so it's not a mess, the game layer shouldn't contain any quad/tile layer.

Pipou 07/10/2018 11:50 AM

$rate balance=4 flow=3 creativity=2 playability=4 fun=1 design=0 bonus=0

Syltoox 08/29/2018 10:03 AM

$rate balance=4 flow=3 creativity=2 playability=4 fun=1 design=0

Syltoox 08/29/2018 10:03 AM

have to agree with snail and pipou

Syltoox 08/29/2018 10:06 AM

add freeze

Syltoox 08/29/2018 10:06 AM

remove freeze

Syltoox 08/29/2018 10:10 AM

parts felt very boring and i guess u made so many edgejump parts, because u hadnt an idea what to map else^^

Tomas 08/29/2018 6:58 PM

Your guess is wrong but thanks for telling me my mistakes

DDNet 08/30/2018 10:32 AM

The map didn't reach sufficient ratings in balance (6 required), creativity (4 required) and playability (6 required) as well as overall (25 required) and, therefore, won't be released. However, feel free to rework it to improve low rated criteria, or simply start a new map