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original name, why not 5 minutes?
Cause its the concept of the map
I would like to play on it, but now I can't, but I see in the photo that there is already 1 aled on your map (maybe more I didn't look at it completely). This is not good
Well i can change it to 3 tiles but i think a lot of maps have Gores parts and its only 1 part
yes, it is better to avoid using KoG parts on your map
I think I'll send more feedback later when I get to play it.
idk if I'd call a 2 space pass through "kog" necessarily, didn't look at the whole part though if there's like a lot more then oop
plenty of great maps have small hook parts like that
Gores parts are fine in maps unless a whole map is gores then u might aswell send the map to them xd
that, u said it better than me thank you lol
xD
xD if you wanna call it gores. I mean then its 2 parts still okay imo
I don't wanna, I say it well
would've been perfect opportunity to use the super cool quad cutting tool
the glaze1 image is really not visible, a simple dot would be just the same xd
otherwise make it bigger or sth
im not a big fan of the 4min concept, but the gameplay itself looks pretty good 👍
okay, I will fix that soon. And I believe there is still no map with time limit or? So I thought the idea is quite exciting.
i think a big time limit like 4min is frustrating
cuz imagine u do map in 4min 2 sec and habe to start over again
as in, a time limit for the whole map is not fun imo
but for individual parts it could be fun
4 min time limit is basically the same as having the last part faily with kill tiles so i dont see a problem here
Restarting far into the map ia nothing new
maybe try to make it a bit different
when looking at the map i had an idea, mapping a longer map and build in finish lines with doors again and again, if you are fast enough you can reach the finish quickly, if you are slow you get one of the next doors. with this map you could maybe build in 2-3 doors and one finish at the end without door
was thinking this too
Thank you for the feedback. Well i can change it, the multiple door idea is good i have some concepts in mind. I was just thinking , as Gazebr brought up. There are also very long maps that have faily parts 2 hours in and this map is pretty short itself. But ye you have a better sense for that 😄
like whats the point of the time limit if you can just speedrun the map without the time limit
its a noobfilter
instant release
-Changed/added 2 parts
- changed ending so speedrunner have a little advantage, everyone else can deactivate door with a little extra part ( i don't know if this is perfect but that came in my mind - i can delete the door and change map name also if its wanted, if the map has any chance of being released gameplay wise)
- fixed missing freeze
- used quad cutting tool and changed clockhands 🙂
- didn't change glaze1 yet (if its the same why change?)
Well idea was to put player under pressure to do the parts fast. But ye i see the points from all of you xD.
Hi, I have discarded my idea of 4 minutes. So I changed the design a bit and added some parts. Can the map name be changed to "Under Pressure"?
$change name "Under Pressure"
every diamond in my chain is a milestone
It looks like the map could go down to 400-500 kB
I'll test the gameplay tomorrow
$waiting
You can already optimize your map
Yes, i fix this until evening. You can dm me if you test it 🙂
👍
-Changed ending
- changed robot(Iam still not 100%happy, just learning how to design models) -all envelopes used now
- got file size a bit down
I just have time until 5pm today for potential testing 😦 maybe tomorrow
fixed a skip
- fixed corners(ty PapotaV)
- added 2 platforms
Pushing down on me
map is simple to understand and challenging, i enjoyed testing it
no idea if you can get a better bounce here and skip 4-5 parts
here you can keep the laser and skip some parts later (but I didnt try them this way so idk if it would be faster)
Thank you for testing 🙂 I fix the laser skip, bounce skip shouldnt work(I tryed it 20 times and not nearly reached unfreeze)
-Fixed 3 skips -made 1 part more comfortable to play
Are you available ?
Talked to
@itom6176in-game
$waiting
Reminded : should be about 2*
- changed design again
- hopefully fixed all designbugs you mentioned
- reduced file size to 500kb
You can swap them in-game
Also export them in white so it weighs less
Same for the logo
The 3 rockets could only be 1 image
I mean not 3 rockets in 1 but only 1 rocket that you slice in-game
To remove the trail
Ok, tutorial time :
- Download Inkscape
- Place the image in your
- Bonus. If the image you are trying to edit is white, change the color of the background of the project (Ctrl+Shift+D) https://discord.com/channels/252358080522747904/1088232845652263023/1103682606035386420
End of the tutorial
$waiting
Thank you for the feedback, i will fix it later. And thank you for the tutorial, i would never find that out by myself 😄
👍
- changed logo
- changed all the tilesets
- i reduced rocket images to 2 ( need help to reduce to 1)
- reduced the overall mapsize to 300kb
- learned a lot about the editor and Inkscape today xD
- fixed 1 more skip
- changed rocket colors to make it look more smooth
- changed tee in rocket
- removed unused images
- added rockets
- changed hookthrough Hopefully everything is good now
I was thinking if we should had a "2 player map" sign
But the start is right at the spawn
The map looks good to go
$ready 2
Thank you for testing. Learned a lot last days!
You are welcome 😄
Tbh i didnt think about that. I will fix it, skip is too big. Thank you
or make a platform from below idk
$reset
$waiting
Okay like this?
yea that should work
$ready 2
🤔
Yo i just found 1 more visual bug and fixed a little skip. Iam so sorry xD
Could you show me where?
The bug occurred after a fix (blocker visual which I had checked twice before)
$ready 2
nice tut =] please go forward with it make a pdf version or ddnetwiki version please think about it and each time a mapper with 1mb+ map with useless stuff comes in a tester could drop a link or something =] rly please think about ^^
👍
I wanted to make a few short videos to explain how to do those
nothing important but in my opinion this three (cp1, cp4 and cp7 - comparing to whole map) are wrong and the last one is correct (my opinion)
Thank you! Well i take a look at it later and consider changing it
u forgot to set the animations HD
@itom6176and logo is HD rn, u can remove HD for logos
feels a bit useless to grab laser for just 1 shot
idk if its faster but u can skip both deep's
ofc makes only sens if u use the other skip too
$optimize
the empty space in all layers was 6kib
take this version
@itom6176I will change it tomorrow. Thanks for your feedback
prepare for new map versions
hahaha sadly im not home till tomorrw
can u update the map version before release on Django?
Done
He still editing btw
Should check channels b4 rls
why is the channel state set to ready if the map ain't ready?
@mention me if you upload a new release candidate
Ye i try to fix it after university today and if coke is fine with the changes i will mention you
Bcs it's humanity that u overlook things
Changed the parts you mentioned, added tsin's design tips
lol u just removed the whole part xd
but ok
im also not sure if its 2 or 3*
$ready 2
I thought its better to just make it new haha
Imo 3 Star
Cant vote it yet
It's not 6pm yet either
Uuuuuuh, is the map supposed to release at 6pm or 3pm? On django it says 6pm
On "Map-releases" its dated for 3pm thats why i wondered 😄
weekends 3pm week 6pm i guess
Want me to release it now?
or keep it at 6pm? ^^
seeend it
Well what fits you better 😄
Let's release it now then
kk
okey well, in 10 minutes
yes 3pm, my fault
thanks for taking care of it
2* seems odd
it is
I would imagine even a 3* would have a finish by now though no?
map hard compared to other 2*
Map could've been a 4 or 5
I think 4* is good
5 teams finished in 3 days
average 2* map
i havent played it yet
We didn't
i played the map and is 4 star
a lot of team locked maps do get almost no finishes
i would consider this being 3 but not a 4
it's 4*
Thoughts about rerating this to 5 stars? If I compare this map with Exhale, they're both equally as difficult
isnt exhale longer though
It is but only slightly, and not team-locked
On exhale if u fall you might have a chance to continue but on this you are dead
Insane 1 or 2 then ?
Insane 5
ddmax.next 2
insane? no way
its just that many good players have stopped playing/dont play atm/ dont care about this map. insane is definitely too high just cause of low finish rate
Extreme 1 ?
extreme 3 stars actually
not even ddrock was able to put out a extreme 3*