#Under_Pressure
"Under Pressure" by iTom [Brutal]
DDNet 03/22/2023 10:48 PM
@itom6176

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

nezox1 03/22/2023 11:17 PM

original name, why not 5 minutes?

itom6176 03/22/2023 11:28 PM

Cause its the concept of the map

nezox1 03/22/2023 11:34 PM

I would like to play on it, but now I can't, but I see in the photo that there is already 1 aled on your map (maybe more I didn't look at it completely). This is not good

nezox1 03/22/2023 11:38 PM

try not to add KoG, especially in 2 titles, we wanna play ddnet

nezox1 03/22/2023 11:42 PM

a lot of unused space

itom6176 03/22/2023 11:43 PM

Well i can change it to 3 tiles but i think a lot of maps have Gores parts and its only 1 part

nezox1 03/22/2023 11:46 PM

yes, it is better to avoid using KoG parts on your map

nezox1 03/22/2023 11:48 PM

I think I'll send more feedback later when I get to play it.

welshi 03/22/2023 11:48 PM

idk if I'd call a 2 space pass through "kog" necessarily, didn't look at the whole part though if there's like a lot more then oop

welshi 03/22/2023 11:48 PM

plenty of great maps have small hook parts like that

uronfire 03/22/2023 11:49 PM

Gores parts are fine in maps unless a whole map is gores then u might aswell send the map to them xd

welshi 03/22/2023 11:50 PM

that, u said it better than me thank you lol

uronfire 03/22/2023 11:50 PM

xD

nezox1 03/22/2023 11:53 PM

Okay what about this

itom6176 03/22/2023 11:57 PM

xD if you wanna call it gores. I mean then its 2 parts still okay imo

nezox1 03/23/2023 12:02 AM

I don't wanna, I say it well

nezox1 03/23/2023 7:25 AM

Put them below, and make them more

itom6176 03/23/2023 10:21 AM
tux314 03/25/2023 12:10 PM

OMG

tux314 03/25/2023 12:16 PM

would've been perfect opportunity to use the super cool quad cutting tool

tux314 03/25/2023 12:23 PM

the glaze1 image is really not visible, a simple dot would be just the same xd

tux314 03/25/2023 12:23 PM

otherwise make it bigger or sth

tux314 03/25/2023 12:26 PM

im not a big fan of the 4min concept, but the gameplay itself looks pretty good 👍

itom6176 03/25/2023 3:10 PM

okay, I will fix that soon. And I believe there is still no map with time limit or? So I thought the idea is quite exciting.

louis.place 03/25/2023 3:41 PM

i think a big time limit like 4min is frustrating

louis.place 03/25/2023 3:41 PM

cuz imagine u do map in 4min 2 sec and habe to start over again

louis.place 03/25/2023 3:41 PM

as in, a time limit for the whole map is not fun imo

louis.place 03/25/2023 3:42 PM

but for individual parts it could be fun

gazebr 03/25/2023 3:56 PM

4 min time limit is basically the same as having the last part faily with kill tiles so i dont see a problem here

gazebr 03/25/2023 3:57 PM

Restarting far into the map ia nothing new

coke1465 03/25/2023 4:02 PM

maybe try to make it a bit different

coke1465 03/25/2023 4:04 PM

when looking at the map i had an idea, mapping a longer map and build in finish lines with doors again and again, if you are fast enough you can reach the finish quickly, if you are slow you get one of the next doors. with this map you could maybe build in 2-3 doors and one finish at the end without door

coke1465 03/25/2023 4:05 PM

was thinking this too

itom6176 03/25/2023 4:26 PM

Thank you for the feedback. Well i can change it, the multiple door idea is good i have some concepts in mind. I was just thinking , as Gazebr brought up. There are also very long maps that have faily parts 2 hours in and this map is pretty short itself. But ye you have a better sense for that 😄

cyberfighter 03/27/2023 8:32 PM

like whats the point of the time limit if you can just speedrun the map without the time limit

keepyoursocksiku 03/27/2023 8:34 PM

its a noobfilter

cyberfighter 03/27/2023 8:35 PM

instant release

itom6176 03/27/2023 9:03 PM

-Changed/added 2 parts

  • changed ending so speedrunner have a little advantage, everyone else can deactivate door with a little extra part ( i don't know if this is perfect but that came in my mind - i can delete the door and change map name also if its wanted, if the map has any chance of being released gameplay wise)
  • fixed missing freeze
  • used quad cutting tool and changed clockhands 🙂
  • didn't change glaze1 yet (if its the same why change?)
itom6176 03/27/2023 9:08 PM

Well idea was to put player under pressure to do the parts fast. But ye i see the points from all of you xD.

itom6176 04/09/2023 11:58 AM

Hi, I have discarded my idea of 4 minutes. So I changed the design a bit and added some parts. Can the map name be changed to "Under Pressure"?

coke1465 04/09/2023 12:28 PM

$change name "Under Pressure"

itom6176 04/09/2023 3:15 PM
FJP 04/10/2023 10:36 PM

every diamond in my chain is a milestone

pipou_tw 04/15/2023 12:18 AM

Unused envelope

pipou_tw 04/15/2023 12:18 AM

It looks like the map could go down to 400-500 kB

pipou_tw 04/15/2023 12:19 AM

The door at the end is kind of awkward, you can even fail if the tee you threw falls back on an edge

pipou_tw 04/15/2023 12:20 AM

I'll test the gameplay tomorrow

pipou_tw 04/15/2023 12:20 AM

$waiting

pipou_tw 04/15/2023 12:21 AM

You can already optimize your map

itom6176 04/15/2023 8:20 AM

Yes, i fix this until evening. You can dm me if you test it 🙂

pipou_tw 04/15/2023 8:31 AM

👍

itom6176 04/15/2023 12:58 PM

-Changed ending

  • changed robot(Iam still not 100%happy, just learning how to design models) -all envelopes used now
  • got file size a bit down

I just have time until 5pm today for potential testing 😦 maybe tomorrow

itom6176 04/15/2023 1:27 PM

fixed a skip

papotav 04/16/2023 6:18 PM

corner

papotav 04/16/2023 6:18 PM

wrong corner

itom6176 04/16/2023 8:30 PM
  • fixed corners(ty PapotaV)
  • added 2 platforms
welshi 04/16/2023 11:23 PM

Pushing down on me

yuwubel 04/27/2023 3:02 PM

map is simple to understand and challenging, i enjoyed testing it

yuwubel 04/27/2023 3:03 PM

no idea if you can get a better bounce here and skip 4-5 parts

yuwubel 04/27/2023 3:05 PM

here you can keep the laser and skip some parts later (but I didnt try them this way so idk if it would be faster)

itom6176 04/27/2023 4:46 PM

Thank you for testing 🙂 I fix the laser skip, bounce skip shouldnt work(I tryed it 20 times and not nearly reached unfreeze)

itom6176 04/29/2023 11:31 AM

-Fixed 3 skips -made 1 part more comfortable to play

pipou_tw 04/30/2023 10:11 PM
@itom6176

Are you available ?

pipou_tw 04/30/2023 10:11 PM

Design bugs

pipou_tw 04/30/2023 10:12 PM

1 jump refill should be enough

pipou_tw 04/30/2023 10:13 PM

Time cps should be in the freeze too just in case

pipou_tw 04/30/2023 10:13 PM
pipou_tw 04/30/2023 10:13 PM
pipou_tw 04/30/2023 10:16 PM
pipou_tw 04/30/2023 10:16 PM

No glow here

pipou_tw 04/30/2023 10:16 PM
pipou_tw 04/30/2023 10:17 PM
pipou_tw 04/30/2023 10:19 PM
pipou_tw 04/30/2023 10:20 PM

No glow

pipou_tw 04/30/2023 10:21 PM

No glow on hookable and unhookable

pipou_tw 04/30/2023 10:37 PM

Talked to

@itom6176

in-game

pipou_tw 04/30/2023 10:37 PM

$waiting

pipou_tw 04/30/2023 10:40 PM

Reminded : should be about 2*

itom6176 05/04/2023 1:33 PM
  • changed design again
  • hopefully fixed all designbugs you mentioned
  • reduced file size to 500kb
pipou_tw 05/04/2023 1:46 PM

Why 2 rockets

pipou_tw 05/04/2023 1:47 PM

You can swap them in-game

pipou_tw 05/04/2023 1:47 PM

Also export them in white so it weighs less

pipou_tw 05/04/2023 1:47 PM

Same for the logo

pipou_tw 05/04/2023 1:48 PM

It could all be 1 single image

pipou_tw 05/04/2023 1:49 PM

Do you really need all those tiles ?

pipou_tw 05/04/2023 1:49 PM

Same here

pipou_tw 05/04/2023 1:50 PM

The 3 rockets could only be 1 image

pipou_tw 05/04/2023 1:50 PM

I mean not 3 rockets in 1 but only 1 rocket that you slice in-game

pipou_tw 05/04/2023 1:51 PM

To remove the trail

pipou_tw 05/04/2023 1:54 PM

Sync all the envelopes if you want everyone to see the same thing at the same time

pipou_tw 05/04/2023 1:56 PM

Ok, tutorial time :

pipou_tw 05/04/2023 1:56 PM
  1. Download Inkscape
pipou_tw 05/04/2023 1:59 PM
  1. Ctrl+shift+d then change as shown
pipou_tw 05/04/2023 2:00 PM
  1. Made a grid
pipou_tw 05/04/2023 2:01 PM
  1. Import the image you want to edit
pipou_tw 05/04/2023 2:03 PM
  1. Align it to the page (Ctrl+Shift+A or as showed). Click the image then ...
pipou_tw 05/04/2023 2:06 PM
  1. Creating a mask. First click on the snap tool (the shortcut is %)
pipou_tw 05/04/2023 2:08 PM
  1. Create rectangles on what you want to keep
pipou_tw 05/04/2023 2:11 PM
  1. Select all the rectangles then fusion them (Ctrl+ + (the + symbol) or as showed on the 2nd image)
pipou_tw 05/04/2023 2:13 PM
  1. Select both your image and the mask. Afterward, create the clip
pipou_tw 05/04/2023 2:14 PM
  1. You now have your final image
pipou_tw 05/04/2023 2:16 PM
  1. Export it (Ctrl+Shift+E or as showed)
pipou_tw 05/04/2023 2:18 PM
  1. Place the image in your
pipou_tw 05/04/2023 2:20 PM
  1. Bonus. If the image you are trying to edit is white, change the color of the background of the project (Ctrl+Shift+D) https://discord.com/channels/252358080522747904/1088232845652263023/1103682606035386420
pipou_tw 05/04/2023 2:20 PM

End of the tutorial

pipou_tw 05/04/2023 2:25 PM

Leave the alpha channel at 0 otherwise the color will be rendered. Right now, with 70 in Value (V), you have a light grey that won't be exported with your image

pipou_tw 05/04/2023 2:28 PM

$waiting

itom6176 05/04/2023 2:55 PM

Thank you for the feedback, i will fix it later. And thank you for the tutorial, i would never find that out by myself 😄

pipou_tw 05/04/2023 2:58 PM

👍

itom6176 05/04/2023 10:34 PM
  • changed logo
  • changed all the tilesets
  • i reduced rocket images to 2 ( need help to reduce to 1)
  • reduced the overall mapsize to 300kb
  • learned a lot about the editor and Inkscape today xD
itom6176 05/05/2023 8:11 PM
  • fixed 1 more skip
  • changed rocket colors to make it look more smooth
  • changed tee in rocket
pipou_tw 05/05/2023 10:00 PM

The tee is a bit small

pipou_tw 05/05/2023 10:09 PM

The hammer is transparent

pipou_tw 05/05/2023 11:24 PM
itom6176 05/06/2023 12:20 AM
  • removed unused images
  • added rockets
  • changed hookthrough Hopefully everything is good now
itom6176 05/06/2023 12:42 AM
itom6176 05/06/2023 12:51 AM
pipou_tw 05/06/2023 9:06 AM

I was thinking if we should had a "2 player map" sign

pipou_tw 05/06/2023 9:06 AM

But the start is right at the spawn

pipou_tw 05/06/2023 9:06 AM

The map looks good to go

pipou_tw 05/06/2023 9:07 AM

$ready 2

itom6176 05/06/2023 9:59 AM

Thank you for testing. Learned a lot last days!

pipou_tw 05/06/2023 10:02 AM

You are welcome 😄

knusk1 05/08/2023 3:48 PM

theres a pretty easy deep cheat (idk if u already know/care) not that much of a time difference, still easily doable

itom6176 05/08/2023 4:21 PM

Tbh i didnt think about that. I will fix it, skip is too big. Thank you

nezox1 05/08/2023 4:27 PM

Tell the players to be careful below. At first, not knowing that there is no platform from below, I died.

nezox1 05/08/2023 4:28 PM

or make a platform from below idk

knusk1 05/08/2023 4:59 PM

$reset

knusk1 05/08/2023 4:59 PM

$waiting

itom6176 05/08/2023 5:07 PM

Okay like this?

knusk1 05/08/2023 6:14 PM

yea that should work

knusk1 05/08/2023 6:14 PM

$ready 2

pipou_tw 05/08/2023 11:00 PM

🤔

itom6176 05/10/2023 3:37 PM

Yo i just found 1 more visual bug and fixed a little skip. Iam so sorry xD

itom6176 05/10/2023 3:37 PM
pipou_tw 05/10/2023 3:38 PM

Could you show me where?

pipou_tw 05/10/2023 3:43 PM

The bug occurred after a fix (blocker visual which I had checked twice before)

pipou_tw 05/10/2023 3:43 PM

Like that

@itom6176
itom6176 05/10/2023 3:51 PM
pipou_tw 05/10/2023 3:56 PM

$ready 2

Tsin 05/15/2023 6:55 PM

nice tut =] please go forward with it make a pdf version or ddnetwiki version please think about it and each time a mapper with 1mb+ map with useless stuff comes in a tester could drop a link or something =] rly please think about ^^

pipou_tw 05/15/2023 6:56 PM

👍

pipou_tw 05/15/2023 6:56 PM

I wanted to make a few short videos to explain how to do those

Tsin 05/15/2023 10:37 PM
@itom6176

nothing important but in my opinion this three (cp1, cp4 and cp7 - comparing to whole map) are wrong and the last one is correct (my opinion)

Tsin 05/15/2023 10:37 PM
itom6176 05/16/2023 7:25 AM

Thank you! Well i take a look at it later and consider changing it

coke1465 06/20/2023 10:17 AM

u forgot to set the animations HD

@itom6176
coke1465 06/20/2023 10:18 AM

and logo is HD rn, u can remove HD for logos

coke1465 06/20/2023 10:30 AM

this part can be done without laser, and with laser u can cheat it

coke1465 06/20/2023 10:31 AM

feels a bit useless to grab laser for just 1 shot

coke1465 06/20/2023 10:35 AM

part feels a bit useless bcs u can go left

coke1465 06/20/2023 10:46 AM

this part can be done in different more safe way, idk if u know it or want to fix it

coke1465 06/20/2023 10:47 AM

feels a bit lame that u dont even need timing there, u can just hook from refill

coke1465 06/20/2023 10:53 AM

part cheatable, i marked red and blue what each player does

coke1465 06/20/2023 10:53 AM

idk if its faster but u can skip both deep's

coke1465 06/20/2023 10:58 AM

maybe u overlooked this too, u can take ninja and go solo there

coke1465 06/20/2023 10:59 AM

ofc makes only sens if u use the other skip too

coke1465 06/20/2023 11:03 AM

i would make this 3 tiles longer, looks cheatable but hard

coke1465 06/20/2023 11:04 AM

$optimize

DDNet 06/20/2023 11:04 AM
coke1465 06/20/2023 11:05 AM

the empty space in all layers was 6kib

coke1465 06/20/2023 11:05 AM

take this version

@itom6176
itom6176 06/20/2023 7:09 PM

I will change it tomorrow. Thanks for your feedback

coke1465 06/20/2023 11:10 PM
@snailx3

prepare for new map versions

snailx3 06/21/2023 6:41 AM

hahaha sadly im not home till tomorrw

snailx3 06/21/2023 6:41 AM
@murpi

can u update the map version before release on Django?

murpi 06/21/2023 7:15 AM

Done

coke1465 06/21/2023 8:43 AM

He still editing btw

coke1465 06/21/2023 8:43 AM

Should check channels b4 rls

murpi 06/21/2023 8:50 AM

why is the channel state set to ready if the map ain't ready?

murpi 06/21/2023 9:01 AM
@itom6176

@mention me if you upload a new release candidate

itom6176 06/21/2023 9:03 AM

Ye i try to fix it after university today and if coke is fine with the changes i will mention you

coke1465 06/21/2023 10:30 AM

Bcs it's humanity that u overlook things

itom6176 06/21/2023 2:34 PM
itom6176 06/21/2023 2:35 PM

Changed the parts you mentioned, added tsin's design tips

itom6176 06/21/2023 2:38 PM
itom6176 06/21/2023 3:35 PM
coke1465 06/21/2023 6:02 PM

lol u just removed the whole part xd

coke1465 06/21/2023 6:02 PM

but ok

coke1465 06/21/2023 6:10 PM

im also not sure if its 2 or 3*

coke1465 06/21/2023 6:10 PM

$ready 2

itom6176 06/21/2023 6:15 PM

I thought its better to just make it new haha

itom6176 06/21/2023 6:15 PM

Imo 3 Star

itom6176 06/21/2023 6:20 PM
@murpi
itom6176 06/24/2023 1:09 PM
@murpi

Cant vote it yet

murpi 06/24/2023 1:11 PM

It's not 6pm yet either

murpi 06/24/2023 1:12 PM
@snailx3

Uuuuuuh, is the map supposed to release at 6pm or 3pm? On django it says 6pm

itom6176 06/24/2023 1:12 PM

On "Map-releases" its dated for 3pm thats why i wondered 😄

coke1465 06/24/2023 1:14 PM

weekends 3pm week 6pm i guess

murpi 06/24/2023 1:14 PM

Want me to release it now?

murpi 06/24/2023 1:14 PM

or keep it at 6pm? ^^

uronfire 06/24/2023 1:15 PM

seeend it

itom6176 06/24/2023 1:15 PM

Well what fits you better 😄

murpi 06/24/2023 1:15 PM

Let's release it now then

itom6176 06/24/2023 1:16 PM

kk

murpi 06/24/2023 1:16 PM

okey well, in 10 minutes

snailx3 06/24/2023 1:27 PM
@murpi

yes 3pm, my fault

snailx3 06/24/2023 1:28 PM

thanks for taking care of it

.freezy_ 06/24/2023 3:34 PM

2* seems odd

zjasi 06/24/2023 4:57 PM

it is

draggory 06/24/2023 11:05 PM

I would imagine even a 3* would have a finish by now though no?

popcorn181 06/25/2023 1:42 AM
steinchen99 06/25/2023 5:25 AM

map hard compared to other 2*

popcorn181 06/26/2023 12:42 AM

Map could've been a 4 or 5

itom6176 06/26/2023 10:01 AM

I think 4* is good

keepyoursocksiku 06/27/2023 4:49 PM

5 teams finished in 3 days

keepyoursocksiku 06/27/2023 4:49 PM

average 2* map

knusk1 06/27/2023 6:31 PM

i havent played it yet

steinchen99 06/27/2023 6:42 PM

We didn't

Arrow 06/28/2023 5:44 AM

i played the map and is 4 star

cyberfighter 06/29/2023 12:06 PM

a lot of team locked maps do get almost no finishes

uronfire 06/29/2023 1:16 PM

i would consider this being 3 but not a 4

.freezy_ 06/29/2023 3:02 PM

it's 4*

murpi 06/29/2023 3:07 PM

Thoughts about rerating this to 5 stars? If I compare this map with Exhale, they're both equally as difficult

cyberfighter 06/29/2023 5:20 PM

isnt exhale longer though

murpi 06/29/2023 5:24 PM

It is but only slightly, and not team-locked

keepyoursocksiku 06/29/2023 6:14 PM

On exhale if u fall you might have a chance to continue but on this you are dead

pipou_tw 06/30/2023 11:28 AM

Insane 1 or 2 then ?

b0mf 06/30/2023 11:38 AM

Insane 5

f0rtishka 06/30/2023 12:14 PM

ddmax.next 2

knusk1 06/30/2023 12:24 PM

insane? no way

knusk1 06/30/2023 12:26 PM

its just that many good players have stopped playing/dont play atm/ dont care about this map. insane is definitely too high just cause of low finish rate

pipou_tw 06/30/2023 1:19 PM

Extreme 1 ?

cyberfighter 07/01/2023 1:45 PM

extreme 3 stars actually

steinchen99 07/02/2023 5:32 AM

not even ddrock was able to put out a extreme 3*