#Forest_Trip
"Forest Trip" by SickCunt [Brutal]
DDNet 01/28/2024 9:06 PM
@sickcunt_

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

.paxtell 01/28/2024 9:09 PM

invisible tile

acrolol 01/28/2024 10:03 PM

pls change the "To"

acrolol 01/28/2024 10:03 PM

For speedrunning

acrolol 01/28/2024 10:03 PM

i's better

.paxtell 01/28/2024 11:28 PM
sickcunt_ 01/29/2024 9:45 AM

thx for testing!

@acrolol

i put it a bit higher, dont want it too high cuz someitimes you glitch back in tele 1

egorfake 01/29/2024 10:48 AM

top mapa

acrolol 01/29/2024 11:26 AM

Ty 👍

sickcunt_ 01/29/2024 1:14 PM
sickcunt_ 01/30/2024 3:17 PM
sickcunt_ 01/30/2024 3:26 PM
sickcunt_ 01/30/2024 7:59 PM
sickcunt_ 01/30/2024 8:08 PM
.genex. 01/30/2024 9:06 PM

Tested today you still get glitched back

.genex. 01/30/2024 9:06 PM

So maybe find another way for it or place lower

sickcunt_ 01/30/2024 9:26 PM
@.genex.

fixed

vena6080 02/01/2024 11:17 PM

hole

vena6080 02/01/2024 11:22 PM

idk if the map is 1 or 2 stars

vena6080 02/01/2024 11:23 PM

-fix the hole

vena6080 02/01/2024 11:24 PM

i dont see any problems on the map i just need to know if it's 1 star or 2 then rls

vena6080 02/01/2024 11:24 PM

t0 able i think i'll put 1

vena6080 02/01/2024 11:24 PM

$ready 1

savalic 02/02/2024 6:03 AM

imo its more 2*ish

vena6080 02/02/2024 11:03 AM

Okok

vena6080 02/02/2024 11:04 AM

$reset

vena6080 02/02/2024 11:04 AM

$ready 2

shesaidshenineteen 02/02/2024 11:19 AM

Imo the map should be restricted to 2p teams only. Mechanics are interesting but if we allow t0 on it the map would just look like a succession of semi-parts and fillers. And I mean 80% of the parts could be cheated with just a team of 5 players, and we all know t0 groups are always bigger than that , and I don't see any hard part/filler that could make a big team fail, so it would be even easier than a 1 star. That said, I think the map would be a 2 stars in 2p only.

sickcunt_ 02/02/2024 12:21 PM

ye thought about forcing 2p but i think it can also be enjoyable in t0, even tho you can sometimes cheat the intended mechanics then

savalic 02/02/2024 12:59 PM

i would recommend to not teamforce it, otherwise the amount of ppl that are interested in this map will be 80% reduced.

vena6080 02/03/2024 12:07 AM

$ready 2

savalic 02/10/2024 2:16 PM

$reset

savalic 02/10/2024 2:16 PM
@sickcunt_

pls add unfreeze to "totele 14", "totele 18" and "totele 20" - it isnt 100% that u get unfreeze here would be very unfortunite to fail because of that

savalic 02/10/2024 2:16 PM

rdy afterwards

savalic 02/11/2024 5:17 AM

$waiting

sickcunt_ 02/11/2024 11:24 PM

fixed

savalic 02/12/2024 6:53 AM

$ready

DDNet 02/12/2024 6:53 AM

First ready set. It needs to be tested again by a different tester before fully evaluated.

vena6080 02/12/2024 12:31 PM

$ready 2

DDNet 02/12/2024 12:31 PM

The map is now ready to be released!

zjasi 02/15/2024 11:57 PM
zjasi 02/15/2024 11:57 PM
zjasi 02/15/2024 11:59 PM

they all after each other

zjasi 02/16/2024 12:00 AM
zjasi 02/16/2024 12:00 AM

unmarked freeze

zjasi 02/16/2024 12:02 AM
zjasi 02/16/2024 12:06 AM

corner

zjasi 02/16/2024 12:10 AM

marking

zjasi 02/16/2024 12:11 AM

these seem to be around the map, not affecting gameplay tho

zjasi 02/16/2024 12:12 AM

i get that the dark design on the right is showing that the tele leads to the next part, but its not consistent with the tele tiles

zjasi 02/16/2024 12:13 AM

below tele 3 u can see some spot lacking of grass

zjasi 02/16/2024 12:14 AM

also a missing corner on tele 1 there

zjasi 02/16/2024 12:17 AM

2 corners + same thing with tele, its not consistent with the design

zjasi 02/16/2024 12:20 AM

tele seems good on this part, just corners

.freezy_ 02/16/2024 12:22 AM

The amount of design bugs is unfortunately simply overwhelming, some of which even affecting gameplay. The design itself is of very high quality but please make sure to check your map for those graphic issues again

@sickcunt_

. However, great map other than that and I can't wait to see it released soon. :D 🔥

.freezy_ 02/16/2024 12:22 AM

$waiting

zjasi 02/16/2024 12:23 AM

corners + marked freeze but there is none

zjasi 02/16/2024 12:24 AM
zjasi 02/16/2024 12:25 AM
zjasi 02/16/2024 12:26 AM
zjasi 02/16/2024 12:28 AM
zjasi 02/16/2024 12:41 AM
zjasi 02/16/2024 12:43 AM

there is unhook in design

zjasi 02/16/2024 12:47 AM
zjasi 02/16/2024 12:56 AM

put Wood4, Wood3, Wood2 in high detail

frostribe 02/17/2024 7:42 PM

What about the weird cut off line in the unhook tile? looks kinda off too

zjasi 02/17/2024 7:44 PM

oh it does

vena6080 02/18/2024 2:45 PM
@sickcunt_

idk if you saw the message, but try to fix before rls pls

sickcunt_ 02/18/2024 2:58 PM

Gonna fix next week

vena6080 02/18/2024 4:47 PM

k

sickcunt_ 02/20/2024 8:04 AM
DDNet 02/20/2024 8:05 AM

Include a changelog after uploading map updates (preferably with screenshots).

sickcunt_ 02/20/2024 8:07 AM

fixed it thanks for the test left tele in transition parts like it is cuz its timed like this

.genex. 02/20/2024 12:15 PM
.genex. 02/20/2024 12:16 PM

didnt see anything else rly liked the map the idea with the blue tele is nice would love to see more maps like this

zjasi 02/20/2024 4:15 PM
sickcunt_ 02/21/2024 4:23 PM
@.genex.

fixed the design in the grass, rest i dont mind rly

@zjasi

fixed

zjasi 02/21/2024 4:42 PM

$ready

DDNet 02/21/2024 4:42 PM

First ready set by Trial Tester. It needs to be tested again by an official tester before fully evaluated.

vena6080 02/21/2024 11:26 PM

$ready

DDNet 02/21/2024 11:26 PM

The map is now ready to be released!

DDNet 02/24/2024 2:09 PM
@sickcunt_

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

bumm. 02/24/2024 11:43 PM
bumm. 02/24/2024 11:44 PM

maybe remove the spawner on the bottom left and add chairs/table instead, could also at some chairs/table at the end

bumm. 02/24/2024 11:44 PM
bumm. 02/24/2024 11:45 PM

not necessary, but could improve the flow a lil bit

comebackplay 02/24/2024 11:59 PM

agree

omegakysiku 02/25/2024 1:21 AM

how does adding chairs help flow xd

comebackplay 02/25/2024 3:18 AM

this is worst spawn place. if u spawn here more profitable just kill yourself again cus it will faster join to run. so remove this spawn = profit.

omegakysiku 02/25/2024 3:21 AM

my msg didnt say anything about removing spawn

comebackplay 02/25/2024 3:22 AM

if u add chairs u need remove spawn.so add chairs = profit.

rootjie 02/25/2024 3:44 AM

he means to add chairs at the end, but thats only for fun for when people finish

rootjie 02/25/2024 3:44 AM

xD

rootjie 02/25/2024 3:45 AM

and just remove the spawn point at bottom left to make the start of map flow better

sickcunt_ 02/26/2024 11:55 AM

changed spawn area a bit

texnonik 02/26/2024 3:01 PM
@snailx3

^

snailx3 02/26/2024 3:25 PM

thanks