#Bouncy
"Bouncy" by ♂S1mple♂ [Solo]
DDNet 11/01/2024 8:34 PM
@f0rtishka

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

Bouncy.map
159.79 KB
DDNet 11/01/2024 8:34 PM
DDNet 11/01/2024 8:34 PM

Map :lady_beetle: :

f0rtishka 11/01/2024 8:34 PM

oof how could i

f0rtishka 11/01/2024 8:36 PM

time cps

Bouncy.map
159.84 KB
teero777 11/01/2024 8:46 PM

looks good :D

catseyenebulous 11/01/2024 8:47 PM

It is indeed bouncy! Can't complain.

teero777 11/01/2024 8:47 PM

why is the ball not centered tho?

teero777 11/01/2024 8:48 PM

really annoying 0/10 map

catseyenebulous 11/01/2024 8:50 PM

Yeah also dislike it. It gets worse the farther you progress!

teero777 11/01/2024 8:50 PM

yea

teero777 11/01/2024 8:50 PM

$decline

DDNet 11/01/2024 8:50 PM

This command was not found.

teero777 11/01/2024 8:51 PM

idk if intended but you can skip this part

manikoo 11/01/2024 8:52 PM

it will looks so bruh if it would be perfectly centered (personaly)

teero777 11/01/2024 8:53 PM

bad opinion

manikoo 11/01/2024 8:53 PM

i don't like when it moving with my tee

balami. 11/01/2024 8:53 PM

can we skip the trolling

f0rtishka 11/01/2024 8:53 PM

it moves along with tee

teero777 11/01/2024 8:54 PM

but there is a paralax that makes it feel off

manikoo 11/01/2024 8:54 PM

yeah, $decline

f0rtishka 11/01/2024 8:54 PM

could you show please? I wasn't able to replicate it

teero777 11/01/2024 8:56 PM

it's really hard i didn't save the demo. might be worth to be left in the map

anthonyyx 11/01/2024 9:02 PM

tas the map real quick

teero777 11/01/2024 9:02 PM

im on it

manikoo 11/01/2024 9:05 PM

he on it

teero777 11/01/2024 9:25 PM

what do you think about this solution lmao

teero777 11/01/2024 9:25 PM
blaiszephyr 11/01/2024 9:28 PM

lmao

anthonyyx 11/01/2024 9:29 PM

u da goat

blaiszephyr 11/01/2024 9:32 PM

i enjoyed the map big time! some smaller things were pointed out to S1mple ingame but it feels refined from the start, good map!

for transparency: mostly only visual things were pointed out, such as corners, indicators etc. - tho not sure if other testers pointed out things, i came in late

the background not being centered may be mappers choice, i didnt mind it at all really.

DDNet 11/01/2024 9:32 PM

Map channel has been moved to waiting mapper.

anthonyyx 11/01/2024 9:38 PM

ok... but wheres the ready tho?

blaiszephyr 11/01/2024 9:40 PM

I don't ready stuff yet, since I'm not comfortable enough to determine a map to be ready yet, need more testing experience

anthonyyx 11/01/2024 9:40 PM

thats why 2 ready's are needed, u can just yolo it

teero777 11/01/2024 9:41 PM

this part can be done even without the speed gained from the left side which is idk. like you do one half of the part and then the other half

teero777 11/01/2024 9:43 PM

also i think the first tele should lead to kill as your time doesn't reset when hitting it

teero777 11/01/2024 9:43 PM

you will need to kill anyway

devinci24 11/01/2024 9:51 PM

Honestly killing just makes it uncomfortable.

Unless you are holding left click, the respawn after a kill tile isn't instant. So you either need to hold or just waste a few unnecessary seconds. Coupled with the fact that only a minority of players care about their times and that the part is kinda free, I don't really see a reason for this.

teero777 11/01/2024 9:52 PM

ok fine

teero777 11/01/2024 9:52 PM

just a personal preference i guess

teero777 11/01/2024 9:52 PM

for me it is more annoying to kill

devinci24 11/01/2024 9:53 PM

fair 🤷‍♂️

aoetw 11/01/2024 10:28 PM

Super fun map, really fun to speedrun! Not much to add but I think that these 2x suggestions would make it flow a bit better!

teero777 11/01/2024 10:58 PM

okay im done :D

teero777 11/01/2024 10:58 PM

10€ for the demo

teero777 11/01/2024 10:58 PM

jk

teero777 11/01/2024 10:58 PM
teero777 11/01/2024 11:03 PM

these are inconsistent

teero777 11/01/2024 11:03 PM

this took way too long....

yaccre 11/02/2024 12:06 AM

thi s is impossible to understand in design

yaccre 11/02/2024 12:06 AM

is this a bug

yaccre 11/02/2024 12:06 AM

no bounce from this height XD

yaccre 11/02/2024 12:06 AM

nice map

balami. 11/02/2024 12:07 AM

it's hard to map with bounce tiles ._.

louis.place 11/02/2024 12:42 AM

they can be double layered

louis.place 11/02/2024 12:43 AM

but yeah tile implementation is not ideal although its a nice mechanic

soulyvevo 11/02/2024 2:25 AM

omagad its here !!!

comebackplay 11/02/2024 3:41 PM

this one brake flow so hard u need dj 3 times, better do it 1 times it's enough to explain how it works.(or i doing this wrong)

comebackplay 11/02/2024 3:43 PM

this one u need slow down too or u will fail.

comebackplay 11/02/2024 3:44 PM

so many switches with small reason. i think better remove.

comebackplay 11/02/2024 3:45 PM

u alredy have freeze-check-speed why u add buttons here?

comebackplay 11/02/2024 3:48 PM

i think if u add freeze or non interaction zone here, it will help a lot with this part.

comebackplay 11/02/2024 3:49 PM

this part is part a lillt too hard (unbalanced)

comebackplay 11/02/2024 3:50 PM

add more tele for prevent dj

teero777 11/02/2024 3:50 PM

nitpicking extreme challenge?

comebackplay 11/02/2024 3:51 PM

if u move it > for 5 tiles u will give extra time for reaction, it will be friendly for ppl who dont know map.

comebackplay 11/02/2024 3:52 PM

last part is too ez

comebackplay 11/02/2024 3:56 PM

this part have bad timings and waste a lot of time i agree with Aoe here at the same time this part fell massive and i think can remove buttons if play with high and speed.

comebackplay 11/02/2024 3:58 PM

this one u defently can remove buttons if you play with the height of the platforms.

.cammo. 11/02/2024 4:05 PM

it will be friendly for ppl who dont know map. nobody is gonna 1st try the map

comebackplay 11/02/2024 4:05 PM

for next maps this move(bounce from wall) need over-precise for this difficulty's map. u can control players speed more better if add non interaction zone with freeze it will u give more consistent setups and u can create more difficulty map with this move.

.cammo. 11/02/2024 4:05 PM

unless they spec each part and play trough it in their head

comebackplay 11/02/2024 4:06 PM

smth like this will give u "zone"

comebackplay 11/02/2024 4:07 PM

I like map, this is really good or almost perfect) gj Simple

blaiszephyr 11/02/2024 4:12 PM

works if you do the part intended - slowing/stopping there isn't the intended way so i wouldnt really take it into consideration

comebackplay 11/02/2024 4:53 PM

i talk here only about "move" and how he can set up it for next maps and do consistent players speed. I take this part just for example to show bounce from wall.

but if u talk about part u can slow/stop here and still pass the part. i think its bad cus u need punish player if they slow/stop here and its possible mapped without buttons.

comebackplay 11/02/2024 4:55 PM

u can slow/stop here and still pass the part. I literally saw it when writing feedback

f0rtishka 11/03/2024 7:59 PM

Thanks everyone for suggestions and feedback!

I reworked quite a lot of parts, there's the list:

  1. Removed unhookables at the top of the part so it can't be skipped
  2. Added 2 teleports to prevent the skip
  3. Added arrow to understand part better (both in design and entities)
  4. Reduced bounce amount to 2 bounces (now speed way is kinda ruined but you still can manage to win few ms)
  5. Added teleport at the ceiling to prevent fast skip (skip is still kinda possible, but normal way should be faster) Removed 2 bouncy tiles I haven't added more hookables, reason being that it kills point of making bounce strong enough to get to other side, plus skip would've been way more viable
  6. Skip with dj should be impossible as i can guess, plus now it doesn't matter which tile out of 3 you hook so part is more consistent.
  7. Basically reworked whole second part of a part (no pun intended): now it starts with a speed reducer so part can control the starting speed (if it's too low you won't pass and if it's decent - high you will), now it works without switches and only on your speed usage

Also there were made some design fixes, such as corner fixes and structure fixes.

Credits to fixes: Teero - like every skip lol and point 7 Aoe - points 4 and 5 Triki - point 7 Melon - the arrow and point 7 And everyone else i might've forgor

blaiszephyr 11/03/2024 9:20 PM

a few smaller nitpicks. other than that, looks ready to me! - super fun

blaiszephyr 11/03/2024 9:34 PM

trampolin hall when

f0rtishka 11/04/2024 8:35 PM
f0rtishka 11/04/2024 9:15 PM
f0rtishka 11/05/2024 8:58 PM

fixed this skip (thanks to NeZoX for reminding me of it's existence

),

comebackplay 11/08/2024 9:57 PM

skip but it is hard enough

blaiszephyr 11/08/2024 9:59 PM

other than that.. - i like very much

DDNet 11/08/2024 9:59 PM

First ready set by Trial Tester. Map needs to be tested again by an official tester before fully evaluated. Suggested Difficulty Rating:★☆☆☆☆

comebackplay 11/08/2024 10:02 PM

also i think if u fill freeze like this u can remove marks.

blaiszephyr 11/08/2024 10:03 PM

i think this would just confuse people even more :P

comebackplay 11/08/2024 10:10 PM

i tested a lot this part about 20-30 min and trying this TAS skip. here my opinion. u need keep this skip and do it a little easer by add 1 row tiels here. this will give challenge for speedruners. for usual players it's not impotant. try this skip by yourself) its fun.

f0rtishka 11/09/2024 2:59 PM
spur04 11/09/2024 11:43 PM

$ready

DDNet 11/09/2024 11:43 PM

This command was not found.

spur04 11/09/2024 11:44 PM

it should

DDNet 11/09/2024 11:44 PM

The map is now ready to be released! Difficulty Rating: ★☆☆☆☆ Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1302007760094761091/1304822749243375668

Bouncy.map
131.95 KB
spur04 11/09/2024 11:44 PM

glad we came to an understanding

blaiszephyr 11/09/2024 11:44 PM

stop being faster than me

omegakysiku 11/09/2024 11:45 PM

get gapped

balami. 11/10/2024 6:19 PM
@snailx3

ready for scheduling

essigautomat 11/10/2024 7:13 PM

this bug comes from tune layers, nothing to do with this.

essigautomat 11/10/2024 7:14 PM

if you double the tune layer tiles, its harder to bug out

essigautomat 11/10/2024 7:15 PM

you can autojump on bouncy tiles and may jump higher as in this clip and therefore may need one jump less

essigautomat 11/10/2024 7:17 PM

So my recommendation for some map areas is doubleing the tune layer tiles before hitting a wall, you can do this for different tune regions with just ElasticityX or ElasticityY

balami. 11/10/2024 7:19 PM

that fix is already implemented in some parts but yeah it should be consistent

comebackplay 11/13/2024 1:03 AM

OK i know this map is $ready and next text just for fun. And maybe mapmakers might find it useful for the next map. First about what's going on here. I just challenged myself when creating the guide. And the challenge was to remove buttons and doors from part 6. I've already done it and found no reason why not to share.

DDNet 11/13/2024 1:03 AM

Map filename must match channel name.

comebackplay 11/13/2024 1:06 AM

To be clear, I don't want to force mapper to do this, I just did it for myself and i am just sharing.

essigautomat 11/13/2024 3:53 PM

there are still a few places where I'd double the tuning tiles, I tested the map and it bugs out on some places

essigautomat 11/13/2024 3:54 PM

also I suggest (maybe for future maps) to use 3 tune_zones

blaiszephyr 11/13/2024 3:55 PM

unique approach, looks cool

essigautomat 11/13/2024 3:56 PM

This way you can place tuning tiles next to walls without making them bouncy by using tune_zone 3 Or place tuning tiles next to the ground without making it bouncy by usning tune_zone 2

essigautomat 11/13/2024 3:58 PM

here for example, the corner is bouncy because you made the wall bouncy

essigautomat 11/13/2024 3:58 PM

So technically this is a mapping mistake

essigautomat 11/13/2024 4:00 PM

Here are mistakes everywhere

essigautomat 11/13/2024 4:00 PM
essigautomat 11/13/2024 4:01 PM

also the tune tiles don't need to be placed on top of the block, just next to the side where the player should bounce, but I think this is fine here

essigautomat 11/13/2024 4:03 PM

Do I need to come with a red marker?

essigautomat 11/13/2024 4:08 PM
@f0rtishka
essigautomat 11/13/2024 4:34 PM

Also, there is no point to set elasticity to higher value than 1.00, because it's clipped between -1.00 and 1.00

essigautomat 11/13/2024 4:35 PM

so your tune settings are also wrong. What does the 1 mean? It means that 100% of your bounce is reflected, in the start you even use this property to autojump at the exact same hight to the platform. You don't experience, that your jump is twice as high

essigautomat 11/13/2024 4:35 PM

Why is it implemented this way? Because you could with a value higher than 1 build up infinite velocity clipping through walls

bencie. 11/15/2024 12:31 PM
bencie. 11/15/2024 12:31 PM

you can dj up here without going down for a bounce

bencie. 11/15/2024 12:31 PM

i remember this not being possible previously

blaiszephyr 11/15/2024 12:41 PM

oh this might've been introduced by me pointing out that the bounce sometimes requires 2 drops...

f0rtishka 11/15/2024 8:12 PM

tunes are now at 1 value added tune_zone 2 and 3 for specific places changed second part a little

Bouncy.map
160.17 KB
essigautomat 11/15/2024 8:14 PM

I am going to check again tomorrow, thanks for the cool map, makes me happy that people use my mechanic ❤️

bencie. 11/16/2024 1:49 AM

it didnt in the previous version either

bencie. 11/16/2024 1:49 AM

you could dj before dropping down

bencie. 11/16/2024 1:49 AM

so its u only need 1 bounce

essigautomat 11/16/2024 11:49 AM
essigautomat 11/16/2024 11:50 AM

Here is a row to many bouncy tiles

essigautomat 11/16/2024 11:50 AM
essigautomat 11/16/2024 11:51 AM

Here there is one missing or to much where the teleporter is, I know this works but this looks inconsistent

essigautomat 11/16/2024 11:51 AM

this is also better visible without the overlay

essigautomat 11/16/2024 11:51 AM

essigautomat 11/16/2024 11:52 AM

Here the bottom T section is wrong. Either you place the old tune_zone here or change the tileset

essigautomat 11/16/2024 11:54 AM

Overall good improvement 🙂

bkepsi 11/16/2024 1:16 PM
bkepsi 11/16/2024 1:16 PM

Idk if it matters but i found this

balami. 11/16/2024 1:28 PM

nice find

essigautomat 11/16/2024 3:11 PM

pro

f0rtishka 11/19/2024 1:04 PM

fixed that skip and those few tunes, thanks for testing

Bouncy.map
160.18 KB
essigautomat 11/19/2024 2:54 PM

checked and didn't find any bugs regarding tune bounces ✅ Thank you for fixing this! I am sure that people will use this map as reference in the future in order to use bouncing, that's why I was so eager of fixing this

catseyenebulous 11/19/2024 3:46 PM

Would be nice if you could add unfreeze in tele 9 and tele 12.

Design:

f0rtishka 11/20/2024 1:52 PM

fixed those corners, thanks for pointing them out

Bouncy.map
160.18 KB
f0rtishka 11/20/2024 1:53 PM

forgor about unfreezes

Bouncy.map
160.19 KB
DDNet 11/20/2024 6:13 PM

The map is now ready to be released! Difficulty Rating: ★☆☆☆☆ Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1302007760094761091/1308792308082147404

Bouncy.map
132.02 KB
blaiszephyr 11/20/2024 8:24 PM
snailx3 11/21/2024 1:17 PM

DDNet 11/23/2024 3:36 PM
@f0rtishka

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

exosphere___endosphere 11/23/2024 4:54 PM

design bugs

  1. x: 83, 84 y:123
  2. x: 92, 94 y: 129
exosphere___endosphere 11/23/2024 4:55 PM

I really liked the map

f0rtishka 11/28/2024 2:23 PM

fixed those 2 corners

Bouncy.map
160.19 KB
DDNet 11/28/2024 2:23 PM

Post-release updates need to be uploaded manually. Please reach out to an administrator.

DDNet 11/28/2024 2:24 PM

Optimized version:

Bouncy.map
132.02 KB