#Plood
"Plood" by никита [Novice]
DDNet 11/06/2024 3:08 PM
@_ni.k

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

Plood.map
882.82 KB
DDNet 11/06/2024 3:08 PM
DDNet 11/06/2024 3:08 PM

Map :lady_beetle: :

_ni.k 11/06/2024 3:15 PM

I won't change it

leonardodasilvamendes 11/06/2024 3:17 PM

CRAZY

.freezy_ 11/06/2024 3:19 PM

well...

DDNet 11/06/2024 3:19 PM
@_ni.k

Your map submission has been declined.

.freezy_ 11/06/2024 3:20 PM

Additionally please read and apply our mapping rules and guidelines before submitting your map: https://ddnet.org/rules/ https://ddnet.org/guidelines/ You might also want to compare your map to other new maps.

_ni.k 11/06/2024 3:20 PM

In short, maps are not my thing

oxyzo. 11/06/2024 3:39 PM

you can use automap feature so the tiles wont be the same

jsontw 11/06/2024 3:40 PM

Hello Никита, thanks for submitting your map!

As I see, this might be one of your first maps :) I could definitely notice that you got inspired in your work by the map Linear, which is a good thing!

However, in terms of quality and experience, your map is clearly in its early stages, which means you will need to gain a lot more gameplay knowledge to know whether parts are well playable, what makes them well playable and what our current standards are.

Your map is well organized and that might be because you gained some experience on the map Linear already, so you should keep that mapping grind going, but gain way more experience throughout a lot other maps first!

The best thing you could do, to look for our current standards, is to look at the recently released maps in that category. You can always check the channel

#announcements

to see which map got released recently. Another way to check for recently released maps, is when check the voting menu. There will always be the latest maps shown which got released.

Gameplay and mapping-wise there is no way around than playing a lot maps and gaining more experience while implementing your own part ideas. Try to be unique in your mapping style and create some gameplay which could also be different from other Novice maps you have played.

Some modern mapping standards which you should take care of are:

  • enough space in every part
  • avoid repetitive gameplay
  • no use of special tiles such as

and many others (which you took care of)

Make sure to test your map with some friends you might make while playing and if you have questions occurring in the mapping/testing process, then feel free to ask anyone in

#mapping

so we can help you.

Your skills in the editor don't seem bad at all, and I could imagine you building some nice maps in the future if you keep going the grind!

texnonik 11/06/2024 6:10 PM

bro look the map it's linear .... just differently mapped ...

catseyenebulous 11/06/2024 6:13 PM

Soo not linear?

.cammo. 11/06/2024 6:31 PM

linear 2015 edition

jsontw 11/07/2024 5:27 AM

Mapper built a similar version based on inspiration. Not bad for the beginnings of mapping.

But everything has been said already.