#dimplton
"dimplton" by crouser [Brutal]
DDNet 05/14/2023 11:07 AM
@.shmobi.

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 05/14/2023 11:07 AM
itom6176 05/14/2023 1:29 PM

Map has really cool parts, fun to play. I couldnt play the whole map yet but the parts i played were nice(except first part). But a lot of gameplaybugs, especially with the switches(dragging laser). The color design in general is good, but you have made life difficult for yourself in parts. For example, you used the grass main tileset for freeze and teleport, but basic_freeze is way better, it has more variety. I can give you more examples later maybe. And i would make the map 2p teamforced, its too tight for t0 (or give the parts more space).

.shmobi. 05/14/2023 4:35 PM

Thanks for the feedback. Could you tell me in detail what bothered you with the first part? I tried to go for parts that have a nice flow and feel smooth and polished. Regarding the tiles, i purposely used tiles from the base game. Partially for nostalgia (playing since 0.3), partially for download size. I would like the map to not be team locked. For this reason every part has an extra space to it where t0 players can pile up without obstructing the parts. However i do know that the parts them self are tight and are not suitable for multiple players to do them at the same time. Thats why i added the team recommended hint before the starting line. Imo maps should only be team restricted if the parts can be compromised/skipped in an unfair manor towards team players.

.shmobi. 05/14/2023 4:37 PM

Ohh and could you explain further which bugs you encountered with the reset dragging lasers? I have tested the map with different people thoroughly and we didn't encounter issues.

ᶰ°Konͧsti 05/14/2023 5:26 PM

looks like a cool map. Make the background a bit larger ^^

ᶰ°Konͧsti 05/14/2023 5:27 PM

tele on block

.shmobi. 05/14/2023 7:02 PM

Ohh i thought i covered the proof :/ good spot

.shmobi. 05/14/2023 7:05 PM

if its okay id let some findings pile up before providing a fix version. the map is somewhat big. otherwise we might have to go through a lot of iterations

ᶰ°Konͧsti 05/14/2023 7:07 PM

u probably did but some monitors have a strange resolution^^

.shmobi. 05/14/2023 7:08 PM

yea i thought proof covers the largest resolutions

.shmobi. 05/14/2023 7:08 PM

i do also have demos of almost every part in case some parts should be unclear/problematic

.shmobi. 05/14/2023 7:13 PM

my 4k screen didnt have issues. but i guess resolutions that stretch wider might be problematic

ᶰ°Konͧsti 05/14/2023 7:18 PM

i have samsung ultrawide xD

ᶰ°Konͧsti 05/14/2023 7:18 PM

its 1920x1080

.shmobi. 05/14/2023 7:19 PM

thats normal hd resolution 16:9 🤔

.shmobi. 05/14/2023 7:19 PM

mine is 3840x2160, also 16:9

ᶰ°Konͧsti 05/14/2023 7:20 PM

sry its 2560x1080^^

.shmobi. 05/15/2023 6:17 PM

New version has the few things mentioned above fixed, as well as one issue with the drag laser in P11 that somebody noticed while playing.

DDNet 05/15/2023 6:17 PM
.shmobi. 05/17/2023 7:53 PM

So far most feedback was that the parts are cool. But the map is a bit claustrophobic and some parts are overloaded with entities, making them hard to understand. So i will add some space to make it feel less tight and simplify some of the parts. Until im done you can move this channel to the "waiting mapper" state.

coke1465 05/17/2023 9:31 PM

Please also remove the freeze from the teleporters as well as just fill the free gaps below with teleporters, I think this makes everything a bit clearer in entities

coke1465 05/17/2023 9:32 PM

I have not played the map yet, I will play it when everything no longer looks so messed up and tight 😝

coke1465 05/17/2023 9:32 PM

$waiting

.shmobi. 05/18/2023 12:21 PM

Since the map is somewhat big. Would it be okay to consult your feedback when the parts are done but the design not finidhed?

.shmobi. 05/18/2023 12:23 PM

Just regarding the spacing so i know if i can apply Design yet. Id rather not keep redoing both until it fits

.shmobi. 05/29/2023 7:20 PM
.shmobi. 05/29/2023 7:23 PM

New version is basically a remake. It comes with

  • cleaner entities
  • more spacious design of all parts
  • new design with round freeze and markers instead of grass_main tile
  • some parts have been improved/changed due to the requirements of the remake
  • no more flashy background (epilepsy friendly)
coke1465 05/30/2023 1:40 PM

what was the reason that u used in such a part cp teles?

.shmobi. 05/30/2023 1:51 PM

not necessarily needed anymore. in the original design you were able to go back in each part

.shmobi. 05/30/2023 1:51 PM

its one directional now mostly

.shmobi. 05/30/2023 1:52 PM

however i decided to stick with cps since they are throughout the whole map (except for the large dummy drag part). seemed easier to read the entities this way instead of having a mix

.shmobi. 05/30/2023 1:53 PM

is it an issue? i have seen other maps using cps in a similar way so i figured id stick with the patterns you regularly see on other released maps

coke1465 05/30/2023 2:05 PM

was just wondering why u used cp tele where u didnt need it

.shmobi. 05/30/2023 2:05 PM

just to stick with the pattern i guess. first ddnet map i made 😄 no idea what im doing

.shmobi. 06/03/2023 7:04 PM
@coke1465

Anything else required by me for testing to start? or do i just have to wait?

coke1465 06/04/2023 5:37 PM

just wait, havent played the map

.shmobi. 06/20/2023 4:15 PM

Start of July my wife will give birth to our daughter. Won't have much time after that to take care of change requests.

coke1465 06/20/2023 4:54 PM

no problem, just do it then when u have time

coke1465 06/20/2023 4:54 PM

if its tested and in waiting it will stay 2 months

coke1465 06/20/2023 4:54 PM

but after that u can still submit again

steinchen99 06/20/2023 6:39 PM

Wish you the best!

.shmobi. 06/26/2023 6:31 PM

tysm

.shmobi. 06/26/2023 6:31 PM

If i do that, the map might be live by the time my daughter is old enough to play it xD

pipou_tw 08/05/2023 9:40 PM

That map is too long and it is a great pain to test. Many parts don't work as intended, you use too many entities for nothing (you could achieve the same effect without such a mess) and the game design is not good (you often force the weak to do terrible parts).

pipou_tw 08/05/2023 9:43 PM

Avoid using that many tiles for nothing (avoid the spam) and give a purpose to weapons (don't give a weapon for 1 part)

pipou_tw 08/05/2023 9:43 PM

Try mapping without having to use tune zones either

pipou_tw 08/05/2023 9:45 PM

$decline