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Map has really cool parts, fun to play. I couldnt play the whole map yet but the parts i played were nice(except first part). But a lot of gameplaybugs, especially with the switches(dragging laser). The color design in general is good, but you have made life difficult for yourself in parts. For example, you used the grass main tileset for freeze and teleport, but basic_freeze is way better, it has more variety. I can give you more examples later maybe. And i would make the map 2p teamforced, its too tight for t0 (or give the parts more space).
Thanks for the feedback. Could you tell me in detail what bothered you with the first part? I tried to go for parts that have a nice flow and feel smooth and polished. Regarding the tiles, i purposely used tiles from the base game. Partially for nostalgia (playing since 0.3), partially for download size. I would like the map to not be team locked. For this reason every part has an extra space to it where t0 players can pile up without obstructing the parts. However i do know that the parts them self are tight and are not suitable for multiple players to do them at the same time. Thats why i added the team recommended hint before the starting line. Imo maps should only be team restricted if the parts can be compromised/skipped in an unfair manor towards team players.
Ohh and could you explain further which bugs you encountered with the reset dragging lasers? I have tested the map with different people thoroughly and we didn't encounter issues.
Ohh i thought i covered the proof :/ good spot
if its okay id let some findings pile up before providing a fix version. the map is somewhat big. otherwise we might have to go through a lot of iterations
u probably did but some monitors have a strange resolution^^
yea i thought proof covers the largest resolutions
i do also have demos of almost every part in case some parts should be unclear/problematic
my 4k screen didnt have issues. but i guess resolutions that stretch wider might be problematic
i have samsung ultrawide xD
its 1920x1080
thats normal hd resolution 16:9 🤔
mine is 3840x2160, also 16:9
sry its 2560x1080^^
New version has the few things mentioned above fixed, as well as one issue with the drag laser in P11 that somebody noticed while playing.
So far most feedback was that the parts are cool. But the map is a bit claustrophobic and some parts are overloaded with entities, making them hard to understand. So i will add some space to make it feel less tight and simplify some of the parts. Until im done you can move this channel to the "waiting mapper" state.
Please also remove the freeze from the teleporters as well as just fill the free gaps below with teleporters, I think this makes everything a bit clearer in entities
I have not played the map yet, I will play it when everything no longer looks so messed up and tight 😝
$waiting
Since the map is somewhat big. Would it be okay to consult your feedback when the parts are done but the design not finidhed?
Just regarding the spacing so i know if i can apply Design yet. Id rather not keep redoing both until it fits
New version is basically a remake. It comes with
- cleaner entities
- more spacious design of all parts
- new design with round freeze and markers instead of grass_main tile
- some parts have been improved/changed due to the requirements of the remake
- no more flashy background (epilepsy friendly)
not necessarily needed anymore. in the original design you were able to go back in each part
its one directional now mostly
however i decided to stick with cps since they are throughout the whole map (except for the large dummy drag part). seemed easier to read the entities this way instead of having a mix
is it an issue? i have seen other maps using cps in a similar way so i figured id stick with the patterns you regularly see on other released maps
was just wondering why u used cp tele where u didnt need it
just to stick with the pattern i guess. first ddnet map i made 😄 no idea what im doing
Anything else required by me for testing to start? or do i just have to wait?
just wait, havent played the map
Start of July my wife will give birth to our daughter. Won't have much time after that to take care of change requests.
no problem, just do it then when u have time
if its tested and in waiting it will stay 2 months
but after that u can still submit again
Wish you the best!
tysm
If i do that, the map might be live by the time my daughter is old enough to play it xD
That map is too long and it is a great pain to test. Many parts don't work as intended, you use too many entities for nothing (you could achieve the same effect without such a mess) and the game design is not good (you often force the weak to do terrible parts).
Avoid using that many tiles for nothing (avoid the spam) and give a purpose to weapons (don't give a weapon for 1 part)
Try mapping without having to use tune zones either
$decline