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Im stupid

this map is gonna make me like jetpack



2 cheats

$decliine

Yes ๐


You can't

๐

nvm but hella hard

I'll fix



Here's the run


Randomized grass a bit + moved time cps a little

Itโs here

I canโt play till Sunday but looks fun ^^

๐ฅฐ

Grass and time cps AGAIN

I found 2 skips

:O first one is cool but I'll fix

second one is not important imo

I'll fix both

ty


Added 1 missing grass

was talking about this map in tester channel

in my opinion it seems too monotonous and repetitive for its length

along with being extremely tight, and ddnet has always strayed away from extremely restrictive movement

entities and design are also low effort as well, for being such a short map

if i was in control i would create a new "Challenges" category where short/precise/hard maps like this could go

but as it is now i do not think this should be released on solo

hot take

if you test the map it's not repetitive and monotonous, and the length is perfect for the type of map and they way he made it.

extremely tight is literally the concept of the map, which is not a problems, and "ddnet has always strayed away ..." it doesn't make sense, that mean every new concept should not exist and we would play only oldshool map ??? the game should not evolve and create challenge for good player? (btw agree with new category)

idk what do you mean by low effort in entities ? maybe he should add 10 switch for fun


and for design, the design is good in my opinion, and they is no correlation between short map and design, it's not because the map is short that it should be the best desgin of the game

a new category or under category could be good, but it's still a solo map, so i would say, under categories is better

it is very repetitive, many repeated squiggle shapes, almost all unfreezes are the same length away, only differs in direction u have to go into. everything is 1 tile wide, etc.

'extremely tight' by itself is a shit concept anyways for a game where momentum and speed are the main mechanics

anyways, this is not even a good example of using extremely tight as a concept

exactly, different dirrection on short map, we can't call that repetitive, yes it's 1 tile wide + some kill tile, if you made 5 tiles it's not hard ?

good mappers use entity style to create a theme in their map

design reminds me of shit kog maps with clouds in bg and this blue generic_clear and ddnet_walls freeze

thats repetitive asf

u can make better more interesting gameplay while still being tight and hard

i think this mapper has the ability to do so, but is too lazy for some reason + just wants to get away with an easy release

This will have to wait for another map we are making

It's not about being lazy, it's about wanting to have such a map

Since we don't have any

You say it's repetitive when it's clearly not

We have destoros overusing one technique for a map each time, so what ?

not relevant to the current map

oh so if I all of a sudden "want" a map then i can get it released?

we don't have any 1 tile tight gores maps should i submit that

I'd tell you to go to KoG

what about a pseudofly map where u need perfect internet and requires dummy to win

we dont have one of those yet

you don't understand the gameplay, this is hard control on a simple gameplay, a pure control map, mapper are not obliged to create 100000 trick on map, this is the perfect example.

his parts are still each different

and use them in much different ways than this map

ye then go to KoJ

king of jetpack

We don't have such precise control jetpack map, it's fine to have at least one of the kind

go start ur own server network

because this type of gameplay has never been accepted on ddnet

and if it starts being accepted, it should be a better map than this

okay, look at Sandanjuu

pure control map with sgfly

yet still very well mapped

ok mb i will creat a map for u using only bug, shitty mecanics, and overusing shit tile like live freeze, good map


unique prts that still fit the theme

live freeze is more like DDNet than jetpack

omg



what other DDNet weapon or powerup gives immediate velocity other than jetpack?

without reload time

i'll wait for ur answer

what do u mean ? that a good points for us right ?

u literaly saying, the jetpack is good

live freeze is just a variation on deep freeze, not like it's gamebreaking vs jetpack

im saying it doesnt fit in with the rest of ddnet mechanics


just bcuz it occupies a unique niche doesn't mean it's good

u know that using 10 draggers change the velocity and it's not good

when did i say maps should have 10 draggers

i dont like using draggers and speedups and that siht

We are talking about a short, 30s map, exploring 1 mechanic and its limits

exact

you are comparing it to a 40mn median time map

u guys are using ANY argument to try to justify this map when it fundamentally a low effort map

i think by low effort, you mean it's not hard to creat,

but make no sense

doesnt explore its limits

it's just good

so much more to do even with 1tile kill unhook and unfreeze

median time doesn't matter since its unfaily anyways

1 tile freeze = 2 tiles, 1 tile 1 kill = 1.5, 1 tile 2 kills = 1 also taking the unfreeze is quite tricky

Best time is still 3:42, still far from 30s

idk why ur bringing up time difference anyways

i uesd sandanjuu to explain how u can use a single technique yet still expand on the idea

it's about the length

like i said, nothing changes the fact that this map is low effort

It's not about exploring everything jetpack has to offer

if u want a map to 'fill in the niche' and 'give ddnet a map like this' then at least make it well made and thoughtful

I wouldn't want a 3mn map like that

show me a demo of you playing the map pls... it looks like you judge but not test

30sec is enough

oh okay so i can make overly faily and simple shit as long as its short?

don't need to play this map to tell its low effort bro

no, making it good count. it's should not be random

Also don't forget the map is about 1 tile control with jetpack (if you were to share some innovative gameplay with only unhookable and freeze)

the real low effort is done by you, not even testing

its not even about 1 tile, its just extrmely tight jetpack

u dont need to stick to 1 tile for whole map

its just dumb

give more speed parts

and more variety

it's the whole concept lol

even gores mappers do a better job

no, it's not about speed parts

it's about having a tight control map

TEST THE MAP IT4S CONTROL NOT SPEED

what don't you understand in that lol

delete these then

It's still about control

and go release
@gazebrdeclined solo map

this is litteraly control, you never played jetpack to say this is real speed

if that is control prt than u can make other control parts that arent slow as a snail 1tiler

still uses momentum is what i'm getting at

or make a control with kill tile which is slow becuase it's hard, but if you see th video of nehr, he is not slow at all

more proof its low effort

clearly just boxed in 75x200 tile or whatever

most unhooks copypasted

copy pasted design

- logo font

clearly good structure

no offense but you don't know much about good structure

it's a short map that doesn't mean anything, this is a box and it's fine

thue but this one is

good*

if we are going to release maps "To have a map like this", then it should be a GREAT map with thought put into it

your'e implying this will be the ONLY map like such

so why not put more effort into it

If you have the time to debate here you could as well test more maps

if it's going to be exclusive, spend more than 5 hours on it

not relevant to the conversation

It's not relevant, yes, but it's a fact

if u want to talk facts i'll talk facts ๐น

You hardly test for a tester

doesn't make my opinion any less valid

i map more solo than nehr and vena combined

who by the way, u added to the tester team because they're your friends

I added them because they were (with nothing) the only one willing to test

I greet anyone

it's still obvious that you give them bias in this testing process

Bias what, as I already told Coke, they have their free will lol

We often argue

because we don't think alike

you map these maps with them as well, obviously you are influenced by their actions

always on the same server, ofc you will be biased whether you think you are or not

A tester should be objective

You are talking about your tastes mostly

doenst mean your better at it + nehr finish more solo that you

No ?

ok? starkiller finish lots of maps yet he is not the best mapper out there

also u can let other people be the judge of who is better at mapping, but i have more experience either way

yep but same argu than u

then you should not underestimate the experience of nehr

and even more when it's about jetpack

yes, then he can use that experience to make a better more thoughtful map than this

bro my map is less annoying


what is your map ?

https://ddnet.org/testlogs/show/I_wanna_get_the_points if interested

ok how about this:

make new DDShort category

here we rls both hard challenge maps like this map

and also easier fast paced race maps

now everyone wins

We were discussing it with snail

whos we xd

I can't remember, we were a few

We ended up thinking about having a Solo.Long and Solo.Short

solo rn is already solo.long, just keep as is

make new short solo category

Solo.Short would include all the short solos and ddrace-race maps

this can go there without any changes

yeah i like that

blackbear is too short for solo long

yeah can move some

actually can we move to
#tester
Yes

A challenge category doesn't sound that bad ๐

Anything can be a challenge, any insane map

True, the whole game is a challenge x'D

Just wanted more advanced maps for my favorite weapon the same way I want to see more difficult laser maps


Like vagrant

But harder

Im surprised you didn't make this map!
@gazebrAlot of discussion for a map not from you

even me?

There is no barrier to becoming a tester

I'm rewriting the whole testing section whenever I have the time for it

You can already participate, the role can be granted after, it's not that important

Even antibuguse?

Or have I read it wrong

Antubuguse is not reammy short compare to all other race

We have to define "shot" which depend on type of map (solo or race ) and other detail

thinking abt u makes me tight and hard ๐

๐คจ

im 100% with
@louis.placeon this one

https://ddnet.org/mappreview/?map=Partenack is way better than this map

This map def needs some rest platforms tho

would make it way easier

No, it's not the objective

Also there is no need to discuss its fate, we are working on two new categories

Surely discussions about changes that could affect the whole community shouldnt be held by an individual few behind closed doors

dont worry bout it lil bro

make it public but we only can spectate


๐ ๐

and react to msgs

this mao is bad very much skip parts and

And ?

The map left him speechless



this map left me speechless

in all fairness i like the map, seems fun. one thing tho, monochrome blue is sooo old and overused, its not that it looks bad, just think something unique would be neat.

Thanks ! It's my first design ever and I didn't seek any help so I aimed for something really simple that doesn't hurt the eyes. I can still rework it until we set up the new trial category tho

Tbh design is nice, only thing I would change I think is the unhooks, I would've made a design for it, like instead of using random blocks, you can make them with big clean blocks or elongated blocks or 2 big blocks (2x2) at the ends and join them with a line of unhook of 1 type of (1x1) tile. Also "maybe" just maybe a tiny bit adjusting the grass color.

hostile 3 but solo

Tru

Deadrun but 5* with jetpack ๐คก


Didn't like the map. Small, No creativity, tight and annoying. Design, didn't get it, blue clearly not dirt with grass on it :/

And ye the map is generally very stressful and not fun to play but seems like its normal for solo 5* nowdays

Ok did anyone actually do this but on a server thats not lan

Yes, I have 7-9 ping on rus servers


im sorry for your loss

Waiting for the new categories

$waiting

this map is releasing as is? for real?

As jetpack lover i would say its not rly hard map and do not deserve new categorie. Also map pretty boring and do not give fun at all. There just some annoying moments, not hard

As jetpack lover I say the opposite lol

The new categories aren't about that map, but the opposite. Do a little search on the discord to read about those categories, we already had a discussion about it

Also, testing isn't about your taste, you must be objective

Leave that channel be now

Got ya

๐

hostile 3 had great succes this will have too most likely ๐

and i guess hostile 3 is objectively good


facts
@omegakysiku
but our great overlord pipou thinks its fine so ๐คทโโ๏ธ

objective taste = pipou's taste

u guys
