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Im stupid
this map is gonna make me like jetpack
2 cheats
$decliine
Yes ๐
You can't
๐
nvm but hella hard
I'll fix
Here's the run
Randomized grass a bit + moved time cps a little
Itโs here
I canโt play till Sunday but looks fun ^^
๐ฅฐ
Grass and time cps AGAIN
I found 2 skips
:O first one is cool but I'll fix
second one is not important imo
I'll fix both
ty
Added 1 missing grass
was talking about this map in tester channel
in my opinion it seems too monotonous and repetitive for its length
along with being extremely tight, and ddnet has always strayed away from extremely restrictive movement
entities and design are also low effort as well, for being such a short map
if i was in control i would create a new "Challenges" category where short/precise/hard maps like this could go
but as it is now i do not think this should be released on solo
hot take
if you test the map it's not repetitive and monotonous, and the length is perfect for the type of map and they way he made it.
extremely tight is literally the concept of the map, which is not a problems, and "ddnet has always strayed away ..." it doesn't make sense, that mean every new concept should not exist and we would play only oldshool map ??? the game should not evolve and create challenge for good player? (btw agree with new category)
idk what do you mean by low effort in entities ? maybe he should add 10 switch for fun
and for design, the design is good in my opinion, and they is no correlation between short map and design, it's not because the map is short that it should be the best desgin of the game
a new category or under category could be good, but it's still a solo map, so i would say, under categories is better
it is very repetitive, many repeated squiggle shapes, almost all unfreezes are the same length away, only differs in direction u have to go into. everything is 1 tile wide, etc.
'extremely tight' by itself is a shit concept anyways for a game where momentum and speed are the main mechanics
anyways, this is not even a good example of using extremely tight as a concept
exactly, different dirrection on short map, we can't call that repetitive, yes it's 1 tile wide + some kill tile, if you made 5 tiles it's not hard ?
good mappers use entity style to create a theme in their map
design reminds me of shit kog maps with clouds in bg and this blue generic_clear and ddnet_walls freeze
thats repetitive asf
u can make better more interesting gameplay while still being tight and hard
i think this mapper has the ability to do so, but is too lazy for some reason + just wants to get away with an easy release
This will have to wait for another map we are making
It's not about being lazy, it's about wanting to have such a map
Since we don't have any
You say it's repetitive when it's clearly not
We have destoros overusing one technique for a map each time, so what ?
not relevant to the current map
oh so if I all of a sudden "want" a map then i can get it released?
we don't have any 1 tile tight gores maps should i submit that
I'd tell you to go to KoG
what about a pseudofly map where u need perfect internet and requires dummy to win
we dont have one of those yet
you don't understand the gameplay, this is hard control on a simple gameplay, a pure control map, mapper are not obliged to create 100000 trick on map, this is the perfect example.
his parts are still each different
and use them in much different ways than this map
ye then go to KoJ
king of jetpack
We don't have such precise control jetpack map, it's fine to have at least one of the kind
go start ur own server network
because this type of gameplay has never been accepted on ddnet
and if it starts being accepted, it should be a better map than this
okay, look at Sandanjuu
pure control map with sgfly
yet still very well mapped
ok mb i will creat a map for u using only bug, shitty mecanics, and overusing shit tile like live freeze, good map
unique prts that still fit the theme
live freeze is more like DDNet than jetpack
omg
what other DDNet weapon or powerup gives immediate velocity other than jetpack?
without reload time
i'll wait for ur answer
what do u mean ? that a good points for us right ?
u literaly saying, the jetpack is good
live freeze is just a variation on deep freeze, not like it's gamebreaking vs jetpack
im saying it doesnt fit in with the rest of ddnet mechanics
just bcuz it occupies a unique niche doesn't mean it's good
u know that using 10 draggers change the velocity and it's not good
when did i say maps should have 10 draggers
i dont like using draggers and speedups and that siht
We are talking about a short, 30s map, exploring 1 mechanic and its limits
exact
you are comparing it to a 40mn median time map
u guys are using ANY argument to try to justify this map when it fundamentally a low effort map
i think by low effort, you mean it's not hard to creat,
but make no sense
doesnt explore its limits
it's just good
so much more to do even with 1tile kill unhook and unfreeze
median time doesn't matter since its unfaily anyways
1 tile freeze = 2 tiles, 1 tile 1 kill = 1.5, 1 tile 2 kills = 1 also taking the unfreeze is quite tricky
Best time is still 3:42, still far from 30s
idk why ur bringing up time difference anyways
i uesd sandanjuu to explain how u can use a single technique yet still expand on the idea
it's about the length
like i said, nothing changes the fact that this map is low effort
It's not about exploring everything jetpack has to offer
if u want a map to 'fill in the niche' and 'give ddnet a map like this' then at least make it well made and thoughtful
I wouldn't want a 3mn map like that
show me a demo of you playing the map pls... it looks like you judge but not test
30sec is enough
oh okay so i can make overly faily and simple shit as long as its short?
don't need to play this map to tell its low effort bro
no, making it good count. it's should not be random
Also don't forget the map is about 1 tile control with jetpack (if you were to share some innovative gameplay with only unhookable and freeze)
the real low effort is done by you, not even testing
its not even about 1 tile, its just extrmely tight jetpack
u dont need to stick to 1 tile for whole map
its just dumb
give more speed parts
and more variety
it's the whole concept lol
even gores mappers do a better job
no, it's not about speed parts
it's about having a tight control map
TEST THE MAP IT4S CONTROL NOT SPEED
what don't you understand in that lol
delete these then
It's still about control
and go release
@gazebrdeclined solo map
this is litteraly control, you never played jetpack to say this is real speed
if that is control prt than u can make other control parts that arent slow as a snail 1tiler
still uses momentum is what i'm getting at
or make a control with kill tile which is slow becuase it's hard, but if you see th video of nehr, he is not slow at all
more proof its low effort
clearly just boxed in 75x200 tile or whatever
most unhooks copypasted
copy pasted design
- logo font
clearly good structure
no offense but you don't know much about good structure
it's a short map that doesn't mean anything, this is a box and it's fine
thue but this one is
good*
if we are going to release maps "To have a map like this", then it should be a GREAT map with thought put into it
your'e implying this will be the ONLY map like such
so why not put more effort into it
If you have the time to debate here you could as well test more maps
if it's going to be exclusive, spend more than 5 hours on it
not relevant to the conversation
It's not relevant, yes, but it's a fact
if u want to talk facts i'll talk facts ๐น
You hardly test for a tester
doesn't make my opinion any less valid
i map more solo than nehr and vena combined
who by the way, u added to the tester team because they're your friends
I added them because they were (with nothing) the only one willing to test
I greet anyone
it's still obvious that you give them bias in this testing process
Bias what, as I already told Coke, they have their free will lol
We often argue
because we don't think alike
you map these maps with them as well, obviously you are influenced by their actions
always on the same server, ofc you will be biased whether you think you are or not
A tester should be objective
You are talking about your tastes mostly
doenst mean your better at it + nehr finish more solo that you
No ?
ok? starkiller finish lots of maps yet he is not the best mapper out there
also u can let other people be the judge of who is better at mapping, but i have more experience either way
yep but same argu than u
then you should not underestimate the experience of nehr
and even more when it's about jetpack
yes, then he can use that experience to make a better more thoughtful map than this
bro my map is less annoying
what is your map ?
https://ddnet.org/testlogs/show/I_wanna_get_the_points if interested
ok how about this:
make new DDShort category
here we rls both hard challenge maps like this map
and also easier fast paced race maps
now everyone wins
We were discussing it with snail
whos we xd
I can't remember, we were a few
We ended up thinking about having a Solo.Long and Solo.Short
solo rn is already solo.long, just keep as is
make new short solo category
Solo.Short would include all the short solos and ddrace-race maps
this can go there without any changes
yeah i like that
blackbear is too short for solo long
yeah can move some
actually can we move to
#testerYes
A challenge category doesn't sound that bad ๐
Anything can be a challenge, any insane map
True, the whole game is a challenge x'D
Just wanted more advanced maps for my favorite weapon the same way I want to see more difficult laser maps
Like vagrant
But harder
Im surprised you didn't make this map!
@gazebrAlot of discussion for a map not from you
even me?
There is no barrier to becoming a tester
I'm rewriting the whole testing section whenever I have the time for it
You can already participate, the role can be granted after, it's not that important
Even antibuguse?
Or have I read it wrong
Antubuguse is not reammy short compare to all other race
We have to define "shot" which depend on type of map (solo or race ) and other detail
thinking abt u makes me tight and hard ๐
๐คจ
im 100% with
@louis.placeon this one
https://ddnet.org/mappreview/?map=Partenack is way better than this map
This map def needs some rest platforms tho
would make it way easier
No, it's not the objective
Also there is no need to discuss its fate, we are working on two new categories
Surely discussions about changes that could affect the whole community shouldnt be held by an individual few behind closed doors
dont worry bout it lil bro
make it public but we only can spectate
๐ ๐
and react to msgs
this mao is bad very much skip parts and
And ?
The map left him speechless
this map left me speechless
in all fairness i like the map, seems fun. one thing tho, monochrome blue is sooo old and overused, its not that it looks bad, just think something unique would be neat.
Thanks ! It's my first design ever and I didn't seek any help so I aimed for something really simple that doesn't hurt the eyes. I can still rework it until we set up the new trial category tho
Tbh design is nice, only thing I would change I think is the unhooks, I would've made a design for it, like instead of using random blocks, you can make them with big clean blocks or elongated blocks or 2 big blocks (2x2) at the ends and join them with a line of unhook of 1 type of (1x1) tile. Also "maybe" just maybe a tiny bit adjusting the grass color.
hostile 3 but solo
Tru
Deadrun but 5* with jetpack ๐คก
Didn't like the map. Small, No creativity, tight and annoying. Design, didn't get it, blue clearly not dirt with grass on it :/
And ye the map is generally very stressful and not fun to play but seems like its normal for solo 5* nowdays
Ok did anyone actually do this but on a server thats not lan
Yes, I have 7-9 ping on rus servers
im sorry for your loss
Waiting for the new categories
$waiting
this map is releasing as is? for real?
As jetpack lover i would say its not rly hard map and do not deserve new categorie. Also map pretty boring and do not give fun at all. There just some annoying moments, not hard
As jetpack lover I say the opposite lol
The new categories aren't about that map, but the opposite. Do a little search on the discord to read about those categories, we already had a discussion about it
Also, testing isn't about your taste, you must be objective
Leave that channel be now
Got ya
๐
hostile 3 had great succes this will have too most likely ๐
and i guess hostile 3 is objectively good
facts
@omegakysikubut our great overlord pipou thinks its fine so ๐คทโโ๏ธ
objective taste = pipou's taste
u guys