#EasyRight_2
"EasyRight 2" by texnonik [Novice]
DDNet 11/28/2023 3:46 PM
@texnonik

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

warlytoz 11/28/2023 3:51 PM

right

DDNet 11/28/2023 4:20 PM

Map filename must match channel name.

texnonik 11/28/2023 4:21 PM

made new pistol section , new infinitive jump section . some minor changes . fixed stuff mentioned above .

spiritdote 11/30/2023 6:58 AM
spiritdote 11/30/2023 6:59 AM

I don't know if this is intentional on your part.

spiritdote 11/30/2023 7:04 AM

If you added transitions here, you should also add them elsewhere.

spiritdote 11/30/2023 7:06 AM

For example:

spiritdote 11/30/2023 7:07 AM

Perhaps transitions could also be added here? idk

spiritdote 11/30/2023 7:12 AM
spiritdote 11/30/2023 7:14 AM
spiritdote 11/30/2023 7:21 AM
spiritdote 11/30/2023 7:23 AM

Perhaps you can avoid this.

spiritdote 11/30/2023 7:32 AM

Perhaps you can also place two of these, like your 25.

spiritdote 11/30/2023 7:34 AM

These should be moved up by one grid.

texnonik 11/30/2023 11:58 AM

it's reacts with stopper not with freeze ( making corners )

texnonik 11/30/2023 12:08 PM

changed totele 7 part ( made them like cp's ) fixed everythink above . thank you

@spiritdote

!

texnonik 11/30/2023 12:08 PM
spiritdote 12/01/2023 2:53 AM
@texnonik

you forgot modify TO14

spiritdote 12/01/2023 3:00 AM

I feel like this might not be appropriate; you can't penetrate here, but there is no indication.

texnonik 12/01/2023 12:13 PM

i made it like so .

DDNet 12/01/2023 12:13 PM

Map filename must match channel name.

texnonik 12/01/2023 12:14 PM
DDNet 12/01/2023 12:14 PM
texnonik 12/01/2023 12:16 PM
frostribe 12/01/2023 12:31 PM

I’ve forgot, you told me but why do you need that directional bottom ht again?

texnonik 12/01/2023 12:52 PM

can cheat with speed in most places , or in team 0 with swing can get inside this block and HT true it . there was also sideways way , but i fixed it .

frostribe 12/01/2023 1:15 PM

Are you sure there is no better way for the part?

frostribe 12/01/2023 1:22 PM

It just looks off hooking the air xD maybe somehow mark it? Not sure

texnonik 12/01/2023 4:09 PM

Why to mark it if now you can ht from down but not from top . With entities you see that but without you will not notice that .

frostribe 12/01/2023 4:39 PM

i didnt check last version xD

warlytoz 12/08/2023 10:19 AM
warlytoz 12/08/2023 10:19 AM

you can use rocket skip this part

warlytoz 12/08/2023 10:22 AM
warlytoz 12/08/2023 10:23 AM

skip

warlytoz 12/08/2023 10:23 AM
warlytoz 12/08/2023 10:29 AM
warlytoz 12/08/2023 10:29 AM

ithink

warlytoz 12/08/2023 10:29 AM
warlytoz 12/08/2023 10:34 AM

If you fail, you have to replay the whole part.

texnonik 12/08/2023 11:33 AM

i know this but it's faster to get laser and unfreeze . i didn't want to make it harder for novice so there would do it easyer . made it like so .

texnonik 12/08/2023 11:34 AM

other skips are for more advenced players or just better players for speedruners .

texnonik 12/08/2023 11:35 AM

there are 2 parts . what do you mean ? changed 14 tele to 2teles . thank you

@warlytoz
texnonik 12/08/2023 11:35 AM
texnonik 12/14/2023 4:24 PM

end part changed , new part end . unfreeze floor changed . cp 8 changed a bit can't hook parts changed .

texnonik 12/14/2023 5:02 PM

deleted freeze blocks before parts deleted . fixed hook in part .

texnonik 12/17/2023 11:05 AM

deleted hook made unhook instead deleted 1 unfreeze

texnonik 12/17/2023 11:06 AM
frostribe 12/17/2023 11:38 AM

I'll check again all the changes when I'm back home

@texnonik

👍

texnonik 12/17/2023 5:39 PM

have changed a lot of parts , made space bigger . changed grass main . thanks for help

@frostribe

. the old bugs had in newest versions for some reason . no idea .

texnonik 12/17/2023 9:03 PM

made some bugs when was remaping ... fixed

catseyenebulous 12/18/2023 3:11 PM

Maybe one more unfreeze here? (Tele 9)

catseyenebulous 12/18/2023 3:12 PM

Unfreeze? (Tele 16)

catseyenebulous 12/18/2023 3:14 PM

Same for tele 3.

catseyenebulous 12/18/2023 3:18 PM

You get teleported back up at tele 26.

catseyenebulous 12/18/2023 3:21 PM

There are two places you could fail at the first parts of the map. :) Don't know if you want to keep it that way.

catseyenebulous 12/18/2023 3:26 PM

On the other parts where you pull from below you can hammer to unfreeze but not here. Maybe add a tile? (Cp 8)

catseyenebulous 12/18/2023 3:30 PM

And a question: Why not have freeze instead of the stoppers at the Jetpack part? :D

catseyenebulous 12/18/2023 3:38 PM

Maybe this looks better? The way it is now it just caught my eye.. ^^ (Cp 27)

catseyenebulous 12/18/2023 3:39 PM

I really like the map though - feels like a nice change from the recently released novices.

texnonik 12/18/2023 3:49 PM

it will make part to hard for novice , now you can fly up with speed and try control to right to get up or left

texnonik 12/18/2023 3:54 PM

changed above . except tele 3 unfreeze , because top guy first goes right and the bottom guy has more time to see that tee . cp 27 i have everywhere that rule

texnonik 12/18/2023 3:56 PM

tele markings changed

catseyenebulous 12/18/2023 3:56 PM

Ah didn't think of that. :D

texnonik 12/18/2023 3:57 PM
texnonik 12/18/2023 4:03 PM

unfreeze small bug

frostribe 12/18/2023 4:05 PM
@coke1465

$ready

texnonik 12/18/2023 4:06 PM

or $decline

frostribe 12/18/2023 4:06 PM
f0rtishka 01/09/2024 1:26 PM

missing turn off entities tiles

f0rtishka 01/09/2024 1:27 PM

here too

f0rtishka 01/09/2024 1:28 PM
f0rtishka 01/09/2024 1:29 PM
f0rtishka 01/09/2024 1:29 PM

and few in the back, i'm lazy to screenshot

f0rtishka 01/09/2024 1:30 PM

logo could have turn off entities too

f0rtishka 01/09/2024 1:34 PM

unfreeze here would be nice

f0rtishka 01/09/2024 1:45 PM

cool map, but imo it has plenty of useless stoppers, some of them are:

f0rtishka 01/09/2024 1:45 PM

they can be replaced with ht or just deleted

f0rtishka 01/09/2024 1:46 PM

like this:

DDNet 01/11/2024 10:22 AM

Map filename must match channel name.

texnonik 01/11/2024 10:33 AM

slightly changed start of map . slightly changed little bit tele 13 . fixed

@f0rtishka

mentions , thank you . find out that i have different versions of map uploaded recently so there is a lot different changes that wasn't in previous version . Hopefully i did correct version .

f0rtishka 01/11/2024 3:08 PM

map should be ready unless there are minor issues

blaiszephyr 01/22/2024 6:25 PM

consider adding unfreeze here considering its a thing at other parts in the map

blaiszephyr 01/22/2024 6:27 PM

this looks odd

f0rtishka 01/22/2024 6:28 PM

hammer

blaiszephyr 01/22/2024 6:29 PM
f0rtishka 01/22/2024 6:29 PM

imo unfreeze should be in places where you can't hammer

blaiszephyr 01/22/2024 6:32 PM

well i requested it giving this part for example also has unfreeze - but dont forget im bad at this game °-°

f0rtishka 01/22/2024 6:33 PM

here you rocket player from left and can't hit with hammer

blaiszephyr 01/22/2024 6:34 PM
steinchen99 01/25/2024 7:43 PM

every new novice is overfilled with unfreeze, theres no challenge anymore while speedrunning its lame af look at easyright 1 for example

cyberfighter 01/26/2024 9:52 AM

we have to make the game easy for the journalists

rootjie 01/27/2024 1:33 PM

novice maps have become maps where hookthrough and unfreeze is overused and it becomes hard to distinguish one map from the other but the sad reality is that novice players enjoy those maps more

texnonik 01/27/2024 10:20 PM

For me it seems like most of new maps use that . It's almost becoming rule to put everywhere unfreeze . Maps changing all the time . But there is still variety of different maps that don't follow same type of standard gameplay. Such as map borace , paralyzed , twin electric field and other maps .

arrowastaken 01/29/2024 2:40 AM

i would actually rather to you to become the map a bit harder and release it on moderate as 1 star (if you wish)

arrowastaken 01/29/2024 2:46 AM

the map seems a bit tight as your usually mapping, so revert that

arrowastaken 01/29/2024 2:46 AM

the map overall seems decent enough

arrowastaken 01/29/2024 2:47 AM

here you dont need cps

arrowastaken 01/29/2024 2:48 AM

$waiting

texnonik 01/29/2024 9:05 AM

Where :/ for both ? There is right side cps 10

arrowastaken 01/29/2024 1:57 PM

cps

arrowastaken 01/29/2024 1:57 PM

are different from time checks

arrowastaken 01/29/2024 1:57 PM

but what ia meant you dont need cp 29 or 27

texnonik 01/29/2024 10:03 PM

oh

texnonik 02/01/2024 3:40 PM

changed logo color. chaned cp 29 27 to tele , changed part there little bit . changed most of parts now they are easyer . changed space in some parts .

@arrowastaken

could you tell few examples where tight space are ? ( because it can be part it self , or around part small space or other tight problems ) . Could you show how to fix it ?

texnonik 02/01/2024 3:41 PM

moved 3 layers back in group 9

texnonik 02/01/2024 3:43 PM

example right is a lot better ?

@arrowastaken
arrowastaken 02/01/2024 4:33 PM

I can’t see the difference

arrowastaken 02/01/2024 4:33 PM

xd

f0rtishka 02/01/2024 4:33 PM
texnonik 02/01/2024 5:32 PM

that what i ment . i increased space between parts and you even noticed . And you say tight but where actually .

arrowastaken 02/02/2024 2:06 AM

srry i just watched quickly, i was on lunch time

savalic 02/11/2024 6:03 AM
savalic 02/11/2024 6:03 AM

$waiting

texnonik 02/11/2024 3:33 PM

what do you mean here ?

savalic 02/11/2024 3:54 PM

when u got weak and hold hook you will hit freeze

texnonik 02/11/2024 4:23 PM

ok , i fixed that already . so here i just delete grass main inside unhook ? ( everywhere )

savalic 02/11/2024 4:26 PM

yes, just walk trough map with 50% entities

DDNet 02/11/2024 5:00 PM

Map filename must match channel name.

texnonik 02/11/2024 5:00 PM

fixed above . changed some parts example picture deleted unhook and moved little bit to left this hook somewhere else i made it also don't remember . moved logo little bit down .

texnonik 02/11/2024 5:04 PM

fixed void

texnonik 02/11/2024 5:05 PM

deleted grass main inside unhook using autorule

texnonik 02/12/2024 8:27 PM

found some other small bugs and fixed them

Deleted User 02/19/2024 9:45 AM

bug?

texnonik 02/19/2024 2:50 PM

yes , found same bug other place .

texnonik 02/19/2024 2:51 PM

fixed those bugs

texnonik 02/26/2024 7:34 PM

changed to tele . pic 1 armor moved to right . pic 2 deleted freeze in stopper . pic 3

texnonik 02/26/2024 7:35 PM

^^ top

texnonik 02/26/2024 8:13 PM

deleted speed up added unhook at start changed 22 to tile 20 where unhook is . added unhook changed part 16 Deteled freeze gaps

texnonik 02/26/2024 8:13 PM

^^

texnonik 02/26/2024 8:31 PM

HT , grass main , unhook color change added at cp 7 hook

texnonik 02/26/2024 9:07 PM

changed start .

@coke1465

deleted corner freezes everywhere where hook is .

texnonik 02/26/2024 9:18 PM

some corner fix

texnonik 02/26/2024 9:30 PM

changed hook here to top deleted freeze one layer there . fixed bugs around map .

texnonik 02/26/2024 9:33 PM
DDNet 02/26/2024 9:33 PM

Include a changelog after uploading map updates (preferably with screenshots).

frostribe 02/26/2024 9:35 PM

$ready 5

DDNet 02/26/2024 9:35 PM

First ready set by Trial Tester. It needs to be tested again by an official tester before fully evaluated.

coke1465 02/26/2024 9:55 PM

$ready

DDNet 02/26/2024 9:55 PM

The map is now ready to be released!

coke1465 02/26/2024 9:59 PM

$optimize

DDNet 02/26/2024 9:59 PM
DDNet 04/10/2024 4:04 PM
@texnonik

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!