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right
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made new pistol section , new infinitive jump section . some minor changes . fixed stuff mentioned above .
it's reacts with stopper not with freeze ( making corners )
you forgot modify TO14
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I’ve forgot, you told me but why do you need that directional bottom ht again?
can cheat with speed in most places , or in team 0 with swing can get inside this block and HT true it . there was also sideways way , but i fixed it .
Are you sure there is no better way for the part?
It just looks off hooking the air xD maybe somehow mark it? Not sure
Why to mark it if now you can ht from down but not from top . With entities you see that but without you will not notice that .
i didnt check last version xD
you can use rocket skip this part
skip
ithink
other skips are for more advenced players or just better players for speedruners .
there are 2 parts . what do you mean ? changed 14 tele to 2teles . thank you
@warlytozend part changed , new part end . unfreeze floor changed . cp 8 changed a bit can't hook parts changed .
deleted freeze blocks before parts deleted . fixed hook in part .
I'll check again all the changes when I'm back home
@texnonik👍
have changed a lot of parts , made space bigger . changed grass main . thanks for help
@frostribe. the old bugs had in newest versions for some reason . no idea .
made some bugs when was remaping ... fixed
And a question: Why not have freeze instead of the stoppers at the Jetpack part? :D
I really like the map though - feels like a nice change from the recently released novices.
it will make part to hard for novice , now you can fly up with speed and try control to right to get up or left
changed above . except tele 3 unfreeze , because top guy first goes right and the bottom guy has more time to see that tee . cp 27 i have everywhere that rule
Ah didn't think of that. :D
unfreeze small bug
$ready
or $decline
and few in the back, i'm lazy to screenshot
logo could have turn off entities too
they can be replaced with ht or just deleted
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slightly changed start of map . slightly changed little bit tele 13 . fixed
@f0rtishkamentions , thank you . find out that i have different versions of map uploaded recently so there is a lot different changes that wasn't in previous version . Hopefully i did correct version .
map should be ready unless there are minor issues
hammer
imo unfreeze should be in places where you can't hammer
here you rocket player from left and can't hit with hammer
every new novice is overfilled with unfreeze, theres no challenge anymore while speedrunning its lame af look at easyright 1 for example
we have to make the game easy for the journalists
novice maps have become maps where hookthrough and unfreeze is overused and it becomes hard to distinguish one map from the other but the sad reality is that novice players enjoy those maps more
For me it seems like most of new maps use that . It's almost becoming rule to put everywhere unfreeze . Maps changing all the time . But there is still variety of different maps that don't follow same type of standard gameplay. Such as map borace , paralyzed , twin electric field and other maps .
i would actually rather to you to become the map a bit harder and release it on moderate as 1 star (if you wish)
the map seems a bit tight as your usually mapping, so revert that
the map overall seems decent enough
$waiting
Where :/ for both ? There is right side cps 10
cps
are different from time checks
but what ia meant you dont need cp 29 or 27
oh
changed logo color. chaned cp 29 27 to tele , changed part there little bit . changed most of parts now they are easyer . changed space in some parts .
@arrowastakencould you tell few examples where tight space are ? ( because it can be part it self , or around part small space or other tight problems ) . Could you show how to fix it ?
moved 3 layers back in group 9
I can’t see the difference
xd
that what i ment . i increased space between parts and you even noticed . And you say tight but where actually .
srry i just watched quickly, i was on lunch time
$waiting
when u got weak and hold hook you will hit freeze
yes, just walk trough map with 50% entities
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fixed above . changed some parts example picture deleted unhook and moved little bit to left this hook somewhere else i made it also don't remember . moved logo little bit down .
fixed void
deleted grass main inside unhook using autorule
found some other small bugs and fixed them
yes , found same bug other place .
fixed those bugs
^^ top
^^
HT , grass main , unhook color change added at cp 7 hook
changed start .
@coke1465deleted corner freezes everywhere where hook is .
some corner fix
Include a changelog after uploading map updates (preferably with screenshots).
$ready 5
First ready set by Trial Tester. It needs to be tested again by an official tester before fully evaluated.
$ready
The map is now ready to be released!
$optimize
your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!