
Mentions:
@_lowback_

Map π:

added time cps

added detail for bg stars

bro??

u like arcric frost π¦

a bit too mutch

a bit too much

i map a little with friend this map, and this 1 part he gave to me, i dont even know its other map part

bruh

his brother used his pc and pasted the part

XD

why

u jaugh

AHAJJAJA

ill remake it!


- little remade of tele style

xD

Stop!




fix tele-cp


1.added tele here
some design fixes

also more design fixes

- maybe remove this? in any case the player will teleport to tp 4
- i advise you to use tp WITHOUT checkpoints to avoid this (watch the video) 3, I don't like this part, try not to use 1 tile holes, they are easy to bug
- I also don't recommend placing a tp checkpoint next to a cfrm, the player can teleport back and take the checkpoint
- maybe move the stopper 1 tile to the right?
- please remove some freeze here, it is not necessary
- It's unpleasant to get into these spikes, although the teammate made it correctly
- anfreeze please


- two players can easily get into the far hole
- anfreeze
- it's better to use the game layer to put the freeze, and then the front to put the shotgun
- I found only 1 way to get into the right hole + why do you need stoppers? + add anfreeze
- are parts based on bugs allowed? (shotgun + spec) (tester's opinion needed)
- anfreeze
- again, put the checkpoint further away from the tp
- put the kill further away or remove it, it's not difficult, it's extremely inconvenient
- put the TP checkpoint a little higher



discord doesn't allow me to write everything in one whole sentence

13 I would disable
altogether since it can cause bugs/skips

I will warn you, I am not a tester so I can be wrong, I would like to see the tester's opinion on my comments^^

waiting

there some issues that i disagree with, N3 ruin the idea of the part, N18 why i should remove it at all? that no comment why i should do it, also N13 NOT bug part, other fixes i agree with, so maybe ill "fix" it soon

I have a question for N3, what is the idea of ββthe part? in my opinion it is better not to use the stopper in this case because the player can either fly up or get stuck in the stopper, it is not very cool
sorry for not explaining on N18 it is better to remove hooktrough because it prevents you from quickly getting under the edge

Look at N4, over the cp u remove spike, so ppl not need to give speed β, so its becomes ez part

(its on a whole map)

in general, I noticed that the checkpoint should have been placed further away
and I removed the spikes by accident

2 tiles hole is good idea to fix, ONLY if i leave spikes there

that's what I meant, sorry for the misunderstanding^^

also about N18, wdym?


oh, again, i think about remove whole ht blocks

made fixes, that
@exosphere___endospherenoticed

also some disign fixes sv_pauseable not disabled

45.141.57.22:8342 join

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i understood xd

added tp on solo part, so now u cant die on corner


some design fixes





yeah, maybe i need to rework it


i meant these

fixed

the killtile placement is something that triggered me throughout the first half of the map more than the parts itself. - half of them are useless, and the other ones feel lazy, they punish single hooks while some other parts are easy enough to put them in moderate.
most parts feel generic, its either a feeling of
or
.
i like minimalistic designs because they dont interfere with gameplay, but espacially the killtile color looks weird, and the fact that its the same spike design everywhere just feels lazy.
i did enjoy the shotgun solos, but the rest feels like it tries to be t0 while being a 2p map.
i didnt like the part structures, most of them were easy that it became boring, and a few others were annoying to perform.
i also talked a bit with S1mple and Vena ingame. Vena and me agreed that a restructure of the map would take a long time and that we decline this for now.
you can of course keep on working on the map, and ask us for feedback in
#π¬meta-testingor
#mappingat any time, but we also dont want to keep maps in testing for months just to test a completly different map at the end.
if you have any questions feel free to ask ^^


Mention:
@_lowback_
it doesnt take months to delete a few kills bro

whats real decline reason

mb identify thr parts that gave u unoriginal / weird / misplaced feeling

its more important for next map than decorative kill

Smells like skill issue

π£

Remake soon guys
