#Ultraviolet
"Ultraviolet" by LowBack [Brutal]
DDNet 01/20/2025 11:21 AM

Mentions:

@_lowback_
DDNet 01/20/2025 11:21 AM
DDNet 01/20/2025 11:21 AM

Map 🐞:

_lowback_ 01/20/2025 3:30 PM

added time cps

_lowback_ 01/20/2025 3:51 PM

added detail for bg stars

_lowback_ 01/20/2025 3:52 PM

fixed this

_splity 01/20/2025 8:31 PM
_splity 01/20/2025 8:31 PM

bro??

matatass 01/20/2025 8:31 PM

u like arcric frost 😦

matatass 01/20/2025 8:31 PM

a bit too mutch

anthonyyx 01/20/2025 9:16 PM

maybe he took inspiration from the recent ddnet event πŸ˜„

_splity 01/20/2025 9:18 PM

a bit too much

_lowback_ 01/20/2025 9:32 PM

i map a little with friend this map, and this 1 part he gave to me, i dont even know its other map part

matatass 01/20/2025 9:37 PM

bruh

yaccre 01/20/2025 9:42 PM

his brother used his pc and pasted the part

_splity 01/20/2025 9:42 PM

XD

_lowback_ 01/20/2025 9:42 PM

why

_lowback_ 01/20/2025 9:42 PM

u jaugh

matatass 01/20/2025 9:42 PM

AHAJJAJA

_lowback_ 01/20/2025 10:07 PM

ill remake it!

_lowback_ 01/23/2025 10:24 AM

1.remaded this part 2.remaded this filler

i also do many little changes but i dont pay attention on it

_lowback_ 01/23/2025 10:26 AM

3.also i added tele at final part

_lowback_ 01/23/2025 10:26 AM
  • little remade of tele style
matatass 01/23/2025 10:28 AM

xD

_lowback_ 01/23/2025 12:22 PM

Stop!

_lowback_ 01/25/2025 8:33 PM
  1. removed spik here
  2. added solo because t0 block (5tp) some qol
_lowback_ 01/28/2025 1:57 PM

1.removed stoppers, lowered the freeze a little 2.added tele + stopper

  1. fixed swing
  2. little remake of part
  3. remade this part
  • other minor fixes
DDNet 01/28/2025 1:57 PM
DDNet 01/28/2025 1:57 PM
_lowback_ 01/28/2025 1:58 PM

fix tele-cp

_lowback_ 01/28/2025 2:08 PM
  1. added tele here
  2. added tele at end

+removed solo at end ,instead of this took away the opportunity to hook (tele 5)

_lowback_ 01/31/2025 6:35 PM

1.added tele here

some design fixes

_lowback_ 01/31/2025 7:17 PM

also more design fixes

exosphere___endosphere 03/02/2025 5:19 AM
  1. maybe remove this? in any case the player will teleport to tp 4
  2. i advise you to use tp WITHOUT checkpoints to avoid this (watch the video) 3, I don't like this part, try not to use 1 tile holes, they are easy to bug
  3. I also don't recommend placing a tp checkpoint next to a cfrm, the player can teleport back and take the checkpoint
  4. maybe move the stopper 1 tile to the right?
  5. please remove some freeze here, it is not necessary
  6. It's unpleasant to get into these spikes, although the teammate made it correctly
  7. anfreeze please
exosphere___endosphere 03/02/2025 5:20 AM

How to pass the part correctly?

exosphere___endosphere 03/02/2025 6:07 AM
  1. two players can easily get into the far hole
  2. anfreeze
  3. it's better to use the game layer to put the freeze, and then the front to put the shotgun
  4. I found only 1 way to get into the right hole + why do you need stoppers? + add anfreeze
  5. are parts based on bugs allowed? (shotgun + spec) (tester's opinion needed)
  6. anfreeze
  7. again, put the checkpoint further away from the tp
  8. put the kill further away or remove it, it's not difficult, it's extremely inconvenient
  9. put the TP checkpoint a little higher
exosphere___endosphere 03/02/2025 6:07 AM
  1. remove hookthrough
  2. I advise you to remove a few tiles here so the player doesn't get stuck on the edge
exosphere___endosphere 03/02/2025 6:07 AM

discord doesn't allow me to write everything in one whole sentence

exosphere___endosphere 03/02/2025 6:11 AM

13 I would disable

altogether since it can cause bugs/skips

exosphere___endosphere 03/02/2025 6:14 AM

I will warn you, I am not a tester so I can be wrong, I would like to see the tester's opinion on my comments^^

exosphere___endosphere 03/02/2025 7:17 AM

waiting

_lowback_ 03/02/2025 9:37 AM

there some issues that i disagree with, N3 ruin the idea of the part, N18 why i should remove it at all? that no comment why i should do it, also N13 NOT bug part, other fixes i agree with, so maybe ill "fix" it soon

exosphere___endosphere 03/02/2025 9:48 AM

I have a question for N3, what is the idea of ​​the part? in my opinion it is better not to use the stopper in this case because the player can either fly up or get stuck in the stopper, it is not very cool

sorry for not explaining on N18 it is better to remove hooktrough because it prevents you from quickly getting under the edge

_lowback_ 03/02/2025 9:49 AM

Look at N4, over the cp u remove spike, so ppl not need to give speed ↓, so its becomes ez part

exosphere___endosphere 03/02/2025 9:49 AM

(just noticed) finish: is this how it should be?

_lowback_ 03/02/2025 9:50 AM

the spikes to the right

_lowback_ 03/02/2025 9:50 AM

(its on a whole map)

exosphere___endosphere 03/02/2025 9:52 AM

in general, I noticed that the checkpoint should have been placed further away

and I removed the spikes by accident

_lowback_ 03/02/2025 9:53 AM

2 tiles hole is good idea to fix, ONLY if i leave spikes there

exosphere___endosphere 03/02/2025 9:54 AM

that's what I meant, sorry for the misunderstanding^^

_lowback_ 03/02/2025 9:59 AM

also about N18, wdym?

exosphere___endosphere 03/02/2025 10:08 AM
_lowback_ 03/02/2025 10:09 AM

oh, again, i think about remove whole ht blocks

_lowback_ 03/02/2025 10:12 AM

made fixes, that

@exosphere___endosphere

noticed

_lowback_ 03/02/2025 10:12 AM

also some disign fixes sv_pauseable not disabled

_lowback_ 03/02/2025 10:18 AM

45.141.57.22:8342 join

DDNet 03/02/2025 10:18 AM

45.141.57.22:8342[πŸ‡ͺπŸ‡Ί] is an official DDraceNetwork (Type: Test) server. Quick join: https://ddnet.org/connect-to/?addr=45.141.57.22:8342/

exosphere___endosphere 03/02/2025 10:18 AM

i understood xd

_lowback_ 03/02/2025 10:39 AM

added tp on solo part, so now u cant die on corner

_lowback_ 03/02/2025 11:41 AM
  1. added tele on hookable block
  2. added corner here
  3. added block here
  4. removed unhook blocks

remade whole tele system, also little fixes

_lowback_ 03/02/2025 11:46 AM

some design fixes

yaccre 03/05/2025 10:07 PM

why doing same unfreeze twice in first 30s

yaccre 03/05/2025 10:08 PM

u should just give them plat here to spec, aint nobody going up to that tiny 2 tiles and down is faily

yaccre 03/05/2025 10:08 PM

skip intended?

yaccre 03/05/2025 10:15 PM

rn this part is failier than it looks. u should delete that spike or dlete cp15 and all the tele, u dont need cp15 for on eeasy swing

yaccre 03/05/2025 10:18 PM

are u supposed to pull ur mate up for hammer? this movek inda crazy this late in the map

yaccre 03/05/2025 10:24 PM

ig ur okay w multiple ways hre bc throw from plat is p faily, although u can skip the rest of the part after throw

yaccre 03/05/2025 10:29 PM

i rly liked these moves nice map

_lowback_ 03/06/2025 9:49 AM

yeah, maybe i need to rework it

_lowback_ 03/06/2025 10:31 AM

1.removed spike (red), and added the ht 2.added platform 3.removed the spike 4.remade the part like this 5.added spike, moved unfreeze more down, added edge after unfreeze

  1. remade start like this
yaccre 03/06/2025 11:47 PM

i meant these

_lowback_ 03/08/2025 8:33 AM

fixed

_lowback_ 03/08/2025 8:44 AM

removed cp for this part

also little design fixes

blaiszephyr 03/12/2025 1:36 PM

the killtile placement is something that triggered me throughout the first half of the map more than the parts itself. - half of them are useless, and the other ones feel lazy, they punish single hooks while some other parts are easy enough to put them in moderate.

most parts feel generic, its either a feeling of

or

.

i like minimalistic designs because they dont interfere with gameplay, but espacially the killtile color looks weird, and the fact that its the same spike design everywhere just feels lazy.

i did enjoy the shotgun solos, but the rest feels like it tries to be t0 while being a 2p map.

i didnt like the part structures, most of them were easy that it became boring, and a few others were annoying to perform.

i also talked a bit with S1mple and Vena ingame. Vena and me agreed that a restructure of the map would take a long time and that we decline this for now.

you can of course keep on working on the map, and ask us for feedback in

#πŸ’¬meta-testing

or

#mapping

at any time, but we also dont want to keep maps in testing for months just to test a completly different map at the end.

if you have any questions feel free to ask ^^

DDNet 03/12/2025 1:36 PM

Mention:

@_lowback_
yaccre 03/12/2025 5:17 PM

it doesnt take months to delete a few kills bro

yaccre 03/12/2025 5:17 PM

whats real decline reason

yaccre 03/12/2025 5:17 PM

mb identify thr parts that gave u unoriginal / weird / misplaced feeling

yaccre 03/12/2025 5:18 PM

its more important for next map than decorative kill

blaiszephyr 03/12/2025 7:45 PM

and these gameplay related issues are spread across the entire map

blaiszephyr 03/12/2025 7:47 PM
blaiszephyr 03/12/2025 7:49 PM
vappy19 03/12/2025 7:53 PM

Smells like skill issue

vappy19 03/12/2025 7:53 PM

🐣

_lowback_ 03/12/2025 9:02 PM

Remake soon guys