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Looks like ddmax and to simple parts
Since my last messages got deleted, i might aswell say something else: this map looks like ddmax (which isn't what they want at all anymore) the parts are as texnonik said brutally simple, the design itself is quite bad. Maybe you should look at color theory to have a better understanding of color combination? some of the blocks you mapped with look really bad and confusing, theres too much useless texture in them. Also, imo the parts are a little confusing since you have to go like 20 different ways and then go back to continue
Lol i had mapped like this map , whete you start and you need to do parts around one part ( getting weapons to do next parts ) i think it's to dum better just make one way parts .... Only if you make actually good parts example as samsara maps
Its poorly executed here imo. Also, were you really sure about the design? maybe you couldve asked in the mapping channel what other people think about it before submitting the map
Everyone has his own opinion , so no
very true
+trolls
I will revise the design. I understand that the design for the card is very important
Very messy mapping. Parts are just all over the place and often mapped tightly with no space to move around, and so many info signs. Look at some recent releases to learn what clean gameplay looks like.
$decline
and
@Stab'please tell me what makes a map look like ddmax map ? I truly don't see any resemblence between this map and this maps : https://ddnet.tw/mappreview/?map=Nightmare https://ddnet.tw/mappreview/?map=Skyisland3 https://ddnet.tw/mappreview/?map=Madness+5 https://ddnet.tw/mappreview/?map=Dreadful https://ddnet.tw/mappreview/?map=Hook+Fever https://ddnet.tw/mappreview/?map=KitKat+1
Dear
@geroy231you rly should re-think the design (colors of tiles). The walls for player must be visible but the colors of this walls shouldnt distract him/her. If you planned to make your map for speedruns then always go with this simple rule : "Player after doing one part should never go back to do a next one". Making them go back destroys the flow in the run.
ddmax maps = repetitive drag parts with a few flow-breaking fillers
obviously some maps stand out, but the vast majority of average-difficulty ddmax maps are based on this scheme
snail worst mapper confirmed
rly maps like pale and purple panic arent the majority of ddmax maps please stop this bullshit
(wasntme) was released in 2016
pale, purple panic were very characteristic maps for ddmax, they got played the most. that's why we describe that mapping style as ddmax.
its ddmax.next (full of teleports and dragging - what people loved, even today they love it). ddmax.classic was about normal drag maps full of freeze (rly small amount of teleports, sometimes even non).
people loved ddmax.next maps so much that even today they call my maps faily ^^(my maps dont rly have teleports 1 try 1 go).
but still those maps weren't the majority so comparing whole server to is just stupid.
saying 'ddmax' is easier than saying 'outdated repetitive drag parts'
how is that even related to wasntme lol (these parts arent even mine btw..)
and yes these parts are ddmax-like, i dont see how that changes anything from what i said
then i asume that whole ddnet is a just one piece of trash made of genric unhookable only maps ? so writing 'ddnet' will be just easier than writing trash maps ? (wasntme) was released in 2016 ? so what that makes it somehow diffrent ? and ddmax pale and purple panic maps were made in 2012..... have no idea what is that argument.
if thats 'ddmax-like' then we can just simple assume that majority of ddnet is 'ddmax-like' because most of ddnet maps have few of this kind of parts inside.
its about a whole map not a few parts tho
ravillion and barren are drag maps but up to today standards
i mean its not a shame or anything bad that maps got outdated
they're literally 10 years old
its not an insult to call a map ddmax like
its just a mapping style thats outdated and overdone
and yes not every ddmax map is actually "ddmax-like" lol, its just a word to describe repetive drag maps
because purple panic and 0 kbeer 1 etc were the most popular maps back then hence inspired (got copied) by a lot of mappers during that era
You guys are the staff of ddnet it means you represent ddnet. DDracemaX was never added as official to ddnet. I never asked for adding it. So writing bullshit about it is just not right.
writing 'ddmax' is somewhat inaccurate because ddmax was more than just pale or purple panic. you can argue that it would be more precise to describe what you mean by it instead of just writing 'ddmax' (would also be better, because then players who don't know much about 'ddmax' can participate in the conversation)
why is it related to the staff now
u jumped on a guy that wrote it before me
and hes not staff or anything
ye that basically sums it up
not every ddmax map is "ddmax-like" (in the way we described it) but its just a way for older player to categorize drag maps
once again its not an insult im not sure why u seem so offended by it
because ddnet staff goes with that flow of writing ?
hmm lets see
most of maps you reject, someone writes ddmax like (doesnt matter if thats in some way accurate or not) so rejecting a map means by itself that map is bad if a map is bad and is rejected with argument ddmax like it just means that ddmax is bad
thats why im offended
we also reject map coz of "gores"
doesnt mean gores is bad
you are offended because you identify yourself with ddmax?
even tho i agree "ddmax like" is a bad way to describe a kind of map
it just means as i said that its a mapping style thats overdone and not on par with todays standards
If you guys want to keep ddmax as a part of ddnet then start treating it with proper respect or maybe just remove it and lets get over it for good =]
For now you just recejt most of maps as ddmax-like so it saying bad about ddmax and I won't allowe that.
didnt u have very strict rules on a lot of ddmax submissions
i like a few ddmax maps but compared to other categories they share many similarities
not sure if thats what you louis have in mind: on ddmax i never wanted maps like novice 1 2 3* ones (few sure but not a lot) they are just tooo easy on ddmax easy, classic, next using unhookable generic as hookable was not allowed (mapper who uses only generic unhookable in whole map and makes an "easy" or "easy-med" map is just lazy mapping and in most cases he will never make any memorable maps). releasing a map only for release it will just end as 1 day map.
on easy classic next mappers had to use some sort of "corners" on maps (even those triangle ones) on ddmax pro mappers were allowed to use what ever tileset they wanted(in any way they wanted) taking parts from other ddmax maps and using them in your map was very welcome ofcourse those parts should be modified not copy 1 to 1 (this made server as one thing - also players and mappers like this kind of eastereggs - "hey that part is from skynet 8 and that one is from purplepanic 2" etc) all maps must be focused on speedrunning
and most important rules all maps should be in "snake" style not just shity random parts thrown all over the map(but if you had an idea then fuck that rule - good example was ddmax map Challenge made by Onionly.me) ddmax.easy (easy but not novice maps and with as less teleports as possible) ddmax.classic (focused on freeze aka the way ddrace was meant to be) try no to use teleports and things that will allowe you to retry the part for eternity ddmax.next full of teleports and similar parts - new way of ddrace that most of people and mappers loved ddmax.pro everything that is not easy, easy-med, medium skill
in the future there were plans to make ddmax.next+ for harder full of teleports and draging part maps so that they wouldnt land in ddmax.pro
the goal od ddmax.pro was to have maps like adrenaline, deadline, at night, nightmare, inspire, natura, skyisland summer hell and some relaxing maps like ironflight and maddnes 5.
structure the servers by mapping style isn't entirely wrong. we could make a hammerhit server.
yes i see where u are coming from
i dont think the term "ddmax-style" is supposed to be disrespectful to ddmax since ddmax definitely has its place in mapping history
but it's just become a blanket term for that "style" of map so idk
HOLY SHIT GO OUTSIDE
Been there didn't find you......
He can't go outside bacause of corona
murdered
the classic "I know you are but what am I"