#Go_way
"Go way" by geroy231 [Moderate]
DDNet 05/26/2021 10:44 AM
@geroy231

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Go_way.map
817.44 KB
DDNet 05/26/2021 10:44 AM
texnonik 05/26/2021 3:56 PM

Looks like ddmax and to simple parts

Stab' 05/26/2021 4:04 PM

Since my last messages got deleted, i might aswell say something else: this map looks like ddmax (which isn't what they want at all anymore) the parts are as texnonik said brutally simple, the design itself is quite bad. Maybe you should look at color theory to have a better understanding of color combination? some of the blocks you mapped with look really bad and confusing, theres too much useless texture in them. Also, imo the parts are a little confusing since you have to go like 20 different ways and then go back to continue

texnonik 05/26/2021 4:08 PM

Lol i had mapped like this map , whete you start and you need to do parts around one part ( getting weapons to do next parts ) i think it's to dum better just make one way parts .... Only if you make actually good parts example as samsara maps

Stab' 05/26/2021 4:09 PM

Its poorly executed here imo. Also, were you really sure about the design? maybe you couldve asked in the mapping channel what other people think about it before submitting the map

texnonik 05/26/2021 4:38 PM

Everyone has his own opinion , so no

Stab' 05/26/2021 4:50 PM

very true

texnonik 05/26/2021 5:03 PM

+trolls

geroy231 05/26/2021 5:06 PM

I will revise the design. I understand that the design for the card is very important

Ravie 05/30/2021 3:29 PM

Very messy mapping. Parts are just all over the place and often mapped tightly with no space to move around, and so many info signs. Look at some recent releases to learn what clean gameplay looks like.

Ravie 05/30/2021 3:29 PM

$decline

Tsin 05/31/2021 12:31 AM
@texnonik

and

@Stab'

please tell me what makes a map look like ddmax map ? I truly don't see any resemblence between this map and this maps : https://ddnet.tw/mappreview/?map=Nightmare https://ddnet.tw/mappreview/?map=Skyisland3 https://ddnet.tw/mappreview/?map=Madness+5 https://ddnet.tw/mappreview/?map=Dreadful https://ddnet.tw/mappreview/?map=Hook+Fever https://ddnet.tw/mappreview/?map=KitKat+1

Dear

@geroy231

you rly should re-think the design (colors of tiles). The walls for player must be visible but the colors of this walls shouldnt distract him/her. If you planned to make your map for speedruns then always go with this simple rule : "Player after doing one part should never go back to do a next one". Making them go back destroys the flow in the run.

snail 06/04/2021 4:31 PM

ddmax maps = repetitive drag parts with a few flow-breaking fillers

snail 06/04/2021 4:32 PM

obviously some maps stand out, but the vast majority of average-difficulty ddmax maps are based on this scheme

Tsin 06/04/2021 8:01 PM

"ddmax maps = repetitive drag parts" wrote a person who made only one map which is based on this parts ? =]

Tsin 06/04/2021 8:01 PM
jkjk 06/04/2021 8:01 PM

snail worst mapper confirmed

Tsin 06/04/2021 8:02 PM

rly maps like pale and purple panic arent the majority of ddmax maps please stop this bullshit

jkjk 06/04/2021 8:03 PM

(wasntme) was released in 2016

jkjk 06/04/2021 8:04 PM

pale, purple panic were very characteristic maps for ddmax, they got played the most. that's why we describe that mapping style as ddmax.

Tsin 06/04/2021 8:09 PM

its ddmax.next (full of teleports and dragging - what people loved, even today they love it). ddmax.classic was about normal drag maps full of freeze (rly small amount of teleports, sometimes even non).

people loved ddmax.next maps so much that even today they call my maps faily ^^(my maps dont rly have teleports 1 try 1 go).

but still those maps weren't the majority so comparing whole server to is just stupid.

jkjk 06/04/2021 8:16 PM

saying 'ddmax' is easier than saying 'outdated repetitive drag parts'

snail 06/04/2021 8:19 PM

how is that even related to wasntme lol (these parts arent even mine btw..)

snail 06/04/2021 8:19 PM

and yes these parts are ddmax-like, i dont see how that changes anything from what i said

Tsin 06/04/2021 8:22 PM

then i asume that whole ddnet is a just one piece of trash made of genric unhookable only maps ? so writing 'ddnet' will be just easier than writing trash maps ? (wasntme) was released in 2016 ? so what that makes it somehow diffrent ? and ddmax pale and purple panic maps were made in 2012..... have no idea what is that argument.

if thats 'ddmax-like' then we can just simple assume that majority of ddnet is 'ddmax-like' because most of ddnet maps have few of this kind of parts inside.

snail 06/04/2021 8:25 PM

its about a whole map not a few parts tho

snail 06/04/2021 8:25 PM

ravillion and barren are drag maps but up to today standards

snail 06/04/2021 8:26 PM

i mean its not a shame or anything bad that maps got outdated

snail 06/04/2021 8:26 PM

they're literally 10 years old

snail 06/04/2021 8:26 PM

its not an insult to call a map ddmax like

snail 06/04/2021 8:26 PM

its just a mapping style thats outdated and overdone

snail 06/04/2021 8:27 PM

and yes not every ddmax map is actually "ddmax-like" lol, its just a word to describe repetive drag maps

snail 06/04/2021 8:27 PM

because purple panic and 0 kbeer 1 etc were the most popular maps back then hence inspired (got copied) by a lot of mappers during that era

Tsin 06/04/2021 8:27 PM

You guys are the staff of ddnet it means you represent ddnet. DDracemaX was never added as official to ddnet. I never asked for adding it. So writing bullshit about it is just not right.

snail 06/04/2021 8:28 PM
jkjk 06/04/2021 8:28 PM

writing 'ddmax' is somewhat inaccurate because ddmax was more than just pale or purple panic. you can argue that it would be more precise to describe what you mean by it instead of just writing 'ddmax' (would also be better, because then players who don't know much about 'ddmax' can participate in the conversation)

snail 06/04/2021 8:28 PM

why is it related to the staff now

snail 06/04/2021 8:28 PM

u jumped on a guy that wrote it before me

snail 06/04/2021 8:28 PM

and hes not staff or anything

snail 06/04/2021 8:28 PM

ye that basically sums it up

snail 06/04/2021 8:29 PM

not every ddmax map is "ddmax-like" (in the way we described it) but its just a way for older player to categorize drag maps

snail 06/04/2021 8:29 PM

once again its not an insult im not sure why u seem so offended by it

Tsin 06/04/2021 8:29 PM

because ddnet staff goes with that flow of writing ?

Tsin 06/04/2021 8:29 PM

hmm lets see

Tsin 06/04/2021 8:31 PM

most of maps you reject, someone writes ddmax like (doesnt matter if thats in some way accurate or not) so rejecting a map means by itself that map is bad if a map is bad and is rejected with argument ddmax like it just means that ddmax is bad

thats why im offended

snail 06/04/2021 8:33 PM

we also reject map coz of "gores"

snail 06/04/2021 8:33 PM

doesnt mean gores is bad

jkjk 06/04/2021 8:33 PM

you are offended because you identify yourself with ddmax?

snail 06/04/2021 8:33 PM

even tho i agree "ddmax like" is a bad way to describe a kind of map

snail 06/04/2021 8:33 PM

it just means as i said that its a mapping style thats overdone and not on par with todays standards

Tsin 06/04/2021 8:36 PM

If you guys want to keep ddmax as a part of ddnet then start treating it with proper respect or maybe just remove it and lets get over it for good =]

For now you just recejt most of maps as ddmax-like so it saying bad about ddmax and I won't allowe that.

louis 06/04/2021 8:37 PM

didnt u have very strict rules on a lot of ddmax submissions

louis 06/04/2021 8:37 PM

i like a few ddmax maps but compared to other categories they share many similarities

Tsin 06/04/2021 8:56 PM

not sure if thats what you louis have in mind: on ddmax i never wanted maps like novice 1 2 3* ones (few sure but not a lot) they are just tooo easy on ddmax easy, classic, next using unhookable generic as hookable was not allowed (mapper who uses only generic unhookable in whole map and makes an "easy" or "easy-med" map is just lazy mapping and in most cases he will never make any memorable maps). releasing a map only for release it will just end as 1 day map.

on easy classic next mappers had to use some sort of "corners" on maps (even those triangle ones) on ddmax pro mappers were allowed to use what ever tileset they wanted(in any way they wanted) taking parts from other ddmax maps and using them in your map was very welcome ofcourse those parts should be modified not copy 1 to 1 (this made server as one thing - also players and mappers like this kind of eastereggs - "hey that part is from skynet 8 and that one is from purplepanic 2" etc) all maps must be focused on speedrunning

Tsin 06/04/2021 9:11 PM

and most important rules all maps should be in "snake" style not just shity random parts thrown all over the map(but if you had an idea then fuck that rule - good example was ddmax map Challenge made by Onionly.me) ddmax.easy (easy but not novice maps and with as less teleports as possible) ddmax.classic (focused on freeze aka the way ddrace was meant to be) try no to use teleports and things that will allowe you to retry the part for eternity ddmax.next full of teleports and similar parts - new way of ddrace that most of people and mappers loved ddmax.pro everything that is not easy, easy-med, medium skill

in the future there were plans to make ddmax.next+ for harder full of teleports and draging part maps so that they wouldnt land in ddmax.pro

the goal od ddmax.pro was to have maps like adrenaline, deadline, at night, nightmare, inspire, natura, skyisland summer hell and some relaxing maps like ironflight and maddnes 5.

jkjk 06/04/2021 9:19 PM

structure the servers by mapping style isn't entirely wrong. we could make a hammerhit server.

louis 06/04/2021 9:33 PM

yes i see where u are coming from

louis 06/04/2021 9:34 PM

i dont think the term "ddmax-style" is supposed to be disrespectful to ddmax since ddmax definitely has its place in mapping history

louis 06/04/2021 9:34 PM

but it's just become a blanket term for that "style" of map so idk

Im 'corneum 06/13/2021 9:09 AM
@Tsin

HOLY SHIT GO OUTSIDE

Tsin 06/13/2021 2:06 PM
@Im 'corneum

Been there didn't find you......

texnonik 06/13/2021 8:28 PM

He can't go outside bacause of corona

Stab' 06/13/2021 8:31 PM

murdered

lynn 06/13/2021 8:41 PM

the classic "I know you are but what am I"