Mentions:
@danilmerw1hey, while playing i noticed some general issues with your map
- you dont tell ppl where they need to go and how to do parts
- youre parts are very basic and require you to sg and laser rocket and laser and so on, try to make parts that feel unique andfun to play
- your map feels quite empty theres a lot of space between parts and try to go with a design that has a bit more variability you are only using one type of block that is either hook or unhook try looking at some new maps in the solo category aswell so you can get a feel for what parts are nice and fun, GL!
texture changes
new ninja part + Deni sign fixed
Parts itself is very simple(not easy!, just feels plain/empty) and don't require a lot of effort
Also with this amount of same obstacles through the part, failing at the last obstacle and make it all over again(sometimes it feels very boring) - is just not a good idea imo, but making a platform to stand and make cp there - also a lazy variant of fixing it. So, the best decision imo is - make parts bigger and make transitions between them, or make parts bigger and divide it into 2 sections(1 half of the part>safe zone>2 half of the part) or whatever u can think of, a lot of ways actually to make it more smooth
So yeah, 1) Small amount of parts and simplicity of parts, only thing that makes them hard is repeating obstacles 2) Bad transitions(this is debatable, cuz there is such maps in ddnet and they are cool sometimes, just need to think about it more and make something more playable) 3) Also design looks very oldschool (not a bad thing, just mentioned) Ngl with all the things I didn't liked, I had some fun playing this map cuz it have it's non-linear type of structure but you definitely need to think about it more, cuz now it looks chaotic pretty much
Mention:
@danilmerw1Gonna decline it for now, but feel free to resubmit your new maps.
Also I feel like I had a lot of bad explanations here, so u can ask whatever u want if something felt not right in my feedback