HQ Oldschool map
one of the best mappers
For sure its somehow skipable if Konsti post it
it is not as far as i saw. Most people know that i am a big oldschool fan and released bunch of it as tester
lmao it actually has a huge skip xD
fixed the fullcut. it skips literally 90% of map and is kinda easy to do. You can still get out of the map now but not in again
add red tele and new ht?
Hf removing all ht parts and thinking of something new 😄
- unfreeze in to teles
We dont change oldschool maps except for huge bugs
no rdy from me with blue tele+old ht+no unfreeze in to's
i hope you are trolling
i would barely agree to add unfreezes but not even that
but there is nothing worse than f*cking up OLDSCHOOL maps with red tele and new ht
its even jaos opinion about oldschool
these are things you can change without changing the gameplay
then the map is not quite so annoying
it changes the gameplay
we have released a bunch of oldschoolmaps and teles and HT werent touched in any of them
I changed it on the last oldschool map
which
redneck rampage
these small changes only make the map more playable
yea oldschool maps dont have the same standards as new maps
such things shouldnt be changed
s dumb
why not change them
it doesnt hurt anything
i released Eruption, Easy_hard 4, Pirateworld, last chance, Triple kill and some more with jao and didnt changed it
also released adrenaline 4 again and didnt change teles there
how is adding unfreeze "fucking up" an oldschool map
i didnt talk about unfreeze
i talk about new ht and red tele
red tele > blue tele too
f4
blue tele so bad
where blue tele are needed they can remain natural
old ht idc really but i prefer new ht
since old vs new ht doesnt have as much gameplay effect
it doesnt make sense to change maps that are older than ddnet with tiles that only exist on ddnet
god damn
I think it was left like that because nobody wants to do the work.
if its not needed to change (what jao said) I think the mapper/publisher can decide o:
no it wasnt
what do u mean tiles that only exist on ddnet lol
how does it make sense to not change too
i dont get it
red tele and new HT only exist on ddnet
so
this maps are older than ddnet
how can u add tiles there that doesnt exist
using the map editor
no
i would rather decline an oldschool map if someone changed all those things lol
i agree to give them more flow by adding unfreeze or so
but not change the tiles
nah you shouldnt change anything unless its really needed to make the map work
oldschool server is for archiving maps not to make the best playable maps
just cause the map is old doesnt mean it cant be fixed imo
its not like all oldschool maps are national relics that must be protected
there are relicts
but w/e
no lol
of a time before ddnet
and ddmax
ye they are relics, they should stay the same for nostalgia reasons
yes and adding red tele destroys it
yes
it does
i missed the time when the tele would bug out and keep my hook on tees
so nostalgic
make 2 versions, rls one optimized on brutal/mod/insane and the old one on oldschool so u both are happy 😄
it make maps less annoying 😄
ur not an oldschool player so u cant relate 🙂
those "bugs" are features in oldschool maps for example in speedruns
i remember saavik changed teles in maps and made them unplayable
i played before ddnet ddmax etc. i prefer red tele and new ht 😛
but its on ur hand
@jaoyes thats ok to prefer and its standard in modern maps
i dont use blue tele too
but were talking about 8 years and more old maps
so
keep the skip`?
no
it doesnt make sense to keep skips which lets u skip complete map
because the use of oldschool also is to show old mechanics and ideas
and for this u have to play map
u can keep the ht bugs with new ht
😄
the point of oldschool server is to have the "oldschool experience" as close aswhat it was X years ago
changing all that entirely defeats that purpose
actually not
only the one way hook
but old ht gives way more angles than new ever could
and yes its also viable to make a revamped version of the map to fit todays standards and make them more mainstream but thats a different approach and almost every oldschool map have the approach of keeping things as intact as possible
on sleepy 2 there is a part which gives u 20 seconds in a speedrun because of that
i mean we released a total rework of an oldschool map with LichKing on Oldschool
you can do that but its not really an oldschool map by this
if u want "oldschool experience" just play the other 200 oldschool maps that are basically the same
old tele sux
wtf
old ht sux its so unintuitive
but whatever
oldschool is one of the most creative map kind
i dont play oldschool so idc what gets released i guess
ur talking about ddmax
and f4 lol
oldschool maps are free to be released, no matter how bad they are as I experienced in the past
why is this not ready for release yet
this map is not trash
i didnt say its trash
TheZyZya made really nice maps also in ddnet times
ok ive not remembered playing them so i couoldnt say
but imo oldschool/ddmax maps are so unfun
why do all maps i post end in big discussions
ddmax is mostly unfun because its often out of trashy purple panic parts
id say oldschool > ddmax
man if u dont care dont cause unnecessary drama
ty
i wasnt even the one who started talking about it
i just saw it mentioned and gave my opinion lol
it wasnt even drama either lol it was just debate on what to change
nobody threw insults
it was a waste of time
tbh
well now we can say that its not needed to change these things in the future so not all that was a waste
so in the end theres tons of messages here now and we keep on having the fullcut fixed but not doing a change to the gameplay right
those old tiles are still compatible and work the same way they did years ago so why would they be changed?
cuz they suck
No u
I'd say nouis sucks
Actually choose this map cuz The moon looks like
When unfreeze in to teles
illegal
I thought the same for a long time, but idk after a long time playing "perfect" maps adapted to a lot of standards, it's nice to play some mess with creative ideas
fixed edges sometimes being a gametile and sometimes not. Only fixed the design, so the gameplay hasnt been touched
@ᶰ°Konͧstii remember saavik changed teles in maps and made them unplayable
what? I didn't
I didn't do ANYTHING to oldschool maps
But in ddmax
I didn't change teleports in ddmax
just a cleanup in editor: unused images, too big layers, wrong backgrounds
entities bugs
so what do you mean with unplayable now
Pretty sure it was u
$ready 3
make the layers smaller!!!
Problem with last screen?
made the layers as small as possible (893x599) before was 1000x1000
unsolo is just funny
cursed unsolo