#wooler
"Wooler" by Tuiz [Novice]
DDNet 08/03/2020 3:51 PM
@𝐉 𝐨 𝐡 𝐱 𝐬

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Wooler.map
283.21 KB
DDNet 08/03/2020 3:52 PM
louis 08/03/2020 4:07 PM

Hi, this looks like one of your first maps

louis 08/03/2020 4:08 PM

i don't like to say this, but it doesn't look like this map is good enough to be released.

louis 08/03/2020 4:08 PM

i think you should try working on a new map with some of the following tips in mind:

louis 08/03/2020 4:09 PM

try to make your map structure make more sense. as of now, your map has a lot of teleports going to different places. it makes more sense if a map is linear and you can walk to each part rather than being teleported to who knows where.

louis 08/03/2020 4:09 PM

a lot of your parts are too cramped.

louis 08/03/2020 4:09 PM
louis 08/03/2020 4:10 PM

for example, this part is very cramped. parts can still be challenging even if they are not cramped

louis 08/03/2020 4:10 PM

you should give your map more space for players to breathe. making parts less cramped helps people move around, and it also makes sure that people playing in team 0 do not block eachother by getting in the way.

louis 08/03/2020 4:11 PM
louis 08/03/2020 4:11 PM

you should generally avoid troll parts like these as players may think that they need to unlock something before they need undeep (they might not see the real undeep at the end.)

louis 08/03/2020 4:12 PM
louis 08/03/2020 4:12 PM

you also need to make sure that even tile in your design lines up to tiles in your entities. you don't need the border tiles either

𝐉 𝐨 𝐡 𝐱 𝐬 08/03/2020 4:12 PM

Oh

𝐉 𝐨 𝐡 𝐱 𝐬 08/03/2020 4:13 PM

Thank you

louis 08/03/2020 4:13 PM
louis 08/03/2020 4:13 PM

also make sure your parts are balanced- a hammerfly part like this is quite hard in a novice map, especially when all the other parts are much easier

louis 08/03/2020 4:14 PM
louis 08/03/2020 4:14 PM

try to avoid repetition like this - after a couple times this move gets a little boring

louis 08/03/2020 4:14 PM

try to use different shapes and different tiles to make an interesting part

louis 08/03/2020 4:15 PM

i also want to give some tips on design

louis 08/03/2020 4:15 PM
louis 08/03/2020 4:15 PM

when you submit a map, make sure you have no unused images (they are highlighted in blue)

𝐉 𝐨 𝐡 𝐱 𝐬 08/03/2020 4:16 PM

Wow

louis 08/03/2020 4:16 PM

also, only default tilesets should be in externals. ddnet_tiles is not a default tileset, so make sure it's embedded

𝐉 𝐨 𝐡 𝐱 𝐬 08/03/2020 4:16 PM

I think it can be a novice

𝐉 𝐨 𝐡 𝐱 𝐬 08/03/2020 4:17 PM

Lol

𝐉 𝐨 𝐡 𝐱 𝐬 08/03/2020 4:17 PM

Im gonna make another one

louis 08/03/2020 4:17 PM

ok

louis 08/03/2020 4:17 PM

just a few more tips

𝐉 𝐨 𝐡 𝐱 𝐬 08/03/2020 4:17 PM

Ok

louis 08/03/2020 4:17 PM
WSike 08/03/2020 4:17 PM

it can be, but it has so much issues

louis 08/03/2020 4:17 PM

your decoration is a nice idea, but it shouldn't be randomly placed in the middle of parts like this

𝐉 𝐨 𝐡 𝐱 𝐬 08/03/2020 4:18 PM

xD

louis 08/03/2020 4:18 PM

also, try using your decoration as quads by creating a new quad layer and choosing the light image. this makes it easier to work with

louis 08/03/2020 4:18 PM
louis 08/03/2020 4:18 PM

for your sun, you can change the Para X and Para Y values to make it move along in the background instead of staying in one place - use this because it will look a lot more natural

louis 08/03/2020 4:18 PM

(also, use a quad layer for the sun too)

𝐉 𝐨 𝐡 𝐱 𝐬 08/03/2020 4:19 PM

Ok

louis 08/03/2020 4:20 PM
louis 08/03/2020 4:20 PM

u can make ur blocks look a lot better by using an automapper (press auto rule, choose an auto rule, then press automap)

𝐉 𝐨 𝐡 𝐱 𝐬 08/03/2020 4:20 PM

Automapper'

𝐉 𝐨 𝐡 𝐱 𝐬 08/03/2020 4:20 PM

?

𝐉 𝐨 𝐡 𝐱 𝐬 08/03/2020 4:20 PM

Oh

𝐉 𝐨 𝐡 𝐱 𝐬 08/03/2020 4:20 PM

I see

louis 08/03/2020 4:21 PM
louis 08/03/2020 4:22 PM

you can also change the background color if you'd like. here i chose a darker shade of blue but you can choose whatever you want as long as it's easy on the eyes

louis 08/03/2020 4:22 PM

freeze should generally be black with transparency added

𝐉 𝐨 𝐡 𝐱 𝐬 08/03/2020 4:22 PM

How i change the background?

louis 08/03/2020 4:22 PM
louis 08/03/2020 4:22 PM

select the first quads layer and right click the corners

𝐉 𝐨 𝐡 𝐱 𝐬 08/03/2020 4:23 PM

Nice

𝐉 𝐨 𝐡 𝐱 𝐬 08/03/2020 4:24 PM

But i have a problem

𝐉 𝐨 𝐡 𝐱 𝐬 08/03/2020 4:24 PM

I dont have ideas

WSike 08/03/2020 4:24 PM

you can get inspired by other maps, just dont make identical parts

𝐉 𝐨 𝐡 𝐱 𝐬 08/03/2020 4:25 PM

Thanks

𝐉 𝐨 𝐡 𝐱 𝐬 08/03/2020 4:25 PM

Im gonna play a bit and take some ideas

louis 08/03/2020 4:25 PM
𝐉 𝐨 𝐡 𝐱 𝐬 08/03/2020 4:25 PM

How i can do that?????

louis 08/03/2020 4:25 PM

you can also add blocks behind tiles to make the map seem more closed and not just tiles floating in midair

𝐉 𝐨 𝐡 𝐱 𝐬 08/03/2020 4:26 PM

Duuude

louis 08/03/2020 4:26 PM
𝐉 𝐨 𝐡 𝐱 𝐬 08/03/2020 4:26 PM

That was so crazy

louis 08/03/2020 4:26 PM

create a tile layer, make sure the order is less than ur game layer

louis 08/03/2020 4:26 PM

and fill in the tiles where there is space

louis 08/03/2020 4:26 PM

i added stars too

louis 08/03/2020 4:26 PM
𝐉 𝐨 𝐡 𝐱 𝐬 08/03/2020 4:27 PM

So... i need to create another group, put a tile and...?

louis 08/03/2020 4:27 PM

those are Lady Saavik's stars (i believe), you can just download the stars1 map and go to file > append on your map and choose stars1

louis 08/03/2020 4:27 PM

you change the tile to a dark grey color and just place tiles

𝐉 𝐨 𝐡 𝐱 𝐬 08/03/2020 4:27 PM

Ohh

𝐉 𝐨 𝐡 𝐱 𝐬 08/03/2020 4:28 PM

Waoh

louis 08/03/2020 4:29 PM

u can also add doodads

𝐉 𝐨 𝐡 𝐱 𝐬 08/03/2020 4:29 PM

what's that

louis 08/03/2020 4:29 PM
louis 08/03/2020 4:29 PM

doodads are an easy way to give your map some decoration

louis 08/03/2020 4:29 PM

here i added some lamps

louis 08/03/2020 4:29 PM
louis 08/03/2020 4:29 PM

you can add lamps by choosing generic_lamps and embedding the image file

louis 08/03/2020 4:30 PM

i also added lights around the lamps by creating a light quad and putting it right above where i placed lamps

louis 08/03/2020 4:31 PM

that's all i had to say

𝐉 𝐨 𝐡 𝐱 𝐬 08/03/2020 4:31 PM

Tysm

louis 08/03/2020 4:31 PM

try to use these tips and think of something cool yourself

louis 08/03/2020 4:31 PM

you can use different tilesets if you want, just experiment with what looks nice to you

WSike 08/03/2020 4:36 PM

maybe it might help aswell

WSike 08/03/2020 4:45 PM

https://forum.ddnet.tw/viewtopic.php?t=722 aswell you should give a look to it

louis 08/03/2020 4:53 PM

Since this map needs a rework and you seem to be making a new map, i'll go ahead and close this channel. if you have any questions don't feel afraid to ask.

louis 08/03/2020 4:53 PM

$decline