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Hi, this looks like one of your first maps

i don't like to say this, but it doesn't look like this map is good enough to be released.

i think you should try working on a new map with some of the following tips in mind:

try to make your map structure make more sense. as of now, your map has a lot of teleports going to different places. it makes more sense if a map is linear and you can walk to each part rather than being teleported to who knows where.

a lot of your parts are too cramped.

for example, this part is very cramped. parts can still be challenging even if they are not cramped

you should give your map more space for players to breathe. making parts less cramped helps people move around, and it also makes sure that people playing in team 0 do not block eachother by getting in the way.

you should generally avoid troll parts like these as players may think that they need to unlock something before they need undeep (they might not see the real undeep at the end.)

you also need to make sure that even tile in your design lines up to tiles in your entities. you don't need the border tiles either

Oh

Thank you

also make sure your parts are balanced- a hammerfly part like this is quite hard in a novice map, especially when all the other parts are much easier

try to avoid repetition like this - after a couple times this move gets a little boring

try to use different shapes and different tiles to make an interesting part

i also want to give some tips on design

when you submit a map, make sure you have no unused images (they are highlighted in blue)

Wow

also, only default tilesets should be in externals. ddnet_tiles is not a default tileset, so make sure it's embedded

I think it can be a novice

Lol

Im gonna make another one

ok

just a few more tips

Ok

it can be, but it has so much issues

your decoration is a nice idea, but it shouldn't be randomly placed in the middle of parts like this

xD

also, try using your decoration as quads by creating a new quad layer and choosing the light image. this makes it easier to work with

for your sun, you can change the Para X and Para Y values to make it move along in the background instead of staying in one place - use this because it will look a lot more natural

(also, use a quad layer for the sun too)

Ok

u can make ur blocks look a lot better by using an automapper (press auto rule, choose an auto rule, then press automap)

Automapper'

?

Oh

I see

you can also change the background color if you'd like. here i chose a darker shade of blue but you can choose whatever you want as long as it's easy on the eyes

freeze should generally be black with transparency added

How i change the background?

select the first quads layer and right click the corners

Nice

But i have a problem

I dont have ideas

you can get inspired by other maps, just dont make identical parts

Thanks

Im gonna play a bit and take some ideas

How i can do that?????

you can also add blocks behind tiles to make the map seem more closed and not just tiles floating in midair

Duuude

That was so crazy

create a tile layer, make sure the order is less than ur game layer

and fill in the tiles where there is space

i added stars too


So... i need to create another group, put a tile and...?

those are Lady Saavik's stars (i believe), you can just download the stars1 map and go to file > append on your map and choose stars1

you change the tile to a dark grey color and just place tiles

Ohh

Waoh

u can also add doodads

what's that

doodads are an easy way to give your map some decoration

here i added some lamps

you can add lamps by choosing generic_lamps and embedding the image file

i also added lights around the lamps by creating a light quad and putting it right above where i placed lamps

that's all i had to say

Tysm

try to use these tips and think of something cool yourself

you can use different tilesets if you want, just experiment with what looks nice to you


maybe it might help aswell

https://forum.ddnet.tw/viewtopic.php?t=722 aswell you should give a look to it

Since this map needs a rework and you seem to be making a new map, i'll go ahead and close this channel. if you have any questions don't feel afraid to ask.

$decline