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- added
why deep
put cp40 closer
About this my questions, is it can be faily or not?
😦
Know things:
- missing gears, lamps and logo
- you cant really finish the map with dummy (hard)
- at some spot u can die on edge The design is not really finished. I submited for the gameplay test. I will finish the design in 1-2 day
yes
but u should consider if it will be balanced with other solos
I think if the deep part get faily its still = with other solo parts
You cant really fail it i guess
- Finished Design / Fixed few thing's
- 40 CTO tele is closer to the solo part
- Solo part with deep is faily
- Fixed fake hookthrough
- Fixed Solo Tile
- Changed Start line looks
- Detail bug fixes
imo there are too much dumb faily places in the map
the edge hooks doesnt fit in the map
the part difficulty change often from low moderate to high moderate.. sometimes just a high novice part with a random edge hook at the end
I know about all of the weird and unexpectable faily parts, but in my opinion its acceptable
The first part are easy for let the players go through on the map little bc its t0 map. But if its aint problem if i make the first parts hard like the old parts then ill do that.
I will try make something else to them
And is it possible to change the map name later?
@Cøke- Reworked the edge hooks and fixed some details
- Fixed The reworked parts to make it less awkward
- Finished reworked part's
Yes
U can use easier parts in the begin, but u used like mod 1 Star and mod 4 5 star
If it's just dumb just remove it, it's a easy map for bad player 😁 u can have faily spots, but sometimes it's not good in this map
I would like to test the map with you rn if u have time
In 1h~
Alright sir
Dm or text here when u avaliable
- Fixed / reworked some part and detail etc...
really cool map
dont find very useful if is just to not allow the player on top to help him to get on top
Also the map has too many solos
$waiting
Do you still plan on updating the map or should we decline it ?