$rate balance=5 flow=9 creativity=7 playability=8 fun=2 design=3 bonus=0
Nice dummy map exspecially the design is very well done. Good flow I like it! Nothing else to be said
$rate balance=6 flow=8 creativity=6 playability=9 fun=3 design=3 bonus=0
Good dummy map but I think need to make this map a little longer.
:3
$rate balance=7 flow=7 creativity=6 playability=8 fun=6 design=8 bonus=0
Rating for
` has to be between 0 and 3
Rating for
` has to be between 0 and 3
$rate balance=7 flow=7 creativity=6 playability=8 fun=2 design=8 bonus=0
Rating for
` has to be between 0 and 3
Rating for
` has to be between 0 and 3
suker
$rate balance=7 flow=7 creativity=6 playability=8 fun=2 design=2 bonus=0
Nice dummy 3* map
Ахах)
Дизайн фан и бонус до 3
dont forget
😃 you can skip one part with it
Fixed, but added to switch open and added to
, but maybe at not skipped now.
$rate balance=3 flow=8 creativity=8 playability=9 fun=2 design=3 bonus=0
Parts aren't that balanced since i find myself the main parts being easier than the faily drag you put in the middle of them. The design is pretty solid, not too dark and not too bright and all the colors combine with each other which makes an enjoyable map to play without entities.
Really, that's first posted and voted, should people easy parts at balanced parts, drag are not faily of parts that balanced. Nevertheless, I fixed parts.
what's the reaction for 🆙
uploaded
(means the map is on test servers)
https://i.imgur.com/50zjh78.png i would consider adding a cp there on this part, considering the global map's difficulty and the length of this part, it would make it overall more balanced and less rage on having to do the whole part again
other than that very nice map, the very last solo rocket part is probably too hard tho
$rate balance=6 flow=8 creativity=5 playability=8 fun=2 design=2 bonus=0
I know, added to cp than 2 parts, but thanks.
hold the 4 grenades
it's not hard ^^
$rate balance=7 flow=6 creativity=7 playability=9 fun=3 design=3 bonus=0
Drag parts are excruciatingly long, freeze parts are way too faily in relation to the rest of the map. Design looks good enough but you should remove all the unused doodads from the tilesets. There are no parts/ideas that I have not seen before in other maps, pretty much everything is copied from something else even down to design. Aside from the faily freeze parts the difficulty is 2 rather than 3. Logos are blurry but you probably don't care.
Sorry, but did drag is not long parts that added in CP, edited for new design for grass, also doesn't copies then down design and don't unused the tileset. Nevertheless, added a new logo for new design, but thanks for testing.
$rate balance=7 flow=9 creativity=7 playability=9 fun=2 design=2 bonus=0
Fixed the door switch for two cheats.
Fixed with filter and hooktrough marked.
needs entities off signs were crucial info is in the design
e.g. last part
thanks to testing but then tomorrow fix it.
imo the rough cp font doesn't fit to the rest
maybe make one in the style of the logo?
you need to put some design elements in HD
especially since the map is so short
to be fair, the down ones have a little twist so it's not that bad
the spawns shouldn't be so widely spread. it's annoying to get the dummy if you spawn near to the start and the dummy most right
Thanks to testing, but don't be short, It's a long that's parts and done. Also, added the moon.
Thanks, but this have tileset in forum and now looking.
what
I thinking 🤔
i have created this many bomb for after, I believe now tomorrow fixing soon or not.
1 entities off sign at the finish part is sufficient btw 😄
I done and now release :D
$rate balance=6 flow=7 creativity=5 playability=9 fun=2 design=2 bonus=0
Great little map, just a shame that not much new is gebruht - Much is known, but I think cool that you have mapped many good ideas in a map with partial white good parts. PS: mB a bit short
hmm
but thanks
other than that everything seems good
Thanks, because deleted this signs, filter parts and edited a door switch!
$rate balance=7 flow=8 creativity=8 playability=9 fun=4 design=2 bonus=0
Forgot, deleted at one signs and add corner.
I will new parts, but anyways fix them soon.
you should really take a course on english, it would help you a lot dude|
idk
Finally, I fixed the part and added some parts, but was should be long ;)
Forgot, I fixed unhookable and added tele cp
You should make the gores parts more interesting, and not as faily
ok thanks, I will tomorrow fixing
Today fixed, but I thinking this added tele of gores that not faily
you forgot again the upload that test servers
sorry (btw any mrs and tester can upload, not only me)
this is just an example, there are more similar problems
the blue-tele part shouldn't be one-try; no one will expect it
do all 4 nades even touch the ground at last part? looks like only 2 or 3 make it down
end of CP-5 part is too hard, drag parts with endless are too easy
don't put crucial layers in HD lol (hookable, etc)
would be nice to have unfreeze after first freeze for QOL
Finally, I done, fixed with freeze and etc 😊
release or wait?
oops forgot one
ah and in my first screen, don't make a CP that ports you behind the door xD
All done and release!
You didn't change the gores parts, only added teleport in the one where it's least needed
Done, but I don't have gores parts
seems like I wasn't clear enough: https://imgur.com/gallery/pLj2IOo
also revert the switch 13 change, it doesn't work anymore
Done, but I forgot added tele of marked and fixed.
switch 13 rescue system still doesn't work, please do it how you did it originally
you could add time-CPs, the map is quite inviting to speedrun
Done
Done and release!
but thanks
and last fixed
looks good from my side now, but we should at least wait for 2 more ratings or till it's scheduled (next week)
if you still want something changed, explain it to him :P
You don't need tele in solo-gores parts, those are easy enough. But dummy-drag gores are still faily imo, maybe remove freeze on the ceilings? Tele 27 takes dummy back to CP6. CP9 until CP13 are difficult compared to the rest of the map imo, however, the new parts are an improvement.
Done, but don't need this tele gores imo, what does should CP9 until CP13 is still easy, so I forgot added the CP8. I fixed the tele gores and filter
$rate balance=7 flow=9 creativity=6 playability=8 fun=2 design=2
Tele 4 part is just as faily as it was, but much harder. The other gores parts are not changed at all.
Not gores parts at all, it's added with tele, but fixed tele 4, so just easy
Use CP @tele 4 so if the dragger hits it he doesnt die
$rate Balance=6 flow=7 creativity=7 playability=7 Fun=3 Design=2
did u do it? looked too hard to me
yaap
gotta have to boat at the end though, its pretty dang hard
ah good to know
$rate balance=6 flow=7 creativity=5 playability=7 fun=3 design=2
Generic dummy map for me, nothing special i've seen pretty much all parts before so there wasn't any learning curve, but still kinda enjoyed playing it because flow was good. And I think this map will still be challenging for moderate player
huh yeah, fixed and added with switch and jumps, but thanks Lexin
I thought It was people is nice gameplay at all parts, also should people than parts are great, flow and design.
you can still do Lexin's cheat I think: open the door and go back
but in general I find the door as anti-cheat pretty lame
there is probably a better way to prevent it
the CP-4 fix is also weird: you don't have to hook the tee into the marked tele anymore
I find that the balance isn't that good
Like
the first part is novice or mod1
and at the end u've some faily drags
it's fine to have an easy part at the start of the map + the faily drags are short and easy
okok
Done
$rate balance=6 flow=7 creativity=6 playability=8 fun=3 design=2
this isn't the normal way ? :o
what a skip
deleted skippable
Thanks
@jao, I fixed all
release?
Hey, I had fun playing this map 🙂
Also played it some time ago, glad to see it improved a lot design- and gameplay-wise. The alternation of unfailable drag parts and very punitive gores-like parts was a bit lame back then, good that you made the latter parts easier. The last gores-like part is still too faily compared to the other ones imo.
The design is ok, but too much information is displayed for my taste. Mainly:
- switch activator markings (natural for me that failing the part closes the door)
- CPs markings at the end of a checkpoint "area" (e.g. CP-9, CP-19)
See further comments here :
If the map is to be released, I would see it as a(n easy) Dummy 3*.
balance= 5 6 flow=8 creativity=4 playability=6 fun=4 design=2
~Pollex
Thanks
@Pollex, but I fixed with switch and etc, I did you have tester, just should release them
because that not faily in last part in gores, I guess does easy gores, was people is not faily at gores
and delete with turn-off entities of last part
wow, so fast 😮 Maybe even a bit too fast actually ^^' (those were only suggestions i'm not a tester/MRS ^^)
There are a few misunderstings i think (sry if it was unclear) :
I did not say to remove door at CP5 and to write AREA on CPs xd also, you can't get dummy back next to CTO-16 now!
- be careful, there is a missing tile on some CPs
btw, 1 'Turn OFF entities' at the last part could have stayed maybe ? (to see the arrow)
and yea remember i'm not a tester and not in MRS 😁
Done
but I forgot, added with tele-cp
A few flaws remain : https://imgur.com/a/yJSSAev
good test
@Pollex, thanks
Done
I fixed with tele, delete at switch marking and change with part at dummy
well, can your release?
Door #5 is not needed anymore, neither is CP 11
If you grab CP 13 without finishing the drag part you can't go back, so you're softlocked (dumb, I know, but should still be fixed)
reuploaded new version, since i missclicked on an old version and it overwrote it
you could’ve just added a ☑ on his last one ^^
A few flaws have been added :p https://imgur.com/a/I8vUOwn
Agree with Ravie's comments, except:
Maybe you do it the wrong way ? Look Rico's message, you only need to hook twice.
Also, I'm not sure that making the gores wider makes them easier since it increases the distance between the ceilling and the dummy (when on the floor), which you both have to hook. But removing some freeze on the ceiling does for sure.
I could fixing soon now, but thanks for few testing
I did Rico said skipped and should normal ways
because will doesn't hard map
Done and delete gores now, but I think bot is online
wouldn't say all changes are improvements
you should stop making major changes to the map or at least think more about them; your last updates introduced a lot flaws
just fix the missing stuff and then leave it that way
btw : "Look Rico's message, you only need to hook twice." >it's an easy map, a lot hooks can be skipped if you are skilled enough - that doesn't mean you should remove those
keeping the easy way with an extra hook doesn't take away the possibility to do it the pro way
^yes sure, coz I saw it as a Dummy 3* but it's maybe a bit too much actually ^^
To clarify why i posted that skip. It was titled "Fyi (for your infromation/interest)" it just means that there is a skip. Its just to point it out. Its the mappers choice ifhe wants to change it. Not a necessary change.
I didn't that boring this parts, because should change the parts and his anyways deleted with hook through at first part, just easy way now
but I fixed all and we releasing now
I believe can be new map soon now!
thanks for
@Ravie, so
I fixed with hook trough and added cp
release?
just remove the block and the cp design
so please take care of what you change and that you do it properly
then we can release it
Thanks
@jao, but this don't need delete this block and cp design, I will forgot in added cp. I fixed all and now final version!
deleted with freeze ceiling and added tele
oops, I forgot deleted with tele-cp
have u understood everything I said? because half of the stuff is poorly or not fixed
the stuff is excellent, what your mean, I didn't poor with stuff, because that people like a stuff
Added with dark screen and change the color with unhook
Done
release?
It just came to me that the last part is very annoying to do without the 'shoot vertically' bind
I did it, what without the 'shoot vertically' bind
because last part for sign '3 grenades and hold'
just fixed change parts that not boring and added marking
what does it, 2 mouth ago
why did you completely change that first hook instead of reverting it to the original version?..
because Ravie said 'This part is still unpredictable'
speeder?
yeah it's good you changed the part ravie mentioned, but you can probably implement it in a better way
and also fixed changed the good ways and added with speeder
and what about first part?
the original version is better than the current one
The last part is rly annoying imo
or better, move the rocket to the to-tele
well this is what i mean no ? xd
maybe i don't explain gud sry
I did it, I fixed the change the first part, deleted with tele and moved the grenade at last part
oh didn't see the arrow xd
oh, I things done, deleted at arrow, but could don't needed and added marked with speeders
rls pls
danil..
what
why do you keep making the first part worse and worse..
just take the very first version u made
u understand?
like this but without removing the hookthrough
well this is not a skip
just a nice way to do the part
yes
i'm not good at balancing part
but this things is hard no ?
like harder than others parts
aaa... we did this hook is difficult at first parts
and faily
its not harder than e.g. faily gores drag
should be fine for the difficulty
okay
it's easy parts, but used the endless with hook tees
?XD
just revert the first part back the original version then rls
We should be fine to fixed all and final version now
but thanks
just first part has not skipped, change parts
and not harders
you should remove the hook block
it doesn't prevent anything and it can block normal hooks
as it's below the hooktrhough
hookthrough*
Done
ready dummy 2
fixed with dark and hookthrough
'HOLD !' text has to be non-HD
so remove the entities-off
I fixed with backgrounds at mountains and all
can't find the bugs now
you didn't fix the 'HOLD !' text
you have to set
to
ok
Font is not hd, sorry
release now!
tomorrow ok?
yes, ok!
ready
I can’t upload to live servers
xD
done
easy edge with first part
update in non-test servers map?
I wouldn’t re-upload the map because of such an unimportant change
xD
done
did u understand what jao said xd ?
xD
oops
You can't keep reuploading the map with tiny unimportant fixes
cuz, does right already with released and not sure reuploaded, It's ok?
sorry, I don't having fix right now with first map
Unless there is a big cut it shouldn't be reuploaded 😄
Learn english rafie