#Paint
"Paint" by tortilladmaiz [Insane]
DDNet 05/19/2024 7:04 AM
@thortillat.d.m

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

Paint.map
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DDNet 05/19/2024 7:04 AM
mysteriouly 05/19/2024 7:06 AM

pain||t||

texnonik 05/19/2024 9:40 AM

That would be cool for logo animation with this . Pain and thr t apears and logo becoming normal

thortillat.d.m 05/19/2024 3:34 PM

Fr xd

thortillat.d.m 05/20/2024 5:17 AM

-sv_pausable 1 added

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thortillat.d.m 05/20/2024 5:17 AM

-somw arrows added

thortillat.d.m 05/20/2024 5:21 AM

-second part fixed

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tristonic 05/20/2024 4:58 PM

map design is horrible

tristonic 05/20/2024 4:59 PM

no offense xd, but i would just make the colors less blinding and maybe usea nicer mapres idk

tristonic 05/20/2024 5:00 PM

i think the bg is fine, it has nice enough colors

tristonic 05/20/2024 5:00 PM

just make better use of the hook and unhook etc

tristonic 05/20/2024 5:00 PM

as it is its just a mess of colors everywhere, try to add some harmony or somthin

tristonic 05/20/2024 5:33 PM

maybe add some kind of basic color, like white, or a lighter version of any nice color, then add some splats of color here and there

tristonic 05/20/2024 5:34 PM

just some way of making the map easier to look at without dying of color overdose

thortillat.d.m 05/20/2024 5:43 PM

Ok

thortillat.d.m 05/20/2024 9:30 PM
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DDNet 05/20/2024 9:30 PM

Include a changelog after uploading map updates (preferably with screenshots).

thortillat.d.m 05/20/2024 9:30 PM

-the "T" in the logo dissapear some times

thortillat.d.m 05/20/2024 9:30 PM

-hokeables color change

thortillat.d.m 05/20/2024 9:30 PM

-unhook color change

thortillat.d.m 05/20/2024 9:31 PM

-bg change a bit

leonardodasilvamendes 05/20/2024 10:24 PM

Paint

leonardodasilvamendes 05/20/2024 10:25 PM

make a tileset in paint for me pls

itom6176 06/02/2024 8:00 PM

Tested some parts: parts are pretty creative,i like it but super punishing and not balanced sometimes Design is hmmm xd i like the bg somehow but i think the colors are too bright

thortillat.d.m 06/06/2024 1:41 PM

-skip fixed

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thortillat.d.m 06/06/2024 1:41 PM

-little nerf

texnonik 06/08/2024 4:59 PM

map looks like brutal , with very anoying falls that you can do

texnonik 06/08/2024 5:00 PM

this looks like hell have to time jump and go to right while 2nd catches you and shoots shotgun at you ( just my opinion )

texnonik 06/08/2024 5:03 PM

there is definetly some cool parts

texnonik 06/08/2024 5:04 PM

you can get rocket and go back to do part easyer

thortillat.d.m 06/09/2024 8:30 PM

-shields*

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thortillat.d.m 06/11/2024 5:20 AM

-corners*

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apricotes 06/24/2024 8:02 PM

maybe u make colors of ur map more dark? because its TOO COLOURFUL, i even cant see at it with design (or do photosensitivity warning 💀)

balami. 06/24/2024 8:08 PM

i agree, the colors are unpleasant

__limonchik__ 06/24/2024 9:00 PM

You can put a tee on the edge and skip the whole part.

kickerx 06/24/2024 9:50 PM

little skip

kickerx 06/24/2024 9:52 PM

i would delete whole solo part, imo its out of the blue. whole map u are doing teamwork and then there awkardly faily solo part appears near end

kickerx 06/24/2024 9:53 PM

or at least nerf it

kickerx 06/24/2024 9:53 PM

extend platform, so its not that precise

kickerx 06/24/2024 9:56 PM

here i would remove 1 line of freeze

kickerx 06/24/2024 10:00 PM

Annoying part and it dont fit the map at all, would remove this one from the map too. As i said above the whole map is "flowy" teamwork style and then there this one at the end of map. I dont think someone will enjoy training this in practice and then failing over and over on such part

kickerx 06/24/2024 10:03 PM

except 2 things i mentioned above, very cool map, i really liked the other parts.

Hope u delete laser part at end at least, if u dont wanna touch the solo because of cool setup in the beginning of it 🥹

thortillat.d.m 06/25/2024 2:21 AM

About the laser part, the truth is I wouldn't like to delete it since I did like it and I would like to see people play it, in which case I could nerf it or make it shorter and without the need for the last shot in which you need to calculate very well the laser.

thortillat.d.m 06/25/2024 2:23 AM

Nvm i would deleted it and do another part, i forget about the weird dummys flys ☠️

thortillat.d.m 06/25/2024 4:20 PM

-2 skips fixed

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thortillat.d.m 06/25/2024 4:20 PM

-solo nerfed

thortillat.d.m 06/25/2024 4:20 PM

-deleted half of solo

thortillat.d.m 06/25/2024 4:21 PM

-laser part deleted

thortillat.d.m 06/25/2024 4:21 PM

-2 new parts added

thortillat.d.m 06/25/2024 4:21 PM

-bg color more dark a bit

draggory 06/25/2024 6:22 PM

Missing marker

draggory 06/25/2024 6:23 PM

Part also seems to not work for me if the player doing the setup is still, they need some sort of horizontal velocity

draggory 06/25/2024 6:26 PM

Missing freeze marker

draggory 06/25/2024 6:27 PM

Fun map though, I enjoyed it alot despite playing with dummy

draggory 06/25/2024 6:29 PM

Unless i'm doing this wrong, i think this needs a bit of a nerf as the timing seems very tight to me

thortillat.d.m 06/25/2024 8:13 PM

-every mentiond of draggory

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thortillat.d.m 06/25/2024 8:13 PM

u can reach solo up

draggory 06/25/2024 8:14 PM

Damn I suck then, I couldn't get up every time i tried

thortillat.d.m 06/25/2024 8:14 PM

xd

thortillat.d.m 06/25/2024 8:45 PM
draggory 06/25/2024 8:46 PM

Ah sg off wall too

thortillat.d.m 06/25/2024 8:46 PM

u can also shoot him for help

thortillat.d.m 06/27/2024 1:55 PM

skip fixed

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kickerx 07/01/2024 11:52 PM

this part doesnt seem to work anymore, the guy on top have to wait before falling down, instead of just holding D. i guess its because of floating point thing since u cutted some parts and this part was moved because of that

kickerx 07/01/2024 11:54 PM

Shotgun way is annoying now imo, its easy to randomly mess up here. it was cool before u changed it to fix the cheat. would be very nice if u bring it back somehow with cheat fixed

thortillat.d.m 07/01/2024 11:55 PM

U can just hold the sg up

kickerx 07/01/2024 11:55 PM

are u able to join server?

thortillat.d.m 07/01/2024 11:55 PM

Giv me a sec

knusk1 07/01/2024 11:59 PM

other than the fact that this map is very punishing its very well mapped

thortillat.d.m 07/02/2024 12:14 AM

-ht added and normal freeze jump added

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thortillat.d.m 07/02/2024 12:24 AM

-corners on ht deleted*

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vena6080 07/02/2024 7:49 PM

depend where you hit the right wall, it's rare but can die here.

vena6080 07/02/2024 7:51 PM

the map is rly cool in general, i like to have this faillyness, but they is 2/3 hook or jump that i dont rly like in first try, like this one, the timing of hook just after the jump, create a weird angle for the hook

vena6080 07/02/2024 7:53 PM

everything is cool and smooth, but here with the hook, the tee hit the ground, then the roof and give a weird hh, kinda meh.

vena6080 07/02/2024 7:55 PM

this one is like the second screen, a weird angle for the hook while you fall + jump jump. maybe you should give more range on the hook to not have this short timing with precise angle + you don't need that space under the unfreeze

vena6080 07/02/2024 7:56 PM

for this part, i'm not sure to have the good way, but if it's like this, the hook is meh.

vena6080 07/02/2024 7:56 PM

$waiting

DDNet 07/02/2024 7:56 PM

This command was not found.

DDNet 07/02/2024 7:57 PM

Map channel has been moved to waiting mapper.

thortillat.d.m 07/02/2024 8:45 PM

littles changes on parts

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thortillat.d.m 07/02/2024 8:46 PM

Idk but test it for a while but i dont feel that faily

thortillat.d.m 07/02/2024 9:03 PM
Paint.map
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DDNet 07/02/2024 9:03 PM

Include a changelog alongside your map updates (preferably with screenshots).

knusk1 07/04/2024 6:22 PM

can throw from bottom

kickerx 07/04/2024 6:32 PM

it depends on how long u are holding hook, u have to release it before touching the roof

knusk1 07/04/2024 6:33 PM

can skip with a fall

vena6080 07/04/2024 6:35 PM

yes depending on when you hook, when you press and from were, but then they is a rare chance of randomly fail even if you rls i guess, and it should be done with holding hook if it's made for a press forward

knusk1 07/04/2024 6:42 PM

speedfly + shotgun might work as a skip here. would be better to put some freeze on the left side

thortillat.d.m 07/04/2024 6:59 PM

U can hold the hook all the way, i do that and i didnt fail anytime

knusk1 07/04/2024 6:59 PM

easy skip

kickerx 07/04/2024 7:01 PM

no u cant, i failed like that few times too

thortillat.d.m 07/04/2024 7:01 PM

Wtf rrly?

thortillat.d.m 07/04/2024 7:02 PM

Ok ill fixed so 👍

thortillat.d.m 07/04/2024 7:28 PM

-fixs

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thortillat.d.m 07/04/2024 8:02 PM
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thortillat.d.m 07/04/2024 8:06 PM

-corner

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thortillat.d.m 07/04/2024 8:22 PM

-corners (by papotav)

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DDNet 07/04/2024 8:24 PM

First ready set. Map needs to be tested again by a different tester before fully evaluated. Suggested Difficulty Rating:★☆☆☆☆

kickerx 07/04/2024 8:24 PM

could be brutal 5 as well, not sure what fits better

f0rtishka 07/06/2024 12:20 PM

you can make background look way better just by adding parallax to paint marks

f0rtishka 07/06/2024 12:30 PM

unmarked arrow in entities

DDNet 07/07/2024 11:50 PM

Map channel has been moved to waiting mapper.

thortillat.d.m 07/08/2024 12:52 AM

what are "parallax"

thortillat.d.m 07/08/2024 12:52 AM

?

balami. 07/08/2024 2:09 AM

para x and para y

balami. 07/08/2024 2:09 AM

so the background moves when you move

thortillat.d.m 07/08/2024 2:09 AM

a

thortillat.d.m 07/08/2024 2:09 AM

that?

thortillat.d.m 07/08/2024 2:09 AM

xd

f0rtishka 07/08/2024 11:20 AM

Make like 3 different groups and make first paraX and paraY 1, second 2, third 3, add 1 layer to each group, add paint marks to each layer as you like

thortillat.d.m 07/15/2024 1:53 AM

-new bg

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f0rtishka 07/15/2024 11:46 AM

Background got a lot better, but i'd suggest you this 2 things:

  1. Change paras values more consistently (right now first groups para X more than para Y in almost 7 times, second group in 5 times, third group in 4 times). Values i'd suggest are (10;10) for first group, (20;20) for second group, (30;30) for third group. Though, you can play around values but keep in mind that generally it looks better when para X and para Y has even values.
  2. As you see on screenshot (red represents kill tiles) bottom paint marks are invisible to player unless you fully zoom out, i wouldn't mentioned it but top, left and right sides don't have those (2-3 screenshots). So my suggestion to either fill those areas (2-3 screenshot) with paint marks or delete bottom ones (1 screenshot)
balami. 07/15/2024 11:51 AM

corners?

thortillat.d.m 07/15/2024 1:46 PM

-bg

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balami. 07/18/2024 6:06 PM

i guess the gameplay of this map is ready (at least from what other testers said about it) and it just needs a design check?

vena6080 07/28/2024 6:50 PM

after full retest i think it's good for rls, just cut the filter because on a map failly and teamlock it's useless + annoying to redo (even a little swing)

vena6080 07/28/2024 6:52 PM

and this feel a bit empty, maybe add something, or cut and make it closer to the next parts.

DDNet 07/28/2024 6:52 PM

Map channel has been moved to waiting mapper.

thortillat.d.m 07/29/2024 2:27 AM
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thortillat.d.m 07/29/2024 2:27 AM

-new spawn

DDNet 07/29/2024 2:27 AM

Include a changelog alongside your map updates (preferably with screenshots).

thortillat.d.m 07/29/2024 2:27 AM

-new filler part

louis.place 07/29/2024 9:13 AM

you should make the design a bit better

louis.place 07/29/2024 9:14 AM

maybe take inspiration from sketch, wonderfully ?

thortillat.d.m 07/29/2024 3:18 PM

-unhook design

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f0rtishka 08/07/2024 3:04 PM

inconsistent 3 tile unfreeze design

thortillat.d.m 08/07/2024 11:04 PM

-fix unfreeze tiles

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balami. 08/08/2024 12:59 PM

many teams like to hang around while watching others playing insane map, so the spawn room somewhat matters for the fun, sadly this hook is a little hard to get (when walking off the platform) would be nice if you moved the hook 2 to the right or maybe add even more stuff for fun

balami. 08/08/2024 1:00 PM

you mix curved patterns with triangle patterns, which doesnt look satisfying, also please make more complex patterns than just spamming one tile, it doesnt look good like this

balami. 08/08/2024 1:01 PM

dm me if you need some ideas about what you can put

omegakysiku 08/08/2024 2:00 PM

imo this map should be released the gameplay is mostly awkward and its way too faily

omegakysiku 08/08/2024 2:00 PM

kinda feels like floor is lava

omegakysiku 08/08/2024 2:01 PM

brutal 2* yet it barely has any finishes since no one likes to play it

omegakysiku 08/08/2024 2:01 PM

same goes for this

omegakysiku 08/08/2024 2:01 PM

also the design is hideous

catseyenebulous 08/08/2024 2:18 PM

You mean shouldn't? You continued to make points against it.. :P

omegakysiku 08/08/2024 2:18 PM

yes xd

ssor. 08/08/2024 9:34 PM

i love design :<

DDNet 08/13/2024 11:41 PM

Map channel has been moved to waiting mapper.

balami. 08/13/2024 11:41 PM

forgot that lel

thortillat.d.m 08/18/2024 9:14 PM

-new pattern in unhook; -stuff in spawn room

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thortillat.d.m 08/18/2024 11:01 PM

hookable patterns

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thortillat.d.m 08/30/2024 12:46 AM
thortillat.d.m 08/30/2024 1:18 AM

-design errors by PapotaV

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papotav 08/30/2024 1:18 AM
papotav 08/30/2024 1:21 AM

map looks ready to me

DDNet 08/30/2024 1:21 AM

First ready set by Trial Tester. Map needs to be tested again by an official tester before fully evaluated.

vena6080 08/30/2024 12:09 PM

can you add a bit more HT the timing can be bad depending on your start, then rls

thortillat.d.m 08/30/2024 12:58 PM

-more ht

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DDNet 08/30/2024 1:44 PM

The map is now ready to be released! Difficulty Rating: ★☆☆☆☆ Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1241647696419356672/1279062612633583616

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lefterion_ 08/31/2024 10:49 AM

worst design of map on whole ddnet

knusk1 08/31/2024 10:59 AM

design

balami. 08/31/2024 11:00 AM

everybody plays with entities 🤷

louis.place 08/31/2024 1:00 PM

the design does need some work

papotav 08/31/2024 10:09 PM

I don't think so

cyberfrighter 09/01/2024 4:54 PM

i do think so

gazebr 09/01/2024 5:41 PM

5 people who care about design on insane maps:

gazebr 09/01/2024 5:43 PM

(I do think its bad, but just dont care. Let it be some kind of mappers artistic vision xD)

louis.place 09/01/2024 7:25 PM

wut? design still matters a bit no matter the difficulty

gazebr 09/01/2024 7:43 PM

Ye but on novice ppl will actually play with design cuz they dont know how to turn it off, or maybe they came for the scenery. When you get to the insane level you are probably too far gone already

gazebr 09/01/2024 7:43 PM

But it matters a bit i can agree xD

f0rtishka 09/01/2024 9:20 PM

design makes whole maps personality and vibe imo

yaccre 09/02/2024 4:18 AM

i always liked bg in open lane bc it looked like collage of colors

yaccre 09/02/2024 4:18 AM

i tink u can leverage same effect w a paint texture

yaccre 09/02/2024 4:18 AM
yaccre 09/02/2024 4:18 AM

just establish simple palette

yaccre 09/02/2024 4:19 AM

ignore unhook was trying random shit kek

louis.place 09/02/2024 7:59 PM

design idea is definitely fun, but lots of mismatching elements so its kinda weird

f0rtishka 09/02/2024 8:33 PM

i was speaking in general and adding up to conversation above, not about this map specifically 😅

.freezy_ 09/02/2024 9:32 PM

Seems to be very controversial and is easily fixed so I will just reset it for now

DDNet 09/02/2024 9:32 PM

Moved channel back to TESTING.

balami. 09/02/2024 9:39 PM

what fix would you suggest? i don't want to offend the mapper, but it seems like they struggle to come up with a good design.

.freezy_ 09/02/2024 9:42 PM

The mapper didn’t make any recent statement on that as far as I can tell and he came up with a decent design on another map in the past

I‘d simply suggest redoing the design?

balami. 09/02/2024 9:49 PM

That would mean the current map design gets deleted + the map name has to be changed, since its based on the design?

comebackplay 09/02/2024 9:49 PM

can u give example of "mismatching elements" I don't quite understand it.

.freezy_ 09/02/2024 9:50 PM

Slight adjustments might work as well I guess but I‘d leave it to the mapper

.freezy_ 09/02/2024 9:52 PM

I mean worst case just replace the unhooks and hooks with generic_clear, automap it, change the background perhaps and ready

comebackplay 09/02/2024 9:54 PM

I looked at the design and I'll say it's vibe, but I didn't like the glass(ht) tile, it doesn't fit the design.

comebackplay 09/02/2024 9:57 PM

So if he changes the glass, that's enough for me to release

louis.place 09/02/2024 9:57 PM

nah just fix the unhookable+hookable+hookthru matching

louis.place 09/02/2024 9:57 PM

then itd be ok

comebackplay 09/02/2024 10:00 PM

You mean it looks like it was assembled from three different maps?

thortillat.d.m 09/02/2024 10:09 PM
louis.place 09/02/2024 10:16 PM

yeah

balami. 09/02/2024 10:18 PM

rename your map into skull and use these colors for it

comebackplay 09/02/2024 10:19 PM

I agree with you, I looked closer at the hook wall and it too is done in a different style.

comebackplay 09/02/2024 10:21 PM

I think you can see the pain . . . . . t

thortillat.d.m 09/02/2024 11:22 PM

Decline for now, i go to rework all the design and rename the map, welf give me ideas (not the skull xd)

thortillat.d.m 09/02/2024 11:23 PM

It's going to take me a while

.freezy_ 09/02/2024 11:27 PM

That wasn’t necessary but it’s great to see that kind of spirit and motivation! 👍🏻

Feel free to repost it at any time, looking forward to it 😄

thortillat.d.m 09/02/2024 11:27 PM

Cya

DDNet 09/02/2024 11:27 PM
@thortillat.d.m

Your map submission has been declined.

papotav 09/02/2024 11:32 PM
balami. 09/02/2024 11:41 PM

😭

omegakysiku 09/02/2024 11:42 PM

xd

balami. 09/02/2024 11:46 PM

i have no idea how to fix this design but i will ask a friend for help

papotav 09/02/2024 11:47 PM

hes already doing a design

balami. 09/03/2024 12:01 AM

thats great

louis.place 09/03/2024 12:40 AM

all needed is to change hookthru and hook :/

louis.place 09/03/2024 12:40 AM

and it wohld b ok

manikoo 09/03/2024 4:07 AM
itom6176 09/03/2024 4:49 AM

Sadge i liked the idea it was super unique^^ Now we probably get a standard design

thortillat.d.m 09/03/2024 5:00 AM

I'm going to recycle the idea, so don't worry