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@jeff231Map 🐞:
there are some parts that just dont work if you have weak hook
this is a no hammer map so i dont think adding sv_no_weak_hook will change hookfly either
/spec ?
some of the parts can be done with weak hook but it makes them a lot harder. spec is already enabled but i can see people wasting time trying a part with weak without thinking to switch to strong
just leave /spec and problem is solved
leaving a text if player needs strong would be better if the no_weak setting has to to be set to 0
its still problem, cus pppl dont know they need spec or even worse can fail cus this. ye u can leave the text but its not the best cus no place to rest.
i liked this map more. 1 start a bit annoying cus impossible with one hook. also way from "to tele" to "1tele" is long with no reason 2 add some block to prevent jump 3 u already did part, no need this teleport.|| u dont need put everywere part cus can|| 4 distance between edges are too small for react. also why 5 have hole? what reason? so First part not bad at all.
ok i checked ur second part and i dont like it. if u wanna know why i can say u in game. its better show in game, cus hard explain here.
btw im in game rn
Two ways to do second part, both requires some micro control. It's okay for me after knowing the details, but it's getting really boring starting from the third drag part
this setting is not currently allowed in official ddnet maps
the blue tele on the floor was added so you could do the part with weak, but if it adds an unintended way to do the part im just going to remove it
5 has a hole because in an earlier version of the part, momentum from blue tele 2 would make the tee go through blue tele 3 instantly. i didnt remove the hole after i changed the part because that hook still worked and i didnt really think about it
fixed what pio pointed out in second drag fixed everything triki mentioned except 1 and 4
no sv_no_weak_hook in server settings
I see ive screenshots from the parts u already changed a bit, sorry for that, still gonna upload it
did you have weak hook?
no, tested everything with strong as u said some parts ain't working with weak
ok gimmi a sec i send video
for some reason my laptop didnt render these properly so here are the demos sorry
i also added back the 1 space hole in part 1 because this started happening again idk why
oh okay, I see now, I basically was doing part 11 wrong ♿
cool map overall, some parts are just hella bad precised, kinda GetCarry vibes, but lot more precised, as i already said
||that could've been such a fun map without all this edgehooks 😭, still nice map ||
thoughts on putting hookthrough where all edge hooks are and making it mod?
i like edgehooks lol
Actually was thinking about it all over the map
but ye, edgehooks ig the only thing that makes this map brut but not a mod
you need to jump right when tee goes into blue tele. ill mess around with the space to see if more room feels better
yeah i saw that too but i have no idea how to fix it at the moment without a major rework of the part
same skip in the part right after by hitting first edge only but its much more inconsistent so im fine with it
yeah you need to zoom out a lot for this part lol. i like how hard it is but if more people think its cancer im fine with changing it
i fix everything else later today
edge hook master map
not sure how you keep hitting tp 55. i assume youre using dj too early but idk
fixed most things mentioned above
its so sad u dont wanna solve problem number 1 cus its repetable issue on ur map and first what i doing when test ur map its change this things for more comfortable start. idk why nobody say this, 0.5sec start way better than 2 sec start with double rehook with no reason.
idk but why are you slowing the players down? I feel like it would be better if you moved it.
nah i just skipped that. u have infinity space why u trying put everything on one small piece. lowest size of the platform should be about six to eight tiles. it easer to map and easy to fix and easy to understand parts for players maybe this part is fine, but i didnt give a chance cus it looks so messy for me.
So over all
1 u didnt give player to react
2 ur map is raw , u need polish it a lot
3 You need a stable start/setup at the beginning of each part, because players can perform jumps, moves and hooks earlier, later or not at all, or when it's not necessary.
but i like map hope u will fix this , cus rn its super uplayble. we can talk in game if u wanna after ur fixes.
GL HF
Fixed most of the stuff triki mentioned
i added sv_teleport_hold_hook 1 to the map. if it messes with other things i can just change the filler it fixes and remove it
we should talk about some of the stuff i didnt change in game
@comebackplay. you mentioned some problems that i couldnt replicate
np, i can in 20 min. also i see ur fixed screen and see just by looking on this, u did bad fix for example part number two. if u wanna and ready dm me, i dont wanna mess this channel.
tel edge 2
u still fixing progress?
ive been busy with school. once the semester ends ill make all the needed changes
i think testers can move this map on waiting then. I talk with mapper a lot in game. about every part.
Delete it, or I'll delete you. 😠

(ignore this)
- Reworks/changes to make most parts feel better to play
- Small design improvements
Completely reworked part 7
idk i tried some random parts again and problem are the same as before. bad timings what i explained in game. bad setups bad switches and etc. also sv_teleport_hold_hook 1 just for one part is bad idea.
it seems like also messes with red tele
It's a very boring map, the same mechanics throughout the entire map, I don't think anyone would be interested in playing this
Having a consistent theme is normal lol
I think you forgot to add the setting for the maximum number (2) of people in a team

I agree with this, the map without edge hooks is much more fun and enjoyable to play
The map has potential, the ideas are really cool and it's quite fun to play, but there's a lot of work to be done
and there are also quite a lot of repeating elements on the map, but I don't think it's too critical
i kinda forgot this was here. I wont have the time to make changes for at least another month
i know im responding a month later but if another month is too long of a wait i dont mind if the map is declined for now. of course i would make the changes needed before reposting it
Ok, decline then? xd
yeah thats fine. ill resubmit sometime over the summer
ok xd
Mention:
@jeff231