#Helpless
"Helpless" by JeFf [Brutal]
DDNet 07/30/2025 3:07 PM

Mentions:

@jeff231
DDNet 07/30/2025 3:07 PM
DDNet 07/30/2025 3:07 PM

Map 🐞:

comebackplay 07/30/2025 3:12 PM

spam better do it like this.

jeff231 07/30/2025 5:01 PM

fixed no hammer spam

jeff231 07/30/2025 5:02 PM

i think i fixed this as well im not exactly sure what the problem was so i just replaced the stopper

catseyenebulous 07/30/2025 5:11 PM

The stopper was mirrored which it shouldn't. :)

jeff231 07/30/2025 5:12 PM

i should rotate stoppers instead of flipping them then?

catseyenebulous 07/30/2025 5:12 PM

Exactly.

comebackplay 07/31/2025 4:17 AM

distracted ... let's continue to test i think this is a little to long

comebackplay 07/31/2025 4:31 AM

I tested the first two drags and found that they are almost fine. They are a good challenge for brutal. but looking at them, I think you've got a spacing problem all over the map. Your map is tight with no reason on some places. 1 dont use 3 tiles hole its look bad. better do it 6-8 tiles. 2 places like this u can do longer, no need buld it compact 3 it's like the first one problem, 2 tiles wide is looks bad here. all this fixes didn't change difficulty, but now its looks way better.

comebackplay 07/31/2025 4:32 AM

all ur map like this with the same problem with spacing.

comebackplay 07/31/2025 4:35 AM

The spacing on this part is good.

comebackplay 07/31/2025 4:37 AM

also 1 unfrezze is enough

comebackplay 07/31/2025 4:39 AM

also "cto" better then "to" (checkpoints) but u can keep it.

comebackplay 07/31/2025 4:39 AM

gl)

jeff231 07/31/2025 5:22 PM
  1. shortened hookfly at start of map
  2. changed most holes from 3 to 6 tiles. same with drops in between parts
  3. 1 tile of unfreeze on tele now
comebackplay 08/07/2025 5:59 AM

1 idk im bad or what but this one is annoying 2 u need add 2 more tiles here

comebackplay 08/07/2025 6:07 AM

1 this is same mistake i mention before here number 2 its too short with no reason. 2 some times u can go under tile and its insta fail.

comebackplay 08/07/2025 6:13 AM

same mistake here. all this walls so small compare to tee. It's like Gulliver in a small world.

comebackplay 08/07/2025 6:20 AM

1 this one is too faily , maybe im noob (i do it 5 of 10 which is bad) 2 i dont like thiis speedups , better remove them and create smth different.

comebackplay 08/07/2025 6:29 AM

This part looks different(in bad way) compare to others also: 1 useless 2 always going here

comebackplay 08/07/2025 6:43 AM

really cool part but start little bit annoying so i a little bit rework it and starting enjoy. now u dont waste about 1-2 sec on start every time

DDNet 08/07/2025 3:56 PM
louis.place 08/07/2025 3:56 PM

feedback above + please spend some more time experimenting with design colors + concepts

jeff231 08/09/2025 4:58 AM
  1. fixed everything mentioned above plus a couple parts deeper into the map that also needed more room
  2. added more tele to some parts to make them more readable
jeff231 08/09/2025 4:59 AM

i havnt changed the design at all because im not really sure how to improve it yet

comebackplay 08/09/2025 1:33 PM

i know why u move spawn here and then forgot remove that. instead of move spawn use in f2 hot_reload and u dont need move spawn in this case.

comebackplay 08/09/2025 1:44 PM

1 i still have some issue with that can u send video? 2 look like tp too close need 2 tiles down. also idk how u doing this part so my tips can be wrong now.

comebackplay 08/09/2025 2:01 PM

not mark how many need rockets now this part way better

comebackplay 08/09/2025 2:17 PM

i cant do this one, too hard for me, so maybe this part unbalance cus map before was easer.

comebackplay 08/09/2025 2:22 PM

this start annouing why i need rehook(

comebackplay 08/09/2025 2:33 PM

i like this map) its bring me back to aim map by aoe but harder)

jeff231 08/09/2025 5:23 PM

i thought you meant add 2 more tiles coming down. i changed it back and removed the 2 tiles

jeff231 08/09/2025 5:25 PM

can you explain what exactly makes this part bad so i can change/fix it

jeff231 08/09/2025 5:26 PM

ill try making this a bit easier. having weak on this part does make it feel a bit worse to play also

jeff231 08/09/2025 5:28 PM

there is a bit of a difficulty creep as the map progresses (1-2 more hard edge hooks per part) so please let me know if its too much

jeff231 08/09/2025 5:41 PM

fixed everything mentioned above

comebackplay 08/10/2025 5:02 AM

it was right , but it bring new problem where tp is too close

comebackplay 08/10/2025 5:07 AM

after changes its better

comebackplay 08/10/2025 5:08 AM

ah i was weak, u can use server settings where all will strong

comebackplay 08/10/2025 5:28 AM

this is solve problem with strong hook, ye u still have weak bounce(from each other) but on drag u cant bounce so dont care.

louis.place 08/10/2025 5:41 AM

Idk if we really allow that setting, do any other maps use it?

comebackplay 08/10/2025 6:26 AM

why not? this is solve so much problems. btw on my map its needed.

comebackplay 08/10/2025 12:24 PM

1 i cant reach that 2 need more space for better speed 3 or if its hammer u need add wall 4 or if it double rehook u need rework it cus not its look like not supposed double.

comebackplay 08/10/2025 12:30 PM

1 i always wanna hook here can u add hookable, for me its more flow 2 if u wanna keep dif u can add more walls this is not need change if u dont wanna , its just what i pref.

comebackplay 08/10/2025 12:38 PM

all parts like this if player weak its gg.u defiantly need that or ur map is close to decline cus u have alot parts like this ye u can mark like "upper need strong" but its bad fix better rework part.

comebackplay 08/10/2025 12:42 PM

also i notice i use rcon tp(from admin console) on some part waht means ur drags parts have bad "back tp" or not enough for example here i think u need add tp more cus this corner tp is annoying to catch. also i saw same problem on first part, u need fix it on all parts

comebackplay 08/10/2025 1:00 PM

1 i think this have again this problem 2 idk if here need double hook if no need remove some upper tp|| maybe this one no need chanege at all|| 3 u need do longer that maybe +2-3 tiles for better flow 4 to keep dif u can also do it longer cus with 3 fix it will be easer 5 too many action per sec, give player breath i think +2 ht||not sure if u wanna force tp under ht but i dont like like it rn|| and +3 wall tiles will be enough

comebackplay 08/10/2025 1:10 PM

1 tp with no reason, u can rework it and keep idea rest: again all sosmall u need rework this part

comebackplay 08/10/2025 1:13 PM

i dont like this part cus 99% will fail here i think 1 i think u need remove hookable 2 add training zone before actual part will start.

comebackplay 08/10/2025 1:22 PM

1 idk i cant save dummy cus cant rehook 2 some times i touching this 3 if here need jump when fall its also bad cus cant react

comebackplay 08/10/2025 1:25 PM

i tihnk u have a lot of problem cus u combine first way with back way. better dont combine and its easer to map.

comebackplay 08/10/2025 1:33 PM

1 also avoid spam shelds, better do "check room" where u lose wepon if fall 2 this is better order

f0rtishka 08/10/2025 4:07 PM

It still can lead to some unexpected outcomes excluding the bounce so it is generally better to not use it

comebackplay 08/10/2025 4:11 PM

this game have a lot of bugs so one more or less who care. also i tested many times my own map with that and its fine, consistent.

jeff231 08/11/2025 6:03 PM

ive decided to remove the tele sticking out (so no forced rehook) as the part is hard enough without it imo. if the part still looks confusing i can map the way back in the other direction

jeff231 08/11/2025 6:06 PM
  1. i dont really see a way of getting the tee into the part without having the first two edge hooks skipped or greatly changing the shape of the map so im keeping tele. if you have a fix im not seeing let me know
jeff231 08/11/2025 6:14 PM

1.fixed everything mentioned above 2.the entire map can be completed with weak hook now

  1. i completely changed the part that requires the sg to be used
comebackplay 08/11/2025 6:16 PM

so ye i see its double rehook but looks like not, thats what i talk about.

jeff231 08/11/2025 6:16 PM

is there a way to make it more obvious?

jeff231 08/11/2025 6:17 PM

cause if not i can just bring the end closer

comebackplay 08/11/2025 6:18 PM

u know most way mappers add platform like this, this platform show its double but ofc u need rework this box u cant just like me add that.

jeff231 08/11/2025 6:19 PM

yeah

jeff231 08/11/2025 6:19 PM

i think ill just move the end closer

comebackplay 08/11/2025 6:20 PM

idk what u tried, but i see some ways.

comebackplay 08/11/2025 6:22 PM

ye i see its also double rehook, its fine. i just worried its not double and smth other, and waited confirm from u. so keep it.

comebackplay 08/11/2025 6:25 PM

if u do that it will not double and its worse, cus ur map is hard. and double is better. but as u wish

jeff231 08/11/2025 6:26 PM

i think so too

jeff231 08/11/2025 6:27 PM

ill try to come up with a way to keep the difficulty of the part but if cant then ill just move the end closer

comebackplay 08/11/2025 6:27 PM

dont get what u changed, u did wall longer?

jeff231 08/11/2025 6:27 PM

i moved the floating wall to the right 1 block

comebackplay 08/11/2025 6:28 PM

ah u u about block what in on way,

comebackplay 08/11/2025 6:30 PM

i still dont get did u changed smth here?

comebackplay 08/11/2025 6:30 PM
jeff231 08/11/2025 6:31 PM

no, i didnt clarify mb. i moved the floating hookable wall to the right by 1 block as you said you kept landing on it when you were dropping down

comebackplay 08/11/2025 6:32 PM

so then we still have third problem with dj

comebackplay 08/11/2025 6:33 PM

when i test ur map i didnt know it is 1 way or 3 way, so now i know its 3 and its work not really well cus have 0.5 sec to react

comebackplay 08/11/2025 6:34 PM

or maybe im just too bad, but dont think so, cus rest of map is fine for me.

jeff231 08/11/2025 6:36 PM

i took this out so you dont have to dj anymore

comebackplay 08/11/2025 6:53 PM

i dont think it was problem) dj was fine just need give more time to react. ps im on my own server, if u join we can try solve this

jeff231 08/11/2025 6:54 PM

whats your servers name

jeff231 08/14/2025 3:32 AM
  1. variety of small qol changes on many parts 2.improved gameplay of last 2 parts
  2. completely reworked grenade solo
comebackplay 08/14/2025 3:11 PM

what about this?

comebackplay 08/14/2025 3:13 PM
jeff231 08/14/2025 8:49 PM
  1. until i know for sure sv_no_weak_hook can be used and that it doesnt affect gameplay anywhere else im keeping that the same
  2. i reduced the length of that part by 1 block and i was hitting it consistently 1 and 2. i forgot we changed stuff there. what did we do?
comebackplay 08/15/2025 9:44 AM

1 two tiels right 2 +2 tiles or +3 not sure witch one consistent and comfortable more.

jeff231 08/23/2025 2:57 AM
  1. made the two changes mentioned above
  2. changed color palette of map
jeff231 08/23/2025 3:01 AM

made teleport slightly darker

DDNet 08/23/2025 3:01 AM
comebackplay 08/23/2025 5:07 PM

1 idk what u did here but now its worse, i never said about length in this place, always about high and space number 3.(dont use from my screen, its just reference i didnt test it) 2 ok i tested a little bit more and find this one perfect place for stoppers (2 tiles from wall)

comebackplay 08/23/2025 5:18 PM

idk but i still dont like this hook here i think its unbalanced(too hard) u have about 0.3 sec to hook and also u need perfect moving.

comebackplay 08/23/2025 5:20 PM

im not sure but looks like we already did it good but u lost reference and trying create by remembering.

comebackplay 08/23/2025 5:23 PM

i dont wanna again do that cus u can again "lost it"

comebackplay 08/23/2025 5:24 PM

idk if i mention this but this rehook force is bad(

comebackplay 08/23/2025 5:35 PM

idk what u did but now i cant do this, i cheeked on old version and i did it with firs try. u broke timings or setup. but now its worse.

jeff231 08/24/2025 3:30 PM

its easier to do the part with 2 hooks instead of 1. That is the exact part. i counted blocks in the demos i had to make it myself lol

jeff231 08/24/2025 3:31 PM

the only thing i took out was this block

jeff231 08/24/2025 3:32 PM

i didnt touch the rest of the part

jeff231 08/24/2025 3:35 PM

1.moved stoppers to the left by 1 block on the first part and made second double rehook easier/more clear 2.fixed bad rehook at start of second part

comebackplay 08/24/2025 3:40 PM

oh maybe i was weak but after reload map i was strong thats why i first try it. idk so much parts are worst cus weak.

comebackplay 08/24/2025 3:48 PM

ok first part are good for me. second one is still dont like 1 I remember telling you to make it longer. but its still short.

jeff231 08/24/2025 5:09 PM

platform mentioned above is now longer. had to rework the part a bit but it plays the same for the most part

yaccre 08/24/2025 8:14 PM

u can open editor in a demo and load current map

comebackplay 08/28/2025 5:38 AM

i still dont like this hook. problem - its possible with 1 rehook (but annoying way)

comebackplay 08/28/2025 5:44 AM

1 start a bit annying, its not hard but spend too much time 2 pref different tp

comebackplay 08/28/2025 7:47 AM

cus u removed block, u need to to it larger +1 tile.

comebackplay 08/28/2025 7:52 AM

move this 1 tile left, cus sometimes i touch it

comebackplay 08/28/2025 8:03 AM

i dont like this start, its not smooth.

comebackplay 08/28/2025 9:31 AM

touched last edge

comebackplay 08/28/2025 10:12 AM

this one is not smooth

comebackplay 08/29/2025 2:49 AM
comebackplay 08/29/2025 2:58 AM
jeff231 08/30/2025 5:21 PM

this doesnt really seem like a problem. using 1 hook instead of 2 is just a harder way for the part to be done. ill change the part so you have to use 2 hooks because the only possible problem i see is that people will not realize 2 hooks is easier than one and only try the part with 1 hook, making the part harder for themselves.

comebackplay 08/30/2025 5:48 PM

people will not realize 2 hooks exactly for this i dont like it.

jeff231 08/30/2025 7:04 PM
  1. Fixed everything mentioned above except the starts of 2 parts as im not too sure how to change them yet
jeff231 08/30/2025 7:05 PM
  1. chose to make the skip the actual part becasue i liked it
jeff231 08/30/2025 7:06 PM
  1. changed how this part looks. plays the same
comebackplay 09/01/2025 5:25 AM

ye good decision.

comebackplay 09/01/2025 5:52 AM

start seems still bad, not smooth, tight and ... can u send demo about start cus its seem like i doing that wrong cus double dj is annoying.

comebackplay 09/01/2025 5:53 AM

wow n1, that's the best edit you've ever done. I can see how much you've improved your mapping skills.

comebackplay 09/01/2025 5:57 AM

Even if we look at this map, we can immediately identify the old parts that you haven't touched. Because you're already building much better than when you first sent this map.

comebackplay 09/01/2025 6:03 AM

1 remove one more tp maybe two. 2 for me this is bad fail.

comebackplay 09/01/2025 6:05 AM

idk what u change here

comebackplay 09/01/2025 6:10 AM

u didnt test ur part? seems like no. 1 wrong tp 2 idk but u always have bad start setups on every part, try to save player time when he start part. for example this one, why i need 2 hooks for start this part? but if u move it like i said u donnt need two hooks only one.

comebackplay 09/02/2025 5:11 AM

better remove this ppl try this

vena6080 09/09/2025 10:39 PM

repetitive and not fun edge hook parts, it's not like if it was some great or interesting type of edge hooke, just some basic and repetitive one. but in a t0 map so it's fully cheatable, the last triki screen the part is too precise tho. and parts are too tight

vena6080 09/09/2025 10:39 PM

why the killtile is sometimes hookable in design and sometimes rly tiny spike

vena6080 09/09/2025 10:46 PM

some speedup ? also u can use the purple off hammer to put hammer off in all the map directly instead of using the of hammer tile

vena6080 09/09/2025 10:47 PM

all ends of parts using speedup can be replace with tele

vena6080 09/09/2025 10:49 PM

imo it's not worse a rls, but let's wait other tester opinion

DDNet 09/09/2025 10:49 PM
jeff231 09/10/2025 2:07 AM
  1. dont have to use dj for grenade part now
  2. moved start of part to more convient place for player and fixed the 1 tele
  3. removed the block people were trying to get to jump to
  4. replaced all speedup with tele
  5. replaced no hammer tile at start with the purple hammer off tile. im not sure how to send a server message saying there is no hammer (if its even needed) or how to force a 2 player team (if its better for this map)
vena6080 09/10/2025 5:09 PM

i checked again with pipou and we agree for a decline, despite the change the overall gameplay is not in our standards

DDNet 09/10/2025 5:10 PM

Mention:

@jeff231
vappy19 09/11/2025 11:55 PM

Submit in Kaizo servers 😎

@jeff231
jeff231 09/12/2025 3:15 AM

thanks, but im probably going to scrap the map and salvage a couple of the parts i really like

comebackplay 09/17/2025 6:11 AM

Yes, I agree that sometimes this map is too tight for no reason. but this map vibe me to "aim" maps. Also aim maps cheatable too in t0, but they are good for t0 and 2 ppl at the same time.

the last triki screen Idk, but for me it's my favourite part of the map. This "precise" is reasonable for me.

comebackplay 09/17/2025 6:17 AM

not in our standards Do you mean edge hooks? So the map like Aim is not releasable these days?

if he fixes spacing it will be good, no?

It's a shame you didn't see how he improved the map. For me 10-15 "full rotation fixes" like before and map will ready.

ililja 09/17/2025 12:32 PM

for an "aim style map" to release it would probably be either very creative or flow very well which this map currently doesnt do, thats why it isnt good enough to be releasable in testers opinion i think

ililja 09/17/2025 12:33 PM

most off the diffictuly comes from precise movement not from actual interesting hard parts

ililja 09/17/2025 12:33 PM

there are definetly good parts

ililja 09/17/2025 12:34 PM

but theres way more parts that dont fit the current standards of the testers