#Helpless
"Helpless" by JeFf [Brutal]
DDNet 10/26/2025 10:44 PM

Mentions:

@jeff231
DDNet 10/26/2025 10:44 PM
DDNet 10/26/2025 10:44 PM

Map 🐞:

DDNet 10/26/2025 10:49 PM
jeff231 10/26/2025 10:49 PM

there are some parts that just dont work if you have weak hook

jeff231 10/26/2025 10:51 PM

this is a no hammer map so i dont think adding sv_no_weak_hook will change hookfly either

tomaz5589 10/27/2025 1:34 AM

/spec ?

jeff231 10/27/2025 1:45 AM

some of the parts can be done with weak hook but it makes them a lot harder. spec is already enabled but i can see people wasting time trying a part with weak without thinking to switch to strong

manikoo 10/27/2025 5:40 AM

just leave /spec and problem is solved

gabriel102_8628 10/27/2025 5:58 AM

leaving a text if player needs strong would be better if the no_weak setting has to to be set to 0

pioooooo 10/27/2025 6:59 AM

idk if this is your way to test your map but edge hooks are not fun

pioooooo 10/27/2025 7:02 AM
comebackplay 10/27/2025 7:32 AM

its still problem, cus pppl dont know they need spec or even worse can fail cus this. ye u can leave the text but its not the best cus no place to rest.

comebackplay 10/27/2025 8:35 AM

i liked this map more. 1 start a bit annoying cus impossible with one hook. also way from "to tele" to "1tele" is long with no reason 2 add some block to prevent jump 3 u already did part, no need this teleport.|| u dont need put everywere part cus can|| 4 distance between edges are too small for react. also why 5 have hole? what reason? so First part not bad at all.

comebackplay 10/27/2025 8:38 AM

ok i checked ur second part and i dont like it. if u wanna know why i can say u in game. its better show in game, cus hard explain here.

comebackplay 10/27/2025 8:40 AM
@jeff231

btw im in game rn

pioooooo 10/27/2025 8:48 AM

Two ways to do second part, both requires some micro control. It's okay for me after knowing the details, but it's getting really boring starting from the third drag part

patiga 10/27/2025 12:34 PM

this setting is not currently allowed in official ddnet maps

jeff231 10/27/2025 1:02 PM

the blue tele on the floor was added so you could do the part with weak, but if it adds an unintended way to do the part im just going to remove it

jeff231 10/27/2025 1:06 PM

5 has a hole because in an earlier version of the part, momentum from blue tele 2 would make the tee go through blue tele 3 instantly. i didnt remove the hole after i changed the part because that hook still worked and i didnt really think about it

jeff231 10/27/2025 1:11 PM

fixed what pio pointed out in second drag fixed everything triki mentioned except 1 and 4

DDNet 10/27/2025 1:11 PM
jeff231 10/27/2025 1:12 PM

no sv_no_weak_hook in server settings

jeff231 10/27/2025 1:14 PM
wee.tw 10/27/2025 1:35 PM

I see ive screenshots from the parts u already changed a bit, sorry for that, still gonna upload it

wee.tw 10/27/2025 1:37 PM

can i please see the playthrough of this 2 parts whenever it's ok for u, same things happened there to me, just not enough high to reach the teammate

jeff231 10/27/2025 1:38 PM

did you have weak hook?

wee.tw 10/27/2025 1:38 PM

timing is kinda ahh here, lost dj lotta here(i see u changed the part tho, so ignore if the problem isn't there anymore)

wee.tw 10/27/2025 1:38 PM

no, tested everything with strong as u said some parts ain't working with weak

jeff231 10/27/2025 1:38 PM

ok gimmi a sec i send video

wee.tw 10/27/2025 1:39 PM

If u touched tp 53 but already did the part it's gg

wee.tw 10/27/2025 1:39 PM

sometimes the freezed tee is just falling straight down cuz of lack of space

wee.tw 10/27/2025 1:40 PM

kinda very small react time here, and lotta times crashed into tp 55 trying to jump over it

wee.tw 10/27/2025 1:41 PM

have to grab freezed tee by yourself if u failed in the marked area, i guess just add some grabbers as u did all over the map and that's it

wee.tw 10/27/2025 1:45 PM

also maybe delete 1-2 blocks and open more ht, timing is feeling bad a bit there, might be skill issue by me, and map uses a close timings all over the map, but still

wee.tw 10/27/2025 1:45 PM

u can skip this edge and go straight to ht

wee.tw 10/27/2025 1:47 PM

idk if u should take speed by swinging on your teammate or teammate should give u some speed until he's freezed, in both situations better to give some more space for that move here

wee.tw 10/27/2025 1:49 PM

maybe also replace 2nd edgehook with 2 ht blocks, cuz i don't even understand what is happening on my screen and u force me to make some fancy moves, tested it like that and part seems still be hard enough, not forcing to do anything here, just suggesting

jeff231 10/27/2025 1:51 PM

for some reason my laptop didnt render these properly so here are the demos sorry

jeff231 10/27/2025 1:51 PM

i also added back the 1 space hole in part 1 because this started happening again idk why

wee.tw 10/27/2025 1:54 PM

oh okay, I see now, I basically was doing part 11 wrong ♿

wee.tw 10/27/2025 1:56 PM

cool map overall, some parts are just hella bad precised, kinda GetCarry vibes, but lot more precised, as i already said

wee.tw 10/27/2025 1:57 PM

||that could've been such a fun map without all this edgehooks 😭, still nice map ||

jeff231 10/27/2025 1:57 PM

thoughts on putting hookthrough where all edge hooks are and making it mod?

jeff231 10/27/2025 1:57 PM

i like edgehooks lol

wee.tw 10/27/2025 1:57 PM

Actually was thinking about it all over the map

wee.tw 10/27/2025 1:58 PM

but ye, edgehooks ig the only thing that makes this map brut but not a mod

jeff231 10/27/2025 2:00 PM

you need to jump right when tee goes into blue tele. ill mess around with the space to see if more room feels better

jeff231 10/27/2025 2:01 PM

yeah i saw that too but i have no idea how to fix it at the moment without a major rework of the part

jeff231 10/27/2025 2:01 PM

same skip in the part right after by hitting first edge only but its much more inconsistent so im fine with it

jeff231 10/27/2025 2:04 PM

yeah you need to zoom out a lot for this part lol. i like how hard it is but if more people think its cancer im fine with changing it

jeff231 10/27/2025 2:04 PM

i fix everything else later today

tensithefox 10/27/2025 3:59 PM

edge hook master map

jeff231 10/27/2025 5:59 PM

i can move the starting position back and give room for the tee go up but idk if this is preferable to how it is now. im keeping it the same for now

jeff231 10/27/2025 6:02 PM

not sure how you keep hitting tp 55. i assume youre using dj too early but idk

jeff231 10/27/2025 6:08 PM

fixed most things mentioned above

comebackplay 10/28/2025 8:34 AM

its so sad u dont wanna solve problem number 1 cus its repetable issue on ur map and first what i doing when test ur map its change this things for more comfortable start. idk why nobody say this, 0.5sec start way better than 2 sec start with double rehook with no reason.

comebackplay 10/28/2025 10:17 AM

idk but why are you slowing the players down? I feel like it would be better if you moved it.

comebackplay 10/28/2025 10:17 AM
comebackplay 10/28/2025 10:18 AM

idk but feels like last edge hard/not precise/weird maybe if u moved it higher

comebackplay 10/28/2025 10:19 AM

1 this move is useless 2 this swing aslo long 3 what u think if only keep this?

comebackplay 10/28/2025 10:21 AM

1 start is so annoying also cus 4 stuck and u no have hammer 2 this hook also hard/not-work-for-me cus 3 is too high rest part is good for me after 3

comebackplay 10/28/2025 10:23 AM

1 this seems long , maybe add ht or move closer 2 its too low so many fail cus touched that 3 u need to do longer fall by add wall and move totp < side

comebackplay 10/28/2025 10:24 AM

2 this one seems impossible cus 1 drop hook. seems like u forgot add

comebackplay 10/28/2025 10:28 AM

nah i just skipped that. u have infinity space why u trying put everything on one small piece. lowest size of the platform should be about six to eight tiles. it easer to map and easy to fix and easy to understand parts for players maybe this part is fine, but i didnt give a chance cus it looks so messy for me.

comebackplay 10/28/2025 10:32 AM

i feel this one will be better if u will hook up for teleport insted of >

comebackplay 10/28/2025 10:33 AM

1 skipable edge 2 better do it longer 3 walkoff is bad some times u touch tp 4 too high feels like u need it waaaaay lower

comebackplay 10/28/2025 10:34 AM

also i feel like this one need lower

comebackplay 10/28/2025 10:38 AM

1 this one is hard , u need to know that 2 i fall here so much times 3 cus u have 1 u cant after this do four hard edge in a row. u need focus only on 1 and if player pass it u can add smth, but smth chill. 4 part is broken if weak, u need mark it 5 idk but feels like u need add some walls here.

comebackplay 10/28/2025 10:39 AM

fail like this no need on ur map.

comebackplay 10/28/2025 10:43 AM

1 this is so small like i said 6-8 tiles, your map about edges why u force players think about this one. 2 some times part dont work if u hook long enough (most ppl dont know they need release hook) so its bad 3 seem like need more time for react for jump also edge need moved too to keep distance.

comebackplay 10/28/2025 10:51 AM

So over all 1 u didnt give player to react 2 ur map is raw , u need polish it a lot 3 You need a stable start/setup at the beginning of each part, because players can perform jumps, moves and hooks earlier, later or not at all, or when it's not necessary.
but i like map hope u will fix this , cus rn its super uplayble. we can talk in game if u wanna after ur fixes. GL HF

jeff231 10/30/2025 4:37 PM

Fixed most of the stuff triki mentioned

jeff231 10/30/2025 4:38 PM

i added sv_teleport_hold_hook 1 to the map. if it messes with other things i can just change the filler it fixes and remove it

jeff231 10/30/2025 4:40 PM

we should talk about some of the stuff i didnt change in game

@comebackplay

. you mentioned some problems that i couldnt replicate

comebackplay 10/31/2025 4:46 PM

np, i can in 20 min. also i see ur fixed screen and see just by looking on this, u did bad fix for example part number two. if u wanna and ready dm me, i dont wanna mess this channel.

alw5 11/18/2025 6:17 AM

tel edge 2

comebackplay 11/28/2025 8:53 PM

u still fixing progress?

jeff231 11/28/2025 10:11 PM

ive been busy with school. once the semester ends ill make all the needed changes

comebackplay 11/29/2025 2:55 AM

i think testers can move this map on waiting then. I talk with mapper a lot in game. about every part.

DDNet 11/29/2025 3:33 AM
DDNet 12/12/2025 3:24 PM
le_cannabis 12/12/2025 3:27 PM

Delete it, or I'll delete you. 😠

jeff231 12/13/2025 6:32 PM
murpi 12/14/2025 12:38 AM

(ignore this)

jeff231 12/23/2025 9:41 PM
  1. Reworks/changes to make most parts feel better to play
  2. Small design improvements
jeff231 12/24/2025 6:11 AM

Completely reworked part 7

comebackplay 12/24/2025 6:14 AM

idk second still weird. 1 hook is too precise 2 not enough high if didnt jump.(what is also weird move to jump like that)

comebackplay 12/24/2025 8:08 AM

idk i tried some random parts again and problem are the same as before. bad timings what i explained in game. bad setups bad switches and etc. also sv_teleport_hold_hook 1 just for one part is bad idea.

markus777777 01/03/2026 9:02 PM

This fly looks out of place, I think

kenneth.canif 03/04/2026 11:04 AM

something like this, so you dont have to wait your dummy to go in tele then walk off just a bit more convenient

kenneth.canif 03/04/2026 11:06 AM

it seems like also messes with red tele

amenjoyer 03/11/2026 4:46 PM

It's a very boring map, the same mechanics throughout the entire map, I don't think anyone would be interested in playing this

cookies_and_cream09315 03/11/2026 8:13 PM

Having a consistent theme is normal lol

markus777777 03/19/2026 8:24 AM

I think you forgot to add the setting for the maximum number (2) of people in a team

markus777777 03/19/2026 8:28 AM

This hook is quite awkward, I fly too high and can't hook the dummy, I would increase the size of the glass

markus777777 03/19/2026 8:32 AM

2 identical actions in a row

markus777777 03/19/2026 8:42 AM

This hook is quite awkward because you have to release the hook before it, which is strange to me, usually on maps like this you have to hold the hook until the end

markus777777 03/19/2026 8:54 AM

This part is very different from the others on the map

markus777777 03/19/2026 8:54 AM
  • this hook is very inconvenient
markus777777 03/19/2026 9:04 AM

It's a bit of an awkward place, sometimes you don't have time to reach, and sometimes the dummy doesn't get thrown to the right height

markus777777 03/19/2026 9:05 AM

This is a pretty interesting move, but at the same time it's weird

markus777777 03/19/2026 9:07 AM

It's not very convenient to jump here after a hookfly, but that's probably my skill issue

markus777777 03/19/2026 9:12 AM

There's not much space here, and often the dummy just falls into the bottom TP

markus777777 03/19/2026 9:15 AM

This is a pretty awkward hook, it's very hard to reach it

markus777777 03/19/2026 9:18 AM

I'd like to raise the TP so that there would be time for a hook into dummy, because now he gets into this TP too quickly and I can't hook

markus777777 03/19/2026 9:21 AM

This place is very inconvenient, firstly, you often crash into the ceiling, secondly, there is not enough time to hook the dummy, because you still have to pull him to the left, and while you are pulling him to the left, you are already above him and cannot hook

markus777777 03/19/2026 9:21 AM

I think if you leave only 1 block on the left it will be better

markus777777 03/19/2026 9:28 AM

I think it's better to put the TP right in the corner so you don't have to wait for the dummy to rise

markus777777 03/19/2026 9:33 AM

This hook is quite inconvenient for me, because it depends on many factors, but maybe I'm a Skill issue

markus777777 03/19/2026 9:36 AM

I think this platform should be made equal in height to the block, it will be just as hard to jump to the right, but it will become less annoying

markus777777 03/19/2026 9:44 AM

I just can't reach the edge hook on this part

markus777777 03/19/2026 9:47 AM

It's not a very convenient hook, I barely have time to do it

markus777777 03/19/2026 9:52 AM

I don't like these failing parts Firstly, they're pretty boring and uninteresting, and they fail unnecessarily Secondly, this is a completely drag map, and these parts look out of place here

markus777777 03/19/2026 9:55 AM

I agree with this, the map without edge hooks is much more fun and enjoyable to play

markus777777 03/19/2026 9:56 AM

The map has potential, the ideas are really cool and it's quite fun to play, but there's a lot of work to be done

DDNet 03/19/2026 9:57 AM
markus777777 03/19/2026 9:57 AM

and there are also quite a lot of repeating elements on the map, but I don't think it's too critical

jeff231 04/20/2026 3:18 AM

i kinda forgot this was here. I wont have the time to make changes for at least another month

jeff231 04/20/2026 3:22 AM

i know im responding a month later but if another month is too long of a wait i dont mind if the map is declined for now. of course i would make the changes needed before reposting it

le_cannabis 04/20/2026 4:07 AM

Ok, decline then? xd

jeff231 04/20/2026 4:11 PM

yeah thats fine. ill resubmit sometime over the summer

le_cannabis 04/20/2026 4:13 PM

ok xd

DDNet 04/20/2026 4:14 PM

Mention:

@jeff231