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Very nice map ,but why does that map look a bittle like.... ...Mint?
Cuz all new novice maps are almost the same
Don't tell the truth
K
O
yea istg this is the most average novice ever please stop releasing maps Like this
im not a big fan of this map tbh. at the moment it feels like the difficulty level changes in the middle of the map - not drastically but noticeably. some parts are mapped for absolute beginners, some parts require a lot of attention for novice players, be it through failspots or reactions, etc. imo map should be more balanced
$waiting
mapper say waiting
@Wartoz waitings
xD
$waiting
Crazy test
weird game asset 💀
Map filename must match channel name.
good map (part-wise), but there are still many bugs
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skip
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gameplaywise map seems to be decent like i told you before but still nothing new or innovated (didnt looked for any bugs rn) designwise there is some improvement needed for sure
also your colors doesnt really match to me, the colors between background and grasmain/tilesets are a bit off
your logo is fine to me, but with a bit more creativity im sure you will come up with something good
let me show you how it could look like with a bit more detail and time playing around (for sure its not perfect, i did it in 10 minutes :D)
the small lamps are a bit more inviting, also the different gras layers and table
the logo is a bit more creative and will be noticed, also memorable
the moon is a bit bigger and replaced, also the colors have changed that they match eachother but everything is still separated while playing (so no one would get confused)
for sure there could be much more stuff you could fit into empty spaces like this, but its a bit more welcoming imo
lets talk about the gameplay a bit you should add unfreeze to every totele, no one wants to wait for getting unfreezed in novice maps 🙂
check your map again; there are still a few missing corners you didnt catch
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why map is so heavy jeez
$optimize
designwise it looks way better now! but there are still some changes needed:
- your logo doesnt match the color of the credits
- you used 2 different layers of the table (1 before startline, 1 after finish). one would be enough, just use another quad for it
your logo may not be perfect since i see some outlines, some stretched chains, weird star-like figures. but ig its fine for me as it is now
if u change something now, use this version
move the spawn i tile up
the map is way to heavy as
@f0rtishkasaid pls optimize it
no need for the ninja
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$reset
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your channel is doomed
$decline
$reset
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xD
protection
There is a cooldown guys, you need to wait in betweeen commands
haha
thank you for your patience
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Include a changelog after uploading map updates (preferably with screenshots).
there is no chance for the mapper to see in every screenshot you posted what needs to be fixed, pls post them once at a time and describe the problem (or write it on the screenshot)
also dont post 9 screenshots in a 1 picture collage, if i would be the mapper, i wouldnt download them to zoom in, i would ignore them
i think he is just showing parts that he has done changes/bugfixes (he is the mapper)
i got it
im so stupid 🤣
Why hasn't there been any news for so long
This part is also confusing. New novice player wouldn't know that both need ninja and fail when one goes up and leaving the other behind. They gonna touch the shield pretty fast
All in all its a very pretty design and pretty small parts.
Include a changelog after uploading map updates (preferably with screenshots).
nouisstar ?
have made small animation for logo , ill send you in private the map ( very simple animation ) if you want to you add it .
anyways i like the map
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we are waiting for fixes ( if not busy )
ok
Include a changelog after uploading map updates (preferably with screenshots).
Include a changelog after uploading map updates (preferably with screenshots).
The map is a bit weird at the beginning you can see that is bad mapped, but if you keep playing the map gets a better structure xd
there is no reason for using cps on this map, so pls use normal tele for everything on the map
The map is not perfect or unique, the gameplay is decent enough imo
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basic rule : when it's not needed dont put cp but normal tele
only this part need cp change all the others + on the right this stopers is useless
sorry i forget them
move them closer to restart the part faster
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put decoration layers in HD
where xD
here
🆙
Include a changelog after uploading map updates (preferably with screenshots).
Include a changelog after uploading map updates (preferably with screenshots).
Include a changelog after uploading map updates (preferably with screenshots).
corner here
looks better
pliz fix bugs
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GOOD JOB Ceeper !
Include a changelog after uploading map updates (preferably with screenshots).
$reset
Include a changelog alongside your map updates (preferably with screenshots).
If you want to keep this, then all similar unfreezes should be displayed
map i think should 4 ⭐
Include a changelog alongside your map updates (preferably with screenshots).
Include a changelog alongside your map updates (preferably with screenshots).
First ready set by Trial Tester. Map needs to be tested again by an official tester before fully evaluated. Suggested Difficulty Rating:★★★★☆
Include a changelog alongside your map updates (preferably with screenshots).
Skip
i guess gameplay and design are fine, map is ready after finishing touches
the marked stuff should be unhookable (important at the bottom, not sure about the place next to ninja), because you might fail if you miss. i don't really like the part on novice, because it can be confusing for new players to understand the timing, to act quickly and to go back if their teammate was too slow. i would prefer an option to help your teammates after the ninja solo
overall i think the map is a bit unbalanced, but maybe that's just me (it's hard to explain without tons of screens)
i edited some messages, because i played it with esckiller and changed my opinion a little, also some more screens soon
$waiting
This command was not found.
Map channel has been moved to waiting mapper.
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nvm
it gone\
don't write in here bot commands pliz only map related stuff
I thought this was general I won't do it again, sry.
Include a changelog alongside your map updates (preferably with screenshots).
I agree the map is good, also thank you for changing so much after my test 🙂 i still think you should change some parts (screens soon)
seems to be slightly faster but also slightly harder
with weak hook on the bottom, it's easy to fail here (if you hook and press d, you hit the freeze before your mate hits the unfreeze) there are multiple ways of editing this (just examples):
- more space on the bottom (e.g. less freeze)
- stoppers on top, so the tee on the top gets to the right quicker
- adding hookthrough tiles where the freeze starts, so the tee on the bottom bumps into them instead of freeze (and only freeze at the top, i can explain further if you want)
this hook + hammer + jump mechanic is very tough, i suggest you to remove the teles and put hookthrough tiles (yellow) so there is another solution for the part, which doesnt require the hard mechanics, also maybe extend the hookable wall (and maybe make some unhookables at the bottom for better gameplay), so you can't fail here if you remove the teles
Map channel has been moved to waiting mapper.
Include a changelog alongside your map updates (preferably with screenshots).
Did you gameplay test it? If so it would be nice to tell us that you found no major issue or something like that. Pointing out minor design bugs (excluding missing tiles) indicates that the first testing phase is finished.
i can test it tomorrow
👍 Try to focus on gameplay before design issues, it's more important. :)
Skip still works:
Some notes from me:
- I would remove at least on tile of freeze from this wall since it is fairly easy to hit it as a beginner.
- Why no unfreeze here? Try to keep it consistent.
- You introduced the ninja here but then nothing comes after. Either remove it or make more parts using ninja mechanics.
- If you fall back while your partner is already inside it's a fail. Maybe you can rework the part a little bit? An indicator if the player inisde the freeze should hold d would be nice as well.
Map channel has been moved to waiting mapper.
compared to other parts
delete this map please
@xewoiyJust ready it
after we invested so much time, it would be sad to decline it. you don't want the map to be released?
why
i decline it because it seems like the mapper is no longer interested
Your map submission has been declined.
Thats very sad, u take much effort to work in the map 😭
yeah it's sad
testers cant go releases?
😦
It would be kinda weird to release after the mapper asked for a decline (asked the wrong person but still)