#NightDay
"NightDay" by weaamm1332 [Novice]
DDNet 02/02/2024 3:44 AM
@mirkfog

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 02/02/2024 3:44 AM
warlytoz 02/02/2024 4:59 AM

Distinguish yourself from the rest of the world

warlytoz 02/02/2024 4:59 AM

corners

warlytoz 02/02/2024 5:00 AM
warlytoz 02/02/2024 5:00 AM
warlytoz 02/02/2024 5:09 AM
warlytoz 02/02/2024 5:14 AM
warlytoz 02/02/2024 5:24 AM

Corners are handled differently in these places, so please standardize them.

warlytoz 02/02/2024 5:24 AM

useless

warlytoz 02/02/2024 5:28 AM

?

warlytoz 02/02/2024 5:31 AM
warlytoz 02/02/2024 5:34 AM

what means?

warlytoz 02/02/2024 5:36 AM

useless

warlytoz 02/02/2024 5:37 AM
warlytoz 02/02/2024 5:38 AM

useless

warlytoz 02/02/2024 5:39 AM

skip

warlytoz 02/02/2024 5:39 AM
warlytoz 02/02/2024 5:41 AM
warlytoz 02/02/2024 5:43 AM

red:tiles yellow:useless

warlytoz 02/02/2024 5:44 AM

skip

warlytoz 02/02/2024 5:47 AM

Very nice map ,but why does that map look a bittle like.... ...Mint?

f0rtishka 02/02/2024 5:57 AM

Cuz all new novice maps are almost the same

warlytoz 02/02/2024 5:59 AM

Don't tell the truth

f0rtishka 02/02/2024 5:59 AM

K

warlytoz 02/02/2024 5:59 AM

O

steinchen99 02/02/2024 12:41 PM

yea istg this is the most average novice ever please stop releasing maps Like this

savalic 02/02/2024 1:11 PM

im not a big fan of this map tbh. at the moment it feels like the difficulty level changes in the middle of the map - not drastically but noticeably. some parts are mapped for absolute beginners, some parts require a lot of attention for novice players, be it through failspots or reactions, etc. imo map should be more balanced

mirkfog 02/03/2024 12:27 PM
warlytoz 02/04/2024 12:14 AM

$waiting

warlytoz 02/04/2024 12:14 AM

mapper say waiting

mirkfog 02/04/2024 2:10 AM
mirkfog 02/06/2024 12:09 AM

@Wartoz waitings

warlytoz 02/06/2024 12:31 AM

xD

warlytoz 02/06/2024 12:31 AM

$waiting

ohn0_ 02/08/2024 5:18 AM

move down a bit

ohn0_ 02/08/2024 5:18 AM

can skip if tee get enough speed

ohn0_ 02/08/2024 5:19 AM

what is this stoppers for?

ohn0_ 02/08/2024 5:19 AM

player can stuck here

ohn0_ 02/08/2024 5:19 AM

skip

ohn0_ 02/08/2024 5:20 AM

make both player use laser + narrow platform

ohn0_ 02/08/2024 5:20 AM

u used this tile before

ohn0_ 02/08/2024 5:20 AM

skip

ohn0_ 02/08/2024 5:21 AM

there are entity bugs:

ohn0_ 02/08/2024 5:22 AM

weird mark

vappy19 02/09/2024 5:30 AM

Crazy test

pioche 02/09/2024 9:09 AM

weird game asset 💀

mirkfog 02/09/2024 10:34 AM
DDNet 02/09/2024 10:34 AM

Map filename must match channel name.

mirkfog 02/09/2024 10:34 AM
savalic 02/10/2024 3:15 PM

good map (part-wise), but there are still many bugs

savalic 02/10/2024 3:15 PM
savalic 02/10/2024 3:15 PM
savalic 02/10/2024 3:18 PM

$waiting

mirkfog 02/12/2024 7:26 AM
ohn0_ 02/13/2024 5:34 AM

make more space here

ohn0_ 02/13/2024 5:34 AM

skip

ohn0_ 02/13/2024 5:36 AM

entity bug

ohn0_ 02/13/2024 5:36 AM

grass is bugged

ohn0_ 02/13/2024 5:36 AM

bug

ohn0_ 02/13/2024 5:38 AM
ohn0_ 02/13/2024 5:39 AM

block which cut

ohn0_ 02/13/2024 5:41 AM
ohn0_ 02/13/2024 5:44 AM

corner bugs

ohn0_ 02/13/2024 5:44 AM

+

ohn0_ 02/13/2024 5:44 AM

move the stopper mark to the middle

ohn0_ 02/13/2024 5:46 AM

skip

ohn0_ 02/13/2024 5:47 AM

$waiting

arrowastaken 02/13/2024 1:14 PM

$waiting

mirkfog 02/14/2024 8:16 AM
savalic 02/15/2024 3:31 AM

gameplaywise map seems to be decent like i told you before but still nothing new or innovated (didnt looked for any bugs rn) designwise there is some improvement needed for sure

savalic 02/15/2024 3:32 AM

for instance... the start looks empty, there is nothing going on. it just looks boring

savalic 02/15/2024 3:33 AM

also your colors doesnt really match to me, the colors between background and grasmain/tilesets are a bit off

savalic 02/15/2024 3:33 AM

your logo is fine to me, but with a bit more creativity im sure you will come up with something good

savalic 02/15/2024 3:34 AM

let me show you how it could look like with a bit more detail and time playing around (for sure its not perfect, i did it in 10 minutes :D)

savalic 02/15/2024 3:34 AM
savalic 02/15/2024 3:34 AM

the small lamps are a bit more inviting, also the different gras layers and table

savalic 02/15/2024 3:35 AM

the logo is a bit more creative and will be noticed, also memorable

savalic 02/15/2024 3:35 AM

the moon is a bit bigger and replaced, also the colors have changed that they match eachother but everything is still separated while playing (so no one would get confused)

savalic 02/15/2024 3:36 AM

for sure there could be much more stuff you could fit into empty spaces like this, but its a bit more welcoming imo

savalic 02/15/2024 3:50 AM

lets talk about the gameplay a bit you should add unfreeze to every totele, no one wants to wait for getting unfreezed in novice maps 🙂

savalic 02/15/2024 3:50 AM
savalic 02/15/2024 3:50 AM

check your map again; there are still a few missing corners you didnt catch

savalic 02/15/2024 3:50 AM

$waiting

mirkfog 02/17/2024 9:41 AM
f0rtishka 02/17/2024 9:53 AM

why map is so heavy jeez

savalic 02/17/2024 10:02 AM

$optimize

DDNet 02/17/2024 10:02 AM
savalic 02/17/2024 10:09 AM

designwise it looks way better now! but there are still some changes needed:

  • your logo doesnt match the color of the credits
  • you used 2 different layers of the table (1 before startline, 1 after finish). one would be enough, just use another quad for it

your logo may not be perfect since i see some outlines, some stretched chains, weird star-like figures. but ig its fine for me as it is now

savalic 02/17/2024 10:09 AM
@mirkfog

if u change something now, use this version

f0rtishka 02/17/2024 10:39 AM

do you really need this whole tileset? as fas as i can see you only you this one block for ht

f0rtishka 02/17/2024 10:41 AM

im pretty sure you dont even use 33% of this stuff

f0rtishka 02/17/2024 10:44 AM

this tileset is almost 1mb holy

arrowastaken 02/17/2024 6:00 PM
arrowastaken 02/17/2024 6:01 PM

move the spawn i tile up

arrowastaken 02/17/2024 6:09 PM

the map is way to heavy as

@f0rtishka

said pls optimize it

arrowastaken 02/17/2024 6:09 PM

this hammer it might too hard for novice

arrowastaken 02/17/2024 6:16 PM

here he can just jump in

arrowastaken 02/17/2024 6:16 PM

no need for the ninja

arrowastaken 02/17/2024 6:20 PM

make it easier for the player below to slide his partner

arrowastaken 02/17/2024 6:21 PM

too close

arrowastaken 02/17/2024 9:07 PM

$waiting

arrowastaken 02/17/2024 9:09 PM

$waiting

arrowastaken 02/17/2024 9:09 PM

$reset

arrowastaken 02/17/2024 9:09 PM

$waiting

arrowastaken 02/17/2024 9:10 PM
arrowastaken 02/17/2024 9:13 PM

$waiting

texnonik 02/17/2024 9:15 PM

$waiting

arrowastaken 02/17/2024 9:15 PM
@mirkfog

your channel is doomed

texnonik 02/17/2024 9:15 PM

$decline

texnonik 02/17/2024 9:16 PM

$reset

texnonik 02/17/2024 9:16 PM

$waiting

texnonik 02/17/2024 9:16 PM

xD

texnonik 02/17/2024 9:16 PM

protection

frostribe 02/17/2024 9:17 PM

There is a cooldown guys, you need to wait in betweeen commands

mirkfog 02/18/2024 1:07 AM

haha

mirkfog 02/18/2024 1:08 AM

thank you for your patience

savalic 02/18/2024 5:19 AM

$waiting

mirkfog 02/18/2024 9:08 AM
DDNet 02/18/2024 9:08 AM

Include a changelog after uploading map updates (preferably with screenshots).

mirkfog 02/18/2024 11:21 AM
mirkfog 02/18/2024 11:21 AM
mirkfog 02/18/2024 11:22 AM
mirkfog 02/18/2024 11:23 AM
savalic 02/18/2024 4:37 PM

there is no chance for the mapper to see in every screenshot you posted what needs to be fixed, pls post them once at a time and describe the problem (or write it on the screenshot)

savalic 02/18/2024 4:38 PM

also dont post 9 screenshots in a 1 picture collage, if i would be the mapper, i wouldnt download them to zoom in, i would ignore them

zjasi 02/18/2024 8:38 PM

i think he is just showing parts that he has done changes/bugfixes (he is the mapper)

mirkfog 02/19/2024 5:32 AM

i got it

savalic 02/19/2024 8:36 AM

im so stupid 🤣

mirkfog 02/24/2024 4:20 AM

Why hasn't there been any news for so long

mirkfog 02/24/2024 4:21 AM
.insanity_ 02/24/2024 11:49 AM

design bug

.insanity_ 02/24/2024 11:51 AM

is there any reason why not every unfreeze is marked? I was confused and noticed some tiles are marked, some are not, in the whole map. Do it in the whole map when you already did it once. It would be better anyway

.insanity_ 02/24/2024 11:53 AM

This part is also confusing. New novice player wouldn't know that both need ninja and fail when one goes up and leaving the other behind. They gonna touch the shield pretty fast

.insanity_ 02/24/2024 11:53 AM
.insanity_ 02/24/2024 11:53 AM

All in all its a very pretty design and pretty small parts.

.insanity_ 02/24/2024 12:23 PM

ah and idk about this no hammer zone. ye maybe when there are more ppl in t0 u will notice but for the parts hammer is not relevant at all

mirkfog 02/24/2024 2:06 PM
mirkfog 02/25/2024 9:16 AM
NightDay.map
1023.75 KB
DDNet 02/25/2024 9:16 AM

Include a changelog after uploading map updates (preferably with screenshots).

mirkfog 02/25/2024 11:04 AM
texnonik 02/29/2024 11:19 AM

this star looks scuffed

texnonik 02/29/2024 11:19 AM

nouisstar ?

texnonik 02/29/2024 11:21 AM

move timecps to cps

texnonik 02/29/2024 11:22 AM

maybe totele like this ?

texnonik 02/29/2024 11:31 AM

maybe could make little bit different part ( not long same short but just something little bit more interesting , then just hook left ) . maybe pic 2 ( but it's just idea )

texnonik 02/29/2024 11:35 AM

1st player does two parts but other guy do only one hook jump part ? (make something more ) also 1st player 1st part is same as 2nd , but only in 2nd you have to hook at end again .

texnonik 02/29/2024 11:36 AM

come on , you make better then this

texnonik 02/29/2024 11:49 AM

cp one layer right ?

texnonik 02/29/2024 11:58 AM

1st tee have to do a lot more then 2nd tee ( make more parts or longer part for 2nd tee )

texnonik 02/29/2024 12:00 PM

same for this part ( but here the difference is not big , but i would make 2nd tee something more to do )

texnonik 02/29/2024 12:08 PM

gaps

texnonik 02/29/2024 12:21 PM

have made small animation for logo , ill send you in private the map ( very simple animation ) if you want to you add it .

texnonik 02/29/2024 12:24 PM

anyways i like the map

.freezy_ 03/09/2024 9:18 PM

$waiting

grandecasada 03/14/2024 1:03 PM

there is no tele

texnonik 03/14/2024 3:05 PM
@mirkfog

we are waiting for fixes ( if not busy )

mirkfog 03/15/2024 11:16 AM

ok

mirkfog 03/17/2024 1:37 PM
DDNet 03/17/2024 1:37 PM

Include a changelog after uploading map updates (preferably with screenshots).

mirkfog 03/17/2024 1:38 PM
texnonik 03/17/2024 3:47 PM

gaps not fixed

mirkfog 03/23/2024 8:21 AM
DDNet 03/23/2024 8:21 AM

Include a changelog after uploading map updates (preferably with screenshots).

mirkfog 03/23/2024 8:21 AM
arrowastaken 03/27/2024 1:26 AM

do this

arrowastaken 03/27/2024 1:26 AM

instead of this

arrowastaken 03/27/2024 1:39 AM

The map is a bit weird at the beginning you can see that is bad mapped, but if you keep playing the map gets a better structure xd

arrowastaken 03/27/2024 1:40 AM

here i would use just 1 tile, the first part has have a characteristic which is has to be done fast

arrowastaken 03/27/2024 1:48 AM
  1. move the tele outside the freeze, and use 2 separated from eachother (with unfreeze ofc)
  2. delete that
  3. Move that a few tiles down
  4. Move that a few tiles to the right
arrowastaken 03/27/2024 1:49 AM

there is no reason for using cps on this map, so pls use normal tele for everything on the map

arrowastaken 03/27/2024 1:50 AM

move this some tiles on that direction

arrowastaken 03/27/2024 1:53 AM

make some orientation

arrowastaken 03/27/2024 1:55 AM

Instead of stoppers you could use speeders so the part is novice friendly 🙂

arrowastaken 03/27/2024 1:56 AM

The map is not perfect or unique, the gameplay is decent enough imo

arrowastaken 03/27/2024 1:56 AM

$waiting

vena6080 03/27/2024 4:04 PM

basic rule : when it's not needed dont put cp but normal tele

vena6080 03/27/2024 4:05 PM

only this part need cp change all the others + on the right this stopers is useless

vena6080 03/27/2024 4:05 PM
mirkfog 03/28/2024 5:27 PM
mirkfog 04/05/2024 1:15 PM

sorry i forget them

vena6080 04/06/2024 7:16 PM

for me it's good, just a last thing for qol, when it's 1 player only 1 spawn is needed + for tele 2 you can put the spawn closer to the first hook of the part

vena6080 04/06/2024 7:17 PM
vena6080 04/06/2024 7:17 PM

move them closer to restart the part faster

vena6080 04/06/2024 7:19 PM
vena6080 04/06/2024 7:19 PM

closer and only 1 , the other tee is up

vena6080 04/06/2024 7:19 PM
vena6080 04/06/2024 7:20 PM

here for a better setup

vena6080 04/06/2024 7:20 PM
vena6080 04/06/2024 7:21 PM

better setup

vena6080 04/06/2024 7:21 PM

$waiting

f0rtishka 04/07/2024 5:35 PM

put decoration layers in HD

texnonik 04/07/2024 5:43 PM

ad one unhook there so it will look better

texnonik 04/07/2024 5:47 PM
texnonik 04/07/2024 5:48 PM

sus corner

texnonik 04/07/2024 5:48 PM
texnonik 04/07/2024 5:49 PM

gap

f0rtishka 04/07/2024 5:49 PM

xD

f0rtishka 04/07/2024 5:49 PM

there's more actually

texnonik 04/07/2024 5:52 PM

where xD

f0rtishka 04/07/2024 5:53 PM

here

mirkfog 04/08/2024 1:32 PM

🆙

mirkfog 04/13/2024 9:58 AM
DDNet 04/13/2024 9:58 AM
DDNet 04/13/2024 9:58 AM

Include a changelog after uploading map updates (preferably with screenshots).

mirkfog 04/13/2024 9:59 AM
mirkfog 04/13/2024 9:59 AM
mirkfog 04/13/2024 10:06 AM
DDNet 04/13/2024 10:06 AM

Include a changelog after uploading map updates (preferably with screenshots).

theinadapted 04/16/2024 8:17 AM
  • corners
theinadapted 04/16/2024 8:18 AM
  • bad corner
mirkfog 04/24/2024 11:36 AM
DDNet 04/24/2024 11:36 AM

Include a changelog after uploading map updates (preferably with screenshots).

mirkfog 04/24/2024 11:36 AM
prezes3333 04/25/2024 11:18 PM
prezes3333 04/25/2024 11:18 PM

corner here

prezes3333 04/25/2024 11:19 PM

bug

prezes3333 04/25/2024 11:21 PM
prezes3333 04/25/2024 11:22 PM
prezes3333 04/25/2024 11:22 PM
prezes3333 04/25/2024 11:22 PM
prezes3333 04/25/2024 11:24 PM
prezes3333 04/25/2024 11:25 PM
prezes3333 04/25/2024 11:27 PM
prezes3333 04/25/2024 11:31 PM

idk. is this intended ?

prezes3333 04/25/2024 11:37 PM
prezes3333 04/25/2024 11:37 PM

looks better

texnonik 05/09/2024 7:51 PM
@mirkfog

pliz fix bugs

texnonik 05/09/2024 7:53 PM

little bit faily i think ( but probably fine )

texnonik 05/09/2024 7:55 PM

no unhhok here

f0rtishka 05/09/2024 7:58 PM

tee gets stuck in this stopper each time

texnonik 05/09/2024 7:59 PM

$waiting

ceeper1 05/09/2024 8:20 PM

this is a screenshot on skip

ceeper1 05/09/2024 8:24 PM
ceeper1 05/09/2024 8:30 PM
texnonik 05/09/2024 8:59 PM

GOOD JOB Ceeper !

ceeper1 05/09/2024 9:57 PM
texnonik 05/16/2024 7:06 PM
@mirkfog
mysteriouly 05/25/2024 3:46 AM
DDNet 05/25/2024 3:46 AM

Include a changelog after uploading map updates (preferably with screenshots).

mysteriouly 05/25/2024 3:46 AM

$reset

mysteriouly 05/25/2024 3:34 PM

skip

mysteriouly 05/25/2024 3:37 PM
mirkfog 06/02/2024 5:07 AM
DDNet 06/02/2024 5:07 AM

Include a changelog alongside your map updates (preferably with screenshots).

mirkfog 06/05/2024 1:43 PM
mysteriouly 06/08/2024 8:37 AM

yellow:delete red:add unfreeze (tiles) blue: add unfreeze (no tiles)

mysteriouly 06/08/2024 8:40 AM

This kind of unfreeze doesn't have to be displayed / moreover 💀

mysteriouly 06/08/2024 8:43 AM

This kind of unfreeze doesn't have to be displayed

mysteriouly 06/08/2024 8:44 AM

If you want to keep this, then all similar unfreezes should be displayed

mysteriouly 06/08/2024 8:49 AM

map i think should 4 ⭐

mirkfog 06/08/2024 11:22 AM
DDNet 06/08/2024 11:22 AM

Include a changelog alongside your map updates (preferably with screenshots).

mirkfog 06/08/2024 11:23 AM
mirkfog 06/08/2024 11:23 AM
mysteriouly 06/09/2024 7:40 AM

useless

mysteriouly 06/09/2024 7:44 AM
DDNet 06/09/2024 7:44 AM

Include a changelog alongside your map updates (preferably with screenshots).

DDNet 06/09/2024 7:45 AM
DDNet 06/09/2024 7:45 AM

First ready set by Trial Tester. Map needs to be tested again by an official tester before fully evaluated. Suggested Difficulty Rating:★★★★☆

DDNet 06/09/2024 8:22 AM
mirkfog 06/24/2024 1:49 PM
DDNet 06/24/2024 1:49 PM

Include a changelog alongside your map updates (preferably with screenshots).

f0rtishka 06/25/2024 4:09 PM

first screenshot: unfreeze ismarked, second screenshot: unfreeze is not marked for some reason

f0rtishka 06/25/2024 4:10 PM

i think this unfreeze also needs mark

f0rtishka 06/25/2024 4:12 PM

this unfreeze is useless

f0rtishka 06/25/2024 4:15 PM

imo unfreeze should be marked in places like this

f0rtishka 06/25/2024 4:15 PM

in places like this you can leave it unmarked

__limonchik__ 06/25/2024 4:16 PM

Skip

f0rtishka 06/25/2024 4:18 PM
f0rtishka 06/25/2024 4:19 PM

no freeze in tele 1 compared to the rest of the map

f0rtishka 06/25/2024 4:21 PM

unfreeze corners

f0rtishka 06/25/2024 4:23 PM

i guess gameplay and design are fine, map is ready after finishing touches

balami. 06/25/2024 6:11 PM

this part can be really annoying with ne players, because you have to play alot again when you miss the hook on the left, imo this is not good

balami. 06/25/2024 6:11 PM

this is too faily for novice imo

balami. 06/25/2024 6:12 PM

can you put unfreeze like this? it's better in air, since 2 tees drop and the upper tee wont hit the unfreeze on ground, i also think it's too hard with freeze there, since novice players can't hammerfly properly

balami. 06/25/2024 6:14 PM

the marked stuff should be unhookable (important at the bottom, not sure about the place next to ninja), because you might fail if you miss. i don't really like the part on novice, because it can be confusing for new players to understand the timing, to act quickly and to go back if their teammate was too slow. i would prefer an option to help your teammates after the ninja solo

balami. 06/25/2024 6:14 PM

i don't really like that you can't see your teammate from here without zoom, idk it's okay, imo this setup is weird, it's hard to position yourself in the right way, new players will jump at the wrong position and bump into each other after the hook (and doesn't really offer gameplay)

balami. 06/25/2024 6:15 PM

this drag is like high novice because you need to aim for rehooks etc

balami. 06/25/2024 6:15 PM

this drag is low novice (you don't need any complex mechanics, just aiming) also the hook at the end is hard and it doesn't make sense to me, that you have to do easy stuff for one hard hook at the end without a checkpoint

balami. 06/25/2024 6:16 PM

overall i think the map is a bit unbalanced, but maybe that's just me (it's hard to explain without tons of screens)

balami. 06/25/2024 11:05 PM

i edited some messages, because i played it with esckiller and changed my opinion a little, also some more screens soon

balami. 06/25/2024 11:06 PM

this part close to spawn is really annoying, if multiple tees are inside, it's really annoying to do the part

balami. 06/25/2024 11:08 PM

if you land here u are just dead?

balami. 06/25/2024 11:09 PM

can you move this down? now it's a bit annoying for new players, because you easily fall too far down to get the rehook

balami. 06/25/2024 11:10 PM

this is an easy fail

balami. 06/25/2024 11:10 PM

this catch is really tough, it's a high distance and a hard catch, too hard compared to the other parts

balami. 06/25/2024 11:11 PM

if you fail this one catch you have to restart the whole part? imo too annoying (especially with the hard catch above)

balami. 06/25/2024 11:12 PM

you can easily fail if you press a here while hooking (new players can do that, because they don't know the tw physics)

balami. 06/25/2024 11:13 PM

it's easy to fail here, you hook and you walk into freeze

vena6080 06/26/2024 12:13 PM

$waiting

DDNet 06/26/2024 12:13 PM

This command was not found.

DDNet 06/26/2024 12:13 PM

Map channel has been moved to waiting mapper.

imvetrean 06/28/2024 9:10 AM

bot in 62.122.215.19:8204

DDNet 06/28/2024 9:10 AM

62.122.215.19:8204 is an official DDraceNetwork (Block, Region: 🇷🇺) server. Quick join: https://ddnet.org/connect-to/?addr=62.122.215.19:8204/

imvetrean 06/28/2024 9:11 AM

nvm

imvetrean 06/28/2024 9:11 AM

it gone\

texnonik 06/28/2024 7:31 PM

don't write in here bot commands pliz only map related stuff

imvetrean 06/29/2024 1:28 AM

I thought this was general I won't do it again, sry.

mirkfog 07/09/2024 1:47 PM
DDNet 07/09/2024 1:47 PM

Include a changelog alongside your map updates (preferably with screenshots).

mirkfog 07/09/2024 1:47 PM
mirkfog 07/09/2024 1:48 PM
mirkfog 07/09/2024 1:48 PM
soulyvevo 07/09/2024 2:45 PM

really nice map, i just think that this part might be a bit too hard compared to the rest

balami. 07/09/2024 2:46 PM

I agree the map is good, also thank you for changing so much after my test 🙂 i still think you should change some parts (screens soon)

soulyvevo 07/09/2024 2:47 PM

also both players can go up and just skip this part, not sure if you are okay with that or not

soulyvevo 07/09/2024 2:47 PM

seems to be slightly faster but also slightly harder

balami. 07/09/2024 2:56 PM

entitie bug

balami. 07/09/2024 2:57 PM

you dont need the unfreezes now 😅 but still it's often better if they are in the air and not on the ground, so both tees get unfrozen if they stack (for future maps of you)

balami. 07/09/2024 2:57 PM

a hammer sign (indicating the groundhammer) would be nice imo

balami. 07/09/2024 2:58 PM

just for your information, i'm pretty sure that you can go top if you have 3 tees here

balami. 07/09/2024 2:59 PM

i suggest to put unhookables here to avoid awkard fails 😅

balami. 07/09/2024 2:59 PM

lol

balami. 07/09/2024 3:01 PM

the structure is a little confusing (it even confused us a little), but i think it's still okay (you don't have to change it)

balami. 07/09/2024 3:01 PM

can you lower the ceiling a little? the groundhammer is much less annoying then

balami. 07/09/2024 3:03 PM

with weak hook on the bottom, it's easy to fail here (if you hook and press d, you hit the freeze before your mate hits the unfreeze) there are multiple ways of editing this (just examples):

  1. more space on the bottom (e.g. less freeze)
  2. stoppers on top, so the tee on the top gets to the right quicker
  3. adding hookthrough tiles where the freeze starts, so the tee on the bottom bumps into them instead of freeze (and only freeze at the top, i can explain further if you want)
balami. 07/09/2024 3:05 PM

can you move the unfreeze a little? it's scary that you don't see what comes next (which is the case with default zoom)

balami. 07/09/2024 3:05 PM

i would add some unfreezes here, so you can go back more easily here

balami. 07/09/2024 3:08 PM

this hook + hammer + jump mechanic is very tough, i suggest you to remove the teles and put hookthrough tiles (yellow) so there is another solution for the part, which doesnt require the hard mechanics, also maybe extend the hookable wall (and maybe make some unhookables at the bottom for better gameplay), so you can't fail here if you remove the teles

balami. 07/09/2024 3:08 PM

stoppers here for faster gameplay?

balami. 07/09/2024 3:09 PM

same as above (maybe also change the size of the part, hard to explain what i mean in a few words)

balami. 07/09/2024 3:10 PM

i recommend you to simplify this part, souly and me were confused about what to do, it also can be failed, if you get it wrong, which shouldnt happen in a novice map close to finish 😅

DDNet 07/09/2024 3:11 PM

Map channel has been moved to waiting mapper.

balami. 07/09/2024 3:17 PM

not really a problem but maybe you don't want it 😅

balami. 07/09/2024 3:17 PM

small design bug

ceeper1 08/13/2024 8:28 AM
ceeper1 08/13/2024 8:35 AM

I can throw it

ceeper1 08/13/2024 8:39 AM

skip

mirkfog 08/17/2024 1:19 PM
DDNet 08/17/2024 1:19 PM

Include a changelog alongside your map updates (preferably with screenshots).

xewoiy 08/18/2024 4:26 AM
xewoiy 08/18/2024 4:51 AM

and I think there's no 3 time checkpoint (or I cant see it in freeze)

catseyenebulous 08/18/2024 1:53 PM

Did you gameplay test it? If so it would be nice to tell us that you found no major issue or something like that. Pointing out minor design bugs (excluding missing tiles) indicates that the first testing phase is finished.

xewoiy 08/18/2024 1:55 PM

i can test it tomorrow

catseyenebulous 08/18/2024 1:57 PM

👍 Try to focus on gameplay before design issues, it's more important. :)

catseyenebulous 08/18/2024 2:28 PM

Skip still works:

catseyenebulous 08/18/2024 2:53 PM

Some notes from me:

  1. I would remove at least on tile of freeze from this wall since it is fairly easy to hit it as a beginner.
  2. Why no unfreeze here? Try to keep it consistent.
  3. You introduced the ninja here but then nothing comes after. Either remove it or make more parts using ninja mechanics.
  4. If you fall back while your partner is already inside it's a fail. Maybe you can rework the part a little bit? An indicator if the player inisde the freeze should hold d would be nice as well.
catseyenebulous 08/18/2024 3:00 PM
@mirkfog

You took these assets without permission. Please remove them.

DDNet 08/18/2024 3:39 PM

Map channel has been moved to waiting mapper.

xewoiy 08/19/2024 2:24 AM

situation for skip?? (I understand that it doesn't speed up the passage, I just noted)

xewoiy 08/19/2024 2:30 AM

i think smth wrong with this part for novice, maybe im wrong

xewoiy 08/19/2024 2:31 AM

compared to other parts

xewoiy 08/19/2024 2:32 AM

By the way, it feels like almost 3/5 of the map consists of such elements

mirkfog 08/19/2024 7:43 AM

delete this map please

@xewoiy
xewoiy 08/19/2024 8:35 AM
prezes3333 08/19/2024 11:22 AM

Just ready it

balami. 08/19/2024 11:25 AM

after we invested so much time, it would be sad to decline it. you don't want the map to be released?

xewoiy 08/19/2024 12:59 PM

why

balami. 09/07/2024 1:36 PM

i decline it because it seems like the mapper is no longer interested

DDNet 09/07/2024 1:36 PM
@mirkfog

Your map submission has been declined.

vappy19 09/07/2024 4:10 PM

Thats very sad, u take much effort to work in the map 😭

balami. 09/07/2024 4:15 PM

yeah it's sad

vappy19 09/07/2024 5:18 PM

testers cant go releases?

vappy19 09/07/2024 5:18 PM

😦

gazebr 09/07/2024 6:35 PM

It would be kinda weird to release after the mapper asked for a decline (asked the wrong person but still)