Mentions:
@qweweqqw_Map 🐞:
start skip - while 0 effect it may bait people so just close it please

(nvm jetpack exists - close it off)
Skippable start lines are forbidden either way. :)
- add time cps
Whole map skippable once you get jetpack and look at the two messages above.
Map channel has been moved to waiting mapper.
- fixed the above-mentioned things
skipable start
just a suggestion, u could do another jump here or smth to make the swing less sleeper
right now its boring, could be a lot more sexy if u put in some extra effort
swinging normally is awkward, i often hit right wall too early and lose speed
i guess if you want to force the halfway doublejump u can, but it kinda feels awkward
the move is cool, but u should try to find a way to make it clear that that move is intended. as of now it just looks like a normal swing
for example, maybe put freeze or kill on the bottom part of the right wall so it's more clear that if u swing normally, you will fail
in general, parts that force non-standard moves should not be deceptive about it - it should be (at least a little) clear that no alternative will work
gameplay is kinda fun otherwise
the ending lasers are a little lame. for a simple move like this, either make the stakes higher, or make the moves more complex
the design has a nice idea but can be improved upon
the jungle midground looks very awkward like this -- i wouldn't use midground in this fashion
take an example of this map, it uses midground in a more full and organic way
not tryna plug my own maps, but you can check the way i did it in Harvest and also in c. the way i did it in tsunami is not good however. it just depends on how it's shaped
u can try using an additional layer of midground between the background and ur current layer of midground in areas of the map that don't have that much going on (empty areas with less freeze etc.)
i would also try adding lamp post doodads just for ambiance
i personally enjoyed the map, simple but fun
liked the laser parts, but would try to improve the jetpack and shotgun part to have more content IMO the jetpack and shotgun parts need more content before this can be released having shields after a single shotgun is a bit of a let-down. the jetpack part could have some interesting ideas with the jump refills, i'd try to make more parts with them;
and as others said, fix the startline skip
i personally enjoy short simple maps, but not sure about other testers, best of luck dealing with them. for now it's waiting for the fixes mentioned above ^
Thank you , I'll fix it
- Add some parts
- Modifying Existing Parts
- Change Design
- add time cps
- Some design changes
also the swing is like way harder than most parts
the jetpack part is free
Thank you for the test !
But I don't think the shotgun part is difficult
I tried this a couple times but i didnt make it, maybe put +1-2 blocks to land on
the first laser skips
Incommodious 2

the laser swing still feels bad
move the right wall 1 or 2 blocks > imo
i think map is still a bit too short
u should add some more parts in this style
with jump refills/freezejumps etc.
u only have 1 part and i think its not bad to play so u should add some more in this style
also u didnt really add much shotgun content
why not add some more going up and then back down here
even if its slightly filler, it will probably make the map better since it feels too short and unrewarding with the difficulty and amount of parts right now IMO
- rework design
- add time cps
bug fix
i'm attracted to maps with nice design, f3
It reminds me of the one guy who was always looking for missing corners, nothing else 😄
I hope a ok`ish map with a cool design is coming!
skip
massive brain
- modifying some parts
Epic
first jump is spaced annoying
give a bit more space, and after the freezejump sometimes its tight to get all the way -<
(compared to the rest of the initial jumps)
! mark here maybe
- turn off entities
also the undeep is barely visible in design, pls fix
u can skip the unjetpack pretty easy, pls fix
put it right below the top undeep
u can skip shield and keep the sg
+1 shiled = -1 skip
gg!
when I load this map, I get an error:
This is the only map out of 2600 that has this error AFAIK
the bot doesn't have that issue. you might need to update your twmap
hmm okay
i played a whole map and say this map full of traps. this is not hard map but with this trap its really start be challenging. ok now i will explain the traps. first this part look at red arrow, if u have big speed, good runner will jump like this because its reflective. If you can suppress it will be ez, but question why u do it to player? just add deep like this and it will be super obvious not to jump and player don't go against reflex.
next one problem. why u allow to be here? i just dont understand. its bad way to create map, its confusing player, look like u need to use it, but actually it is just 2 sg a row, also u cant keep that all in mind and its create those skips so why u do that?
Overall, I liked our map. gl.