#headless_angel
"headless angel" by Rw [Solo]
DDNet 01/10/2025 1:51 PM

Mentions:

@qweweqqw_
DDNet 01/10/2025 1:51 PM
DDNet 01/10/2025 1:51 PM

Map 🐞:

blaiszephyr 01/10/2025 2:23 PM

start skip - while 0 effect it may bait people so just close it please

(nvm jetpack exists - close it off)

catseyenebulous 01/10/2025 5:05 PM

Skippable start lines are forbidden either way. :)

qweweqqw_ 01/11/2025 4:12 AM
  • add time cps
catseyenebulous 01/11/2025 9:14 AM

Whole map skippable once you get jetpack and look at the two messages above.

DDNet 01/11/2025 9:14 AM

Map channel has been moved to waiting mapper.

qweweqqw_ 01/11/2025 10:07 AM
  • fixed the above-mentioned things
doshikey 01/14/2025 1:54 PM

skipable start

louis.place 01/17/2025 4:29 PM
louis.place 01/17/2025 4:29 PM

just a suggestion, u could do another jump here or smth to make the swing less sleeper

louis.place 01/17/2025 4:29 PM

and have some cool decoration here imo

louis.place 01/17/2025 4:30 PM

right now its boring, could be a lot more sexy if u put in some extra effort

louis.place 01/17/2025 4:32 PM
louis.place 01/17/2025 4:32 PM

swinging normally is awkward, i often hit right wall too early and lose speed

louis.place 01/17/2025 4:33 PM

i guess if you want to force the halfway doublejump u can, but it kinda feels awkward

louis.place 01/17/2025 4:35 PM

the move is cool, but u should try to find a way to make it clear that that move is intended. as of now it just looks like a normal swing

louis.place 01/17/2025 4:36 PM

for example, maybe put freeze or kill on the bottom part of the right wall so it's more clear that if u swing normally, you will fail

louis.place 01/17/2025 4:36 PM

in general, parts that force non-standard moves should not be deceptive about it - it should be (at least a little) clear that no alternative will work

louis.place 01/17/2025 4:38 PM

gameplay is kinda fun otherwise

louis.place 01/17/2025 4:38 PM

the ending lasers are a little lame. for a simple move like this, either make the stakes higher, or make the moves more complex

louis.place 01/17/2025 4:39 PM

the design has a nice idea but can be improved upon

louis.place 01/17/2025 4:39 PM
louis.place 01/17/2025 4:39 PM

the jungle midground looks very awkward like this -- i wouldn't use midground in this fashion

louis.place 01/17/2025 4:41 PM
louis.place 01/17/2025 4:41 PM

take an example of this map, it uses midground in a more full and organic way

louis.place 01/17/2025 4:43 PM

not tryna plug my own maps, but you can check the way i did it in Harvest and also in c. the way i did it in tsunami is not good however. it just depends on how it's shaped

louis.place 01/17/2025 4:43 PM

u can try using an additional layer of midground between the background and ur current layer of midground in areas of the map that don't have that much going on (empty areas with less freeze etc.)

louis.place 01/17/2025 4:46 PM

(as a quick example)

louis.place 01/17/2025 4:46 PM

i would also try adding lamp post doodads just for ambiance

louis.place 01/17/2025 4:47 PM

i personally enjoyed the map, simple but fun

louis.place 01/17/2025 4:48 PM

liked the laser parts, but would try to improve the jetpack and shotgun part to have more content IMO the jetpack and shotgun parts need more content before this can be released having shields after a single shotgun is a bit of a let-down. the jetpack part could have some interesting ideas with the jump refills, i'd try to make more parts with them;

louis.place 01/17/2025 4:48 PM

and as others said, fix the startline skip

louis.place 01/17/2025 4:49 PM

i personally enjoy short simple maps, but not sure about other testers, best of luck dealing with them. for now it's waiting for the fixes mentioned above ^

DDNet 01/17/2025 4:49 PM
qweweqqw_ 01/18/2025 9:30 AM

Thank you , I'll fix it

qweweqqw_ 01/19/2025 3:36 PM
  • Add some parts
  • Modifying Existing Parts
  • Change Design
DDNet 01/19/2025 3:36 PM
qweweqqw_ 01/19/2025 3:38 PM
  • add time cps
qweweqqw_ 01/21/2025 12:08 PM
  • Some design changes
omegakysiku 01/23/2025 2:08 AM

this last jump is inconsistant cuz u dont get much heigth

omegakysiku 01/23/2025 2:08 AM

laser for only 3 shots kinda weak

omegakysiku 01/23/2025 2:08 AM

also the swing is like way harder than most parts

omegakysiku 01/23/2025 2:08 AM

the jetpack part is free

omegakysiku 01/23/2025 2:09 AM

and this part is barely possible with 3 shots (idk if its actually doable) and too hard with 4 since the setup for it is bad

qweweqqw_ 01/23/2025 5:43 AM

Thank you for the test !

qweweqqw_ 01/23/2025 5:43 AM

But I don't think the shotgun part is difficult

qweweqqw_ 01/23/2025 5:44 AM
omegakysiku 01/23/2025 11:46 AM

I tried this a couple times but i didnt make it, maybe put +1-2 blocks to land on

qweweqqw_ 01/23/2025 1:45 PM
ybivawka 01/25/2025 5:48 PM

out of 20 attempts I crash into this corner 10 times. it seems to me that the average player will also crash, it seems to me that this corner is not the most optimal

ybivawka 01/25/2025 6:01 PM

the first laser skips

ybivawka 01/25/2025 6:12 PM

this part seemed strange compared to others. for example on the part with the jetpack or before it - you need to do everything perfectly and everything is well calculated, but here the first jump is very strange

qweweqqw_ 01/26/2025 4:07 AM
  • Modifying the Skip
  • Modify Shotgun Part
  • Change the last part
qweweqqw_ 01/26/2025 4:08 AM
DDNet 01/26/2025 4:08 AM
thortillat.d.m 01/26/2025 6:00 AM

Incommodious 2

louis.place 01/28/2025 5:16 PM

the laser swing still feels bad

louis.place 01/28/2025 5:16 PM

move the right wall 1 or 2 blocks > imo

louis.place 01/28/2025 5:17 PM

i think map is still a bit too short

louis.place 01/28/2025 5:17 PM
louis.place 01/28/2025 5:18 PM

u should add some more parts in this style

louis.place 01/28/2025 5:18 PM

with jump refills/freezejumps etc.

louis.place 01/28/2025 5:18 PM

u only have 1 part and i think its not bad to play so u should add some more in this style

louis.place 01/28/2025 5:18 PM

also u didnt really add much shotgun content

louis.place 01/28/2025 5:19 PM

why not add some more going up and then back down here

louis.place 01/28/2025 5:19 PM
louis.place 01/28/2025 5:19 PM

even if its slightly filler, it will probably make the map better since it feels too short and unrewarding with the difficulty and amount of parts right now IMO

DDNet 01/28/2025 5:20 PM
qweweqqw_ 01/30/2025 1:42 PM
qweweqqw_ 01/30/2025 1:46 PM
DDNet 01/30/2025 1:46 PM
qweweqqw_ 02/05/2025 12:59 PM
  • rework design
DDNet 02/05/2025 12:59 PM
qweweqqw_ 02/05/2025 1:01 PM
  • add time cps
qweweqqw_ 02/05/2025 1:14 PM

bug fix

qweweqqw_ 02/05/2025 2:55 PM
nameless_me 02/05/2025 3:46 PM

i'm attracted to maps with nice design, f3

coke1465 02/05/2025 8:54 PM

It reminds me of the one guy who was always looking for missing corners, nothing else 😄

coke1465 02/05/2025 8:55 PM

I hope a ok`ish map with a cool design is coming!

thortillat.d.m 02/07/2025 7:09 PM

skip

nameless_me 02/07/2025 7:11 PM

massive brain

qweweqqw_ 02/08/2025 2:24 AM
  • skip fix
  • add some quads
  • chnage jump repill,finishline design
qweweqqw_ 02/08/2025 2:32 AM
DDNet 02/08/2025 2:32 AM
qweweqqw_ 02/09/2025 1:10 PM
  • modifying some parts
vappy19 02/10/2025 2:57 PM

Epic

qweweqqw_ 02/12/2025 1:28 PM
  • add freeze outside
  • modifying some parts
louis.place 02/20/2025 4:07 AM

first jump is spaced annoying

louis.place 02/20/2025 4:07 AM

give a bit more space, and after the freezejump sometimes its tight to get all the way -<

louis.place 02/20/2025 4:07 AM

(compared to the rest of the initial jumps)

louis.place 02/20/2025 4:09 AM
louis.place 02/20/2025 4:10 AM

! mark here maybe

louis.place 02/20/2025 4:10 AM
  • turn off entities
louis.place 02/20/2025 4:10 AM
louis.place 02/20/2025 4:10 AM

also the undeep is barely visible in design, pls fix

louis.place 02/20/2025 4:14 AM
louis.place 02/20/2025 4:14 AM

u can skip the unjetpack pretty easy, pls fix

louis.place 02/20/2025 4:14 AM

put it right below the top undeep

DDNet 02/20/2025 4:14 AM
thortillat.d.m 02/20/2025 5:54 PM

u can skip shield and keep the sg

nixuslegendary 02/20/2025 10:46 PM

+1 shiled = -1 skip

nixuslegendary 02/20/2025 10:46 PM

gg!

essigautomat 04/20/2025 1:00 PM
@patiga

when I load this map, I get an error:

This is the only map out of 2600 that has this error AFAIK

patiga 04/20/2025 1:42 PM

the bot doesn't have that issue. you might need to update your twmap

essigautomat 04/20/2025 1:44 PM

hmm okay

jsontw 04/29/2025 9:08 AM
@qweweqqw_
comebackplay 04/29/2025 3:41 PM

i played a whole map and say this map full of traps. this is not hard map but with this trap its really start be challenging. ok now i will explain the traps. first this part look at red arrow, if u have big speed, good runner will jump like this because its reflective. If you can suppress it will be ez, but question why u do it to player? just add deep like this and it will be super obvious not to jump and player don't go against reflex.

comebackplay 04/29/2025 3:46 PM

next one problem. why u allow to be here? i just dont understand. its bad way to create map, its confusing player, look like u need to use it, but actually it is just 2 sg a row, also u cant keep that all in mind and its create those skips so why u do that?

comebackplay 04/29/2025 3:48 PM

also i dont understand this loop. why i need move >then < then >? it broke the flow, instead of this better create map where u need always press d, no?

comebackplay 04/29/2025 3:49 PM

idk but for me this swing dont work, maybe im too bad. I wanna move hookable about 2 tile <

comebackplay 04/29/2025 3:52 PM

ok this trick u need add arrow or rework this one cus ofc most case ppl first try 1 way and then 2 way. cus 1 way more obvious. This is also trap. and i see same trap like this, in next parts too.

comebackplay 04/29/2025 3:55 PM

idk about this part but look like unbalanced. Too precise.

comebackplay 04/29/2025 3:55 PM

Overall, I liked our map. gl.