this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules
nice name
okay, just the animations or also the stuff surronding it ?
all the background stuff would be best actually
allright
All non-gameplay relevant decorations should be marked as 'detail' in the editor. Map credits are excluded.
Some Skip fixes (thanks to qed) and a lot of missing killtiles and stuff (thanks to Sorah)
rls when
after testing snail will choose a date 😄
fixed a a section where u can cheat with coordinates (thx qed)
too less poison and where is Magellan ? Why break in without break out ?
and where are the 4 beasts ?
this map misses a lot
agreed, where are the different layers
I know, u can get dj on the right side 😉
fixed the stuff mentioned by
@Knuski, excluding the platform
U could just put kill tiles at the wall or leave a gap at the platform but whatever
I understand what you had in mind. That worry about players failing like complete morons will be only their own fault. Please remember that instead of going down they all just nicely could wait for their turn on the platform on the right. When the time will be right they will have plenty of space when they will be jumping on platform from upper right.
ah, now i got u there 😄
yep they are 🙂
where is lvl 5.5 ?
not releaseable
@Zweitlebenadd snow in lvl 5 and do more details, like trannys in 5.5
its a mess
map looks so faky
can you please explain what you mean by that
@Silex?
I just saw the screenshots in here and 1 parts looks exactly the same like 1 from bit2, the rest also looks REALLY imitated
Okay look, the problem I have with this statement is that I am a comparatively new player and by no means know all the parts of every map. So it would be very nice if you could show me exactly which part you mean to shorten the whole thing here. Furthermore, I find it almost cheeky to say that the whole map looks like copied when you don't even take the time to look at the map. What I can tell you is that I created each of the parts myself. Only the start looks a bit like a Stronghold start, but that's because it worked differently in the beginning. I can show you how if you are interested.
you don't need to justify yourself just because silex wrote some random stuff
Oh, okay
@Deleted User it's not 'some random stuff' it is my serious opinion. Stop getting in between there if you don't even know what it is about. Imo the map isn't original at all and theres nothing really new to see.
- the mapname is nice but it is a waste if you keep the structure & design of the map like it is now.
It's random stuff unless you show some examples of copied parts etc. Mappers often copy parts of others and slightly change them. You shouldn't act as if your parts are somewhat special and not just reworked versions of existing parts. Of course parts look similar to others. Either give us some examples so we understand what you are talking about or accept that we don't need to listen to you too closely. For me you are just ranting because the map style is similar to yours. Feel free to do that but don't expect others to take you serious.
You judged the whole map just by a few screenshots, which is, at least naive.
I saw the map today, imo it's 75% uncreative parts, i won't make more than a few screenshots since i will not spend more time to that, everyone with a bit of clue about ddnet sees that this is not original at all.
that's the first parts of the map and they are already uncreative ... above all parts of the map they should be interesting/new/creative
/ thats not a bashing it's just my opinion.
Thank you for sharing some screens. Imo those were needed so we have something we can answer to. The stuff you wrote before was just ranting without giving a real option to answer. Often mapping means reworking existing parts, which i demonstrated here. Why is your rework okay but the rework of Zweitleben isn't?
I guess i can go through Bit and show some uncreative parts, too.
- If you think those 2 of your parts look similar, you should ask yourself again why copying is fine if you do it, but not, if others do it.
- Is interesting because you need a good swing to start that hh properly. It's not too basic.
the amount of people copying Stronghold by Silex is just incredible
had the discussion with you a few times already and i know i'm the winner lel
We know you are not
You know nothing noname
XDD
Please don't insult me
Haven't noticed it's welf yet?
i'm jkjk
how should i, i'm inactive as fuck in here, but good to know, even more useless now to go on with this discussion
you started this discussion with saying nonsense so it was useless from the beginning. i just explained why it was nonsense.
it's not nonsense, map is uncreative with nothing new, that's my thought's to it
Thats true, will fix it
$waiting
rechanged the mentioned filler
and fixed the design bugs from testing
$optimize
no marking for level 1 ?
one time you used 1x2 tiles and another time used 1x3 but cut a bit off
so just remove the deathtile ?
would be good to replace it with a stopper facing up because tees that fall in there could clog the hole and make people fail
or that
same as above
another good find by Quix you used two types of spikes with differnt colors
so one red always seems little bit off
and a bit of the background too
or more like 2/3 are missing it
well there are other HT with the same freeze bug i wont show all of them
$waiting
quick fix of it
The cut off one is a bug, should always be 1x2
sad, but in this case i will replace it with an oneway-tile
yep like this, same idea
ah, now i know for what u wanted to make an automapper for. In this Case it was intended to use silghtly different ones. If i cant do that, i will change it
you can ofc
design bugs
huge entities bug
i think putting the freezed tee higher so that the hook gets longer should fix it
$waiting
start and endline are the way they should look like
corrected the missing edges
what a great map. but i consider it insane.
skip fix from qed
No i liked that, thats why i added freeze there so u can do it also without Dummy
@Sorah🙂
oh ok well i think it just looks random now but that is fine
its near the start, so u will get used to it pretty fast
don't think anyone would try to tower that way but its ok
$ready 5
$optimize
$ready 5
map got updated
or wait a few minutes...
$ready 5
ok this one.. it was just some minor design fixes
Can u update it? im away till the end of the week
ok
logo is HD
And?