#Impel_Down
"Impel Down" by Zweitleben [Brutal]
DDNet 06/09/2021 11:34 PM
@Zweitleben

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Arrow 06/10/2021 3:18 AM

nice name

Souly 06/10/2021 12:05 PM

please put all the animations as high detail so that they dont show up if gfx_high_detail is off

Zweitleben 06/10/2021 12:07 PM

okay, just the animations or also the stuff surronding it ?

Souly 06/10/2021 12:07 PM

all the background stuff would be best actually

Zweitleben 06/10/2021 12:07 PM

allright

Souly 06/10/2021 12:11 PM

there are also some places around the map where freeze design is inside the tiles, not a big issue but removing those should help save some file size

Cøke 06/10/2021 12:14 PM

All non-gameplay relevant decorations should be marked as 'detail' in the editor. Map credits are excluded.

Zweitleben 06/10/2021 1:19 PM
Zweitleben 06/10/2021 1:20 PM

Some Skip fixes (thanks to qed) and a lot of missing killtiles and stuff (thanks to Sorah)

Zweitleben 06/10/2021 4:28 PM
Kei 06/10/2021 10:09 PM

rls when

Cøke 06/11/2021 5:50 PM

after testing snail will choose a date 😄

Zweitleben 06/12/2021 2:38 PM

fixed a a section where u can cheat with coordinates (thx qed)

Yuzu 06/12/2021 3:32 PM

too less poison and where is Magellan ? Why break in without break out ?

Yuzu 06/12/2021 3:33 PM

and where are the 4 beasts ?

Yuzu 06/12/2021 3:33 PM

this map misses a lot

Lwai 06/12/2021 3:45 PM

agreed, where are the different layers

Knuski 06/12/2021 4:38 PM

u should delete the kill tile at the wall and find a different way to force it cause there is not much space to spec at previous part and almost impossible to notice

Knuski 06/12/2021 4:42 PM

should make this easier to get back, really hard without dj

Knuski 06/12/2021 4:46 PM

move platform more to the left, when falling down u will bounce off of others and fall down

Knuski 06/12/2021 4:58 PM

can solo it

Knuski 06/12/2021 5:00 PM
Zweitleben 06/12/2021 7:25 PM

I know, u can get dj on the right side 😉

Tsin 06/12/2021 8:25 PM
@Knuski

please take a look again at that part where you wrote about making the platform longer. If

@Zweitleben

will make it longer then players will just fall to the wall and make a skip of the part at top.

Zweitleben 06/12/2021 8:29 PM
Zweitleben 06/12/2021 8:32 PM

fixed the stuff mentioned by

@Knuski

, excluding the platform

Knuski 06/12/2021 8:36 PM

U could just put kill tiles at the wall or leave a gap at the platform but whatever

Tsin 06/12/2021 9:22 PM
@Knuski

I understand what you had in mind. That worry about players failing like complete morons will be only their own fault. Please remember that instead of going down they all just nicely could wait for their turn on the platform on the right. When the time will be right they will have plenty of space when they will be jumping on platform from upper right.

Zweitleben 06/12/2021 9:29 PM

ah, now i got u there 😄

Zweitleben 06/12/2021 9:29 PM
Zweitleben 06/12/2021 9:30 PM
texnonik 06/13/2021 9:37 AM

unhook and hook repeats patter (blocks are same)

Zweitleben 06/13/2021 1:32 PM

yep they are 🙂

Yuzu 06/13/2021 1:42 PM

where is lvl 5.5 ?

Yuzu 06/13/2021 1:42 PM

not releaseable

@Zweitleben
Yuzu 06/13/2021 1:42 PM

add snow in lvl 5 and do more details, like trannys in 5.5

Yuzu 06/13/2021 1:42 PM

its a mess

Silex 06/17/2021 7:35 AM

map looks so faky

Zweitleben 06/18/2021 2:25 PM

can you please explain what you mean by that

@Silex

?

Silex 06/18/2021 3:44 PM

I just saw the screenshots in here and 1 parts looks exactly the same like 1 from bit2, the rest also looks REALLY imitated

Zweitleben 06/19/2021 2:33 PM

Okay look, the problem I have with this statement is that I am a comparatively new player and by no means know all the parts of every map. So it would be very nice if you could show me exactly which part you mean to shorten the whole thing here. Furthermore, I find it almost cheeky to say that the whole map looks like copied when you don't even take the time to look at the map. What I can tell you is that I created each of the parts myself. Only the start looks a bit like a Stronghold start, but that's because it worked differently in the beginning. I can show you how if you are interested.

Deleted User 06/19/2021 2:50 PM

you don't need to justify yourself just because silex wrote some random stuff

Zweitleben 06/19/2021 3:42 PM

Oh, okay

Silex 06/30/2021 1:08 PM

@Deleted User it's not 'some random stuff' it is my serious opinion. Stop getting in between there if you don't even know what it is about. Imo the map isn't original at all and theres nothing really new to see.

  • the mapname is nice but it is a waste if you keep the structure & design of the map like it is now.
Deleted User 06/30/2021 1:27 PM

It's random stuff unless you show some examples of copied parts etc. Mappers often copy parts of others and slightly change them. You shouldn't act as if your parts are somewhat special and not just reworked versions of existing parts. Of course parts look similar to others. Either give us some examples so we understand what you are talking about or accept that we don't need to listen to you too closely. For me you are just ranting because the map style is similar to yours. Feel free to do that but don't expect others to take you serious.

Deleted User 06/30/2021 1:32 PM

You judged the whole map just by a few screenshots, which is, at least naive.

Silex 06/30/2021 2:09 PM

I saw the map today, imo it's 75% uncreative parts, i won't make more than a few screenshots since i will not spend more time to that, everyone with a bit of clue about ddnet sees that this is not original at all.

Silex 06/30/2021 2:09 PM
  1. basic throw in unfreeze and start hh down there, get a hook for help, same in arctic frost screenshot
Silex 06/30/2021 2:09 PM
Silex 06/30/2021 2:10 PM
  1. use the freezed tee up there and edgehook him to get through 1x1 gap .. saw a billion times
Silex 06/30/2021 2:10 PM
  1. little swing to get to the hammer of the other one .. couldn't find a map with this part but i'm pretty sure this is existing already exactly like that a few times
Silex 06/30/2021 2:10 PM
  1. look at the screenshots of bit2 + adre3 and tell me it's not looking similiar
Silex 06/30/2021 2:10 PM
Silex 06/30/2021 2:10 PM
Silex 06/30/2021 2:11 PM
  1. throw down in unfreeze, start hh .. original
Silex 06/30/2021 2:11 PM

that's the first parts of the map and they are already uncreative ... above all parts of the map they should be interesting/new/creative

Silex 06/30/2021 2:12 PM

/ thats not a bashing it's just my opinion.

Deleted User 06/30/2021 2:56 PM
  1. basic throw in unfreeze and start hh down there, get a hook for help, same in comeback screenshot
Deleted User 06/30/2021 3:00 PM

Thank you for sharing some screens. Imo those were needed so we have something we can answer to. The stuff you wrote before was just ranting without giving a real option to answer. Often mapping means reworking existing parts, which i demonstrated here. Why is your rework okay but the rework of Zweitleben isn't?

Deleted User 06/30/2021 3:00 PM

I guess i can go through Bit and show some uncreative parts, too.

Deleted User 06/30/2021 3:01 PM
  1. If you think those 2 of your parts look similar, you should ask yourself again why copying is fine if you do it, but not, if others do it.
Deleted User 06/30/2021 3:01 PM
  1. Is interesting because you need a good swing to start that hh properly. It's not too basic.
Ravie 06/30/2021 5:48 PM

the amount of people copying Stronghold by Silex is just incredible

Silex 06/30/2021 6:09 PM
@Ravie

had the discussion with you a few times already and i know i'm the winner lel

Deleted User 06/30/2021 6:16 PM

We know you are not

Silex 06/30/2021 6:51 PM

You know nothing noname

wsike 06/30/2021 6:53 PM

XDD

Deleted User 06/30/2021 7:17 PM

Please don't insult me

Knuski 06/30/2021 8:52 PM

Haven't noticed it's welf yet?

Deleted User 06/30/2021 9:18 PM

i'm jkjk

Silex 06/30/2021 10:08 PM
@Knuski

how should i, i'm inactive as fuck in here, but good to know, even more useless now to go on with this discussion

Deleted User 07/01/2021 12:42 AM

you started this discussion with saying nonsense so it was useless from the beginning. i just explained why it was nonsense.

Silex 07/01/2021 7:29 AM

it's not nonsense, map is uncreative with nothing new, that's my thought's to it

Knuski 07/22/2021 8:29 PM

can kinda cheat the thing in the middle with a high throw dont know u can keep it if u want

Knuski 07/22/2021 8:36 PM

more than 1 guy here results in death which is bad for t0 map lol and not everybody is careful

Zweitleben 07/22/2021 8:47 PM

Thats true, will fix it

Knuski 07/22/2021 11:28 PM

$waiting

Zweitleben 07/24/2021 2:12 PM
Knuski 07/24/2021 3:27 PM

put 1 tile freeze here so aled nobos have something to do

Knuski 07/24/2021 3:31 PM

entity off sign here

Cøke 07/24/2021 3:33 PM

i think u can make this part more interesting

Zweitleben 07/24/2021 6:01 PM
Zweitleben 07/25/2021 9:28 PM
Zweitleben 07/25/2021 9:28 PM

rechanged the mentioned filler

Zweitleben 07/25/2021 9:29 PM

and fixed the design bugs from testing

Cøke 07/25/2021 9:33 PM

$optimize

DDNet 07/25/2021 9:33 PM
Zweitleben 07/26/2021 3:10 PM
Sorah 07/26/2021 3:33 PM

no marking for level 1 ?

Sorah 07/26/2021 3:36 PM
Sorah 07/26/2021 3:36 PM
Sorah 07/26/2021 3:36 PM

one time you used 1x2 tiles and another time used 1x3 but cut a bit off

Sorah 07/26/2021 3:46 PM
Sorah 07/26/2021 3:49 PM

after consulting with the testing team i have to inform you that we don't accept intentional tile(death) skips

Sorah 07/26/2021 3:49 PM

so just remove the deathtile ?

Knuski 07/26/2021 3:50 PM

would be good to replace it with a stopper facing up because tees that fall in there could clog the hole and make people fail

Sorah 07/26/2021 3:51 PM

or that

Sorah 07/26/2021 3:52 PM

some tiny freeze corners in the HT ( found by Quix)

Sorah 07/26/2021 4:03 PM
Sorah 07/26/2021 4:03 PM

same as above

Sorah 07/26/2021 4:06 PM

another good find by Quix you used two types of spikes with differnt colors

Sorah 07/26/2021 4:07 PM

so one red always seems little bit off

Sorah 07/26/2021 4:14 PM

freeze in ht again

Sorah 07/26/2021 4:15 PM

and a bit of the background too

Sorah 07/26/2021 4:15 PM

or more like 2/3 are missing it

Sorah 07/26/2021 4:16 PM

well there are other HT with the same freeze bug i wont show all of them

Sorah 07/26/2021 4:18 PM

$waiting

Zweitleben 07/26/2021 5:02 PM
Zweitleben 07/26/2021 5:03 PM

quick fix of it

Zweitleben 07/26/2021 5:34 PM

The cut off one is a bug, should always be 1x2

Zweitleben 07/26/2021 5:37 PM

sad, but in this case i will replace it with an oneway-tile

Zweitleben 07/26/2021 5:54 PM

yep like this, same idea

Zweitleben 07/26/2021 5:58 PM

ah, now i know for what u wanted to make an automapper for. In this Case it was intended to use silghtly different ones. If i cant do that, i will change it

Sorah 07/26/2021 6:38 PM

you can ofc

Zweitleben 07/28/2021 8:16 PM
Sorah 07/30/2021 1:34 PM
Sorah 07/30/2021 1:34 PM
Sorah 07/30/2021 1:34 PM
Sorah 07/30/2021 1:34 PM
Sorah 07/30/2021 1:34 PM
Sorah 07/30/2021 1:34 PM

design bugs

Sorah 07/30/2021 1:34 PM
Sorah 07/30/2021 1:34 PM
Sorah 07/30/2021 1:35 PM

huge entities bug

Sorah 07/30/2021 1:56 PM

seems like this part doesnt work well with weak hook

Sorah 07/30/2021 1:56 PM

i think putting the freezed tee higher so that the hook gets longer should fix it

Sorah 07/30/2021 2:07 PM

$waiting

Zweitleben 08/01/2021 10:06 PM
Zweitleben 08/02/2021 1:31 PM
texnonik 08/02/2021 4:21 PM
texnonik 08/02/2021 4:23 PM
texnonik 08/02/2021 4:27 PM
texnonik 08/02/2021 4:29 PM

not sure is it correct

texnonik 08/02/2021 4:32 PM

use one design in all map ( spikes )

texnonik 08/02/2021 4:35 PM

bruh $decline

texnonik 08/02/2021 4:36 PM
texnonik 08/02/2021 4:36 PM
texnonik 08/02/2021 4:36 PM
Zweitleben 08/02/2021 4:53 PM

start and endline are the way they should look like

Zweitleben 08/02/2021 4:54 PM

corrected the missing edges

Zweitleben 08/02/2021 5:42 PM
ᶰ°Konͧsti 08/02/2021 7:00 PM

what a great map. but i consider it insane.

Zweitleben 08/04/2021 4:23 PM
Zweitleben 08/04/2021 4:23 PM

skip fix from qed

Sorah 08/06/2021 12:54 AM

if you wanted to fix qeds little cheat wouldn't it be cleaner to just make the entire wall freeze ?

Sorah 08/06/2021 12:57 AM
@Zweitleben
Zweitleben 08/06/2021 10:40 AM

No i liked that, thats why i added freeze there so u can do it also without Dummy

@Sorah

🙂

Sorah 08/06/2021 10:42 AM

oh ok well i think it just looks random now but that is fine

Zweitleben 08/06/2021 10:44 AM

its near the start, so u will get used to it pretty fast

Sorah 08/06/2021 10:56 AM

don't think anyone would try to tower that way but its ok

Sorah 08/06/2021 12:34 PM
Zweitleben 08/06/2021 4:20 PM
Sorah 08/08/2021 2:16 PM

$ready 5

Sorah 08/08/2021 2:17 PM

$optimize

DDNet 08/08/2021 2:17 PM
Zweitleben 08/25/2021 12:37 PM
DarkOort 08/25/2021 12:47 PM

$ready 5

Sorah 08/25/2021 1:05 PM
@snail

map got updated

Sorah 08/25/2021 1:18 PM

or wait a few minutes...

Zweitleben 08/25/2021 1:45 PM
Sorah 08/25/2021 1:45 PM

$ready 5

Sorah 08/25/2021 1:45 PM
@snail

ok this one.. it was just some minor design fixes

snail 08/25/2021 2:45 PM
@murpi

Can u update it? im away till the end of the week

murpi 08/25/2021 2:51 PM

ok

Lady Saavik 08/30/2021 1:49 PM

logo is HD

ᶰ°Konͧsti 08/30/2021 8:24 PM

And?