#T_let_go
"T let go" by Beacon [Moderate]
DDNet 09/25/2024 6:21 AM
@fenghuo_39613

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

oxyzo. 09/25/2024 7:34 AM

im not an expert in maps but this looks short

.cammo. 09/25/2024 7:46 AM

preview looks like a 2015 map

xewoiy 09/25/2024 7:52 AM

good idea but looks lil oldschool imo

fenghuo_39613 09/25/2024 10:41 AM

I am a beginner and I hope someone can give me advice

gazebr 09/25/2024 12:05 PM

So far your biggest issue on the map is entity spam, let me show you an example: while each of these might have a reason to be there for a part to work, the average player will just cry in despair when seeing this Basically you need to simplify - maybe it doesnt matter if hammer is present here and there, maybe you can change the part so the change is not required?

gazebr 09/25/2024 12:07 PM

There are also design issues - for example the freeze on the right is not marked at all, and in my opinion these transitions are not well designed because the line cuts abruptly between the marking

gazebr 09/25/2024 12:09 PM

This is also very confusing for no reason. From what I see the bottom player can carry through this section without shooting, so why not just place regular blocks?

gazebr 09/25/2024 12:11 PM

I think you map will also benifit from having a more clear transitions into the new part, because right now its very hard to tell from a glance where one part ends a new one starts

gazebr 09/25/2024 12:13 PM

My suggestion would be adding little transitions similar to this: (you can also apply changes inside these transitions so players will pay more attention to their new state)

gazebr 09/25/2024 12:19 PM

Now for less glaring issues: one thing that is not very good in mapping is introducing a new game element only to take it away in the next part. Here you give players teleport grenade and in the very next part it is changed to jetpack

Usually it goes something like this: introduce new element with an easy part -> follow up with more parts featuring this element (with increasing difficulty and complexity) -> repeat with the next new element (you can also combine it with the already introduced elements)

gazebr 09/25/2024 12:22 PM

In this part you make the player go around for no reason - dropping into teleport is now difficult, so it just wastes time to go around again

gazebr 09/25/2024 12:23 PM

You can just get rid of this door and the button, and the part will basically not change But if you want to keep them then make some small challenge like climbing up to a button without going around

fenghuo_39613 09/25/2024 12:53 PM
.freezy_ 09/25/2024 1:16 PM

It's important to go with the time when mapping. Right now your map reminds of oldschool maps like Miper 5 for example. This was mapped more than 11 years ago. The game went on and standards elevated.

.freezy_ 09/25/2024 1:19 PM

Better look at the most recent map releases and compare your map to the maps you see there (https://ddnet.org/ranks/moderate/). Sunlit Peaks is a good example that demonstrates how modern maps should look.

.freezy_ 09/25/2024 1:19 PM

Additionally please read and apply our mapping rules and guidelines before submitting your map: https://ddnet.org/rules/ https://ddnet.org/guidelines/

.freezy_ 09/25/2024 1:20 PM

Make sure to also follow

@gazebr

's test which is well done for more map-specific details . 👍

DDNet 09/25/2024 1:21 PM
@fenghuo_39613

Your map submission has been declined.