#Fallen_Fortress
"Fallen Fortress" by Im 'corneum [Dummy]
DDNet 11/16/2020 8:21 PM
@Im 'corneum

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Im 'corneum 11/16/2020 8:28 PM

shoutout to

@Sorah

for the hook/unhook automapper and

@Ravie

for the help with the ambient noise. this map is a remake of this old map i found: https://www.youtube.com/watch?v=v_kvn7FTLrU

Starkiller 11/16/2020 10:00 PM

50% of the video are waiting for unfreeze. what about if u use some unfreeze tiles

Starkiller 11/16/2020 10:05 PM

nvm didnt see you text lol

174 11/16/2020 10:25 PM

you can skip ground hammer like this

jao refresher 11/16/2020 10:28 PM
174 11/16/2020 10:40 PM

unfreeze at blue or short freeze at orange

174 11/16/2020 10:42 PM

missing corner

174 11/16/2020 10:45 PM

here, too

Cøke 11/16/2020 10:45 PM

you can skip ground hammer like this

@174

no need gorund hammer at all :d

Cøke 11/16/2020 10:46 PM

and no need so much speed

174 11/16/2020 10:48 PM

true, you don't need so much speed. but than this is still obsolete

174 11/16/2020 10:49 PM

and most of the hooktrough

174 11/16/2020 10:50 PM

no corner

louis 11/16/2020 11:12 PM
louis 11/16/2020 11:12 PM

fix plz, u dont need a preset quad for whole layer of stars

louis 11/16/2020 11:21 PM

btw i dont think castle.opus should be in external

louis 11/16/2020 11:21 PM

sounds need to be embedded

Ravie 11/17/2020 2:19 AM
@jao refresher

texnostrodamus

I.K.U 11/17/2020 4:35 PM

good map

I.K.U 11/17/2020 4:35 PM

release

Im 'corneum 11/18/2020 4:14 PM

did some fixes

jao refresher 11/20/2020 5:01 PM

i did skip and and it crashed

jao refresher 11/20/2020 5:05 PM

end skip

@Im 'corneum
Im 'corneum 11/20/2020 5:06 PM

im okay with that cheat

FrosTribe 11/20/2020 5:11 PM

thats risky af xD

Starkiller 11/20/2020 6:41 PM

most useless cheat 2020

jao refresher 11/20/2020 9:32 PM
@Starkiller

shut up you tried to do it and was not able to do .

Starkiller 11/20/2020 9:57 PM

i tried to do it?

maggi323 11/21/2020 1:16 AM

Love the map, didn't test for cheats/bugs, but it's a good map!

174 11/21/2020 1:28 AM

it's excellent 😃

Lwai 11/21/2020 11:26 AM

its way way too dark like unplayable without entities

Lwai 11/21/2020 11:36 AM
Lwai 11/21/2020 11:37 AM

bug

Lwai 11/21/2020 11:40 AM

i dont know exactly what happens when u press pagedown with standard keybinds, i think its like deactivating quads? however it looks a little weird if u do

Lwai 11/21/2020 11:41 AM
Genex 11/21/2020 11:55 AM
@Lwai

Turns off quads I think

Genex 11/21/2020 11:55 AM

But about the bug he already know

Lwai 11/21/2020 11:56 AM

most important thing is to make the map playable without entities

Genex 11/21/2020 11:56 AM

Ye mb just more bright

Im 'corneum 11/29/2020 10:11 AM

To be honest I would really hate do make it more bright. I can play fine with it. What I can do though is fix that square thing when U turn off quads so you can play that way. I think hd off makes it more bright too. Pls

Im 'corneum 11/29/2020 12:29 PM

i did that now

174 12/12/2020 7:45 AM

you can replace this time freeze with normal freeze

174 12/12/2020 7:49 AM

sharper corner there to hide that arrow corner

174 12/12/2020 7:54 AM
174 12/12/2020 7:59 AM

technically incorrect, but maybe intentional ❓

Im 'corneum 12/12/2020 4:32 PM
@174

are you absoulutely sure about the first screenshot?

174 12/12/2020 4:33 PM
@Im 'corneum

I tested it locally. if there is no gap between the freezes it doesn't reset the count, as far as I noticed this behaviour

Im 'corneum 12/12/2020 4:36 PM

i thought freeze works like this: the first tile gives you x seconds. then after 1 second it checks again and regives you whatever freezetime. (thats how that bug comes that you can touch 1sec freeze twice but only be frozen 1 second. ) so i think what happened to you localy is that you spent less than one second in the whole freeze area. i would rather let it how it is to avoid long waiting if you somehow manage to stay in the freeze zone longer

Im 'corneum 12/12/2020 4:38 PM
@deen

come here ^ is that how it works?

deen 12/12/2020 4:44 PM

I don't know

Im 'corneum 12/12/2020 4:45 PM

itsa mystery then

Im 'corneum 12/12/2020 4:46 PM

i fixed everything except that for now

174 12/12/2020 5:08 PM

your hypothesis was correct https://www.youtube.com/watch?v=S3n-5iMBvHI good to know

jao refresher 12/12/2020 5:18 PM

it's just timing , example if you have a lot speed fall and just simple jump fall it work different :/ that's why it can happen that throw one layer you even can don't freeze

jao refresher 12/12/2020 5:18 PM

it's so obvious

174 12/12/2020 5:19 PM

it ain't

174 12/12/2020 5:21 PM
@Im 'corneum

i think you uploaded wrong file, no changes

Im 'corneum 12/12/2020 5:22 PM

weird...

174 12/12/2020 5:38 PM
@Im 'corneum

gameplay and design-wise I find the map ready, Coke said you wanted to make a brighter design (which would be an improvement for majority of players with medium / bad screen contrast), so is that still on your plans?

Im 'corneum 12/12/2020 5:38 PM

i actually made the filter brighter

Im 'corneum 12/12/2020 5:38 PM

dont tell me its still too dark(

174 12/12/2020 5:44 PM

i actually like the darkness, and the tiles are all good visible but on dark places (especially lower region of screen) it's ridiculously hard to see differentiate the freeze from air. and that would force most players to use entities

174 12/12/2020 5:45 PM

if it was all visible like here, I think it would be fine

Im 'corneum 12/12/2020 5:53 PM

tbh i dont se a big difference in the screenshots and if i make it any brighter it loses more of the feel i like so much. most of the players play in entities anyway so at least if someone spectates or if theres going to be a video of the map then it looks good.

174 12/12/2020 5:58 PM

you must have an excellent screen then

Im 'corneum 12/12/2020 5:59 PM

not really 😅

174 12/12/2020 6:53 PM

TIL my screen sucks the left is another screen, and right is how I see it (the photo had increased contrast, IRL it's even darker) I guess the client needs that "increase contrast until you don't see the square" option at start to synchronize contrast levels among different devices

Lwai 12/12/2020 7:26 PM

tbh not changing the brightness because it looks cool but is actually cancer to play with is dumb af . entities existing is not a reason to fuck with design

jao refresher 12/12/2020 10:45 PM
@174

i always thinked that its works like that when i test it with fall speed

Ravie 12/13/2020 3:15 AM

maybe you can keep the bg dark and moody if you make freeze a shade of gray just light enough to be seen better than current black

Ravie 12/13/2020 3:16 AM

but pls do something about the stupid bg quad, it makes fps suck and can barely even be seen

Im 'corneum 12/14/2020 4:42 AM

i completely removed the filter now

174 12/14/2020 7:43 AM

what

@Ravie

said, still my fps go from 800 (entities) to 300 (design) with the background, and 800 to 500 without the background I saw someone saying it dropped below 30 fps for them and than stabilised on 70 fps besides that, the texture isn't the cleanest and you can clearly see the different pixel areas. you could either make it a one-color quad, use a more resource friendly image, or build it yourself by layering fractal-like fog elements

Im 'corneum 12/18/2020 12:04 PM

ok so i now have a smaller image with no transparency. it looks just as good and i also gave it some rotation so it looks like the fog is moving. cant say much about the performance tho

174 12/19/2020 8:28 PM

I actually liked this part more before there were kill tiles. if you put kill tiles here, than you should move this one up, to make putting dummy on kill tile edge, bouncing off, -way possible. otherwise people would try that and than it's a trap when the bounce puts you into kill tile

Im 'corneum 12/19/2020 9:27 PM

why would you want to put dummy on kil edge there

174 12/19/2020 9:34 PM

it's another way to do the part, it was the way i did it before. it's clear that your intended way was different, but now having to drop in a specific pixel range is bit lame imo

174 12/19/2020 10:00 PM

i thought this was the way, and it seemed very clean and neat. but that was big skippable of course (just falling into unfreeze)

174 12/19/2020 10:00 PM

but can be fixed by putting one kill tile there

Lwai 12/19/2020 10:00 PM

lol ye i did it like red

TearlessAbyss46 12/20/2020 11:10 AM

how does that killtile stop the skip exactly?

sen pa'𖤐 12/20/2020 11:45 AM

Well you cant go wall and then into unfreeze

Im 'corneum 12/21/2020 5:50 PM

idk why i changed that part... but i changed it again now

174 12/21/2020 6:29 PM

$ready 2

Marcell_HUN 12/22/2020 1:18 AM

Nice map

Kenzoo 02/08/2021 8:29 PM

this map is possible to starlineskip

ᶰ°Konͧsti 02/08/2021 8:29 PM

no

ᶰ°Konͧsti 02/08/2021 8:29 PM
Kenzoo 02/08/2021 8:30 PM

yes

ᶰ°Konͧsti 02/08/2021 8:30 PM

NOOO

Kenzoo 02/08/2021 8:30 PM

siiiiiiiiiii

ᶰ°Konͧsti 02/08/2021 8:31 PM

ITS NOT

ᶰ°Konͧsti 02/08/2021 8:31 PM

DONT BELIEVE

ᶰ°Konͧsti 02/08/2021 8:31 PM

HE TROLING

plsplsplslol 02/08/2021 8:31 PM

konsti saving it for himself

ᶰ°Konͧsti 02/08/2021 8:31 PM
plsplsplslol 02/08/2021 8:31 PM
@ᶰ°Konͧsti

ᶰ°Konͧsti 02/08/2021 8:31 PM
ᶰ°Konͧsti 02/08/2021 8:31 PM
louis 02/08/2021 8:37 PM

yaya just put like 50 tees with freezehammer

Kenzoo 02/08/2021 9:19 PM

done

jao refresher 02/08/2021 10:47 PM
@louis

no need ao much