#Nordic
"Nordic" by Wonderful [Brutal]
DDNet 06/04/2024 2:13 PM
@azims.

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 06/04/2024 2:13 PM
texnonik 06/04/2024 2:14 PM

make solo like this

texnonik 06/04/2024 2:14 PM

or

azims. 06/04/2024 2:20 PM

Okay

texnonik 06/04/2024 2:25 PM

thats because you can spawn 1 block near spawn point

azims. 06/04/2024 3:57 PM

fixed grass texture, fixed spawn and added time cps

azims. 06/04/2024 9:35 PM
DDNet 06/04/2024 9:35 PM

Include a changelog alongside your map updates (preferably with screenshots).

balami. 06/04/2024 9:44 PM

there was a weird bug with sound, someones client was crashing, so the mapper took a new sound converter i also suggested to remove spawn tiles to make respawning work a bit better (changelog xD)

azims. 06/04/2024 10:17 PM

Some bugs fixed

azims. 06/04/2024 10:42 PM

Deleted phantom kill tile

balami. 06/04/2024 11:18 PM

i tested about 25% of the map, i died many times, so i cheated alot while testing. its hard to say something about the gameplay. i did some suggestions (qol) and i suggest to remove some kill tiles to make it better for t0

azims. 06/07/2024 4:48 PM
DDNet 06/07/2024 4:48 PM

Include a changelog alongside your map updates (preferably with screenshots).

azims. 06/07/2024 4:55 PM

Changed freeze texture and some minor changes

azims. 06/11/2024 11:03 AM

fixed some bugs

fvs.by 06/17/2024 8:36 PM

I tested the map. I can say it's the best map I've played on.

azims. 06/20/2024 12:49 PM

Made parts more pleasurably, now harder to fail and nice to play

DDNet 06/20/2024 12:49 PM

Map :lady_beetle: : Debug output is too long, see attached file.

azims. 06/20/2024 12:49 PM

D:

azims. 06/20/2024 12:50 PM
DDNet 06/20/2024 12:50 PM

Map :lady_beetle: : Debug output is too long, see attached file.

DDNet 06/20/2024 12:50 PM

Include a changelog alongside your map updates (preferably with screenshots).

azims. 06/20/2024 12:56 PM
DDNet 06/20/2024 12:56 PM

Map :lady_beetle: :

DDNet 06/20/2024 12:56 PM

Include a changelog alongside your map updates (preferably with screenshots).

azims. 06/20/2024 12:56 PM

AAAAAAAA

azims. 06/20/2024 12:57 PM
DDNet 06/20/2024 12:57 PM

Include a changelog alongside your map updates (preferably with screenshots).

azims. 06/20/2024 1:04 PM

Now all is ok

1234503178 06/21/2024 7:53 AM

XD

DDNet 06/23/2024 9:23 PM

Map filename must match channel name.

azims. 06/23/2024 9:24 PM

balanced parts, darkened decors texture, added some signs

azims. 06/24/2024 12:47 PM

now can play only in team of 2 tees and fixed some corners

DDNet 06/24/2024 6:07 PM

Include a changelog alongside your map updates (preferably with screenshots).

DDNet 06/24/2024 6:14 PM

Include a changelog alongside your map updates (preferably with screenshots).

azims. 06/24/2024 6:17 PM

Wrong file

theinadapted 06/28/2024 6:28 AM
  • corners
theinadapted 06/28/2024 6:34 AM
  • missing freeze design
azims. 06/28/2024 9:58 AM

Thanks

azims. 06/28/2024 9:58 AM

Fixed

knusk1 07/03/2024 6:10 PM

instead of stoppers everywhere u should put hookthrough blocks everywhere. they are much safer to block players, especially since u have weapons on this map like grenade

knusk1 07/03/2024 6:13 PM

not sure if intended skip but u can just go left under here and start hh

knusk1 07/03/2024 6:14 PM

u should make the hookthrough more distinguishable from the unhook

knusk1 07/03/2024 6:16 PM

why is there solo if its a 2p teamforced map

knusk1 07/03/2024 6:17 PM

skip is a bit too simple and easy

azims. 07/03/2024 6:17 PM

i will do 4p teamforce maybe

azims. 07/03/2024 6:17 PM

it ok i think

knusk1 07/03/2024 6:18 PM

the 2 solos do not share the same skill lvl, unbalanced

knusk1 07/03/2024 6:18 PM

4p teamforce is a bit silly

knusk1 07/03/2024 6:19 PM

either 2p teamforce or open to t0 would be best

knusk1 07/03/2024 6:19 PM

even if u want to keep the solo, shouldnt unsolo be here?

azims. 07/03/2024 6:20 PM

hm, i will remove solo

knusk1 07/03/2024 6:21 PM

simple skip

knusk1 07/03/2024 6:26 PM
knusk1 07/03/2024 6:31 PM

since the map is t0-style mapped u should stick to one style of part mapping, the left/blue style fits the faily environment of this way better than the right/red one. especially u have to do edges in the right one which is weird for this kind of map

knusk1 07/03/2024 6:32 PM

the drags not difficult but it can easily be skipped by doing a boat

knusk1 07/03/2024 6:33 PM

should lower the freeze heights here

knusk1 07/03/2024 6:36 PM

this fail spot is too random and punishing

knusk1 07/03/2024 6:37 PM

same for this one

knusk1 07/03/2024 6:38 PM

skip

azims. 07/03/2024 6:39 PM

you can't get another then?

knusk1 07/03/2024 6:40 PM

can jump in

azims. 07/03/2024 6:40 PM

oh uh

azims. 07/03/2024 6:40 PM

xd

knusk1 07/03/2024 6:41 PM

this deep doesnt really serve any other purpose than to force someone else to do the part since its so short. and deep doesnt really fit into t0-style maps anyway (at least like this)

knusk1 07/03/2024 6:42 PM

dont use the no hook tiles in this case. delete them and use the hookthroughs that go only in one direction, its cleaner mapped then

knusk1 07/03/2024 6:43 PM

multiple can just skip with hammerun and go up

knusk1 07/03/2024 6:46 PM

again, stick with a part style. and for future maps: pls dont let the guy above in 2nd part always walk down but put like a platform with tele at 2nd part for them

knusk1 07/03/2024 6:49 PM

dont really get the purpose of all the circled stuff, the kill tile can easily be avoided

knusk1 07/03/2024 6:49 PM

too punishing and the part is pretty lame

knusk1 07/03/2024 6:51 PM

pls dont camoflauge killtiles

knusk1 07/03/2024 6:51 PM

top way is way harder than bottom one

knusk1 07/03/2024 6:51 PM

should make it clear from the beginning u cant hook this

knusk1 07/03/2024 6:53 PM

no hook tiles are very lazy anti skip methods

knusk1 07/03/2024 6:54 PM

i think this is too punishing considering the rest of the maps difficulty

knusk1 07/03/2024 6:55 PM

i think u should add a platform here

knusk1 07/03/2024 7:29 PM

im not sure if the map is releasable even after the fixes since its biggest problem lies in the fundemental structure of the map. The maps structures varies so much throughout the map which makes playing very confusing. Furthermore, most parts on this map arent as exciting as we would we wish from a nowadays released map

knusk1 07/03/2024 7:32 PM

😶

vena6080 07/04/2024 12:51 PM

agree with knuski

DDNet 07/04/2024 12:51 PM
@azims.

Your map submission has been declined.

azims. 07/04/2024 12:52 PM

Yeah, I think it's correct solution

azims. 07/04/2024 12:52 PM

Thanks for testing