#Chocolate
"Chocolate" by XsXz [Moderate]
DDNet 12/29/2025 4:16 AM

Mentions:

@umbwmkl80p4148
DDNet 12/29/2025 4:16 AM
l._ouis 12/29/2025 5:13 AM
l._ouis 12/29/2025 5:14 AM
l._ouis 12/29/2025 5:16 AM
l._ouis 12/29/2025 5:19 AM
l._ouis 12/29/2025 5:21 AM

bg stuff in high detail please

l._ouis 12/29/2025 5:22 AM

(either mark unfreezes where speedrunners need to be precise with them or put unfreeze everywhere along those floors)

l._ouis 12/29/2025 5:23 AM
l._ouis 12/29/2025 5:24 AM
l._ouis 12/29/2025 5:26 AM
l._ouis 12/29/2025 5:26 AM

most of the filler / walking spaces are kinda sleeper, u should put more stuff there or at least deco it in entities somehow (not required but this is my suggestion)

l._ouis 12/29/2025 5:26 AM

good part ideas,

l._ouis 12/29/2025 5:27 AM

i'd also buff it a bit more.. novice is kinda easy and some of the moves in this map are neat and i think could be more fun at a moderate lvl (also just a suggestion)

l._ouis 12/29/2025 5:28 AM

some of these parts u kinda have to think before doing, which is nice other ones are kinda sleeper / generic novice parts i think could use a bit more work

l._ouis 12/29/2025 5:28 AM

circled in yellow

l._ouis 12/29/2025 5:30 AM

idk. they just weren't as interesting as the rest of the parts

DDNet 12/29/2025 5:30 AM
umbwmkl80p4148 12/29/2025 7:31 AM

ok.i got it

manikoo 12/29/2025 9:11 AM

design reminds me of Sg

umbwmkl80p4148 01/04/2026 5:01 AM

-bug adjusted the art

ninja25226 01/04/2026 10:35 AM

Checked the map: 1&2: You forgot to put in high detail as louis told you, the red one has to go in high detail, and maybe the green too. Just right click and press yes in detail :)

I like the parts but at least for me they are a bit hard to understand (I even had to skip one because I didnt know how to do) (maybe im just bad xd) I even felt is a 3 player map (as I said maybe its just me) I dont say this is a bad thing, but I feel this fits more on moderate

umbwmkl80p4148 01/05/2026 10:38 AM

Detail opened

umbwmkl80p4148 01/05/2026 12:22 PM

the one above has a problem.(about detial. i just understood the function of the"detial" switch)

l._ouis 01/08/2026 3:22 AM

thx for changes. btw i think first part regressed -- i liked old version better. new one incentivizes the awkward ceiling hammer move

l._ouis 01/08/2026 3:24 AM

the ending move of first part is nice.. but the beginning moves need a bit more polish

l._ouis 01/08/2026 4:05 AM
l._ouis 01/08/2026 4:05 AM

cheat if both go up here and bump, u can remove stoppers IG

l._ouis 01/08/2026 4:05 AM

(then i guess u could hammer from bottom, so idk)

umbwmkl80p4148 01/10/2026 3:54 AM

i thought about it. hammer from the bottom might not be a wise decision. its time consuming. i think it should be removable?

le_cannabis 01/26/2026 2:13 AM

I liked the map, but I'm not sure if it would be suitable for beginners.

umbwmkl80p4148 01/28/2026 8:01 AM

maybe

umbwmkl80p4148 01/28/2026 8:04 AM

maybe i need to make some improvements

.paxtell 02/19/2026 8:30 PM

This feels too hard for novice but idk

.paxtell 02/19/2026 8:35 PM

Changing this part to ht and making it 1 tile longer has better flow

.paxtell 02/19/2026 8:37 PM

Useless part

le_cannabis 02/19/2026 8:40 PM

Very hard for a novice player, both in gameplay (especially when falling from up there) and in interpretation.

.paxtell 02/19/2026 8:41 PM

Make the ceiling 1 block higher so you can't solo it or lower it by 1 tile so it's more comfortable

le_cannabis 02/19/2026 8:45 PM

This part has several interpretations, how did you think about this part? xd

.paxtell 02/19/2026 8:51 PM

feels too faily for t0 novice

le_cannabis 02/19/2026 8:52 PM

This map is difficult for novice players; either you nerf it or make it a moderate 1-star map.

le_cannabis 02/19/2026 8:52 PM

Please mark the unfreezes.

le_cannabis 02/19/2026 8:56 PM

skip

12944qwerty 02/20/2026 5:37 PM

this part is incredibly easy to fail i think

12944qwerty 02/20/2026 5:54 PM

ngl, ihave no clue what to do here, ohnly thing i can think of is like 3 star mod stuff or smth

12944qwerty 02/20/2026 5:57 PM

oh my god that actually took me way too long to figure out

12944qwerty 02/20/2026 5:58 PM

still difficult for a novice map

12944qwerty 02/20/2026 6:03 PM

i agree, on the more difficult side I personally would prefer if you had integrated the chocolate tune into the map more instead of just beginning and end lobbies

catseyenebulous 02/20/2026 8:27 PM

Hey, cute map.

Some things from my side:

  • Would be great if you could mark some of the unfreeze or place it everywhere on the floor so there are no exceptions.
  • I think the solo is a bit too long and tedious if you miss it once.
  1. At least one more hookthrough would make it more intuitive.
  2. These stoppers are not needed.
  3. This whole area is also not needed.
catseyenebulous 02/20/2026 8:30 PM

Some of these things have already been pointed out before make sure to read the other feedback as well. :)

catseyenebulous 02/20/2026 8:31 PM

And I also agree that this doesn't fit novice.

DDNet 02/20/2026 8:31 PM
DDNet 02/20/2026 8:32 PM
12944qwerty 02/20/2026 8:33 PM

I do think that the pacing is novice but the difficulty is moderate

12944qwerty 02/20/2026 8:33 PM

so the map would need to be changed for that as well I think (as well as the many generic novice parts)

ramirok_ 02/21/2026 2:05 AM

nice deco boring gameplay

le_cannabis 03/08/2026 3:01 AM

no

kenneth.canif 03/08/2026 11:06 AM

design bug, assuming only curving towards unhook

vappy19 03/27/2026 1:31 AM

it has 300 iq parts i love it

vappy19 03/27/2026 1:35 AM

this part explode my mind, crazy mapper <3

12944qwerty 03/27/2026 2:09 AM

i still have no clue how to do it lol

retsot 03/27/2026 2:44 AM

this part is a bit boring compared to the rest of the map but i think its fine

dafight 04/04/2026 10:34 PM

nice hook coll

ninja25226 04/06/2026 9:31 AM

add some texture here its a bit plain