#Deep_Depths
"Deep Depths" by PopCorn181 [Dummy]
DDNet 04/22/2022 9:35 PM
@PopCorn181

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Tsin 04/22/2022 9:40 PM
PopCorn181 04/22/2022 9:56 PM
@Tsin

ty ^^ ||how tf u reply so fast||

PopCorn181 04/22/2022 10:00 PM

fixed

Tsin 04/22/2022 10:00 PM

=]

PopCorn181 04/23/2022 1:17 AM

made 1 part harder

PopCorn181 04/23/2022 1:18 AM
FJP 04/23/2022 4:47 AM

should be red switch tiles i believe, otherwise the doors at the end stay closed

FJP 04/23/2022 4:48 AM

map has some nice parts but it seems unreasonably faily considering the difficulty isn't that hard

FJP 04/23/2022 4:48 AM

i might consider adding some tele

FJP 04/23/2022 4:48 AM

also the design hurts my eyes, but ig thats up to you

Knuski 04/23/2022 12:01 PM

starting room is absolutely horrible. dummy spawns on the other side and the spawn tiles are just randomly spread around the tight room

Knuski 04/23/2022 12:04 PM

dragging dummy through nothing xd and also kinda tight towards end

Knuski 04/23/2022 12:05 PM

kinda uneventful setup (at least swing is somewhat nice)

Knuski 04/23/2022 12:06 PM

kinda confusing with all these stoppers and messy

Knuski 04/23/2022 12:07 PM

these all around the map are pretty useless but u could keep the signs in design

Knuski 04/23/2022 12:09 PM

like the idea of this part but its badly executed. its janky to play

Knuski 04/23/2022 12:12 PM

Again the idea is not bad but the execution bugs me. getting the jetpack and losing it right after doing a janky edge jump are kinda weird

Knuski 04/23/2022 12:13 PM

i know u wanted to do an exclamation mark but just do an entities off sign

Knuski 04/23/2022 12:13 PM

way harder than the rest of the map imo

Knuski 04/23/2022 12:14 PM

this part is okay although it could be a bit better

Knuski 04/23/2022 12:15 PM

weird way to mark a tele

Knuski 04/23/2022 12:17 PM

imagine just using 1 door am i right?

Knuski 04/23/2022 12:17 PM

so u can spam this with tiles

Knuski 04/23/2022 12:17 PM
Knuski 04/23/2022 12:18 PM

No one will anticipate that u need to move through this while the dummy is still in

Knuski 04/23/2022 12:18 PM

its very annoying to do this right before finish

Knuski 04/23/2022 12:19 PM

especially when nothing is marked

Knuski 04/23/2022 12:19 PM

uneventful nadefly

Knuski 04/23/2022 12:20 PM

the design looks bad tbh. dark blue bg with nothing in it. dark vomit freeze + tile markings are just spammed

Knuski 04/23/2022 12:21 PM

map is so short and yet its so uneventful and some parts are weirdly mapped

Knuski 04/23/2022 12:22 PM

in my opinion this map wont get far... sry but its a decline from me

Knuski 04/23/2022 12:22 PM

$decline

texnonik 04/23/2022 7:43 PM
PopCorn181 04/23/2022 8:55 PM

nvm

texnonik 04/23/2022 9:05 PM

Everythink is possible its way too hard to fix . I can fix essential 2 and get it release but it almost as creating a new map .

scdnh33 04/24/2022 9:24 AM
PopCorn181 04/24/2022 1:33 PM

i can add a animation below maybe

texnonik 04/24/2022 2:51 PM

that will fix all problems i guess

Welshi 04/24/2022 2:53 PM

If it’s a cool animation

PopCorn181 04/24/2022 3:16 PM
Ertee ;D 04/24/2022 5:22 PM
@PopCorn181

well my map got declined too

Welshi 04/24/2022 5:53 PM

a drink for us map declined ppl