#LiveMovement
"LiveMovement" by Destoros [Solo]
DDNet 04/30/2022 5:48 PM
@Destoros

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Destoros 04/30/2022 5:49 PM
louis 04/30/2022 6:17 PM

remove the beginning gores

Knuski 04/30/2022 6:19 PM

without the gores its like nothing xd

louis 04/30/2022 6:25 PM

i meant the beginning gore with no cool move

louis 04/30/2022 6:26 PM

up until 0:25 at the least

texnonik 04/30/2022 6:37 PM

Cool map can't wait to play

Pipou 04/30/2022 6:49 PM

😌

Pipou 04/30/2022 6:50 PM

I thought we all secretly agreed not to map gores with livefreeze

OneLimeyBoi 04/30/2022 7:28 PM

I agree with louis on removing the beginning gores. Rather put some basic and simple parts there to introduce the mechanic. Over all I like the idea and design is acceptable, unhookable could use another color and background could use something to break up the plane look. Other than that, cool map and some really nice parts.

Not me 04/30/2022 9:35 PM
Not me 04/30/2022 9:35 PM

corners

Cøke 04/30/2022 9:51 PM

I think the unhookable_clean do not fit at all, I would just take a color for it like this :

Voxel 04/30/2022 9:55 PM

maybe a bit more contrast though. dark grey and black don't really match up too well

Destoros 04/30/2022 9:55 PM
@louis@OneLimeyBoi

Ill remake the first gores parts

Destoros 04/30/2022 9:56 PM

and regarding the unhookable

Destoros 04/30/2022 9:56 PM

I got 2 ideas on my mind displayed in this picture

Destoros 04/30/2022 9:57 PM

the top unhookable follows the color of the hookables

Destoros 04/30/2022 9:58 PM

the bottom unhookable has reduced alpha and shows the "hookable" behind them

Destoros 04/30/2022 10:01 PM

already fixed them, thanks 😉

Sorah 04/30/2022 10:21 PM

the map doesn't even need livefreeze could just have tuned for 0 jump impulse and 0 ground/air_control_accel

Destoros 04/30/2022 10:23 PM

you can preserve your speed in the air when pressing a or d, while live freeze truly deactivates all keyboard buttons

Sorah 04/30/2022 10:24 PM

huh ok

Sorah 04/30/2022 10:24 PM

didnt know about that

Destoros 04/30/2022 11:10 PM

-some small gameplay changes to push the player towards the intended strat

  • new design for unhookable
  • did NOT change all gores parts yet
Destoros 05/01/2022 1:40 PM
  • remade the first few parts
  • some changes to cp8, making it more consistent
louis 05/01/2022 3:24 PM
louis 05/01/2022 3:24 PM

make first part a little less tight

louis 05/01/2022 3:27 PM
louis 05/01/2022 3:27 PM

getting over that corner is actually harder than the rest of the part, id make it a bit easier

louis 05/01/2022 3:32 PM
louis 05/01/2022 3:32 PM

too hard

louis 05/01/2022 3:34 PM

$waiting

louis 05/01/2022 3:34 PM

otherwise good map

Destoros 05/01/2022 3:48 PM

you mean the swing at the end?

Destoros 05/01/2022 3:53 PM

thanks 🙂

louis 05/01/2022 3:53 PM

yes

louis 05/01/2022 3:53 PM

getting to the rightmost platform

louis 05/01/2022 3:53 PM

from the swing

Destoros 05/01/2022 5:43 PM

move the ground one closer

Destoros 05/01/2022 5:44 PM

removed the marked tele

Destoros 05/01/2022 5:45 PM

added unhookable to grenade from

Destoros 05/01/2022 5:47 PM
  • fixed the things mentioned above
  • added an optional part at the end, which requires to touch the switch at the start and "speedrun" through the map (the timer is not that strict, hence the quotation marks)
Destoros 05/01/2022 6:07 PM
  • the switch to open the door to the optional part now permanently opens the door instead of being timer based
Destoros 05/01/2022 7:50 PM
  • basically removed the switch mentioned above
Destoros 05/01/2022 7:56 PM
  • fixed small graphic bug
Not me 05/01/2022 11:44 PM

more corners

Salmonιa 05/01/2022 11:45 PM

💩

Destoros 05/02/2022 9:55 AM
  • fixed corners
masti 05/05/2022 2:02 AM
@Destoros

corner

Destoros 05/05/2022 7:45 AM
  • fixed corner
Destoros 05/06/2022 12:05 PM
  • some small changes to the optional part
PotatoEater 05/06/2022 5:02 PM

random teleport gun entitie

Destoros 05/06/2022 6:32 PM

Thats there for guidance. It tells the player the point to aim at, such that the grenade will land on a good spot for the double rocket jump

texnonik 05/07/2022 4:00 AM

Then put with out entities where to aim

louis 05/07/2022 4:02 AM

there is nobo

louis 05/07/2022 4:02 AM

i dont think u need the marking in entities tho

Destoros 05/08/2022 9:03 AM

I still wanna keep the marking

Destoros 05/08/2022 9:03 AM

helps a lot when speedrunning the map

Neben 05/21/2022 3:21 AM

i'm not sure i get why livefreeze exist

Neben 05/21/2022 3:21 AM

it's just like tuning no movements

Destoros 05/21/2022 9:43 AM

tunings are local while live freeze is tee bound, thats a huge difference

Destoros 05/21/2022 10:53 PM
  • made cp7 a little easier
Destoros 05/21/2022 10:55 PM

made the marked unhookable one taller

Destoros 05/21/2022 10:56 PM
  • fixed small graphic bug
louis 06/02/2022 1:00 AM

$ready 2

louis 06/02/2022 1:00 AM

if anyone objects to the rating speak out now

Welshi 06/02/2022 1:00 AM

I speak out

Welshi 06/02/2022 1:00 AM

3 star

Welshi 06/02/2022 1:00 AM

Wait no

Welshi 06/02/2022 1:00 AM

Thought it was a different map

Welshi 06/02/2022 1:00 AM

Carry on

Cøke 06/04/2022 12:21 PM

$optimize

DDNet 06/04/2022 12:21 PM