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remove the beginning gores
without the gores its like nothing xd
i meant the beginning gore with no cool move
up until 0:25 at the least
Cool map can't wait to play
😌
I thought we all secretly agreed not to map gores with livefreeze
I agree with louis on removing the beginning gores. Rather put some basic and simple parts there to introduce the mechanic. Over all I like the idea and design is acceptable, unhookable could use another color and background could use something to break up the plane look. Other than that, cool map and some really nice parts.
corners
maybe a bit more contrast though. dark grey and black don't really match up too well
Ill remake the first gores parts
and regarding the unhookable
the top unhookable follows the color of the hookables
the bottom unhookable has reduced alpha and shows the "hookable" behind them
already fixed them, thanks 😉
the map doesn't even need livefreeze could just have tuned for 0 jump impulse and 0 ground/air_control_accel
you can preserve your speed in the air when pressing a or d, while live freeze truly deactivates all keyboard buttons
huh ok
didnt know about that
-some small gameplay changes to push the player towards the intended strat
- new design for unhookable
- did NOT change all gores parts yet
- remade the first few parts
- some changes to cp8, making it more consistent
make first part a little less tight
getting over that corner is actually harder than the rest of the part, id make it a bit easier
too hard
$waiting
otherwise good map
you mean the swing at the end?
thanks 🙂
yes
getting to the rightmost platform
from the swing
removed the marked tele
- fixed the things mentioned above
- added an optional part at the end, which requires to touch the switch at the start and "speedrun" through the map (the timer is not that strict, hence the quotation marks)
- the switch to open the door to the optional part now permanently opens the door instead of being timer based
- basically removed the switch mentioned above
- fixed small graphic bug
💩
- fixed corners
- fixed corner
- some small changes to the optional part
Thats there for guidance. It tells the player the point to aim at, such that the grenade will land on a good spot for the double rocket jump
Then put with out entities where to aim
there is nobo
i dont think u need the marking in entities tho
I still wanna keep the marking
helps a lot when speedrunning the map
i'm not sure i get why livefreeze exist
it's just like tuning no movements
tunings are local while live freeze is tee bound, thats a huge difference
- made cp7 a little easier
- fixed small graphic bug
$ready 2
if anyone objects to the rating speak out now
I speak out
3 star
Wait no
Thought it was a different map
Carry on
$optimize