#zurace
"zurace" by pinfandsj [Moderate]
DDNet 01/28/2024 1:23 PM
@warlytoz

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 01/28/2024 1:23 PM
vena6080 01/28/2024 2:00 PM

-map too heavy, fix design pls -90% of the blockers are useless, can be change easily -stop putting 2 cp in raw (1 for back) and most of the part you can use tele and to insted of cp and cfrom -laser is for only 1 action (+ can be cheat if the player is good enough) so kinda useless

vena6080 01/28/2024 2:00 PM

$waiting

carinhadaskina 01/28/2024 3:15 PM

2mb?!

warlytoz 01/28/2024 3:27 PM

"-90% of the blockers are useless, can be change easily" pinfandsj say :"Can I ask him to say exactly where?"

vena6080 01/28/2024 3:34 PM

no problem i'll show the all the start, and it's the same in all the map but lazy to screen all

vena6080 01/28/2024 3:34 PM
vena6080 01/28/2024 3:35 PM
vena6080 01/28/2024 3:35 PM
vena6080 01/28/2024 3:36 PM
vena6080 01/28/2024 3:36 PM
vena6080 01/28/2024 3:37 PM
vena6080 01/28/2024 3:37 PM

lazy to continue

vena6080 01/28/2024 3:37 PM

but it's the same in all the map

vena6080 01/28/2024 3:37 PM

from start to here i've seen only 3 good blockers

warlytoz 01/28/2024 3:52 PM

👌

warlytoz 01/29/2024 12:44 AM
warlytoz 01/31/2024 12:33 AM
warlytoz 01/31/2024 11:54 PM
texnonik 02/01/2024 3:54 PM
texnonik 02/01/2024 3:58 PM

2nd guy almost don't do anything just go right dj then just one hook

texnonik 02/01/2024 4:06 PM

idea

texnonik 02/01/2024 4:14 PM

this deep is a lot longer compare to previous deep also part what you are doing is tooooooo short compare to this part

texnonik 02/01/2024 4:17 PM

add tele ? (suggestion)

texnonik 02/01/2024 4:22 PM

2nd guy do only 1 hook to get other one

texnonik 02/01/2024 4:23 PM

also dj wall pointless

f0rtishka 02/01/2024 4:29 PM

looks like some death metal logo

f0rtishka 02/01/2024 5:08 PM

can directly go to red stopper without using yellow one

b0mf 02/01/2024 5:20 PM

this is not deep freeze so if you fai

b0mf 02/01/2024 5:20 PM

l the part is really easy to do

b0mf 02/01/2024 5:20 PM

idk if intentional feels like skip

b0mf 02/01/2024 5:25 PM

part feels too open with many ways of getting the tee to the intended area, i dont like this so much

b0mf 02/01/2024 5:25 PM
b0mf 02/01/2024 5:26 PM

i did it like so and it sucked

b0mf 02/01/2024 5:30 PM

if what i did here was correct this part sucks

b0mf 02/01/2024 5:30 PM

i did a floor hit -> then a wall hit like so

b0mf 02/01/2024 5:30 PM
b0mf 02/01/2024 5:31 PM

part 8 is just boring

texnonik 02/01/2024 6:42 PM

can't see the logo

warlytoz 02/02/2024 1:00 AM

double

warlytoz 02/03/2024 3:28 PM
warlytoz 02/03/2024 3:43 PM

$waiting

warlytoz 02/03/2024 3:43 PM

mapper say waitings

warlytoz 02/03/2024 3:51 PM

pinfandsj:"I don't quite understand what you mean here. Could you explain it in more detail? thank you."

texnonik 02/03/2024 4:45 PM

idea to make part where 2nd guy from right have to hook guy from left and hold D instead of hooking left wall and go right

warlytoz 02/06/2024 10:08 AM
f0rtishka 02/06/2024 10:23 AM

Please, reduce the file size

savalic 02/06/2024 10:57 AM

where is the mapper? are you telling him everything that is written here? there are still so many issues with this map

warlytoz 02/06/2024 1:24 PM

pinfandsj can't log in to dc because of internet problems, I tell him the whole problem every time

nezox1 02/06/2024 6:59 PM

I don't understand this part at all, it's weird

nezox1 02/06/2024 6:59 PM

looks like novice

nezox1 02/06/2024 7:01 PM

you need to do 1 or 2 hooks or hammer 1 time xD its more novice + not interesting in all (in these parts)

nezox1 02/06/2024 7:03 PM

Uninteresting deep drag, try to add something more interesting in this part instead of just falling between the freeze cubes with a deep player

nezox1 02/06/2024 7:06 PM

Here you can also do something interesting, for example, so that you get speed from the tee and not just hoot from above and gain it that way

f0rtishka 02/06/2024 7:08 PM
nezox1 02/06/2024 7:08 PM

ye i know

nezox1 02/06/2024 7:09 PM

but it's boring, because you shove the dummy in there, then you jump and all the work is done

nezox1 02/06/2024 7:11 PM

change it( I'll give an suggestion )

nezox1 02/06/2024 7:12 PM

also add more hd things

nezox1 02/06/2024 7:15 PM

$waiting

warlytoz 02/10/2024 3:01 AM
shengyan1256 02/12/2024 11:15 AM

You can just jump and fall from a high place near the wall, then the speeders will throw you up onto the stopper upside.

shengyan1256 02/12/2024 11:16 AM

It's boring and meaningless to wait 3 secs to unfz.

shengyan1256 02/12/2024 11:18 AM

It's never useful anywhere but to limit the scope of activities.

shengyan1256 02/12/2024 11:19 AM

Your partner can jump in and you can drag from the left side.

shengyan1256 02/12/2024 11:22 AM
  1. I think this is not necessary. Seems unexpected. You can find another way instead.
shengyan1256 02/12/2024 11:24 AM
  1. I think two ideas of the mapper's have mixed together. One is "drag" and the other is "hit". In fact, both of the ideas could pass the part.
shengyan1256 02/12/2024 11:27 AM

It's ugly and anti-customary at all. You can easily use unhks instead. You may be want to make players push partner to pass, but it can be mapped much better.

shengyan1256 02/12/2024 11:30 AM

You can pass the part in two ways. Remove one of them.

savalic 02/12/2024 11:32 AM

looks fine to me

shengyan1256 02/12/2024 11:34 AM

1.drag and hit the tee; 2.let one tee hook into the hk on the right side, and the other drags him; both of the ways can pass the part.

shengyan1256 02/12/2024 11:34 AM

ok...

savalic 02/12/2024 11:35 AM

this looks fine aswell 😄

shengyan1256 02/12/2024 11:36 AM

But 2 parts' another ways are skips, and some are not useful for speedrun.

savalic 02/12/2024 11:37 AM

not really, depends on difficulty

savalic 02/12/2024 11:40 AM

if there are multiple ways to do a part thats totally fine.

a skip means to skip an intended way by an easier or equal way with saving a lot of time if a skip is harder and saves time = fine if a skip is equal to the part and saves time = not fine if a skip is easier than the part = not fine

savalic 02/12/2024 11:40 AM

but the screenshots above arent skips, just parts that can be done in multiple ways imo

shengyan1256 02/12/2024 11:42 AM

OK, I learnt from it.

shengyan1256 02/12/2024 11:46 AM

hmmm.

shengyan1256 02/12/2024 11:46 AM

How about the skip is dismantling destruction to the part, but it takes more time? Such as calling a lot of tees and pass hammer to each other to skip a part with long fz ways, or call tees stack on each other to reach a height to skip?

savalic 02/12/2024 11:50 AM

cant really give you an answer to that, depends on part ig.

shengyan1256 02/12/2024 11:50 AM

OK.

savalic 02/15/2024 3:57 AM

$waiting

s.nowflower 02/15/2024 10:06 AM
@0526pin
0526pin 02/15/2024 10:06 AM

D

s.nowflower 02/15/2024 10:07 AM

Now you can upload maps yourself

s.nowflower 02/15/2024 10:08 AM

mapper said he can upload the map himself

s.nowflower 02/15/2024 10:08 AM

$decline

s.nowflower 02/15/2024 10:09 AM

$reset

savalic 02/15/2024 1:04 PM

$waiting

s.nowflower 02/23/2024 3:06 PM
DDNet 02/23/2024 3:06 PM

Include a changelog after uploading map updates (preferably with screenshots).

s.nowflower 02/24/2024 3:08 PM
s.nowflower 02/24/2024 3:10 PM

?

arrowastaken 02/24/2024 4:36 PM

$reset

arrowastaken 02/24/2024 4:37 PM
DDNet 02/24/2024 4:37 PM

Include a changelog after uploading map updates (preferably with screenshots).

comebackplay 02/24/2024 9:41 PM

important : ur filter is a bit random and no have flow if it 1 way imho better do 2 way with stronger speed up.

comebackplay 02/24/2024 9:42 PM

qol: long fall u can do it less

comebackplay 02/24/2024 9:42 PM

important : usaless stopers

comebackplay 02/24/2024 9:43 PM

qol: this tile broke flow better remove it. ye i know it help on second hafl, but better remove.

comebackplay 02/24/2024 9:45 PM

qol: dont see have or not under tile frezze, do longer transaction and placa tiles like this https://discord.com/channels/252358080522747904/1168192885489938463/1211059818689728592

comebackplay 02/24/2024 9:46 PM

not important : this part fine but tight try avoid that on next part (avoid 1 hole ways)

comebackplay 02/24/2024 9:48 PM

important : skip

comebackplay 02/24/2024 9:49 PM

qol: cool part but why stopper not wall? better replace stopper into wall.

comebackplay 02/24/2024 9:53 PM

important : unbalanced part. too hard for map

comebackplay 02/24/2024 9:53 PM

qol: plz no force speed up here, its fine if u just d and jump. do less frezze tiles.

comebackplay 02/24/2024 9:54 PM

impotant qol: a little gay 1 hole , i think its ok if u remove 3-4 layers frezze under this hole.

comebackplay 02/24/2024 9:55 PM

impotant: skip

comebackplay 02/24/2024 10:11 PM

important qol: this part annoying. do more space platform for speed up and hammer.

comebackplay 02/24/2024 10:12 PM

qol: ur deep too long, do swap like this.

comebackplay 02/24/2024 10:36 PM

i like this map, but have some little unbalance.

comebackplay 02/24/2024 11:56 PM

$waiting

vena6080 02/25/2024 2:26 PM

after a vote in testing channel, we voted for a decline, some part are interesting, but majority of the part are not smooth and still have problem after we mentioned it. and some reworked part add even more problems

vena6080 02/25/2024 2:26 PM

$decline