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-map too heavy, fix design pls -90% of the blockers are useless, can be change easily -stop putting 2 cp in raw (1 for back) and most of the part you can use tele and to insted of cp and cfrom -laser is for only 1 action (+ can be cheat if the player is good enough) so kinda useless
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2mb?!
"-90% of the blockers are useless, can be change easily" pinfandsj say :"Can I ask him to say exactly where?"
no problem i'll show the all the start, and it's the same in all the map but lazy to screen all
lazy to continue
but it's the same in all the map
from start to here i've seen only 3 good blockers
👌
also dj wall pointless
l the part is really easy to do
i did it like so and it sucked
i did a floor hit -> then a wall hit like so
part 8 is just boring
double
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mapper say waitings
pinfandsj:"I don't quite understand what you mean here. Could you explain it in more detail? thank you."
idea to make part where 2nd guy from right have to hook guy from left and hold D instead of hooking left wall and go right
Please, reduce the file size
where is the mapper? are you telling him everything that is written here? there are still so many issues with this map
pinfandsj can't log in to dc because of internet problems, I tell him the whole problem every time
ye i know
but it's boring, because you shove the dummy in there, then you jump and all the work is done
also add more hd things
$waiting
- I think two ideas of the mapper's have mixed together. One is "drag" and the other is "hit". In fact, both of the ideas could pass the part.
looks fine to me
ok...
this looks fine aswell 😄
But 2 parts' another ways are skips, and some are not useful for speedrun.
not really, depends on difficulty
if there are multiple ways to do a part thats totally fine.
a skip means to skip an intended way by an easier or equal way with saving a lot of time if a skip is harder and saves time = fine if a skip is equal to the part and saves time = not fine if a skip is easier than the part = not fine
but the screenshots above arent skips, just parts that can be done in multiple ways imo
OK, I learnt from it.
hmmm.
How about the skip is dismantling destruction to the part, but it takes more time? Such as calling a lot of tees and pass hammer to each other to skip a part with long fz ways, or call tees stack on each other to reach a height to skip?
cant really give you an answer to that, depends on part ig.
OK.
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D
Now you can upload maps yourself
mapper said he can upload the map himself
$decline
$reset
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Include a changelog after uploading map updates (preferably with screenshots).
?
$reset
Include a changelog after uploading map updates (preferably with screenshots).
qol: dont see have or not under tile frezze, do longer transaction and placa tiles like this https://discord.com/channels/252358080522747904/1168192885489938463/1211059818689728592
qol: ur deep too long, do swap like this.
i like this map, but have some little unbalance.
$waiting
after a vote in testing channel, we voted for a decline, some part are interesting, but majority of the part are not smooth and still have problem after we mentioned it. and some reworked part add even more problems
$decline