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chinese maps for chinese noobs
pretty ez map for new players
lol
ok played it through seems nice
some parts are hard if this is your first map
also some faily parts that could get frustrating in the beginning
I think you have to add ,,turn off entities'' when there are indications even if most new players don't play with entities
wow thanks for test
Added some turn for entities & arrows in entities
considering reducing the difficulty of some parts
Make layers size to same and some small changes of parts
mb just need to add infinite jumps down so he can solo again or get unsolo somewhere else
Or just a stopper
yeah
when there is one without entities
the unfreeze should be recognizable
they are
when you need to see there is a dot
Hello there ! 😄 ive gone through the map with Welf and found some stuff to point out, starting with this pic, you can add Hookthrough (blue line) so they can save a bit easier. Also move it 1 tile to the left (white line) so they dont have to be right at the edge to hook and (red line) add unhook so they dont hook the ground and fail.
maybe 2 hookthrough tiles in the middle
about that prelast screen, i said one sided hookthrough so you can hook from the bottom and hook through from the top
but that would be hart to mark
i just think grapplin is one of the hardest for news to control xD and this map has some hard climbing (not that bad imo but still)
interesting design, I like the unhooks
nice map! i like the subtlety of some smart part design choices.
would mark these unfreezes since they are different from the rest or put them on the ground? (i assume they're vertical for speedruns)
unfreeze up here as well?
the difficulty seems to get a lot harder after the inf jump solo tho :/
hey thanks a lot for all of your advices
the unfreeze should be recognizable for novice players
@bitagree with coke
idk about this map... 80% solo parts... hard movement parts... i think when this map got 4 or 5* u have to add more parts
unsolo + infinite jumps unmarked
fixed & new unfreeze mark
i felt these two parts were still a little harder compared to the rest. for the part with the stoppers, maybe give 1 tile more space? and for this part where u need a good angle, maybe you could try putting some hookthrough to the right and a hookable so they can just aim thru that instead of having to use the hookable on the left
I don't think its too hard for new players . it could be a bit hard but its easy to save. this could help them learn hook and teamwork
will fix the speed
test
sorry wrong map
I made this map for new players. According to my observations of chn server players in the past few days, this map may be a little challenging but it should have fun for t0 players. is it too hard?I'm not sure whether to reduce the difficulty
its probably pretty hard for new players but i think they will get thru it
if theres someone in the server that's good at the game it will at least be easier than most of the maps ppl are playing now
its novice, not novice + pro
dont think every new novice map has to be super beginner friendly now they will eventually get better and they'll need harder novice maps and thats what this map s for xd
i think the hard solos compared to the parts ..hmm
need more 2ppl parts
yea i saw many of them playing multimap, they failed again and again but keep playing it,so I think new players are willing to accept challenges
oh
tbh i think this map is good as it is, as louis said they can get through it. Its really easy to pass the part with more ppl helping each other but its good
yeah just change the stuff that feels unbalanced for us and where they can fail too easily, people also need more good maps like this after they finished the 1* maps
working on it
I finished Kobra 2 with guy who was new (finished one map), so I think this map is good for new players
kobra maps way too hard for new player
xd
I remember that I spent 80mins with someones and failed before the endline in one of the kobra map when I was new
added 2 2tee parts and others small changes
@Cøkekobra maps way too hard for new player
I was trying to say that this map is good for newbies
There are 3 parts where u need another player to do the parts, the rest is possible solo.
For new players it should be a good map to start with. Its really easy, not so faily but new players could stuck in freeze if they cant hook properly. Should not be more than 2-3* novice.
Design is rly beautiful and I dindt find any bugs o:
@LenahLooks liek its intended, but if not, you can just go left without going up. Maybe put unfreeze on the right o:
cool for pros
thank you
@LenahI fixed and added unfreeze
yea .the hook to left is for pros , noobs can go right
idk what to think about this map
hookthrough is hard to see for me exactly
thank you! Fixed the bugs and changed the color of tiles a bit.
@texnonikHow did you make it ?
what do you mean with the weird screenshot
weird animation lines (probably everywhere where is this freeze tiles) above or under freeze in 144hz
blue and purple color
its probably just ur monitor
its called 144hz bleed or smth
its only in this map xD !
off course i had different black shadows with out configuration but i fix it ( when i bought this monitor )
I hope it has been fixed
or I cant do anything for it
We had a quick walkthrough. In my opinion this is a cool balanced "advanced" hook training novice map.
I suggest to remove the corner at the top left, so every hammerthrow works (it can be annoying to bump in, but if you want it like this, it's fine). I also recommend to add hook at the ceiling, because some might want to use the hook at the right side and eventually block other players for that, so the hook would just add more space to your part.
thank you
@Welffixed all and made a new last part
looks rly hard :o
really
make last part easier
ty
ty
modified these 3 parts
the 2nd screenshot looks hard now :o, the last part looks still too hard
OK how should I do about your first screen,the respawn one
i thought you would come up with a way by your own
if you don't know how to make it in a way you like it, maybe don't do it
idk if it would work, you can put a tune zone in the freeze and do like tune_zone_enter 1 "press f1 and write bind k kill to respawn on pressing k" (oh i also think k is the default kill bind already xD)
or just add a text to your map
i wouldn't say thats needed ._.
but if u want it to look good and not spam ppl in chat just put text in ur design and give it a para y so when you hop into the freeze it pops out
or something similar
Seems not very necessary
also changed a bit in last part. its easy enough now in my opinion
thought own
still think last part is too hard
maybe smth like this?
idk u just need a lot of hook control and aim skills
in any way it looks like the players would block each other while trying to swing
ty
Did u fix spawn
fixed
yea
xd
Also deleted the one at last part?
yea
😊 ty
🇭🇲
ht alpha now 170
noobs cant see the differnts between unhook and ht
$ready 5
we all are noobs
Not me
ok, ty
Please rework
@bithalf map is solo
solo parts -8 2p parts +8
ty , fixed
$reset
Map feels kinda weirdly balanced, there are a few parts that seem more moderate than novice. It was interesting but I feel parts might need to be made a bit easier for the novice server. Also I don't really think the start is good for team 0, I think there would be quite a bit of blocking there.
we can move this map to moderate?
can you move this to moderate?
can i just edit the channel and then it's moderate?
nvm i can't edit this one anyways xD
mods should have the ability to edit channels :P
Powers gone after one guy abused
😄
well than that guy should have been removed as mod but not take the ability away from everyone else
part is a little hard (maybe move unfreeze 1 down) and if u go into stoppers without helping other might fail
thanks a lot of testing this map again. Made parts a bit harder to fit the moderate
those two parts are fine imo
Yes they were ok in the old version, now they look lame in contrast to the other parts
cool map! had fun playng it
fixed boring and lame parts (maybe)
parts a bit weird but ok xD
ty fixed
thanks for
@Cøke's work
all fixed by your suggestions
thanks a lot🥰
Also, this part is faily
Everything is your choice here I guess. Nice easy map. Lovely design (as always). One and only mapper who's maps I can play without entities
(also finish feels empty. I would like to see your logo there
)
The speedups do not necessarily have to be seen in the design, as they are only anti fail. All other 'bugs' are ok for me, I think the map is ready now
Thank you for your advices and compliment
changed the ending part
Added the speedups here
This part changed a bit and its tested
This is not faily so i think its ok
Also fixed the corner
I agree with Coke so didnt mark the speedups
Ready
release now
$ready 1
Wow
$reset
part works with weak
can confirm that it works
though its a little tight
i did it with hammering the other tee up a bit
its just with hammer and fast dj
nothing special
With strong is possible with out hammering , people in team 0 was trying to do what i did ....
i think the part is ok as a moderate player you should be able to think a little bit more
yea it works
coke top 1
xD
and brutal player was not able to figurate it out lmao
for me it was also tedious + counterintuitive
i think speeder need to be nerfed a bit
best demo name kicker
XDDD
coke existential crisis
i wrote it before map was published no one cares
I am sorry for the bugs. Now fixed.
Lol map isn't ready anymore xD
And I think this is the right way
its weak hook.
@Kicker@texnonikIdk what to do now
$ready 1
speeders are rng sometimes
2 insane players didnt realize ur right way on mod1 map so mb its fine if speeder will be not so strong
Do you really think it should be changed? I think it is difficult for many people because this part is rather untypical
But not that hard idk..
2 bobs decided to play in team snd reached this part
Rq
It's moderate not novice 😁
Its mod 1
Its not a big deal to lower speeder by 1-2
I think then the part idea is broken
It works with strong hook with way i tried in my clip why shoulndt it work with weak
Well your way is also a bit different than the normal way
f3 speeders are so strong in that part
Sorry for this confusing part. I decided to decrease the speeder but I can't use my computer now.
@Kicker@Cøkeok fixed. but part totally changed. and it's not random any more.
Use laser dragger replaced the speeders
$ready 1
stop testing maps
@texnoniki am not right now :/