ht is difficult to detect
y this is the unsolo,but i improve it
Done everything,thank y
@CøkeThank y
@QywincFixed entites bugs
Thank y
@LenahMaybe then next to startline, too, so people wont miss it? For me it would feel unnatural to go back for solo off.
i think its ok
why would u miss it, u cant get up there alone
Some people are blind, I agree with welf if you want to change the unsolo
I want to achieve that there is less blocking if you want to join a team after solo
But I also think that the space there is not enough for t0, respectively the whole beginning
So what would be wrong with unsolo behind the start line? There is no disadvantage (besides something graphical, but for me that unsolo can be invisible)
too dark design
parts are VERY COOL, there is enough space and they are simple and interesting
ofc map needs some changes
high detail for the background tile decor
perfect length
this part is weird the tee without sg can just go <<< and hit tele 17 and go to the platform and the tee with sg can just solo and go << and it feels cheesy
idk maybe use cp
I agree with jao, the map is quite dark
I have a lot to say here so let's meet on test srv someday
nothing special but fun to play, nice map
Thank y very much for the test and everything
@Lady Saavik@WSikeきりんand to everyone whose name I don't remember!
Thank y
@Lady Saavik!
+changed the hookth+deep color
This part seems way harder then the rest
For moderate players
Otherwise great map
Thank y
@Lady Saavikand
@BaconWas fun map to play.
Now for my issues XD:
Other than that I think map is good for release.
the too easy parts are fine :o holding D is just a trick, ppl will jump there anyway
I guess by too easy I mean dull and feels novice. I think it could be a bit more challenging and thus more fun. but maybe that's just my opinion XD Up to mapper if he wants to change but can release without change.
Thank y
@Soapy Sandwich,improved all and changed a bit the easy parts (+ added 1 part)
Gave the map another test, still needs a few more updates:
@Soapy Sandwichremove one set of tp 13
we added extra CP on the platform so both should stay
Explain the reason for the upper one. I think the part gets a lot easier if you just hammer your mate to the right and do hf
@Lady Saavikand.... this is how it works
Nah it's not
so what's the other way?
1 goes right and takes CP13
and other tee falls in CP 12
You have not understood what I mean
See on the screen what welf is doing, after that his mate just hammer to the right and from there easy hf
yea, they can just go left and do the part
or somehow the tee with CP12 can land on the platform, and that's why there is CP 13
how play it
I think only the upper cp should remain
we thought about bigger groups when more tees with CP13 = more tees alive
and you still have to do the part with hf
you can hammer him up to take upper CP13 anyway if you rly want
I don't think many ppl would go right because the next part is left
the hf isn't that easy btw
it's not going up from the paltform
Okay 🥱
???
what does it mean
Didn't want to make an easy map even easier, if cp13 should stay there it's ok for me
I think it's not really needed on platform at all, fly was easier than trying to get people to platform. Not a serious thing though so could keep it.
how im can play this map
Thank y
@Soapy Sandwich,+added new logo and changed a bit the start.
Thank y
@Cøke$ready 4