this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules
that was plan no to , to let people suffer if bad , if testers want to i will add .
ok
fixed mentioned
bg fix cp3 harder tele new spawn
mayb set tp tile?
big abyss
$waiting
it's was set already
-corner fixed -shield skip fixed -abyss fxed -cp 7 skip fixed -cp 8 fixed skip -cp 5 changed part -redesigned bg , now it's clean
-deleted cp12 ( test )
cp7 missing freeze
-cp5 rechanged part -cp5 added unjetpack
cp8 removed top some freeze
You can take cp6, then return and get jetpack using teleporter
fixed
wrong version
grassmain is game and front freeze marked unjetpack changed end
hook missed entitites and freeze
speedup deleted switch deleted changed start changed end changed cp 9 start
edited a bit start , end (skip) cp2 and cp3 removed rocket
missing tele corner at spawn parts
fixed above
why you need extra hook there ? you can't complete part like this !?
i can i just always hook the hookable there if u dont want it there its fine
$optimize
$edit --shrink-layers
forgot to redownload last version
changed missing unhook at end of map added , changed 3 last unhooks to different unhook delete some trees in bg at start and end made dark quads for end of the map
tele bug fixed at start created new over map dark sides
$optimize
changed bg again
changed bg again moved map right side
$optimize
$edit --shrink-layers
$ready 2
$reset
wtf
its bots fault?
oi
$reset
fix corners
Imagine not having good corners smh
$ready 2