Mentions:
@knebekaizerMap π:
I forgot to put them, here is the updated version
small skip
I know I wanted to make a second version of the walkthrough here.
but it much easier and faster
Okay, I can do the wall, but what about everything else?
didnt play the map yet, and im not the tester
Reminder that everyone can test a map and give feedback, tester or not

We testers appreciate any kind of help
for alot money i would do all of this alone
ez pz
would decline for free anytime. He might even pay you just to let him decline maps

But it's the most easy work to decline all the clearly bad maps
Newcomer tester can see it maybe too
Can you tell me if I can expect my card to be published?
so it feels like u wanted to do a hh t0 map, but added team force bcs it went too small
map feels way too tight, short and the parts are not even special for that lenght. cp placing is also very bad and make no sens at all
imo the parts are too simple and boring, also u can cheat some of them
i think its better to overwork the whole map
or start a new map based on newer maps quality
$decline
This command was not found.
ok
give back coke his tester role

The current team is very bad lol I won't come back
I can help a bit but I won't do all the testing alone again
as if you could
this is unrelated, go to
#π¬meta-testingfor discussions about the testing team π
Just tested this map and I think it is unbalanced and not so enjoyable. And is this unfinished? Some part looks so weird.
- I don't think this map has the need to team force max 8p. Teamforce should be use when the map is heavily cheatable and unpreventable by design. But interestingly you force max 8p which can still skip the parts so I don't really see the necessity of it.
- Imo you are trying to make a hh map but the spacing is not so suitable. There are many low hh of 6-7 block tall which is the difficulty of some 4 brutal. It just doesn't suit too well along with the actual parts of the map which feel like somewhat 5*mod/1\brutal. These fillers are also too short and don't really let players enjoy the chaotic hh. You also need some resting place for players to chill and watch other players do the part. (Some are adequate but some are not)
- The parts are not designed so well and I can see the shades of other maps. And it was supposed to be brutal and you would want to let players do a bit more than just one hook per part. Try to make it more complex. And you really need to see how other recently released maps present their parts. And there
- There are many parts that one tee do most of the things but the other tee just do something very easy. This is not a good especially it is hh-like map so it will make all people just wait for one to finish and carry all.
I think you will need some more inspiration for mapping. I wouldn't recommend reworking this map but you should listen to what actual testers say. It's really hard to make interesting gameplay. Keep on!
Oh yea, my babe
@carame1dreamsaid your design is good. He really loves the colour tone.

Plus some parts I want to talk about:
- Not quite sure if it is good to add such part in a big team map. (Ofc I like chaos but) It would be too much of a chaos. And it is not really a good practice to add a random special tile and to remove it right after
- Try to use other ways other than switches to force player doing this part. Plus the player on top is doing nothing in this part so it would be nice if the top player have to help the other in some way so it force the part.
- This could be a good filler part if it were to be exciting. It is much easier than previous hh and feel like
ddmaxvery old gameplay. But adding the moving laser just for this part wouldn't be good tho.
- why add this if it does nothing?
- hookthroughs look different (dunno if it matters it just stands out and annoys me)
- too tight its not enjoyable and isnt appropriate since its harder than the rest of the map beacuse of it
- add more hookables and hookthrough its awkward without them
- repettitive part make it shorter, the end below is too small i pull him under most of the time
- cool part but pls remove the speedup its useless
- i would do the part like this since it makes it more enjoyable
- lower this pocket a bit so its more comfortable throwing him up there
- maybe make this solo and add teleporter instead of freeze since you could make it so this doesnt require any team work
oh and forgot to say this map is a bit short maybe add another floor
this map needs a bit of polishing but i can see this getting released onto ddnet gl!
agree with what is already said, it clearly have too much problems. for your next time try to work a map that you are sure u want it to be 2p or t0, because a map that is kinda in the middle of the 2 style wont turn good
don't put noobfilter and even worst when you die in freeze after the unsolo try to no use too much special entities
take your time and develop your parts
Mention:
@knebekaizer