this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules
terraria
i will go check the map out when i get home (sorry for the useless ass messages rn)
That map is really great
It's short and the gameplay is very satisfying, either for t0, for casual team players or even for speedrunners
There are no issues with the images
The colors are awesome
I love how you shaped your map
t0 can cheat pretty much everything (big skips) which is fine to me most of the time unless you want everything to be fixed
It's been a while since we had such a great and simple map
The time cps are well placed
No weird envelopes or server settings
No artifacts in the walls from what I saw
The images could slightly be optimized but the map is 470KB which should be fine
The logo is clean, not pixelated nor over detailed
Everything is aligned properly
Otherwise, the layers are well named and organized. It's rare and very satisfying, it helps a lot while testing
You managed to map without using blockers or special tiles or switches, good job
Reminder : 1* (because it's short)
$waiting
I shall add : That map has a great flow, the parts are well connected and intertwined, the parts are balanced in difficulty and in amount of work required from both tees
I my opinion it's pretty bad for t0 since you can't recover at most places anyway (where you fall down). Overall there isn't much space for playful t0 or big teamplay. I think it's perfect for 2-4p teams and maybe speedrunning. What do you think about teamforce?
Nice map anyway
The map is short so it doesn't matter (for t0). The lack of room as you say doesn't really matter either as the parts are short (and you have enough room, unless you play as 40). I wouldn't teamforce it
I feel like t0 won't be as fun and a bit messy but yeah, forcing is maybe too much
thanks for the quick feedback!
i thought about teamforcing bc of that and like tux said it will probably be a big mess in t0 but if u think its fine, i'm ok with it too
yea i guessed, should be ok if i add a plat to left so u still have to get the catch first try, right?
will do
idk i always map game and design at the same time but i can do it
simple is best 👍
fixed everything
x:334, y:91
ah yes forgot to use game tiles on unhook
The fixes are good
$waiting
added pit and changed to triangle freeze
map is a bit short with 7 parts and 3 big fillers imo
Please stop with those freezehammers, not everyone has to map those. It's even better to have multiple ways to do the parts. I'd leave that hook through (it could be 2 tiles instead of 1 to make it easier)
The map is fine as it is
that one tile sucks yeah
that is why i used better way
idk for me its way easier to do the normal way than with freezehammer
sure the hook through the 1 tile is kinda awkward at first but if u know how to time it right then its pretty much first try
i'd like to keep it that way
👍
i wish this would be 10 times longer and not skipable for t0, then it would be super awesome
not 10 times but 2 or 3 times is enough
The map is good as it is
$ready 1