#Zenith
"Zenith" by purrp T [Brutal]
DDNet 05/24/2023 2:22 PM
@durrtypurrp

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

Zenith.map
468.09 KB
DDNet 05/24/2023 2:22 PM
cyberfighter 05/24/2023 2:33 PM

terraria

cyberfighter 05/24/2023 2:33 PM

i will go check the map out when i get home (sorry for the useless ass messages rn)

pipou_tw 05/24/2023 2:52 PM

That map is really great

pipou_tw 05/24/2023 2:53 PM

It's short and the gameplay is very satisfying, either for t0, for casual team players or even for speedrunners

pipou_tw 05/24/2023 2:54 PM

There are no issues with the images

pipou_tw 05/24/2023 2:54 PM

The colors are awesome

pipou_tw 05/24/2023 2:54 PM

I love how you shaped your map

pipou_tw 05/24/2023 2:56 PM

t0 can cheat pretty much everything (big skips) which is fine to me most of the time unless you want everything to be fixed

pipou_tw 05/24/2023 2:57 PM

That part is too hard and dangerous compared to the rest of the map

pipou_tw 05/24/2023 3:00 PM

There are a few cheats that can be left for speed runners or easily be fixed

pipou_tw 05/24/2023 3:01 PM

Possible fix if you want to fix it :

pipou_tw 05/24/2023 3:02 PM

It's been a while since we had such a great and simple map

pipou_tw 05/24/2023 3:02 PM

The time cps are well placed

pipou_tw 05/24/2023 3:03 PM

No weird envelopes or server settings

pipou_tw 05/24/2023 3:03 PM

No artifacts in the walls from what I saw

pipou_tw 05/24/2023 3:03 PM

The images could slightly be optimized but the map is 470KB which should be fine

pipou_tw 05/24/2023 3:05 PM

The logo is clean, not pixelated nor over detailed

pipou_tw 05/24/2023 3:06 PM

Everything is aligned properly

pipou_tw 05/24/2023 3:11 PM

You could move the layers out of the Game group (for better mapping habit and for testing, see second screenshot)

pipou_tw 05/24/2023 3:11 PM

I see you like doing everything clean so you could fix that background quad

pipou_tw 05/24/2023 3:14 PM

Otherwise, the layers are well named and organized. It's rare and very satisfying, it helps a lot while testing

pipou_tw 05/24/2023 3:17 PM

You managed to map without using blockers or special tiles or switches, good job

pipou_tw 05/24/2023 3:17 PM

Reminder : 1* (because it's short)

pipou_tw 05/24/2023 3:18 PM

$waiting

pipou_tw 05/24/2023 3:24 PM

I shall add : That map has a great flow, the parts are well connected and intertwined, the parts are balanced in difficulty and in amount of work required from both tees

tux314 05/24/2023 3:27 PM

I my opinion it's pretty bad for t0 since you can't recover at most places anyway (where you fall down). Overall there isn't much space for playful t0 or big teamplay. I think it's perfect for 2-4p teams and maybe speedrunning. What do you think about teamforce?

tux314 05/24/2023 3:28 PM

Nice map anyway

pipou_tw 05/24/2023 3:30 PM

The map is short so it doesn't matter (for t0). The lack of room as you say doesn't really matter either as the parts are short (and you have enough room, unless you play as 40). I wouldn't teamforce it

tux314 05/24/2023 3:42 PM

I feel like t0 won't be as fun and a bit messy but yeah, forcing is maybe too much

durrtypurrp 05/24/2023 5:09 PM

thanks for the quick feedback!

durrtypurrp 05/24/2023 5:11 PM

i thought about teamforcing bc of that and like tux said it will probably be a big mess in t0 but if u think its fine, i'm ok with it too

durrtypurrp 05/24/2023 5:12 PM

yea i guessed, should be ok if i add a plat to left so u still have to get the catch first try, right?

durrtypurrp 05/24/2023 5:13 PM

will do

durrtypurrp 05/24/2023 5:14 PM

idk i always map game and design at the same time but i can do it

durrtypurrp 05/24/2023 5:14 PM

simple is best 👍

durrtypurrp 05/24/2023 5:55 PM

fixed everything

Zenith.map
464.46 KB
durrtypurrp 05/24/2023 5:56 PM
durrtypurrp 05/24/2023 5:56 PM

also added some plats so its not an instant death for t0 players

draggory 05/24/2023 6:20 PM

I believe this is shown incorrectly, It's an unhookable tile even though it's actually hookable

draggory 05/24/2023 6:20 PM

x:334, y:91

durrtypurrp 05/24/2023 6:21 PM

ah yes forgot to use game tiles on unhook

Zenith.map
464.46 KB
pipou_tw 05/25/2023 7:59 AM

The fixes are good

pipou_tw 05/25/2023 8:03 AM

Add solo/unsolo there to throw the afks in, or add a pit

pipou_tw 05/25/2023 8:06 AM

I wonder if you should add a triangle at places like that one instead of the 3/4 freeze corner tile

pipou_tw 05/25/2023 8:07 AM

^

pipou_tw 05/25/2023 8:15 AM

$waiting

durrtypurrp 05/25/2023 10:04 PM

added pit and changed to triangle freeze

Zenith.map
464.74 KB
durrtypurrp 05/25/2023 10:06 PM

also slightly changed this spot cause it was the only one left with those diagonal freeze to hook transitions

coke1465 05/26/2023 10:13 AM

this part is way better with freezehammer, no need this middle thing then

coke1465 05/26/2023 10:17 AM

map is a bit short with 7 parts and 3 big fillers imo

pipou_tw 05/26/2023 10:49 AM

Please stop with those freezehammers, not everyone has to map those. It's even better to have multiple ways to do the parts. I'd leave that hook through (it could be 2 tiles instead of 1 to make it easier)

pipou_tw 05/26/2023 10:49 AM

The map is fine as it is

coke1465 05/26/2023 10:49 AM

that one tile sucks yeah

coke1465 05/26/2023 10:51 AM

that is why i used better way

durrtypurrp 05/26/2023 1:04 PM

idk for me its way easier to do the normal way than with freezehammer

durrtypurrp 05/26/2023 1:04 PM

sure the hook through the 1 tile is kinda awkward at first but if u know how to time it right then its pretty much first try

durrtypurrp 05/26/2023 1:04 PM

i'd like to keep it that way

coke1465 05/27/2023 12:29 PM

👍

coke1465 06/06/2023 12:25 PM

little part idea/suggestion here

savalic 06/06/2023 12:27 PM

i wish this would be 10 times longer and not skipable for t0, then it would be super awesome

texnonik 06/06/2023 2:41 PM

not 10 times but 2 or 3 times is enough

pipou_tw 06/06/2023 3:01 PM

The map is good as it is

pipou_tw 06/08/2023 5:48 PM

$ready 1