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intended way
π
map looks unskipable
release fast π
Would be released but timecp missing
Hmm, I hadn't imagined these skips, I'll try to fix them
Whats even the intended way? I feel like everything im doing is wrong
I'm not able to record the screen and my files are buggy, so I'll try to explain with an image
thank u
some of the parts were not bad but i don't understand the complicated pathing
some of it seems kinda unnecessary,
like why is there a gap here
- the moves themselves are a little mundane, generally just a few nades or a simple laser
yes, I understand, my idea was it's a map with easy movements, but that the player has to think about the way
I had put it here because there was a skip in this part, but I fixed it and now I see that it's really unnecessary
idk if this is a skip xd
Amazing map
yes, it's a skip, i'll fix it, thanks
when rls
fix the bug
how is the map review going?
instead of rounded
cool map, but I agree with louis in that some of that moves could be more interesting, and it could be done relatively easily without changing the concept of the map. Also slap some parallax on that background for +10 design
idk, i like this
I will send the proposed changes, but I can think about how to improve the gameplay, if you have ideas pls send me
Do you think there's a chance of having it released?
its an interesting map but im not sure if it is good enough for a rls
if you make flow better as well as remove some of the clutter with shields/weapons/special tiles then its possible
ok i'll see what i can do
Why is it called Koala, it looks like the corridors of the inside of a prison π
Improve the visibility of the switches
it's very hard to find the matching switches
Add connectors, or bigger numbers, or colors
Also, you might as well want to add koalas, a forest of bamboos and other plants
$waiting
idk i just like the name xD
ok i will do it
π
I would like to change the map name, how do I do that?
You can ask and we'll do it π
ok, so change the map name to "Going back to the start", please
and here the update
fix a bug
$change name "Going back to the start"
Rename the .map as well
@YoDaThe map can't be found on the test server
The gameplay needs to be tested
Your map can be cheated by multiple ways
$waiting
there's jetpack and infinite jump off tiles so I don't think either of those skips works
the original name was "koala"
They work, I have the demos
how do they work if there is jetpack off tiles
maybe the version removed them?
its shown in your screenshot above
It says 1 at switch 2 and 2 at switch 1
Even tired I can read that xd
no I'm showing the jetpack off tiles
So what, just walk π
And then go to the finish line
how? am i missing something
laser, jetpack, rocket go to the end
or skip the infinite jump, rocket, go to the end
oh i was on a different versions
π
Also is it possible to phase through the stoppers at the beginning? with jetpack speed?
it seems really close to possible but i haven't gotten it yet
I also didn't understand the skip with the jetpack
I fixed the other
i fixed the switch problem too
looks like a skip
Please pay attention when you are mapping, I'm doing more work on your map than you are and yet it's short
$decline
this was an error of my own mind
thanks for helping
@Pipou, unfortunately decline, thought this would be released
Repost it when it's bug free and not cheatable
can i send it here or do i have to send it in
#π¬submit-maps?
You can send it here
I sent it in the file above
$reset
$waiting
now thinking about it, you don't need that switch
The map is too short, uses too many entities for nothing, it's not even a puzzle
I'd suggest you start anew, with a clean and interesting gameplay
And please test your maps
$decline
ok, thank you
π