#Push_ur_Dummy
"Push ur Dummy" by Welf [Dummy]
DDNet 05/26/2024 10:45 PM
@balami.

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

balami. 05/26/2024 10:47 PM

i only changed a few parts since i made this, so this might help https://www.youtube.com/watch?v=zZyeAMmF0_0&ab_channel=HiddenCorner

arrowastaken 05/26/2024 10:50 PM

took you some time to subbmit it

nidardo 05/27/2024 7:55 AM

Cool map, I like the reversed shotgun + dummy. but I think that some teleports could be better optimized. For examble the to teleports doesnt have to be 2 always if the dummy never comes to the same position to fall in tp. Good map so far imo^^ seems like a fast and speedrunable map to me with some good shotgun angle parts. I need to test it :]

rekman1 05/27/2024 11:27 AM

how to make this shotgun reverse XD

balami. 05/27/2024 11:30 AM

"tune shotgun_strength -10" for the whole map you can also use tune tiles, like "tune_zone 1 shotgun_strength -10"

rekman1 05/27/2024 12:00 PM

πŸ’€

arrowastaken 05/31/2024 10:31 PM

$waiting talked with the mapper in game

balami. 06/01/2024 9:01 PM

Changes: -bigger spawn -second part was improved, now it has more flow -3rd part was reworked -some corner fixes probably -raised the platform at to tele 15 by 1 -while fixing i had to remap something at the right (i shifted into nothing), i hope i didnt mess up anything πŸ˜…

arrowastaken 06/01/2024 11:01 PM

something is wrong with your file, the bot doesnt recognize it

arrowastaken 06/01/2024 11:01 PM
DDNet 06/01/2024 11:01 PM

Include a changelog after uploading map updates (preferably with screenshots).

arrowastaken 06/01/2024 11:01 PM

$reset

balami. 06/01/2024 11:04 PM

did you change something?

arrowastaken 06/01/2024 11:05 PM

nope i just uploaded the map again πŸ™‚

balami. 06/01/2024 11:05 PM

alright

balami. 06/02/2024 11:43 AM

i forgot the freeze design in the spawn area (doesnt affect gameplay)

omegakysiku 06/16/2024 11:03 PM

good map found no gameplay issues πŸ‘

omegakysiku 06/16/2024 11:03 PM

$ready 2*

DDNet 06/16/2024 11:03 PM

This command was not found.

balami. 06/17/2024 1:51 AM

i'm reworking the design it's not ready πŸ˜…

balami. 06/24/2024 5:41 PM

finally the design is reworked (thanks to kaniosek!) besides that i changed some parts for more better gameplay (i tested it with triki) i also removed a part i didnt like and filled it with another part i dont like that much.. start room is now slightly different after finish you can now go back into the map

balami. 06/24/2024 5:41 PM

design preview

balami. 06/24/2024 5:43 PM

about 50% of the map were cheatable after i took arrows suggestions, so i changed the spawn a little (it was possible to do something that might be named push shotgun deepfly)

omegakysiku 06/24/2024 6:18 PM

deepfly+push sg fly

omegakysiku 06/24/2024 6:19 PM

deepusg fly

__limonchik__ 06/24/2024 6:52 PM

idk if I understand it correctly but I think cp6 is skippable

balami. 06/24/2024 6:57 PM

i can put cp 6 tiles there, that thing is just a help because it's harder to throw your dummy up without πŸ˜… it's awkward and unintutivie, but i see that it might happen

__limonchik__ 06/24/2024 7:00 PM

map is great

f0rtishka 06/24/2024 7:03 PM

yeah very pleasant map, it's ready to me

texnonik 06/24/2024 7:58 PM

remember playing it ! amazing design , i even didn't notice that i played this map before xD looked like other map completely !

balami. 06/24/2024 10:15 PM

i added some cp 6 tiles, it can still be "skipped" but that skip takes more time and is harder afaik, so that shouldn't matter (now it's easier for players who misunderstood the part)

vappy19 06/27/2024 7:36 AM

Goat map c:

theinadapted 06/28/2024 6:37 AM
  • corners
balami. 06/28/2024 12:14 PM
DDNet 06/28/2024 12:14 PM

Include a changelog alongside your map updates (preferably with screenshots).

balami. 06/28/2024 12:14 PM

fixed the corners and i raised the ground on this part (the ground with teleport above) so the supposed way is more intuitive

arrowastaken 06/28/2024 1:53 PM

The design Looks 100% better xd

soulyvevo 06/28/2024 6:14 PM

good map

mirfay123 07/02/2024 6:40 AM

A little bit up from the middle of ur image there is a tile that just ends

mirfay123 07/02/2024 6:40 AM

Just like if it was cut

balami. 07/02/2024 2:51 PM

this?

knusk1 07/03/2024 5:54 PM

talked with mapper ingame (bout some skips)

knusk1 07/03/2024 5:54 PM

good map

balami. 07/03/2024 8:49 PM

fixed design stuff fixed entitie bugs made 3 cuts harder (one part will be on a screenshot) i replaced a part we didnt like with another one thanks to knuski and simple!

balami. 07/03/2024 8:49 PM

this is the new part

balami. 07/03/2024 8:50 PM

i lowered the ground on this, so both bottom should be harder (i hope its impossible)

balami. 07/09/2024 4:31 PM
DDNet 07/09/2024 4:31 PM

Include a changelog alongside your map updates (preferably with screenshots).

balami. 07/09/2024 4:31 PM

moved start 1 to the left and put some things HD

balami. 07/09/2024 4:36 PM
DDNet 07/09/2024 4:36 PM

Include a changelog alongside your map updates (preferably with screenshots).

balami. 07/09/2024 4:36 PM

forgot something

f0rtishka 07/15/2024 10:43 AM

simple push sg dummy map, good for speedrunning

f0rtishka 07/15/2024 10:43 AM

i couldn't find any design or gameplay issues

DDNet 07/15/2024 10:43 AM

First ready set by Trial Tester. Map needs to be tested again by an official tester before fully evaluated.

balami. 07/16/2024 12:38 PM

deleted 1 unfreeze tile, which was 1 tile above the to teleporter and would look weird in entities

mirfay123 07/22/2024 1:15 PM

good map, great desing but the thing is i cant even get past the 1st part πŸ˜“

mirfay123 07/22/2024 1:16 PM

i got past like 1 min after i send thet

mirfay123 07/23/2024 6:42 AM

finally i beat 2nd part

mirfay123 07/24/2024 1:30 PM

i am on 7th part rn

mirfay123 07/24/2024 7:08 PM

My opinions on the map now: i guess everything is alright, the only thing is that players are gonna have hard time grinding the skill for reverse sg, but i play this everyday, and honestly think this should be released. Couldnt find skips or issues.

anthonyyx 07/24/2024 7:18 PM

did it take you 2 days to finish

mirfay123 07/24/2024 7:39 PM

No i didnt even finish it yet (btw every day i go from start)

blaiszephyr 07/25/2024 2:13 PM

you're going Milfey! - good luck

mirfay123 07/25/2024 4:28 PM

Thanks

DDNet 08/05/2024 1:49 PM

The map is now ready to be released! Difficulty Rating: β˜…β˜…β˜†β˜†β˜†Optimized version attached. Changelog:

Unoptimized version: https://discord.com/channels/252358080522747904/1244421172201001002/1262750310275878923

DDNet 08/07/2024 11:35 AM

Optimized version:

mirfay123 08/17/2024 12:12 PM

gg welf thanks for making such a beautiful map

DDNet 08/17/2024 12:13 PM
@balami.

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

DDNet 08/17/2024 12:13 PM

Push ur Dummy has been set to RELEASED.

coke1465 08/18/2024 7:53 AM

Cool map, cp5 is not fitting compared to the other parts

coke1465 08/18/2024 7:55 AM

Feels like a filler in a already short map, it's also easier

itom6176 08/18/2024 11:03 AM

perfect length

balami. 08/18/2024 11:19 AM

you mean teleport 6? (the slide over stoppers) that one replaced a part i didnt like, it's just supposed to flow well πŸ˜… it was hard to come up with a new idea that doesn't force me to move the whole map, so i thought a filler would be okay

mirfay123 08/20/2024 3:45 PM

i did the map in 17 mins! gg :/