#Moonlight
"Moonlight" by FeaRZ [Novice]
DDNet 01/14/2021 9:08 PM
@FeaRZ

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Ama 01/14/2021 10:01 PM
Ama 01/14/2021 10:01 PM

Pls delete penis Tower

FeaRZ 01/14/2021 10:22 PM

Omg

JoaoGardaHomemWhatsapp 01/14/2021 11:19 PM

ok?

JoaoGardaHomemWhatsapp 01/14/2021 11:20 PM

this teleportation color is basically invisible because of the map background

JoaoGardaHomemWhatsapp 01/14/2021 11:22 PM

this , does not need the hookthrough, why that it is useless

FeaRZ 01/14/2021 11:24 PM

I make all that unhookable?

JoaoGardaHomemWhatsapp 01/14/2021 11:26 PM

in this part yes

Marcell 01/15/2021 8:42 AM

Please Change contrast of the background

Marcell 01/15/2021 8:42 AM

It hurts my eyes

Gato Cosmico 01/15/2021 1:03 PM

Yellow: Mark the unfreeze for the whole map except the ground unfreeze. Peeps wont know what or how they got unfreezed.

Red: Entities bug (unhooks instead of hook)

White: You added 2 separate mappres of blocks + different colours (no need + it takes mb).

Gato Cosmico 01/15/2021 1:04 PM

Some ppl will skip this + u dont really need it cause u can edge and u dont get to use it much

Gato Cosmico 01/15/2021 1:05 PM

You dont need so many shields. 1 tile space in between its the max you can add

Gato Cosmico 01/15/2021 1:06 PM

This part you should def change. Whole maps is kinda a 2 and this throw is like 4-5. + need mark unfreeze but imo u need change this part

Gato Cosmico 01/15/2021 1:09 PM

Red: Entities bug (Freeze where there is no freeze design)

Yellow: Mark unfreeze, this kind of unfreezes are important

Also need slightly change this part too, 3-4* prob, a bit hard. You can think of smth

Gato Cosmico 01/15/2021 1:12 PM

Red: If you land there u basically dead. And nobos can really hook and keep holding, alot of them they release the hook cause they dont know. So need fix this part too

Gato Cosmico 01/15/2021 1:14 PM

Everything that is in blue means that it is not used for mapping. You can remove them

Gato Cosmico 01/15/2021 1:15 PM

Map is not bad, you really need to change design of almost everything.

Freeze has to be black with Alpha (transparency) (most maps use this , but you can try different colours ofc) but you cant make it same colour as bg and if u want to make it white make it brighter.

Unfreeze has to be marked as i mentioned. The important ones.

Doodas (decoration). green grass here doesnt really match, try different colours see what fits better.

Also, you can map with only 1 type of unhooks with same colours.

Gl on the changes ^-^

louis 01/15/2021 1:54 PM
louis 01/15/2021 1:54 PM
louis 01/15/2021 1:54 PM
louis 01/15/2021 1:54 PM
louis 01/15/2021 1:55 PM
louis 01/15/2021 1:55 PM
louis 01/15/2021 1:55 PM
louis 01/15/2021 1:55 PM
𖤐𖤐 01/15/2021 1:56 PM

Come up with someone else because we have seen it before

louis 01/15/2021 1:57 PM

its ok to take inspiration from other maps and parts can be similar, but if it looks and plays almost the exact same then its not ok because then players will feel like they already played the map before. also, i get it, it's novice and novice parts are all pretty similar, but u can at least have some originality and not make some parts almost exactly same as another map

Gato Cosmico 01/15/2021 1:59 PM

😮 good spot louis, agree too then. You need change them abit then

Marcell 01/15/2021 2:49 PM

This is a bootleg sunny side up ngl

FeaRZ 01/15/2021 3:26 PM

Yeah, I want it to make the map like sunny side up, that style. Later I'll change all that

FeaRZ 01/15/2021 3:27 PM

Thanks for feedback

FeaRZ 01/15/2021 3:32 PM

Only I had to change the white circle or the whole part?

Gato Cosmico 01/15/2021 3:33 PM

only white circle but as Louis mentioned, the part behind it its similar so maybe you should change whole part

FeaRZ 01/15/2021 3:36 PM

Oh right

FeaRZ 01/15/2021 3:48 PM

This part that can be skipped, I change it?

Gato Cosmico 01/15/2021 3:51 PM

i dont know, up to you and the testers 🤷‍♂️ but i know some nobos wont stop at that and they will continue passed it so... idk

wsikushka 01/15/2021 4:53 PM

green grass doesn't really fit in current design

Ama 01/15/2021 7:44 PM

Lol 50% of the map is copied

FeaRZ 01/16/2021 4:48 PM

Today I'll send the map with all changes

Kicker 01/16/2021 4:52 PM

no need to yet

@FeaRZ
Kicker 01/16/2021 4:53 PM

wait till some tester check it, imo its not releasable, too basic, boring, unbalanced and half of map just rip off of sunny land

Kicker 01/16/2021 4:53 PM

someone other from testers will explain u better

Kicker 01/16/2021 4:53 PM

dont waste ur time on fixing all QuiX stuff mentioned

FeaRZ 01/16/2021 5:40 PM

Only I made different parts

FeaRZ 01/16/2021 6:22 PM

Maybe with the new parts that I made, probably will have another look

Boti. 01/19/2021 5:33 AM

why is this a part

Boti. 01/19/2021 5:34 AM

the map design is weird and this hookthrough makes no sense

Boti. 01/19/2021 5:39 AM

time with dummy

ReZee. 01/19/2021 9:38 AM

everyone putting hate on that map

ReZee. 01/19/2021 9:45 AM

id suggest you to decline this and rework it as good as you can and keep in mind what others adviced you would be nice -background doesnt fit with the freeze color -takes into account the size of parts -don't map repetitive stuff (jump trough freeze into a unfreeze, thats overused) you have the capacity to do better, do what seems best to you with what I proposed 🙂

FeaRZ 01/19/2021 3:50 PM

Thanks

@ReZee.

but, if I already made changes on the map. Can I send like and update of the map here?

Gato Cosmico 01/19/2021 4:00 PM

definetly edit: but keep in mind what ReZee said

ReZee. 01/19/2021 5:12 PM

yeah for sure

FeaRZ 01/20/2021 12:40 AM

Map update

-Changes in the bg, added more stars -Changes in the color of green doads and deco stuffs -Similar parts to sunny side up mapped different -Added more grass deco

wsikushka 01/20/2021 5:40 PM

undeep and freeze should have different markings and not same

wsikushka 01/20/2021 5:48 PM

stoppers here are quite useless, having a way to go back is always great, and they don't have any function here

wsikushka 01/20/2021 5:51 PM

current generic hook and unhook doesn't really fit in map atmoshpere, i would play a bit with colors so they can fit in current map pallette

wsikushka 01/20/2021 5:55 PM

the part feels nice but i don't like that it's faily comparatively to other parts, i would add a path so in case if a nobo fails he doesn't have to restart from begginig, but can save him (just a personal prefference)

wsikushka 01/20/2021 5:57 PM

i don't really like the way you made freeze, in my opinion square freeze + a corner would look better

wsikushka 01/20/2021 5:57 PM

like this

wsikushka 01/20/2021 6:03 PM

looks a bit ugly, probably making undercover for stoppers would look quite better (personal preferences)

jao 01/20/2021 6:05 PM

whats undercover for stoppers

Gato Cosmico 01/20/2021 6:06 PM

prob like design behind them? or smth

wsikushka 01/20/2021 6:08 PM

yeah

wsikushka 01/20/2021 6:08 PM

xd

wsikushka 01/20/2021 6:09 PM

sorry my english sometime sucks xD

wsikushka 01/20/2021 6:10 PM

same about this, i would make a path in case if someone falls here, so it wouldnt be that frustrating at near finish for nobos

wsikushka 01/20/2021 6:10 PM

i would do something like that

wsikushka 01/20/2021 6:21 PM

i like changes tho, the map feels better comparatively to previous version, for me atleast

Gato Cosmico 01/20/2021 6:39 PM

x2, still need to be pulished abit

Gato Cosmico 01/20/2021 6:39 PM

but yeh, nice improvement

FeaRZ 01/20/2021 7:54 PM

Big thanks!

FeaRZ 01/21/2021 1:52 AM

Can I make some other decorations in this style? Looks good

wsikushka 01/21/2021 6:31 AM

Looks good

Marcell 01/21/2021 9:44 AM

Make them in more random patterns but yeah

FeaRZ 01/22/2021 12:41 AM

Map update

-Changes to the color of hooks and unhooks

-Added other type of grass and deco

-Changes in the color of grass

-faily parts saveable

-Changes to all freeze corners

-Design behind stoppers

ReZee. 01/22/2021 7:39 AM

dont really focus on design 😀

wsikushka 01/22/2021 8:47 AM

Parts are better, game play is decent for me as a novice, it has a chance for release, so why not? 😅

wsikushka 01/22/2021 10:54 AM

one wall is unhookable another is hookable

wsikushka 01/22/2021 10:55 AM

some design errors, there are also a lot of places where corners are missing, is that intitional? xd would be cool if you can add edges for unfreeze a stoppers design too

wsikushka 01/22/2021 10:59 AM

would be better to replace with stoppers which doesn't allow you to go trough them, because i failed like a dumbo XD

wsikushka 01/22/2021 10:59 AM

you also could also put unfreeze under them so it would look cleaner in entities

wsikushka 01/22/2021 11:00 AM

remove unused mapres

wsikushka 01/22/2021 11:06 AM

also the new design parts looks amazing, would be cool if you add like those to more places, because some of them feels really naked :D

FeaRZ 01/22/2021 2:24 PM

Alright

FeaRZ 01/22/2021 2:24 PM

Well, some corners are intentional

FeaRZ 01/22/2021 2:25 PM

Idk why when you guys send screenshots it looks so bright. Now the hook its like the same color of unhook

FeaRZ 01/22/2021 8:04 PM
wsikushka 01/23/2021 11:07 AM

that still looks terrible to me

wsikushka 01/23/2021 11:08 AM

if it would be my map i would've do something like that xd

wsikushka 01/23/2021 11:09 AM

this part is way too boring and you have to do same thing for like 4 times, you could've put here an actual part. RN it just feels like a random part to fill the map

wsikushka 01/23/2021 11:10 AM

don't use same stopper markings for every kind of stoppers xD

wsikushka 01/23/2021 11:15 AM

this part feels quite harder comparatively to other parts, you can change it to something better, where laser would have some function rather than just unfreezing teammate untill he hits the edge, considering that this is easily soloable xD

Gato Cosmico 01/23/2021 11:23 AM

The opposite, you should use for all stoppers same marking but use "arrows" instead of a line. Cause u dont know the direction its facing. FeaRZ

wsikushka 01/23/2021 11:27 AM

well i meant that he used same kind of stopper design everywhere, meanwhile there are parts where might be confusing for other players. The places where he made stoppers with same design aren't even needed, i don't think the line is a bad idea for marking stoppers xD

wsikushka 01/23/2021 11:28 AM

i would move shields to blue marked spot, also i would put a laser here down for safety, in case if hook doesn't reach the first player

wsikushka 01/23/2021 11:30 AM

i would put stoppers and unfreeze design in front of tee to make it look cleaner

wsikushka 01/23/2021 11:33 AM

unfreeze here wouldn't hurt, but up to you

wsikushka 01/23/2021 11:34 AM

stoppers at next part aren't needed

wsikushka 01/23/2021 11:36 AM

also in this spot unfreeze corner design is missing, same as in last part, if that's intentional then ok xD

FeaRZ 01/23/2021 3:39 PM

Well, for stoppers I would use same marking so people will know what it is

wsikushka 01/23/2021 4:48 PM

if you do, use arrows instead, but you don't have to spam it

FeaRZ 01/23/2021 4:50 PM

Okay

Sweezy 01/23/2021 8:32 PM
@FeaRZ

tu mapa este no es malo 10/10 de que lo aceptaran confiemos 😄

FeaRZ 01/23/2021 9:07 PM

Te quiero <3

FeaRZ 01/23/2021 9:07 PM

Jsks

JoaoGardaHomemWhatsapp 01/23/2021 9:44 PM

this map is good man

JoaoGardaHomemWhatsapp 01/23/2021 9:44 PM

i loved the design

JoaoGardaHomemWhatsapp 01/23/2021 9:44 PM

gameplay = 9/10

JoaoGardaHomemWhatsapp 01/23/2021 9:44 PM

design 10/10

FeaRZ 01/23/2021 10:02 PM

Thanks

@JoaoGardaHomemWhatsapp

need to pulish some things

JoaoGardaHomemWhatsapp 01/23/2021 10:03 PM

ye

noKetchup 01/24/2021 5:31 AM

aguante fearz

FeaRZ 01/24/2021 6:04 AM

Aguante deivid!!! Aqui tratando de sacar el mapa

174 01/24/2021 8:46 AM

all of these need detail on yes

174 01/24/2021 8:52 AM

i think the first part you chose is pretty bad for this map, for three reasons.

1) i can see many newbies just blocking and falling down there. 2) you made it so that the wall stops before they fall down (orange) and there's potential a lot will pile up here. 3) you can't get people from blue to fall down left (even with hammer and holding)

174 01/24/2021 8:53 AM

and putting this part at a later stage seems to faily for 3-4 stars, so I'd just get rid of it replace it with something more appropriate

174 01/24/2021 9:12 AM

the map style is like that of Sunny Side Up, Harvest &Co. so you aren't adding anything new, instead you want there to another kind of this map. there will be a point (or already is) where we are saturated with this style of map so any new submission should add to the experience (quality map) instead of just being another map. I think you do you know what you are doing, though and this has a good potential to be released but I would like to see quite a few more parts

174 01/24/2021 9:14 AM

because right now i can count 13 essential parts and that's really few. people would play this in 2-3 minutes and think "that's it?"

I would say at least 20 parts and at best 25-30 parts

Gato Cosmico 01/24/2021 10:47 AM

yep, couldnt agree more with ReD :), i went yesterday night with him over the map and also told him to change most of the parts, he is working on it.

FeaRZ 01/25/2021 6:42 PM

Instead of changing this first part, can I do like a saveable path in what I marked with blue and hookthroughs in what I marked with orange? or it's necessary change whole part

wsikushka 01/25/2021 6:43 PM

If you do, it will be blocky af

wsikushka 01/25/2021 6:45 PM

Just change it xD

Boti. 01/26/2021 5:47 AM

Change the colors too maybe its so annoying pink & purple

Boti. 01/26/2021 5:48 AM

It would be better with a Night bg and blue tiles and Yellow hookthrough

FeaRZ 01/28/2021 2:00 AM

--Map update__

  • Changes on most parts

  • Changes on colors of unhook, hook and background

  • Changes on desing a bit

PopCorn181 01/30/2021 6:50 PM

in parts like these add a corner on the freeze

PopCorn181 01/30/2021 6:51 PM

make background larger, on my monitor it's above the screen

PopCorn181 01/30/2021 6:52 PM

hook and unhook blocks are too similar

PopCorn181 01/30/2021 6:52 PM
PopCorn181 01/30/2021 6:53 PM

raise ceiling here

PopCorn181 01/30/2021 6:54 PM

unfreeze skip

texnonik 01/30/2021 6:54 PM

cool bg

PopCorn181 01/30/2021 6:55 PM
plsplsplslol 01/30/2021 6:55 PM
PopCorn181 01/30/2021 6:56 PM

the map start is able to be done solo, so make it a noobfilter or smth

PopCorn181 01/30/2021 6:56 PM

this part isn't really interesting

PopCorn181 01/30/2021 7:00 PM

catching the tee here is hard for novice

PopCorn181 01/30/2021 7:03 PM

this entire part can be skipped

PopCorn181 01/30/2021 7:04 PM

and this part

PopCorn181 01/30/2021 7:04 PM

using hammer throw

PopCorn181 01/30/2021 7:06 PM

skip

PopCorn181 01/30/2021 7:07 PM

generic

PopCorn181 01/30/2021 7:10 PM

remove 2nd endline

Gato Cosmico 01/30/2021 7:38 PM

no, why? its just design looks cool

JoaoGardaHomemWhatsapp 01/30/2021 8:02 PM

i liked the 2 endlines

JoaoGardaHomemWhatsapp 01/30/2021 8:02 PM

its cool

frunaxd 01/31/2021 2:44 AM

q qde tu map fearzz

JoaoGardaHomemWhatsapp 01/31/2021 3:07 AM

indian people be like

FeaRZ 01/31/2021 4:40 AM

Como

@frunaxd

?

frunaxd 01/31/2021 1:34 PM

sbdvsbdbs ojala quede tu map fearzz

Skai 01/31/2021 7:56 PM

mapaso

FeaRZ 01/31/2021 10:38 PM
Gato Cosmico 01/31/2021 11:39 PM

I bearly reached here (normal jumping) meaning that the other unfreeze its useless.

Gato Cosmico 01/31/2021 11:39 PM

I think you can add something here. Feels abit empty

Gato Cosmico 01/31/2021 11:40 PM

Try not to do rooms or paths like this. Looks like 2015. maybe add another part in between that? or just make it bigger

Gato Cosmico 01/31/2021 11:42 PM

Maybe make another space on the left and add a ht for others to help

Gato Cosmico 01/31/2021 11:42 PM

You should mark that there goes undeep.

FeaRZ 01/31/2021 11:59 PM

What is ht?

Gato Cosmico 01/31/2021 11:59 PM

hookthrough ^^

FeaRZ 02/01/2021 12:00 AM

O

FeaRZ 02/01/2021 12:01 AM

Do you like newest parts

@Gato Cosmico

? Haha

Gato Cosmico 02/01/2021 12:04 AM

Yes, map is improving. Needs a bit more pulish but yeah going well ^-^ keep up.

wsikushka 02/02/2021 8:07 AM

I disagree xd they can throw, they can jump by getting speed from ground

wsikushka 02/02/2021 8:11 AM

At some point it opens multiple ways of doing it and not just by a simple jump. It also might be very annoyng for speedrunners.

Gato Cosmico 02/02/2021 10:54 AM

Nice xD a 2* novice that they have joined the game will know how to throw GG

Gato Cosmico 02/02/2021 10:54 AM
wsikushka 02/02/2021 10:55 AM

it was just an example that it isn't useless.

Gato Cosmico 02/02/2021 10:55 AM

Thats from the view of a good player. Novixe you should see all the possibilities and what they do the most. And they always hold their keys, hooks and jumps.

wsikushka 02/02/2021 10:56 AM

that doesn't say that you should make for that part only one way, and the one which is a jump xD

Gato Cosmico 02/02/2021 10:57 AM

But that doesn't mean you have to make it a throw or hooking ground for speed

Gato Cosmico 02/02/2021 10:57 AM

Its a 2* map

wsikushka 02/02/2021 10:57 AM

i play mostly novice servers, and nobos actually use such spots to training their throwing skills lol. atleast i do force them

wsikushka 02/02/2021 10:59 AM

i didn't say that he should make only those ways, that fix is just unnecesary in my opinion xD removing unfreeze from there won't make it better, why not just leave 3 ways so nobos can also practice in such spots xD

Gato Cosmico 02/02/2021 11:00 AM

I didnt said remove unfreeze

wsikushka 02/02/2021 11:00 AM

?

wsikushka 02/02/2021 11:01 AM

it basically means that it should be removed because it's useless

Gato Cosmico 02/02/2021 11:01 AM

Ofc its useless cause you don't reach it at all

wsikushka 02/02/2021 11:01 AM

atleast that's how i got it

Gato Cosmico 02/02/2021 11:01 AM

No hahahah

Gato Cosmico 02/02/2021 11:01 AM

It means just useless cause you don't use it. Therefore you do what you prefer.

wsikushka 02/02/2021 11:02 AM
wsikushka 02/02/2021 11:02 AM

sure

Gato Cosmico 02/02/2021 11:17 AM

putting a throw or a hard movement right at the beginning of map.

xDD instant chaos.

  1. Throw is the hardest movement for noobs to do. You have to aim, grab tee. Precisly move so he gets near you, while keep holding hook. Hammer at the right time and then release at the right time. While other nobos doesnt know the movemnt to and start moving which makes it impossible to throw cause they move and dont wait.

  2. The hooking ground for spee too. You need hook down, move left, then get the speed, release at the right time and then jump at the right time to not get freeze.

if they wanna learn that they can go on novice 5 or kobra as they all do rn. They have those maps to punish themselves and play for 2 h to finish and not enjoying the map. If u wanna make it good then think as a noob and try make the throw or the speedy thing look like it so they know they have to do that.

Gato Cosmico 02/02/2021 11:18 AM

and trust me i know this cause even on my map "firewatch" at the beginning of map is just 1 small hook

Gato Cosmico 02/02/2021 11:18 AM

1

Gato Cosmico 02/02/2021 11:18 AM

xD and they couldnt do

Gato Cosmico 02/02/2021 11:18 AM

maybe GER players yea

Gato Cosmico 02/02/2021 11:18 AM

but i went on chinese srv, was a disaster xD

wsikushka 02/02/2021 11:32 AM
  1. i didn't says to make it isntant throw, I do agree that it's one of most hard movement for nobos, it was just an example why it's not useless as you said, since it opens more ways to do the part.

  2. This argument is nonsense to me, i played with a lot of newbies which first time opened game, it's pretty much a 2* novice movement for me and that isn't something hard to learn, as the ones with who i played seemed to learn that pretty quick.

Newbies aren't only players playng novice maps, a lot of good players does too, some of em trying to teach them some basic stuff, and this part fits perfectly for that purpose. Removing a part of "useless unfreeze" will not make the map better and will just annoy most of the times xDDD

wsikushka 02/02/2021 11:33 AM

every map can serve as learning purpose, you shouldnt be forced to go playng annoyng maps like kobra to learn something

Gato Cosmico 02/02/2021 11:35 AM

🤷‍♂️ he do what he wants, but that part is bad executed. Testers decide i just give suggestions

wsikushka 02/02/2021 11:36 AM

i kinda agree with that, it doesn't really fit to be a first part especially when it feels blocky

Ama 02/02/2021 11:38 AM

i think the unfreeze is placed correctly

Gato Cosmico 02/02/2021 11:38 AM

he can make throw parts but maybe mid map or smth, and make it look like a throw so they know what they have to do or "learn"

Ama 02/02/2021 11:38 AM

its not a throw part

Gato Cosmico 02/02/2021 11:38 AM

it is place correctly agree but it looks like a normal jump so i just said make it just jump and a reaction to jump down cause thats how it looks

Ama 02/02/2021 11:39 AM

you can hook the ground and get extra speed

Ama 02/02/2021 11:39 AM

so speedrunners have to run slow because its a normal speed jump

wsikushka 02/02/2021 11:39 AM

that was one of my points which was ingored

wsikushka 02/02/2021 11:39 AM

:")

Ama 02/02/2021 11:39 AM

and you cant do it faster

Gato Cosmico 02/02/2021 11:42 AM

guys is 2 map not 4-5

Gato Cosmico 02/02/2021 11:43 AM

what u will add for 4-5* novice maps. No tele all faily? lol

wsikushka 02/02/2021 11:46 AM

so? because that's a 2* star map other ways shouldn't be executable?

Gato Cosmico 02/02/2021 11:48 AM

yes ofc!

wsikushka 02/02/2021 11:48 AM

nobos still will do the part as in intended way, the players who will try to speedrun will feel annoyed bcs "usless freeze" was removed and they have to slow down to fall directly into freeze

wsikushka 02/02/2021 11:48 AM
Gato Cosmico 02/02/2021 11:48 AM

agree

Gato Cosmico 02/02/2021 11:49 AM

but dont make the jump for nobos also annoying, just add 2 more unfreze to the left

Gato Cosmico 02/02/2021 11:49 AM

as i mentioned u reach only 1 tile (on the 1/2 unfreeze)

Gato Cosmico 02/02/2021 11:49 AM

everything else keep it what i just said its useles for nobos not for spr xDD

Gato Cosmico 02/02/2021 11:50 AM

make part cleaner

wsikushka 02/02/2021 11:50 AM

tha'ts a better solution than removing half unfreeze bcs nobos wouldn't reach it xD

Gato Cosmico 02/02/2021 11:50 AM

xD

wsikushka 02/02/2021 11:51 AM

i still think that the first part needs a revamp xD

FeaRZ 02/02/2021 6:56 PM

should I change that part?

Marcell 02/02/2021 6:59 PM

maybe add ht down so if you fail hook you can still hook the other

wsikushka 02/02/2021 7:00 PM

just do something so it's doable as intended, it's fine imo

FeaRZ 02/02/2021 7:02 PM

Hmmn, but ppl can stay on edge right there

wsikushka 02/02/2021 7:02 PM

if it would be my map i would do something like that :p stoppers aren't needed tho, it just gives extra challenge

Lady Saavik 02/02/2021 7:04 PM

change the background, it's too bright and too pink, make it softer

wsikushka 02/02/2021 7:04 PM

f3

FeaRZ 02/04/2021 9:24 PM
FeaRZ 02/06/2021 3:20 PM

Wait

FeaRZ 02/06/2021 3:21 PM

I'll send another update today

FeaRZ 02/06/2021 3:21 PM

I forget something

FeaRZ 02/07/2021 5:31 PM

Okay

wsikushka 02/10/2021 11:30 AM

why is there out of nowhere a switch part? it feels kinda offtop and it doesn't make the part better

wsikushka 02/10/2021 11:32 AM

also it's kinda strange that map is 1.16MB for nothing really. you have a lot of bushes in mapres and you don't need that big variety

wsikushka 02/10/2021 11:34 AM

you can reduce map size a bit by reducing map's height as you have unused space

wsikushka 02/10/2021 11:58 AM

my suggestion at reducing map size if you do care about it, otherwise you can just ignore that

  • remove grass (i think default grass would look better)
  • remove desert_doodas (not worth because it's used only for balks and 2 nodes/ropes in design)
  • remove jungle_doodas (i think this one is useless, not worth it)
  • remove bushes_small_white (idk why you need 2 mapres with bushes as it doesn't really gives a big impact in design)

  • replace desert_doodas with simple generic balks (only use of desert doodas i see in map is because of balks and 2 nodes/ropes which is just not worth)
  • replace grass, jungle_doodas and bushes small white with default grass edited by mind. All of these three basically serves as one purpose, but you have 3 of them because of variety which doesn't really matter.

you can just do trace new mapres over old ones, and after you're done just remove the 4 mentioned above.

wsikushka 02/10/2021 11:58 AM

jungle doodas edited by mind including only grass

wsikushka 02/10/2021 11:59 AM

generic balks

louis 02/10/2021 1:55 PM

won't removing external mapres and replacing with embedded increase the file size

wsikushka 02/10/2021 2:02 PM

all of his mapres are embedded in editor, and as none of testers mentioned that i guessed that they have some changes

wsikushka 02/10/2021 2:03 PM
louis 02/10/2021 2:45 PM
FeaRZ 02/13/2021 3:52 AM

Fixed everything, finally I just use two Tiles of deco, 1 for the behind and the second for the front. I delete one type of tile that was useless, thanks

@wsikushka

for the advice!

FeaRZ 02/13/2021 3:55 AM

and to the grass main, I reduce the color a bit and the background I make it more softer. idk if the colors are good for the background or nah, because I want that the top was a little purple and the bottom a little pink for the background

FeaRZ 02/13/2021 4:17 PM

I add grass decoration behind freeze too, idk if it looks good or bad

wsikushka 02/13/2021 5:01 PM

the map looks way better, thought u changed grass a bit so fix all cracks

wsikushka 02/13/2021 5:03 PM

remove unused mapres

wsikushka 02/13/2021 5:06 PM

you have grass endings, and i think it will look better

wsikushka 02/13/2021 5:06 PM
wsikushka 02/13/2021 5:07 PM

than this

wsikushka 02/13/2021 5:10 PM

if you want to, ill post some places where i think more design would be good, and this ones looks a bit ugly and empty

FeaRZ 02/13/2021 5:10 PM

okay

wsikushka 02/13/2021 5:11 PM

balks would be fine imo

wsikushka 02/13/2021 5:12 PM

kinda empty

wsikushka 02/13/2021 5:14 PM

micro bug

wsikushka 02/13/2021 5:18 PM

corners

wsikushka 02/13/2021 5:20 PM

missing corners and bush bug

wsikushka 02/13/2021 5:22 PM

i'd suggest in every design place where there are only grass to add more variety in it

wsikushka 02/13/2021 5:25 PM

maybe that's intentional, but i have a feeling you did miss to place grass there

FeaRZ 02/13/2021 5:31 PM

yeah, that was intentional

FeaRZ 02/16/2021 2:32 AM

Well, fixed all cracks and deco

FeaRZ 02/16/2021 2:32 AM

This, idk how to make it more clean. Thats left

Ama 02/16/2021 9:02 AM

Maybe a half freeze

FeaRZ 02/17/2021 6:09 AM

O

FeaRZ 02/17/2021 6:09 AM

Wsike typing

wsikushka 02/17/2021 6:09 AM

Ye just put rounded freeze

FeaRZ 02/17/2021 6:12 AM

But when I put round freeze doesn't fill at all. I can see the background. A way for a solution that I found it's creating another tile layer with the same color of freeze and add it behind, so will fill all that. idk if doing that will consume more mb

wsikushka 02/17/2021 6:14 AM

Ill show you in some hours a example, i don't have acces to pc yet

wsikushka 02/17/2021 6:15 AM

And no, you can try. It wont consume much

wsikushka 02/17/2021 6:16 AM

You can also fix it by adding 1x4 unhokable tile + 1x1

wsikushka 02/17/2021 1:38 PM

there are more bugs like that, might be good if you can recheck through map

wsikushka 02/17/2021 1:38 PM

vers 1

wsikushka 02/17/2021 1:39 PM

placed like that (basically freeze corner + rounded unfreeze)

wsikushka 02/17/2021 1:39 PM

vers 2 with unhooks or hook, however you want

wsikushka 02/17/2021 1:39 PM

and vers 3 just by moving 1 tile <

FeaRZ 02/17/2021 3:42 PM

I like more thiss

Lady Saavik 02/17/2021 5:00 PM

"generic_unhookable" and "jungle_midground" images should be External, not Embedded

FeaRZ 02/17/2021 5:13 PM

Why

@Lady Saavik
Lady Saavik 02/17/2021 5:14 PM

because these are default images downloaded with client

Lady Saavik 02/17/2021 5:14 PM

it only makes your map size bigger

Lady Saavik 02/17/2021 5:14 PM

wait with uploading new version of the map, I will post more screenshots to fix

Lady Saavik 02/17/2021 5:24 PM
Lady Saavik 02/17/2021 5:24 PM
Lady Saavik 02/17/2021 5:24 PM
Lady Saavik 02/17/2021 5:24 PM
Lady Saavik 02/17/2021 5:24 PM
Lady Saavik 02/17/2021 5:24 PM
Lady Saavik 02/17/2021 5:24 PM
Lady Saavik 02/17/2021 5:24 PM
Lady Saavik 02/17/2021 5:24 PM
Lady Saavik 02/17/2021 5:24 PM
Lady Saavik 02/17/2021 5:24 PM
Lady Saavik 02/17/2021 5:24 PM
Lady Saavik 02/17/2021 5:24 PM
Lady Saavik 02/17/2021 5:24 PM
Lady Saavik 02/17/2021 5:24 PM
Lady Saavik 02/17/2021 5:24 PM
@FeaRZ
wsikushka 02/17/2021 5:33 PM

Though if he embeds jungle midground would it be visible for 0.7 players as they don't have it shipped to client?

Lady Saavik 02/17/2021 5:55 PM

really? it's never embedded

wsikushka 02/17/2021 5:58 PM

i mean if making them external, i fk up a bit

wsikushka 02/17/2021 5:58 PM

XD

Lady Saavik 02/17/2021 5:58 PM

it's always external

wsikushka 02/17/2021 6:00 PM

oh my bad then

wsikushka 02/17/2021 6:01 PM

sorry for occured confusion xd

Ronan 02/17/2021 8:04 PM

played through it quickly

Ronan 02/17/2021 8:05 PM

seems like a gucci map

Ronan 02/17/2021 8:05 PM

:)

frunaxd 02/18/2021 1:06 PM
@FeaRZ

qwea tu map ya lleva mas de un mes XD

FeaRZ 02/18/2021 2:46 PM
@frunaxd

esta casi ya, estoy puliendo ultimos detalles

frunaxd 02/18/2021 2:50 PM

vamosss!

FeaRZ 02/18/2021 6:20 PM

idk if doing this will look cool

FeaRZ 02/18/2021 6:20 PM

I can try but, I need that animation

FeaRZ 02/19/2021 3:38 PM
FeaRZ 02/19/2021 3:39 PM

Need a bit of help with background, I want to make it whit this two colors (Purple and pink) but i can't make it more softer

PopCorn181 02/19/2021 5:25 PM

ok

PopCorn181 02/19/2021 5:28 PM
@FeaRZ

like this?

PopCorn181 02/19/2021 5:31 PM

I'll send map file in dms

FeaRZ 02/19/2021 9:23 PM

gonnacheck it

Ama 02/19/2021 9:58 PM

Add a white quad in the background and change the opacity of the one infront

Ama 02/19/2021 9:58 PM

Should get a softem color

FeaRZ 02/20/2021 7:08 PM

ok, ready

wsikushka 02/21/2021 11:32 AM
wsikushka 02/21/2021 11:33 AM

i would make this ht or a easyer way to go back. Making the whole part ht is more noobfriendly in general if you want to, personally i would do so it does feel more balanced comparatively to other parts

wsikushka 02/21/2021 11:33 AM

feels out of place

wsikushka 02/21/2021 11:33 AM
wsikushka 02/21/2021 11:34 AM

grass tiles xd

wsikushka 02/21/2021 11:37 AM

same there

wsikushka 02/21/2021 11:50 AM

also i don't really like when maps starts with consecutive jumps so i made a small suggestion to 3rd part of map xd maybe it will feel more interesting so it's not 3 jumps in a row (if you think the current part on your map is ok then don't change, it's just personal preferences)

FeaRZ 02/21/2021 1:48 PM

Looks good

FeaRZ 02/21/2021 1:49 PM

And the 1 grass tile I put it there, it's for another type of decoration. But if it feels out of place I remove

wsikushka 02/21/2021 1:51 PM

it kinda does for me but up to you

FeaRZ 02/21/2021 2:59 PM

Alright

FeaRZ 02/23/2021 6:48 AM

Ready

FeaRZ 02/23/2021 6:49 AM

this part, I was thinking in delete 1 line of freeze, for nobos. To make it more easy for nobos

FeaRZ 02/23/2021 6:49 AM
wsikushka 02/23/2021 7:57 AM

I can try to come up with an idea if u want to

)

wsikushka 02/23/2021 10:51 AM

suggestion 1 regardless this part:

-made it a bit more interesting, so it's not one jump = one unfreeze

  • restructured a bit.
  • feels like same part but with + extra movement
  • you also can make the freeze to be aledable to annoy speedrunners like i love to do XD
  • tried to balance it a bit to fit and previous parts
  • tried to clean up it a bit
wsikushka 02/23/2021 10:53 AM

a bit sad that you din't wanted to change third part of your map but eh :D

FeaRZ 02/23/2021 11:04 AM

Hmmn? How, third part

wsikushka 02/23/2021 11:12 AM

2nd suggestion regardless this part:

-same part but with more movement -unfaily

  • you can make wall full hookable so another player has to jump on you in order to get saved
  • a bit easyer

Maybe you will like one of these suggestions and will try to adopt into your part

wsikushka 02/23/2021 11:12 AM
@FeaRZ

third part xd

wsikushka 02/23/2021 11:13 AM

aka this one

, i don't get why something which might have potential you turned into a basic jump xd

wsikushka 02/23/2021 11:14 AM

that's all i have regardless to this map ^^ good luck with it, p.s sorry if i turned to be annoyng while testing :)

FeaRZ 02/23/2021 11:16 AM

But this I change it

FeaRZ 02/23/2021 11:16 AM

In the update, that part

wsikushka 02/23/2021 11:21 AM

well it's not changed in current version, thats why i asked about it

FeaRZ 02/23/2021 4:01 PM

Lol

FeaRZ 02/23/2021 4:01 PM

Well, bug

FeaRZ 02/23/2021 4:01 PM

Today I'll send again

FeaRZ 02/23/2021 4:02 PM

Thanks for your feedback !

FeaRZ 02/25/2021 12:36 AM

Map update, hmm I modified a bit the part

Skai 03/01/2021 1:36 AM

Maybe here put grass... idk you choose, for me looks better.

FeaRZ 03/01/2021 7:00 AM

:p

wsikushka 03/01/2021 7:36 PM

in some places grass is still cutoff

wsikushka 03/01/2021 7:36 PM

mostly at near end

wsikushka 03/01/2021 7:38 PM

a nitpick xd, you placed worng unhookable there so it has some visible pixels

wsikushka 03/01/2021 7:48 PM

also consider adding 1-2 toteles to each spot because one totele might still cause a lot of bounces, and considering it will be played by a lot of nobos will become kinda blocky

Sweezy 03/06/2021 9:47 PM

xd

FeaRZ 03/14/2021 8:24 PM

I modified the laser part, I mapped different, and fixed some small bugs

frunaxd 03/24/2021 3:23 AM

Hello and what happened to this map?

FeaRZ 03/24/2021 3:57 AM

grande fruna

FeaRZ 03/24/2021 3:57 AM
FeaRZ 03/24/2021 3:58 AM

I need to put some stars, and idk what other fix need to make

wsikushka 03/24/2021 12:29 PM

I thonk stars are fine, and probably even ready in my opinion. Just need a real tester to take a look on it :)

FeaRZ 03/24/2021 1:05 PM

Nice

FeaRZ 03/24/2021 1:06 PM

Well, a tester can confirm it if it's everything ok, what left, what I need to change??

FeaRZ 03/25/2021 4:31 PM
Knuski 03/25/2021 6:01 PM

remove one freeze layer and remove the laser cause u dont need it after then

wsikushka 03/25/2021 6:07 PM

I disagree, i believe that on novice parts like these leaving laser is better, as their movement is unstable and just by leaving it it's safer, considering that the map is 2-3*

Knuski 03/25/2021 6:08 PM

u get laser on the left

wsikushka 03/25/2021 6:09 PM

One tee might skip it, or if you want to remove it so badly i believe that making unhook wall above into ht is safer.

wsikushka 03/25/2021 6:11 PM

Because removing one freeze wall wonxt help thst much as he still would be unreachable if he is braindead and don't press jump, which happens often in novice parts like these from my experience

Knuski 03/25/2021 6:11 PM

if you remove that freeze and he walks in u can hook him from the right

Knuski 03/25/2021 6:12 PM

which is why the freeze should be removed

Knuski 03/25/2021 6:12 PM

he would be reachable then

wsikushka 03/25/2021 6:21 PM

Makes sense, but the laser was placed there still for a safer save, and if they will try to save, while they hook they most likely will get into freeze, bcs when hooking someone, in that case u can get a bit to < by holding him turning into fail, which happened to a lot of nobos i saw. I'd say making upper unhookables into ht to remove laser is better rather than removing one wall of freeze, but that's just my opinion regardless to 2-3* novices, so

Knuski 03/25/2021 6:24 PM

purple = ht; black = remove; should be okay like this then

@wsikushka
wsikushka 03/25/2021 6:33 PM

better

Knuski 03/25/2021 6:33 PM
Knuski 03/25/2021 7:06 PM

there also many corners missing in design

Knuski 03/25/2021 7:06 PM

u should check again for corners

Knuski 03/25/2021 7:06 PM

$waiting

frunaxd 03/28/2021 5:23 AM

uwu

FeaRZ 03/28/2021 6:44 AM

Should I change this part? I think it breaks the flow. For speedrun, I mean

FeaRZ 03/28/2021 6:44 AM

that fall

wsikushka 03/28/2021 7:39 AM

If you want you can as it will be blocky at beggining but still can be keeped

FeaRZ 03/28/2021 9:49 PM

Fixed corners, first part mapped different and little changes on design. Some corners are made intentionally, corners of the freeze in spawn and some corners at the end

174 03/29/2021 2:34 PM

you use a different hook design here, I think that's confusing. stay consistent and use the black border wall like you do everywhere else

FeaRZ 03/29/2021 4:38 PM

Looks bad?

FeaRZ 03/29/2021 9:23 PM
FeaRZ 03/29/2021 9:23 PM

oke

174 04/01/2021 1:18 PM
174 04/01/2021 1:18 PM

$ready 3

wsikushka 04/01/2021 1:21 PM

Gratz

frunaxd 04/01/2021 2:35 PM

NICEEE

noKetchup 04/01/2021 4:27 PM

WENA FEARZ

Gato Cosmico 04/01/2021 4:36 PM

Felicidades Fear

FeaRZ 04/01/2021 4:42 PM

Gracias amigos🎉 🎉

FeaRZ 04/01/2021 4:43 PM

Thanks guys for the help in testing, I've learn a lot from mistakes!

Skai 04/01/2021 7:24 PM

wena fearz dsp se topea

FeaRZ 04/01/2021 8:42 PM

justamente👀

Sweezy 04/02/2021 2:13 AM

xd

PopCorn181 04/03/2021 2:08 PM
FeaRZ 04/14/2021 3:10 PM

My nickname in-game is FeaRZ, it can be changed when my map is out?

louis 04/14/2021 3:13 PM
@snail

typo

snail 04/14/2021 3:16 PM
@FeaRZ

sorry fixed

snail 04/14/2021 3:16 PM
@louis

ty for ping

FeaRZ 04/14/2021 3:18 PM

Sorry forget ping, thanks!

FeaRZ 04/18/2021 2:05 PM

Hey, can you Fix R in my nickname pls. in moonlight, mapper name

FeaRZ 04/18/2021 2:39 PM
@deen
deen 04/18/2021 4:08 PM

will do so now