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Wut
Automap🤑
Hey may i ask you? I should just drop .map file here to update it?
Make it only 1 line?
yes, but together with .mão you must write what you changed/added
Oh ok
Sorry for stupid mistakes
My first map
normal, my first map was bad too
👍
I finished the map, and how can I say, after about 70% of the map it is passable all solo, the map is poorly made in relation to the tilesets, there are parts that seem moderate, almost all the duo parts are skippable
I'm just saying what I know, the test that will judge whether they will refuse right away, or will give you a chance, I don't know if you still have time to change the map 💀
Where i can find tile for jetpack?
so that all this
Did you use auto map?
For main and for some freezes
ok, I think I understand why the map is like this
Looking better at the map, it's almost entirely solo
Ehh.. /team? (I dont know)
to get a jetpack I don't think it's very "pretty" if I can say so, it looks like it's a lost tileset, I recommend you do it like this
new people usually always play with other people instead of /team, /team is only good from moderate to higher
Look, honestly, don't try to redo the map, it's already completely destroyed, without wanting to offend you, but I don't think the maps have any more chance, I would try to make another one, and ask people questions and see what they think to improve it. your map
That's it for now, anything I'll say something else or the tester will do something
Oke, ill try better on next map :D
If you want to help, you can call me privately, I will be grateful to help you 🙂
Your map submission has been declined.
thx for testing
i agree with what's been said above
try to play more maps (newer ones especially) and find what you like about the gameplay they have (what makes them fun and what makes them feel 'nice' to play), then try to replicate that on your next map
your design has potential, but it needs to be cleaned up (you can find some design tutorials on youtube i reckon)
and make sure you clearly mark all gameplay elements (freeze, deep unfreezes etc. should all be obvious where they are) also you shouldn't just automap freezes, you need to place them behind the unhookables/hookables first so the automap doesn't create gaps between the two
more importantly is the gameplay though -- novice maps can be hard to map correctly for new mappers, since they require a lot of nuance in terms of mapping (since they're what new players are first exposed to)
i would suggest playing the game a little more, seeing what types of maps you like, and maybe try to make another map after that (i suggest moderate difficulty for your next map), good luck!
👌, Did you see what's inside the editor?