aw
time cps
sv_deepfly 0
sorah is a good tester
entity bug
cool map !
ty
Π½Π°ΠΉΡ ΠΊΠ°ΡΡΠΎΠ½ΠΊΠ°
ΠΡΠΎ ΠΊΡΠΈΡΡΠ°Π»Π»Ρ ΠΎΠΊ Π΄Π°
google images: abstract crystall
Ρ ΠΏΡΠΎ ΠΊΠ°ΡΡΡ Π² ΡΠ΅Π»ΠΎΠΌ Π° Π½Π΅ ΠΊΠ°ΡΡΠΈΠ½ΠΊΠΈ )
π·πΊ
Π§ΡΠΎ Π·Π½Π°ΡΠΈΡ "ΠΊΠ°ΡΡΠΎΠ½ΠΊΠ°"? ΠΠΈΠΏΠ°Π½ΡΡΠ½Π°
gej
ti gej
Π²ΡΠ΅Π±Π½ΡΡΡΡΡ Ρ ΠΎΡΠ΅Π» ΠΈ Π½Π°ΠΏΠΈΡΠ°Π» ΠΊΠ°ΡΡΠΎΠ½ΠΊΠ° Π²ΠΌΠ΅ΡΡΠΎ ΠΊΠ°ΡΡΠ°
Π»Ρ
Π΄ΠΎ ΠΌΠ΅Π½Ρ ΡΠ°ΠΊΠΈΠ΅ ΡΠΎΡΠ»Ρ Π΄ΠΎΠ»Π³ΠΎ Π΄ΠΎΡ ΠΎΠ΄ΡΡ (ΠΈΠ»ΠΈ Π²ΠΎΠΎΠ±ΡΠ΅ Π½Π΅ Π΄ΠΎΡ ΠΎΠ΄ΡΡ xd)
ΡΡΠΎ Π½Π΅ ΠΊΠ°ΡΡΠΎΠ½ΠΊΠ°, ΡΡΠΎ ΠΊΠΎΠ½ΡΠ΅ΡΠΊΠ°
minor bugs
thanks to Ravie for the Exhale part moment
up to you
if I make this unfaily this would be zero-iq press-x-to-win part
stupido
novice part in a moderate 4-5* map
it doesnt make the part harder tho
just forces u to be there
when you start to play a map you never go afk
usually
I go afk only after 30-40 minutes
not 30 seconds
but idk
so I guess it's ok
I keep the part as is
I did the part firsttry with dummy
Don't change it
I'd complain about the end being rather faily for moderate
No it's ok if it's 4/5*
5
harder than pizza harder than silk touch
more faily than silk touch
obviously 5*
parts difficulty is the same as in lumine
so...
I somehow feel like none of your maps are 5*
They might be a little faily but always short
short is good for speedrun
it's boring to speedrun 5-10 minutes
I make 3 minutes maps
You truly make the shortest kind of maps
well I don't complain, I don't feel the need to play boring long new maps
yea its more 4*
But its 4* for me
ok
2vs1 so ok x)
3 minutes is like a song duration. Oldschool songs are often 5-8 minutes long
a movie is 2h long
Binary was lots of movies for me the first time
Horror movies
springlobe is a fucking horror
with Silex killer part at the end xD
no happy-end movie
fucking style corner
Lol
This map too ez
1*
damn you're so annoying, I said it's killing for no reason, how is that even remotely close to 'make part completely unfaily'. All you need to do is to mark it somehow, so that people know there is a fail below. Also thanks for proving my point by showing example of well made part :>
and btw I wouldn't rely on jao, he's changing his mind every nanosecond, so on next map he might tell you something else
if you want a good example go play flux
cancel jao 2019
being afk 30 seconds after the beginning is a good reason to be instakilled
explanations suck
I better make this unfaily zero-iq press-x-to-win part
who will test the whole lot of maps?
xd
it's not about being afk, it's about not knowing there is a fail below.
I think there should be smth unexpected. This game is so boring
players got used to spectate never
because every map is plain and predicted
that argument is plain stupid lol
(i changed the part anyway)
and why this is stupid
unexpectedly dying doesnβt improve anything
I guess it's just not for this game
here you dont want to die
and spectate
what game randomly kills you
rain world xd
donβt know it
even minecraft can randomly kill you
how so
anyways in minecraft ur not playing through "levels"
if u die in minecraft u most likely donβt loose all ur progress
heh That faily part is 30 sec away from the start but nvm
there is enough time to react, moderate4 players arent babies
i was talking about it in general
since ur argument was p broad too
if you know smth about it, let's take your opinion as important
I dont know anything about leveldesign, ok?
I just put my random ideas in parts xd
well itβs pretty straight forward for tw
ok now I know the tw standarts
It's just called good level design lol
one day I will be good as you
dont bully me for being a bad mapper
not bad mapper, all you need to do is not make dickish parts
like think if you were a player and didn't know something
thx
for the lesson
u need easy parts first that get people going, then interesting parts that keep people interested and then then its pretty much a nobrainer
just keep parts at reasonable failiness
increase difficulty towards the end a bit
first 2 parts are the easiest. 3 and 4 parts are harder, but teamworkable (to make it easier to play in t0) Last 2 parts are the hardest
that's how it's now
I mean drag parts
not fillers
it's good, only first part is dickish
throws u a bit off that it works without it
moderate players won't do the part perfectly anyway and have to use the hook
I dont even know how jao did it
ive seen it 1 time
i literally skipped it every time with strong
but cannot do it myself
I guess it's good for speedrun
moderate players with 1k points wont ever do it
not sure about that
you have to release the hook to not skip it
only if you do the first hook well
which worse players won't
how can u do it not "well"
u either hit the hook or u dont
in harder maps moves like this are forced to hook late and get the most out of your hook but most moderate players probably won't think that way
there's no point to force you to do it the "brutal" way
what
im talking about forcing the indented way
I think both ways are good
I say let better players and speedrunners skip it because mod 3* players won't get it
it's stupid to force only ONE way
pro players will do jao way and get their fame for being pro
noobs do intended way
lmao
you really have weird arguments
both ways are good
what can you say against
throws u a bit off that it works without it
I feel good skipping some hooks
when skip is harder
omg everyone love skips
am I wrong
I play map twice when I found a skip
ur skipping a single hook my man
there is nothing to be proud about here
should I make the skip bigger?
like skip 3 hooks
wyf
wtf
I just hate getting rid of some nice skips because someone thinks I should FORCE ONLY ONE WAY
nvm
do you think I can keep it as it
@jaosure
ur arguments still completely miss the point
now better jao?
you dont have to change it if you dont like it
its not a deal breaker
nothing hd
you can remove unused tiles from tilesets to reduce file size
I just dont wanna complain and I change everything you say
I dont care a lot
minified file. added flowers and bgtiles to hd
freeze markers better quality (lower compression extent)
bushes in hd
with and without clouds, sun and rays
without sun and rays it's ugly
$ready 4*
π
that was insanely fast lol
cuz of quick fixes I make
5 minutes per fix
not 5 days
keep your personal differences to dms
stop
:)
doesn't work when you hammer through wall
LOL
take this to
#developerbecause the dummy isnβt deep?
can you read sv_deepfly out loud please
π
lol
"- i don't like the taste of this water" "-bro it's vodka"
basically how this went down
xd
lmfao
last part bugfix
So fast
just found the perfect way
not intended
what did you fix?
ty
here?
somewhat
this tile also blocks all wrong moves (like hooking down)
they did it like this
add unfreeze on totele 7 and 14
not needed
cfrm does not hve freeze behind
what did you change
if it was not needed I wouldn't point that out xd
you can touch freeze and fall into tele
thx fixed
and I guess that's all
omg nice
- "generic_balken_clear" background tile should be on HD. Anything else is fine.
Man this map is released already
hmmm
well this makes it akward
xD