#NoWayBack
"NoWayBack" by Mimi [Brutal]
DDNet 01/14/2025 8:13 PM

Mentions:

@xinobu.
DDNet 01/14/2025 8:13 PM
DDNet 01/14/2025 8:13 PM

Map 🐞: Debug output is too long, see attached file.

.cammo. 01/14/2025 8:41 PM

please use low detail

xinobu. 01/14/2025 9:13 PM

What do you mean?

.cammo. 01/14/2025 9:14 PM

low detail mode

.cammo. 01/14/2025 9:14 PM
xinobu. 01/14/2025 9:21 PM

Should I put it in all textures?

.cammo. 01/14/2025 9:21 PM

only on those that you dont need

.cammo. 01/14/2025 9:21 PM

keep tiles and background

xinobu. 01/14/2025 9:24 PM

I have no idea which ones need it and which don't

xinobu. 01/14/2025 9:24 PM
.cammo. 01/14/2025 9:30 PM

make sure that computer doesn't blow up while keeping necessary graphics

catseyenebulous 01/14/2025 9:43 PM
xinobu. 01/14/2025 10:10 PM

I think I have done well

DDNet 01/14/2025 10:10 PM
DDNet 01/14/2025 10:10 PM
catseyenebulous 01/14/2025 10:39 PM
@xinobu.

Please fix that.

catseyenebulous 01/14/2025 10:39 PM

High detail looks fine now at a first glance.

catseyenebulous 01/14/2025 10:44 PM

Also skipping the start line might be possible with multiple tees, best to close it below.

xinobu. 01/14/2025 10:57 PM

I think I've fixed it

DDNet 01/14/2025 10:57 PM
DDNet 01/14/2025 10:57 PM
xinobu. 01/14/2025 11:00 PM
oxyzo. 01/14/2025 11:13 PM

replace tiles that are set there

xinobu. 01/14/2025 11:17 PM

I know it is forbidden, but it is only for the finish line. players will not be affected as they cannot interact with this area. Can I do it this way anyway?

xinobu. 01/14/2025 11:18 PM
xinobu. 01/14/2025 11:18 PM

is more fancy

happymaciek 01/14/2025 11:19 PM

You would need to do some sort of indication for that

happymaciek 01/14/2025 11:19 PM

Still not everyone could get the clue

xinobu. 01/14/2025 11:24 PM

What if I put up a sign saying "think before you jump"?

oxyzo. 01/14/2025 11:34 PM

extra troll points if you put a spike there and tp the player to an area that looks like the spawn

catseyenebulous 01/14/2025 11:35 PM

It’s forbidden for a reason. Also I don’t really see why it would be necessary to keep. You could hide it a little bit in design but everything relevant still has to be indicated.

catseyenebulous 01/14/2025 11:36 PM

On top of that I’m not sure how realistic it is but the editor gives you a warning that your map will break if new tiles are added in the place of empty ones.

oxyzo. 01/14/2025 11:37 PM

i think its better to add a simple wall if the player wont understand

oxyzo. 01/14/2025 11:38 PM

i forgot what i was supposed to type

DDNet 01/14/2025 11:44 PM
DDNet 01/14/2025 11:44 PM
DDNet 01/14/2025 11:44 PM
happymaciek 01/14/2025 11:48 PM

Maybe fix this btw

xinobu. 01/14/2025 11:51 PM

I hope it's all fixed, I'm sure I've deleted all ids 127

DDNet 01/14/2025 11:51 PM
DDNet 01/14/2025 11:51 PM
xinobu. 01/14/2025 11:51 PM

D:

xinobu. 01/14/2025 11:52 PM

I can't find the id 127 anywhere, not even by teleporting to the coordinate.

xinobu. 01/15/2025 12:00 AM

I am 100% sure that I have deleted all ids 127

xinobu. 01/15/2025 12:00 AM
matatass 01/15/2025 4:31 AM

corners 😦

_splity 01/15/2025 4:31 AM

there are no corners

oxyzo. 01/15/2025 4:46 AM

atleast bugs are gone

murpi 01/15/2025 11:31 AM
keshik0144 01/15/2025 4:45 PM

ok, I've looked at the map, and it has really nice design, very good job, I don't know about bugs or parts that need to be fixed, but the map looks really good

xinobu. 01/15/2025 7:17 PM

Thank tou very much, I spent a lot of time working on this map, trying to take care of the details and make it fun, I'm not sure if my content is well done since it's my first map

blaiszephyr 01/15/2025 7:19 PM

we're holding back vena as best as we can, this map looks promising!!

keshik0144 01/15/2025 7:25 PM

I look very good for your first map, considering it looks better then most peoples 20th map

vena6080 01/15/2025 7:29 PM

i wanted to decline but map is long i'm lazy to test

_splity 01/15/2025 7:51 PM

idk if this is a set up but if is, it doesnt work

_splity 01/15/2025 7:53 PM

imo the platform is to small

balami. 01/15/2025 7:56 PM

the beginning should be more open for t0, you can block the whole map if you go afk here, takes like 0 effort. waiting 3 seconds for unfreeze on tower and the left + right hh+hf while tees are falling down is not a good start (tees might block each other). some straight (instead of back and forth) hammerhit/hammerfly stuff with more space/freedom for fun would be a better start for your map

balami. 01/15/2025 7:58 PM

your map seems to be a t0 map but your 2nd part is a longer drag which is usually considered as a 2 player part, especially this part seems to be 2p. also i advice you to avoid too many special tiles in t0 to fix cheats (it's considered a bad style for t0 maps)

balami. 01/15/2025 8:00 PM

this is a novice drag and really slows down everything, it doesn't really fit into a t0 map, it's just slow

_splity 01/15/2025 8:01 PM

idk if i did the part how its supposed but the swing touch the unsolo, maybe lower the plat 2 blocks

balami. 01/15/2025 8:01 PM

quite tight for t0, it seems like the death tiles are random, it's not fun like this

_splity 01/15/2025 8:01 PM

idk this filler, just personal opinion XD

_splity 01/15/2025 8:09 PM

i think u dont need this unfreeze

balami. 01/15/2025 8:12 PM

i am confused by this part, the catch doesnt make sense to me, you can just go down solo and hook your teammate from there

xinobu. 01/15/2025 8:16 PM

I'm working right now, but you should know that I'm reading everything and taking everything you tell me, thank you very much!! When I get home there are things to change!

balami. 01/15/2025 9:00 PM

i didn't check everything yet. imo the map has some spacing issues. at least sv_pauseable 1 should be there so you have one way to dodge other tees (you have to make sure this doesnt cheat anything). maybe avoid more special tiles and keep things a bit cleaner (less details for entities, less random kill tiles). some stuff seemed novice or quite slow for a t0 map, maybe add more actual t0 stuff over tight faily stuff.

_splity 01/15/2025 9:11 PM

i aprove less faily stuff

xinobu. 01/16/2025 1:15 AM
xinobu. 01/16/2025 1:15 AM
xinobu. 01/16/2025 1:16 AM
xinobu. 01/16/2025 1:16 AM
xinobu. 01/16/2025 1:49 AM
xinobu. 01/16/2025 1:50 AM

I hope I got it right this time

xinobu. 01/16/2025 3:38 AM
_splity 01/16/2025 3:38 AM

lol

_splity 01/16/2025 3:38 AM

i never think about that XD

xinobu. 01/16/2025 3:46 AM
DDNet 01/16/2025 3:46 AM
greencoala 01/17/2025 4:07 PM
greencoala 01/17/2025 4:07 PM
greencoala 01/17/2025 4:07 PM
greencoala 01/17/2025 4:08 PM

^mini skips

greencoala 01/17/2025 4:11 PM

it seems need dj

greencoala 01/17/2025 4:13 PM

cant find a better way to throw the tee without touching the killtile

greencoala 01/17/2025 4:24 PM

dont know if im doing this in right way

greencoala 01/17/2025 4:26 PM

can remove the unfreeze or the platform

greencoala 01/17/2025 4:29 PM

always fail to swing (dont mind the thing happening in the last second)

xinobu. 01/17/2025 5:01 PM
xinobu. 01/17/2025 5:01 PM
xinobu. 01/17/2025 5:01 PM
greencoala 01/17/2025 5:04 PM

ah ok im not that creative

greencoala 01/17/2025 5:09 PM
greencoala 01/17/2025 5:09 PM

^skip

greencoala 01/17/2025 5:10 PM
xinobu. 01/17/2025 5:11 PM

fixed

imf1.JPG
39.88 KB
greencoala 01/17/2025 5:22 PM

you can keep it imo, I think it's surprising for them to see this moment

xinobu. 01/17/2025 5:23 PM

fixed

imf2.JPG
38.49 KB
oxyzo. 01/17/2025 5:28 PM

i found a way back, 0/10

xinobu. 01/17/2025 6:28 PM

That skip is there intentionally

xinobu. 01/17/2025 6:29 PM

I must fix that

xinobu. 01/17/2025 6:30 PM

thanks for helping me uwu

greencoala 01/18/2025 3:04 AM
greencoala 01/18/2025 3:05 AM
greencoala 01/18/2025 3:05 AM

ignore that 10 years ago thing

xinobu. 01/18/2025 3:17 AM
xinobu. 01/18/2025 3:18 AM
greencoala 01/18/2025 3:19 AM

oh it really works

greencoala 01/18/2025 3:21 AM

can u join the sgp testing server coz im kinda lazy rendering these demos

xinobu. 01/18/2025 3:27 AM

I'm a little busy right now 👉 👈

xinobu. 01/24/2025 7:53 PM

I have taken the decision to completely change the map, I have read the comments that have been made and I came to the conclusion to redo the map from 0. The first change of many that I want to mention is the change of color, since I found it very dark and difficult to distinguish some things.

xinobu. 01/24/2025 7:57 PM

The main reason for the rework is the space of the map, I have tried to make it comfortable to play in T0. The map has the same length from beginning to end, but I have deleted and reworked new areas.

xinobu. 01/24/2025 7:57 PM
xinobu. 01/24/2025 8:02 PM

These are examples of some of the many changes I have made to the map.

xinobu. 01/24/2025 8:02 PM
xinobu. 01/24/2025 8:04 PM
2_2.JPG
53.54 KB
xinobu. 01/24/2025 8:04 PM
4_4.JPG
57.93 KB
xinobu. 01/24/2025 8:05 PM

Zones eliminated

xinobu. 01/24/2025 8:05 PM
xinobu. 01/24/2025 8:05 PM
xinobu. 01/24/2025 8:05 PM

New areas

xinobu. 01/24/2025 8:06 PM
xinobu. 01/24/2025 8:15 PM

Those were some of the changes I made. But there are still many unmentioned changes inside the map that were not worth showing because they were small things.

.cammo. 01/24/2025 9:26 PM

your design is not 1.2mb, the filesize can be massively reduced to about 600-700kb

pipou_tw 01/24/2025 9:29 PM

You are being nice, it could be even less there is nothing

.cammo. 01/24/2025 9:29 PM

okay

.cammo. 01/24/2025 9:29 PM

minimal effort 600kb

pipou_tw 01/24/2025 9:30 PM

I didn't see much of the design but most of it had issues

pipou_tw 01/24/2025 9:30 PM

The leaves spawn mid air

pipou_tw 01/24/2025 9:31 PM

The light and the tree in the cave are too bright

pipou_tw 01/24/2025 9:31 PM

Even though the background is silhouettes, did you ask for creator/owner's permission?

pipou_tw 01/24/2025 9:36 PM

Also the distortion animation on the mapper quad is kind of awkward

pipou_tw 01/24/2025 9:38 PM

The map conveys a sense of peace and calm, while the distortion in the image evokes aggressiveness

xinobu. 01/24/2025 10:31 PM

Pipou thank you very much for checking my map... okay first the background... i guess you mean the mountains... i took them from the internet... i don't know how to communicate with the creator second the artistic design of the map I have another person who is helping me we are taking into account what you say, the animations cost us a lot

xinobu. 01/24/2025 10:33 PM

:o

xinobu. 01/24/2025 10:33 PM

omg i would like to know how to do it

greencoala 01/25/2025 7:26 AM

wrong side

nameless_me 02/05/2025 3:40 PM

I like the map, deisgn is simple and well done

nameless_me 02/05/2025 3:40 PM

very nice colors

kickerx 03/06/2025 2:19 PM

I didnt like the map. For me main reasons because there TOO MUCH long common hammerfly without anything in it which is very boring to play and feels very slow if u cant pseudofly consistently and there too much free space in general which makes its not possible to restructure (or it will take too much time which is not worth doing imo).

You also used special tiles a lot (solo, "u cant hook others" tile) just to force few seconds of gameplay and fix possible cheats which is not good because basically if you will think a little, u can force the way you want without these tiles.

I pointed two general reasons why i think its not releasable but there more problems with many parts (works bad / too punishing / boring) which i wont post here because it will take too much time and in the end u wont be able to fix it all due to my point cuz there too much free space so u cant restructure the map without putting inhuman effort into it.

Hold parts also dont work well and we died on all of them when were playing map for first time, they are unintuitive to do

I would decline the map if it was the first test and you didnt put effort into changing anything here yet, but since someone posted feedback and u was fixing lot of stuff already i wont do that instantly, maybe someone from testers will have motivation to point out all the stuff or agree with me and decline the map

balami. 03/06/2025 2:28 PM

You are the first tester who did a full test

vena6080 03/06/2025 7:12 PM

from what i heard in game and what i see here, i think a decline is better, focus on a BIG rework or a new map

DDNet 03/06/2025 7:12 PM

Mention:

@xinobu.
xinobu. 03/06/2025 8:05 PM

Okay, I'll try harder next time

yaccre 03/06/2025 10:39 PM

is the full test in the room with us

yaccre 03/06/2025 10:39 PM

this is a wall of text wo even a screenshot of the boring fillers or any of the many problematic parts

balami. 03/06/2025 10:43 PM

By "full test" i meant a review on the full map in the given way. Please don't be too exact with my wording ._. Maybe i misunderstand you and you rather want to express that the mapper should get more information about the decline

yaccre 03/06/2025 11:11 PM

well what is mapper supposed to do w this feedback

yaccre 03/06/2025 11:11 PM

i think they can decide whther its too much effort, they seemed willing to fix everything else

yaccre 03/06/2025 11:12 PM

but they cant read kickers mind.. next map will have same issues

nameless_me 03/07/2025 2:59 AM

don't let them bully you, your map was beutifull, I loved looking at it

yaccre 03/10/2025 1:25 AM

hi i noticed few things. ofc this might not be reason it was declined

yaccre 03/10/2025 1:26 AM

good filler, i like that theres multiples ways and u can get help from t0 to cheat the end. u should model every filler after this one

yaccre 03/10/2025 1:35 AM

like for example netx filler, its a big empty space. why does the freeze randomly change width? what even is the hookable on top XD

i like that u can get help in t0 again, but imo better add other way wher eu let them do speedfly into aled to skip whole part or so

yaccre 03/10/2025 1:37 AM

thats it for fillers i wont review the rest but keep in mind most people cant pseudo so care not to map 10h of hf. i think u only need small changes to ur filelrs to make them rly nice

yaccre 03/10/2025 1:48 AM

i wont test this drag with dummy but generally t0 maps hsouldnt use special tiles like no hook, and still skippable. also u should force one way to take speed, rn u have hookable and ht

yaccre 03/10/2025 2:02 AM

also it looks like u randomly change the block structure throughout the map from 3x3 to 2x2 or so. every tile should be placed with some thought behind it, try to think abt making ur parts match with the rest of map. i think that part couldve looked like this for example

yaccre 03/10/2025 2:16 AM

idk why starrt of this part so weird with crossing each others path, here is one of 10 different ways u could do it

also troll swing without dj bc u have to stop studdenly to take hook. and the move with groundhammer was mapped for 2p, its terrible in t0, at minimum u should have wider plat to get others. at least whole part is faily so u dont have to worry about going b XD

yaccre 03/10/2025 2:18 AM

i stop here for now. imho map doesnt look like too much effort to rework as it seems like u enjoy mapping

yaccre 03/10/2025 2:19 AM

mb someone else acn look at some of the rest