Mentions:
@xinobu.Map 🐞: Debug output is too long, see attached file.
please use low detail
What do you mean?
low detail mode
Should I put it in all textures?
only on those that you dont need
keep tiles and background
I have no idea which ones need it and which don't

make sure that computer doesn't blow up while keeping necessary graphics
I think I have done well
Please fix that.
High detail looks fine now at a first glance.
Also skipping the start line might be possible with multiple tees, best to close it below.
I think I've fixed it

replace tiles that are set there
I know it is forbidden, but it is only for the finish line. players will not be affected as they cannot interact with this area. Can I do it this way anyway?
is more fancy
You would need to do some sort of indication for that
Still not everyone could get the clue
What if I put up a sign saying "think before you jump"?
extra troll points if you put a spike there and tp the player to an area that looks like the spawn

It’s forbidden for a reason. Also I don’t really see why it would be necessary to keep. You could hide it a little bit in design but everything relevant still has to be indicated.
On top of that I’m not sure how realistic it is but the editor gives you a warning that your map will break if new tiles are added in the place of empty ones.
i think its better to add a simple wall if the player wont understand
i forgot what i was supposed to type
Maybe fix this btw
I hope it's all fixed, I'm sure I've deleted all ids 127
D:
I can't find the id 127 anywhere, not even by teleporting to the coordinate.
I am 100% sure that I have deleted all ids 127


corners 😦
there are no corners
atleast bugs are gone
I'll try to implement https://github.com/ddnet/ddnet-discordbot/issues/87 soon
ok, I've looked at the map, and it has really nice design, very good job, I don't know about bugs or parts that need to be fixed, but the map looks really good
Thank tou very much, I spent a lot of time working on this map, trying to take care of the details and make it fun, I'm not sure if my content is well done since it's my first map

we're holding back vena as best as we can, this map looks promising!!
I look very good for your first map, considering it looks better then most peoples 20th map
i wanted to decline but map is long i'm lazy to test
the beginning should be more open for t0, you can block the whole map if you go afk here, takes like 0 effort. waiting 3 seconds for unfreeze on tower and the left + right hh+hf while tees are falling down is not a good start (tees might block each other). some straight (instead of back and forth) hammerhit/hammerfly stuff with more space/freedom for fun would be a better start for your map
I'm working right now, but you should know that I'm reading everything and taking everything you tell me, thank you very much!! When I get home there are things to change!
i didn't check everything yet. imo the map has some spacing issues. at least sv_pauseable 1 should be there so you have one way to dodge other tees (you have to make sure this doesnt cheat anything). maybe avoid more special tiles and keep things a bit cleaner (less details for entities, less random kill tiles). some stuff seemed novice or quite slow for a t0 map, maybe add more actual t0 stuff over tight faily stuff.
i aprove less faily stuff
I hope I got it right this time
lol
i never think about that XD
^mini skips
it seems need dj
cant find a better way to throw the tee without touching the killtile
dont know if im doing this in right way
can remove the unfreeze or the platform
always fail to swing (dont mind the thing happening in the last second)
ah ok im not that creative
^skip
fixed
you can keep it imo, I think it's surprising for them to see this moment
fixed
i found a way back, 0/10
That skip is there intentionally
I must fix that
thanks for helping me uwu
ignore that 10 years ago thing

oh it really works
can u join the sgp testing server coz im kinda lazy rendering these demos
I'm a little busy right now 👉 👈
I have taken the decision to completely change the map, I have read the comments that have been made and I came to the conclusion to redo the map from 0. The first change of many that I want to mention is the change of color, since I found it very dark and difficult to distinguish some things.
The main reason for the rework is the space of the map, I have tried to make it comfortable to play in T0. The map has the same length from beginning to end, but I have deleted and reworked new areas.
Zones eliminated
Those were some of the changes I made. But there are still many unmentioned changes inside the map that were not worth showing because they were small things.
your design is not 1.2mb, the filesize can be massively reduced to about 600-700kb
You are being nice, it could be even less there is nothing
okay
minimal effort 600kb
I didn't see much of the design but most of it had issues
The leaves spawn mid air
The light and the tree in the cave are too bright
Even though the background is silhouettes, did you ask for creator/owner's permission?
Also the distortion animation on the mapper quad is kind of awkward
The map conveys a sense of peace and calm, while the distortion in the image evokes aggressiveness
Pipou thank you very much for checking my map... okay first the background... i guess you mean the mountains... i took them from the internet... i don't know how to communicate with the creator second the artistic design of the map I have another person who is helping me we are taking into account what you say, the animations cost us a lot
:o
omg i would like to know how to do it
I like the map, deisgn is simple and well done
very nice colors
I didnt like the map. For me main reasons because there TOO MUCH long common hammerfly without anything in it which is very boring to play and feels very slow if u cant pseudofly consistently and there too much free space in general which makes its not possible to restructure (or it will take too much time which is not worth doing imo).
You also used special tiles a lot (solo, "u cant hook others" tile) just to force few seconds of gameplay and fix possible cheats which is not good because basically if you will think a little, u can force the way you want without these tiles.
I pointed two general reasons why i think its not releasable but there more problems with many parts (works bad / too punishing / boring) which i wont post here because it will take too much time and in the end u wont be able to fix it all due to my point cuz there too much free space so u cant restructure the map without putting inhuman effort into it.
Hold parts also dont work well and we died on all of them when were playing map for first time, they are unintuitive to do
I would decline the map if it was the first test and you didnt put effort into changing anything here yet, but since someone posted feedback and u was fixing lot of stuff already i wont do that instantly, maybe someone from testers will have motivation to point out all the stuff or agree with me and decline the map
You are the first tester who did a full test
from what i heard in game and what i see here, i think a decline is better, focus on a BIG rework or a new map
Mention:
@xinobu.Okay, I'll try harder next time
is the full test in the room with us
this is a wall of text wo even a screenshot of the boring fillers or any of the many problematic parts
By "full test" i meant a review on the full map in the given way. Please don't be too exact with my wording ._. Maybe i misunderstand you and you rather want to express that the mapper should get more information about the decline
well what is mapper supposed to do w this feedback
i think they can decide whther its too much effort, they seemed willing to fix everything else
but they cant read kickers mind.. next map will have same issues
don't let them bully you, your map was beutifull, I loved looking at it
hi i noticed few things. ofc this might not be reason it was declined
thats it for fillers i wont review the rest but keep in mind most people cant pseudo so care not to map 10h of hf. i think u only need small changes to ur filelrs to make them rly nice
i wont test this drag with dummy but generally t0 maps hsouldnt use special tiles like no hook, and still skippable. also u should force one way to take speed, rn u have hookable and ht
idk why starrt of this part so weird with crossing each others path, here is one of 10 different ways u could do it
also troll swing without dj bc u have to stop studdenly to take hook. and the move with groundhammer was mapped for 2p, its terrible in t0, at minimum u should have wider plat to get others. at least whole part is faily so u dont have to worry about going b XD
i stop here for now. imho map doesnt look like too much effort to rework as it seems like u enjoy mapping
mb someone else acn look at some of the rest