#last_jump
"last jump" by 6u6likant § fins [Solo]
DDNet 03/19/2025 1:22 PM

Mentions:

@hfins4177
DDNet 03/19/2025 1:22 PM
.cammo. 03/19/2025 2:03 PM

design looks like 400kb at most, group 8 is quad spam

.cammo. 03/19/2025 2:03 PM
  • unused images
6u6lik11 03/19/2025 2:54 PM

I don't think this is a big issue (I'm talking about groups and unused quads) since it's only for the creator, not the player, right? Could you explain the problem a bit better?

.cammo. 03/19/2025 3:29 PM

filesize should be as small as possible, having a huge file for no reason just makes it worse for people with slow or limited internet + makes your downloadedmaps folder bigger

blaiszephyr 03/19/2025 3:41 PM

i dont think we should evaulate this when the map was submitted ~45 minutes ago.

design can of course be mentioned at the beginning but i wouldnt try and optimize a map's design and/or filesize if noone even looked at the gameplay yet - waste of time IMO.

.cammo. 03/19/2025 3:46 PM

its good practice to optimize the design before you submit

louis.place 03/19/2025 4:13 PM

optimization can happen at the beginning or end, either way the players that play the official version will get an optimized map

louis.place 03/19/2025 4:13 PM

since mappers may change design and do tweaks throughout testing i'd recommend just worrying about that after all the gameplay is finalized

vena6080 03/19/2025 6:04 PM

gameplay a bit repetitive, with some jump not hard but which need to spec/not intuitive, and some other which need to slow down or to to nerf us, not done in the best way.

can skip here (not a fun skip)

vena6080 03/19/2025 6:06 PM

not rly intuitive and the mark/ arrow doesn't help and cheatable with the refillable dj

vena6080 03/19/2025 6:07 PM

stoppers are badly use, most of them are useless here

vena6080 03/19/2025 6:08 PM

cheatable with a jump

vena6080 03/19/2025 6:10 PM

1 speeder is not marked, 1 random arrow (i don't get why it's here, it doesn't show the way) and the speeder marked don't have the border in the same position with the arrow inside

vena6080 03/19/2025 6:13 PM

have to slow here and the jump is super far and weird for the finish and specially for a map called last jump

vena6080 03/19/2025 6:13 PM
vena6080 03/19/2025 6:13 PM

colors are not great and some freeze are not marked the same everywhere

vena6080 03/19/2025 6:14 PM
DDNet 03/19/2025 6:14 PM

Mention:

@hfins4177
comebackplay 03/19/2025 6:41 PM

i agree with this decline but map is small and current problems ez to fix. First u need rework this tp spam, its a lot and uncomfortable to play. try replace for freeze and use tp only on important place.

Second i count about 5-7 not intuitive jumps u need remove them all for example this try to find other by yourself it will improve u like a mapper , if u have question u can ask me.

and third remove special tiles(speedups) this whole map with this gameplay possible to do without them

Vena says:

gameplay a bit repetitive Ye i agree with this, if u dont like this gameplay its boring, but i enjoyed. if other stuff will well fixed u can ignore problem with repetitive. gl with mapping.

6u6lik11 03/19/2025 7:32 PM

this pass is too complicated and is made for those who want to set top time

6u6lik11 03/19/2025 7:34 PM

I don't think it's very unclear because I look at the maps that were rated and the gameplay in them is more complex and less clear

6u6lik11 03/19/2025 7:35 PM

from the top it is done so that most of the actions are performed with higher precision and from them to avoid skips

6u6lik11 03/19/2025 7:36 PM

yes I forgot to remove it

6u6lik11 03/19/2025 7:37 PM

I thought that the last jump should not be easy

6u6lik11 03/19/2025 7:38 PM

I'll try to choose a better color

6u6lik11 03/19/2025 7:39 PM

what's wrong here?

6u6lik11 03/19/2025 7:40 PM

okay

6u6lik11 03/19/2025 7:40 PM

I am one of the creators

vena6080 03/19/2025 7:52 PM

the free 3 s are boring and the skip is terrible for speedrunner

vena6080 03/19/2025 7:54 PM

i don't get what you mean, speeders are just useless there

vena6080 03/19/2025 7:54 PM

yes but it can be hard and good to play

6u6lik11 03/19/2025 7:54 PM

precisely because the skip is terribly complicated and has not been fixed, this is for the very fast ones

vena6080 03/19/2025 7:55 PM

it's related to colors and marking, just an example

vena6080 03/19/2025 7:56 PM

hard is not the same as random, this type of skip are not fun

6u6lik11 03/19/2025 7:56 PM

yeah

6u6lik11 03/19/2025 7:56 PM

ahh I see

6u6lik11 03/19/2025 7:57 PM

I understand you, I'll try to correct you

6u6lik11 03/19/2025 7:59 PM

Are there any other notes?

6u6lik11 03/20/2025 5:04 AM

Can you send a video of how you did it? I just couldn't do it at all.

vena6080 03/20/2025 9:32 AM

Can rn, i double jump and was on the left side

6u6lik11 03/20/2025 7:38 PM

What should I do if I want to change the name of the map and where should I put the updated .map file?

6u6lik11 03/20/2025 7:40 PM
DDNet 03/20/2025 7:40 PM
oxyzo. 03/20/2025 8:38 PM

the updated map file goes here

oxyzo. 03/20/2025 8:38 PM

also include changelog

6u6lik11 03/21/2025 6:20 AM

I didn't understand. Could you clarify more specifically?

anthonyyx 03/21/2025 9:18 AM

Ask a tester to change the name of this channel to the name you want your map renamed to. Then upload the file with the updated name here as usual

anthonyyx 03/21/2025 9:19 AM

I think you should focus on gameplay and fixing the problems before you choose a new name.

6u6lik11 03/21/2025 9:21 AM

I have already changed the gameplay, as a result of which the title doesn't quite fit.

anthonyyx 03/21/2025 9:27 AM
@blaiszephyr

change the map name

blaiszephyr 03/21/2025 9:32 AM

on a declined map?

blaiszephyr 03/21/2025 9:32 AM

i'd rather have something i can test before changing the name with no use.

6u6lik11 03/21/2025 1:59 PM

вот обратно переиминовал

DDNet 03/21/2025 1:59 PM
happymaciek 03/22/2025 1:48 AM

$english

DDNet 03/22/2025 1:48 AM

Hi! Most of us communicate in English. If you’re having trouble with English, use https://www.deepl.com/en/translator to help you out.

6u6lik11 03/22/2025 10:00 AM

I renamed it back, sorry, I forgot a bit

DDNet 03/23/2025 10:15 AM
6u6lik11 03/23/2025 10:16 AM

there was also an objective reason for changing the name of the map. Such a map already exists

6u6lik11 03/23/2025 10:34 AM

Can I still be made an admin of this channel, being the second creator?

6u6lik11 03/23/2025 10:35 AM
@vena6080
hfins4177 03/23/2025 11:35 AM

I fixed everything a little, diversified the gameplay, everything should be fine

hfins4177 03/23/2025 11:43 AM
@comebackplay

Seems like everything is fine, you can check.

blaiszephyr 03/23/2025 12:03 PM

1: unneccessary shield in tile. 2: these arrows are useless, if a map requires such hand holding you should rethink the structure 3: check for freeze in tele tiles, its an indicator of lazy mapping 4: why no unfreeze here? - why add the freeze at all? 5: you can just jump against the block to skip it entirely. 6: having the entire map filled with tele is also lazy mapping and looks horrible when zooming out, no need to have the cp tiles touch the border

i wont test further for now.

hfins4177 03/23/2025 12:31 PM
  1. I removed it.
  2. I removed it
  3. I fixed it.
  4. I fixed it. 5.This skip is made intentionally, I think it's not a problem. This skip was made for speedrunners. It's intentionally made not easy so that speedrunners can use it in their runs.
  5. In progress.
blaiszephyr 03/23/2025 12:34 PM

intentional skips are boring espacially if they're so obvious, took me one look to see

hfins4177 03/23/2025 1:45 PM

I fixed everything a little, diversified the gameplay, everything should be fine

hfins4177 03/23/2025 1:56 PM
@comebackplay

Seems like everything is fine, you can check.

hfins4177 03/23/2025 2:10 PM

Mini fix.

hfins4177 03/23/2025 2:10 PM
@blaiszephyr
blaiszephyr 03/23/2025 2:51 PM

3 isnt fixed 5 is now a weird workaround, you removed the block so why did you add the door now?

i wont further test this until i see an actual change instead of small additions that feel lazy instead of intuitive

6u6lik11 03/23/2025 3:25 PM

5

6u6lik11 03/23/2025 3:26 PM

we were told directly that such a skip cannot be left in this message

6u6lik11 03/23/2025 8:25 PM

it will probably be better this way

6u6lik11 03/23/2025 8:25 PM
6u6lik11 03/23/2025 8:25 PM
comebackplay 03/24/2025 3:24 AM

Your map is better than before. You fixed tp spam and remove a lot bad jumps but some of them still exist. Also u still have some general problems 1 You have again problem with specials tiles(doors and speedups), u don't need them on this gameplay style of map. 2 Your map can be unreasonably tight at times. I will share some of them on screen but not all, try find them by yourself

comebackplay 03/24/2025 3:27 AM

also i will drop here some of bad jumps which i thinking p.s. last jump is bad cus its more about zoom issue not a skill issue, which is bad i think.

comebackplay 03/24/2025 3:36 AM

also i notice u dont know how to activate doors by default use this switch_open || tip for next map, cus this map no need doors||

6u6lik11 03/24/2025 7:24 AM

thx

6u6lik11 03/24/2025 8:08 AM
@comebackplay

and what do you say about large pointers on the map that will be part of the background

comebackplay 03/24/2025 8:09 AM

what is "large points"

6u6lik11 03/24/2025 8:16 AM

indicators, and in the future I will translate through a neural network

6u6lik11 03/24/2025 8:19 AM

Of course, everything depends on the implementation, but I think it would be a good idea.

comebackplay 03/24/2025 8:24 AM

ur map is simple u need avoid any indicators. u can give tips to player by leveldesign and its enough for this map.

6u6lik11 03/24/2025 8:26 AM

thx❤️

6u6lik11 03/24/2025 8:38 AM

Just a question that interests me. What is the difficulty level of this map?

comebackplay 03/24/2025 8:42 AM

solo 2 ig

blaiszephyr 03/24/2025 9:26 AM

The laser makes it 2 - I agree. Rest is rather on the easy side, some parts require you to zoom out or spectate beforehand otherwise you may fail it because of missing reaction time but 2 is a good starting point

6u6lik11 03/24/2025 11:38 AM

I tried to change the parts where you need to look ahead and make them more polished. As soon as the tester wakes up, I will definitely tag you so that you can test it, since such significant changes require your objective evaluation.

6u6lik11 03/24/2025 5:34 PM
6u6lik11 03/24/2025 5:34 PM
@blaiszephyr

what do you think about this skip?

6u6lik11 03/24/2025 5:38 PM

I made a global number of fixes and believe that it requires your viewing, namely: I fixed 5 non-obvious jumps, simplified some, fixed jumps in which there is little space, added new laser shots and made 3 new jumps for speedrunners I believe that they came out not bad.

DDNet 03/24/2025 5:39 PM
DDNet 03/24/2025 5:39 PM
6u6lik11 03/24/2025 5:39 PM

I downloaded the file using a different method, so I'm not sure if it's OK, so I'll ask you to check its safety as I can't do it myself.

6u6lik11 03/24/2025 5:42 PM

I won't be able to upload all the screenshots of the changes too much, but I can upload the big changes.

6u6lik11 03/24/2025 5:44 PM
6u6lik11 03/24/2025 5:44 PM
hfins4177 03/24/2025 5:47 PM
hfins4177 03/24/2025 5:47 PM
hfins4177 03/24/2025 5:48 PM
hfins4177 03/24/2025 5:48 PM
hfins4177 03/24/2025 5:49 PM
hfins4177 03/24/2025 5:50 PM
hfins4177 03/24/2025 5:52 PM
DDNet 03/24/2025 5:52 PM
comebackplay 03/25/2025 1:41 AM

by the way this one tile of freeze looks ugly to me, i dont know what others think but i think better fix it for by adding more freeze.

comebackplay 03/25/2025 1:45 AM

also, I notice you still use unnecessary switches.

happymaciek 03/25/2025 1:46 AM

I might not be melon but i can tell you from my side its not worth it go for it due to it being so tight

6u6lik11 03/27/2025 12:34 PM
6u6lik11 03/27/2025 12:37 PM
@comebackplay

I've fixed some parts as well as added variety to the gameplay with the help of hucable tiles, tried to add them not much. and made the map more prepared for the wounds

6u6lik11 03/27/2025 12:39 PM
@comebackplay

my tester is not responding. so i tested the map myself and i will discount it too for now.

DDNet 03/27/2025 12:40 PM
6u6lik11 03/27/2025 12:41 PM
DDNet 03/27/2025 12:41 PM
DDNet 03/27/2025 12:41 PM
comebackplay 03/28/2025 2:00 AM

First this map feels so raw. looks like u didnt test it enough. For example why this unfreeze exist?

comebackplay 03/28/2025 2:01 AM

some place are still tight, like this and more.

comebackplay 03/28/2025 2:02 AM

hookable are usaless and no need on this gameplay, better remove it. imho.

comebackplay 03/28/2025 2:06 AM

when u fix smth u just remove it. It's bad cus ur map now is shorter then before. You need to keep difficult

comebackplay 03/28/2025 2:08 AM

also too many regular lasers, its too much repeatable. u need change some of them.

6u6lik11 03/28/2025 7:56 AM

It's one of the skip options, and the freeze is for complication.

6u6lik11 03/28/2025 7:58 AM

these hook blocks are useful for one of the skips. I'll give you a video of how.

6u6lik11 03/28/2025 7:59 AM

ok

6u6lik11 03/28/2025 7:59 AM

ok

hav2019 03/30/2025 10:14 PM

I agree that its a lot of the same stuff, but its a nice chill little map. I didn't find anything to be too tight. The jump tower was kinda weird and out of place. Maybe consider adding some more challenging parts later in the map. Indicators basically tell u zoom out to see the part maybe better indicators could help for less stopping after jumps.

hav2019 03/30/2025 10:15 PM

the name last jump kinda makes me think oh no the last jump is tough. Maybe it should be.