Mentions:
@hfins4177design looks like 400kb at most, group 8 is quad spam
- unused images
I don't think this is a big issue (I'm talking about groups and unused quads) since it's only for the creator, not the player, right? Could you explain the problem a bit better?
filesize should be as small as possible, having a huge file for no reason just makes it worse for people with slow or limited internet + makes your downloadedmaps folder bigger
i dont think we should evaulate this when the map was submitted ~45 minutes ago.
design can of course be mentioned at the beginning but i wouldnt try and optimize a map's design and/or filesize if noone even looked at the gameplay yet - waste of time IMO.
its good practice to optimize the design before you submit
optimization can happen at the beginning or end, either way the players that play the official version will get an optimized map
since mappers may change design and do tweaks throughout testing i'd recommend just worrying about that after all the gameplay is finalized
have to slow here and the jump is super far and weird for the finish and specially for a map called last jump
colors are not great and some freeze are not marked the same everywhere
Mention:
@hfins4177i agree with this decline but map is small and current problems ez to fix. First u need rework this tp spam, its a lot and uncomfortable to play. try replace for freeze and use tp only on important place.
Second i count about 5-7 not intuitive jumps u need remove them all for example this try to find other by yourself it will improve u like a mapper , if u have question u can ask me.
and third remove special tiles(speedups) this whole map with this gameplay possible to do without them
Vena says:
gameplay a bit repetitive Ye i agree with this, if u dont like this gameplay its boring, but i enjoyed. if other stuff will well fixed u can ignore problem with repetitive. gl with mapping.
this pass is too complicated and is made for those who want to set top time
I don't think it's very unclear because I look at the maps that were rated and the gameplay in them is more complex and less clear
from the top it is done so that most of the actions are performed with higher precision and from them to avoid skips
yes I forgot to remove it
I thought that the last jump should not be easy
I'll try to choose a better color
what's wrong here?
okay
I am one of the creators
the free 3 s are boring and the skip is terrible for speedrunner
i don't get what you mean, speeders are just useless there
yes but it can be hard and good to play
precisely because the skip is terribly complicated and has not been fixed, this is for the very fast ones
it's related to colors and marking, just an example
hard is not the same as random, this type of skip are not fun
yeah
ahh I see
I understand you, I'll try to correct you
Are there any other notes?
Can you send a video of how you did it? I just couldn't do it at all.
Can rn, i double jump and was on the left side
What should I do if I want to change the name of the map and where should I put the updated .map file?
the updated map file goes here
also include changelog
I didn't understand. Could you clarify more specifically?
Ask a tester to change the name of this channel to the name you want your map renamed to. Then upload the file with the updated name here as usual
I think you should focus on gameplay and fixing the problems before you choose a new name.
I have already changed the gameplay, as a result of which the title doesn't quite fit.
change the map name
on a declined map?
i'd rather have something i can test before changing the name with no use.
вот обратно переиминовал
$english
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I renamed it back, sorry, I forgot a bit
there was also an objective reason for changing the name of the map. Such a map already exists
Can I still be made an admin of this channel, being the second creator?
I fixed everything a little, diversified the gameplay, everything should be fine
Seems like everything is fine, you can check.
1: unneccessary shield in tile. 2: these arrows are useless, if a map requires such hand holding you should rethink the structure 3: check for freeze in tele tiles, its an indicator of lazy mapping 4: why no unfreeze here? - why add the freeze at all? 5: you can just jump against the block to skip it entirely. 6: having the entire map filled with tele is also lazy mapping and looks horrible when zooming out, no need to have the cp tiles touch the border
i wont test further for now.
- I removed it.
- I removed it
- I fixed it.
- I fixed it. 5.This skip is made intentionally, I think it's not a problem. This skip was made for speedrunners. It's intentionally made not easy so that speedrunners can use it in their runs.
- In progress.
intentional skips are boring espacially if they're so obvious, took me one look to see
I fixed everything a little, diversified the gameplay, everything should be fine
Seems like everything is fine, you can check.
Mini fix.
3 isnt fixed 5 is now a weird workaround, you removed the block so why did you add the door now?
i wont further test this until i see an actual change instead of small additions that feel lazy instead of intuitive
5
we were told directly that such a skip cannot be left in this message
it will probably be better this way
Your map is better than before. You fixed tp spam and remove a lot bad jumps but some of them still exist. Also u still have some general problems 1 You have again problem with specials tiles(doors and speedups), u don't need them on this gameplay style of map. 2 Your map can be unreasonably tight at times. I will share some of them on screen but not all, try find them by yourself
thx
and what do you say about large pointers on the map that will be part of the background
what is "large points"
indicators, and in the future I will translate through a neural network
Of course, everything depends on the implementation, but I think it would be a good idea.
ur map is simple u need avoid any indicators. u can give tips to player by leveldesign and its enough for this map.
thx❤️
Just a question that interests me. What is the difficulty level of this map?
solo 2 ig
The laser makes it 2 - I agree. Rest is rather on the easy side, some parts require you to zoom out or spectate beforehand otherwise you may fail it because of missing reaction time but 2 is a good starting point
I tried to change the parts where you need to look ahead and make them more polished. As soon as the tester wakes up, I will definitely tag you so that you can test it, since such significant changes require your objective evaluation.
what do you think about this skip?
I made a global number of fixes and believe that it requires your viewing, namely: I fixed 5 non-obvious jumps, simplified some, fixed jumps in which there is little space, added new laser shots and made 3 new jumps for speedrunners I believe that they came out not bad.
I downloaded the file using a different method, so I'm not sure if it's OK, so I'll ask you to check its safety as I can't do it myself.
I won't be able to upload all the screenshots of the changes too much, but I can upload the big changes.
by the way this one tile of freeze looks ugly to me, i dont know what others think but i think better fix it for by adding more freeze.
also, I notice you still use unnecessary switches.
I might not be melon but i can tell you from my side its not worth it go for it due to it being so tight
I've fixed some parts as well as added variety to the gameplay with the help of hucable tiles, tried to add them not much. and made the map more prepared for the wounds
my tester is not responding. so i tested the map myself and i will discount it too for now.
hookable are usaless and no need on this gameplay, better remove it. imho.
when u fix smth u just remove it. It's bad cus ur map now is shorter then before. You need to keep difficult
also too many regular lasers, its too much repeatable. u need change some of them.
It's one of the skip options, and the freeze is for complication.
these hook blocks are useful for one of the skips. I'll give you a video of how.
ok
ok
I agree that its a lot of the same stuff, but its a nice chill little map. I didn't find anything to be too tight. The jump tower was kinda weird and out of place. Maybe consider adding some more challenging parts later in the map. Indicators basically tell u zoom out to see the part maybe better indicators could help for less stopping after jumps.
the name last jump kinda makes me think oh no the last jump is tough. Maybe it should be.