#Forsaken_city
"Forsaken city" by Retsot & Markus777777 [Solo]
DDNet 06/09/2025 3:54 PM

Mentions:

@markus777777
DDNet 06/09/2025 3:54 PM
kebscs 06/09/2025 3:57 PM

godlike design

kebscs 06/09/2025 3:57 PM

but gameplay is very short and easy

louis.place 06/09/2025 3:59 PM

celeste reference

exosphere___endosphere 06/09/2025 3:59 PM

3.63 mb

kebscs 06/09/2025 4:02 PM

the new map abyss is 8mb, or at least the version i got

blaiszephyr 06/09/2025 4:02 PM

ha.. yeah.. 8mb

blaiszephyr 06/09/2025 4:02 PM

you'd wish

blaiszephyr 06/09/2025 4:02 PM

(enough off-topic)

kebscs 06/09/2025 4:03 PM
blaiszephyr 06/09/2025 4:03 PM

rookie numbers

markus777777 06/09/2025 5:25 PM

well, theres a lot of short solo maps, like: jajpack, taser, Volt and Mud

markus777777 06/09/2025 6:12 PM

how can I edit the map? heres the file:

.cammo. 06/09/2025 6:19 PM

maps get automatically uploaded by the bot when you upload them, just provide a changelog

markus777777 06/09/2025 6:23 PM

1.slightly changed logo texture 2.merged 2 tile sets 3.added missing tp 4.added high detail support

ybivawka 06/09/2025 9:16 PM

this map really has no gameplay (this is +- half of the map)

each part can be completed with a double jump and 1 hook to the ceiling or just hooks on the ceiling (except for part with jetpack)

for me this map can't be released with such parts and I don't see any way to improve it except rework and coming up with more interesting parts

DDNet 06/09/2025 9:16 PM

Mention:

@markus777777
markus777777 06/09/2025 9:42 PM

is it possible to change the map mode to fan and release it for this category if you don't have enough gameplay?

jsontw 06/09/2025 10:08 PM

honestly the map could be worked with as you put a lot effort into the map already ( design wise mostly ) one of the biggest issues is to differ hookable from unhookable due to their colors and as the map seems very 1* like, you should maybe get rid of the unhookable instead. the parts like jetpack would be broken tho if you had hookable there instead, but you could rework the parts a little to fix that.

the map would also be better if you added more parts. the map is definitely not bad. cp3 and cp6 seem harder than the other parts tho and should be more balanced. cp3 more space for example as its really tight. and cp6 maybe half of the bullets.

you forgot to mark start/finish as well

DDNet 06/09/2025 10:08 PM
DDNet 06/09/2025 10:08 PM
.freezy_ 06/09/2025 10:12 PM

Hey, I also had a very brief look at your map. While this was being reset I'd probably recommend to you to not get your hopes up too much. As a solo map I personally think that this won't be able to work out but you might think about reworking it to a novice map (preferably 1*) which I could see being decent gameplay-wise if done correctly. Design is great!

happymaciek 06/09/2025 10:35 PM
@markus777777

is there any chance i could use the design?

markus777777 06/09/2025 10:35 PM

mmmm

markus777777 06/09/2025 10:35 PM

I wouldn't want that.

markus777777 06/09/2025 10:36 PM

But since these textures were taken from the game, and not made manually by me, I don't see a problem using them

markus777777 06/09/2025 10:37 PM

But if my map release, I don't think you'll be able to use it :)

gorp_tw 06/10/2025 12:38 AM

you should probably ping him again just in case he doesn't see the other 4

louis.place 06/10/2025 1:34 AM

it's just celeste assets, theres tons of themes in celeste u could steal if u wanted

louis.place 06/10/2025 1:35 AM

i personally dont like the borrowing of other games assets 1:1 for normal maps but i dont think we enforce anything 🫤

.cammo. 06/10/2025 4:42 AM

imo map could be nice to play if it was just longer, gives Hook It vibes

gazebr 06/10/2025 7:13 AM

It would be at least a little interesting if it had some cool swings or other speedrun strats Rn I dont see how it can be released cuz there is literally nothing to do

jsontw 06/10/2025 10:57 AM

it looks like the map is made for total beginners, so ofc thats why there is no complex parts or swing or smth at all

gazebr 06/10/2025 11:20 AM

Do we really need this many 1* novice maps? People already play 5 stars in a crowd so I doubt that you need another Linear type map (which arguably has less stuff to do than even Linear)

jsontw 06/10/2025 11:21 AM

i dont decide whether we have enough 1* or not🫠

jsontw 06/10/2025 11:22 AM

i just think the map could be worked out better

gazebr 06/10/2025 12:20 PM

Imo this would have to basically be a new map for it to be a nice 1* novice

anthonyyx 06/10/2025 10:02 PM

its solo map

gazebr 06/11/2025 7:09 AM

Read the convo above (btw Linear is a solo map as well technically) Doeant matter which category - this map need a total rework in gameplay imo

anthonyyx 06/11/2025 8:07 AM

ah sorry

texandnonik 06/14/2025 10:49 AM
texandnonik 06/14/2025 10:51 AM

bugs

essigautomat 06/16/2025 7:18 AM
@markus777777

just if you didn't know, you can also load quad art into the editor since 19.2(?) under

, might be helpful in some cases, especially if you experience annoying texture bleeding at times

markus777777 06/17/2025 2:41 PM
.cammo. 06/17/2025 3:46 PM

implementing shotgun here instead would be cleaner

.cammo. 06/17/2025 3:47 PM

i didnt like this gores section since it was gores, could do something more interesting here

.cammo. 06/17/2025 3:48 PM

its a little weird how the brown dirt is used at the start and barely anywhere else

.cammo. 06/17/2025 3:49 PM

this can be changed to make picking up the shotgun more comfortable, plus its blocking the checkpoint number

.cammo. 06/17/2025 3:53 PM

the start section is awkward

.cammo. 06/17/2025 3:54 PM

i think this would be better

markus777777 06/17/2025 4:11 PM
markus777777 06/17/2025 4:11 PM

thats basically how it is in celeste

gorp_tw 06/20/2025 5:28 PM

main gripe is that you could actually put Celeste mechanics in the map

gorp_tw 06/20/2025 5:29 PM

especially these blocks and the feather item, also you could do a dash with a really high hook pull and wall elasticity on those blocks with faces idk didnt play celeste

nixuslegendary 06/20/2025 5:37 PM

dash = ninja?

gorp_tw 06/20/2025 5:38 PM

the problem with ninja is you can't really restrict its usage without cancelling speed

gorp_tw 06/20/2025 5:38 PM

which is a huge problem

gorp_tw 06/20/2025 5:39 PM

let me state more clearly though, I think this map is fine despite being a bit boring, I just think it's a bit unfortunate that it uses Celeste tileset when you could literally make a Celeste map in ddrace xd

gorp_tw 06/20/2025 5:40 PM

limited jumps is baked into a single tile already

happymaciek 06/20/2025 6:06 PM

wouldnt it be better to not use hook overall and just use speeders?

happymaciek 06/20/2025 6:06 PM

aswell as adding those crystals refilling dashes?

markus777777 06/20/2025 6:19 PM

I've been thinking about adding mechanics from Celeste or something like that, but I find these ideas questionable and difficult to implement.

gazebr 06/20/2025 9:31 PM

Doesnt need to be a 1 to 1 copy of celeste mechanics. Actually its better if its a unique take on them, cuz otherwise I would rather just play celeste

gazebr 06/20/2025 9:33 PM

This actually made me think if tp laser has a setting to not lose momentum after teleporting

kebscs 06/20/2025 10:13 PM

so, a ninja dash?

gazebr 06/20/2025 10:15 PM

Not really, how i see it is you wont change the speed direction after tp

gazebr 06/20/2025 10:16 PM

Just imagine blue tps interractions but here you choose where to tp

coke1465 06/21/2025 6:44 AM

Sry but, It looks like your 2-year-old is showing you how well he can build a sandcastle

nightsp 06/21/2025 4:48 PM

Rude

coke1465 06/22/2025 6:56 AM

no i said sry wtf

coke1465 06/22/2025 6:56 AM

the shoutgun is not even needed, it feels like walking simulator

.cammo. 06/22/2025 8:13 PM

i found it hard to tell hookables and unhookables apart while going by fast, maybe a color change would help

.cammo. 06/22/2025 8:14 PM

these spikes are annoying for shotgun

.cammo. 06/22/2025 8:15 PM

plus the setup itself is bad, roof on the left can be lowered

.cammo. 06/22/2025 8:16 PM

its still very easy to miss this shotgun

.cammo. 06/22/2025 8:20 PM

also you can make it so that the text appears when standing on the memorial

.cammo. 06/22/2025 8:20 PM

instead of fading in and out

markus777777 06/22/2025 8:21 PM

how?

markus777777 06/22/2025 8:22 PM

😢

.cammo. 06/22/2025 8:25 PM
.cammo. 06/22/2025 8:27 PM

you set para to such a high value that you only see it when standing at a specific spot

markus777777 06/22/2025 8:34 PM

we tried, but it looks weird

.cammo. 06/22/2025 8:35 PM

you can play around with clipping too and try to have it look acceptable

markus777777 06/22/2025 9:48 PM
  • removed tp from CP 22
  • made memorial text appear when standing near it
  • changed shotgun pickup
gorp_tw 06/27/2025 4:58 AM

you can just mess with hook tune or ninja with some wall bounce

coke1465 06/28/2025 7:10 AM

$change_server fun

DDNet 06/28/2025 7:10 AM

This command was not found.

.potatoeater 07/03/2025 12:52 PM

Not fun😕

f0rtishka 07/05/2025 3:52 PM

Not much of a gameplay to look at, feels mostly like hook it but even it had some swings and speedrun strats, here it feels repetitive and kinda raw (just 1 part for jetpack, 2 shots for shotgun). Not a huge fan of copying textures 1 to 1 from a game that is commercial and releasing it on official servers, couldn't find what is the license for the textures in this game but still feels wrong. All in all feels like gameplay could've been better and design is straight up stolen from another game which is weird to me, would've decline but people don't seem to agree on that.

happymaciek 07/05/2025 7:19 PM

The gameplay is just overall just bland

happymaciek 07/05/2025 7:20 PM

And the assets seem like 1:1 from celeste

.cammo. 07/05/2025 7:32 PM

"seem like" they literally are

.cammo. 07/05/2025 7:32 PM

start area is an exact copy

happymaciek 07/07/2025 1:17 AM

I have not gotten a close look on this map my bad

DDNet 07/18/2025 2:36 AM

Mention:

@markus777777
louis.place 07/18/2025 2:36 AM

hi, cool design and all, very faithful to celeste which i liked

louis.place 07/18/2025 2:36 AM

tho i think the stone tiles should also be unhookable

louis.place 07/18/2025 2:37 AM

the gameplay is a bit plain for and 1-dimensional, but with enough polishing it could be good. try to make intentional parts intead of just hooking the ceiling / wall most of the way thru the map (i.e. swings or hooks that you have to plan before-hand that require some cool movement or thinking)

louis.place 07/18/2025 2:37 AM

also remove the shotgun and jetpack parts if you're only going to use htem for 1 part

louis.place 07/18/2025 2:37 AM

if u want me to clarify more lmk

coke1465 07/18/2025 8:39 AM

as i said

coke1465 07/18/2025 8:40 AM

1 month ago

markus777777 07/18/2025 8:59 AM

Okay, I already realized that the map is bad in terms of gameplay. But is it possible to make it a fun map? Just so people can play and enjoy the music and decor from Celeste.

gazebr 07/18/2025 10:38 AM

Just buy Celeste xD

louis.place 07/18/2025 7:00 PM

fun maps have gameplay standards too, so it would still need changes. it's not necessarily the category where any solo map not good enough for solo gets put

markus777777 07/18/2025 7:09 PM

okay