#Flower
"Flower" by Rw [Solo]
DDNet 02/20/2026 2:59 PM

Mentions:

@qweweqqw_
DDNet 02/20/2026 2:59 PM
Flower.map
245.53 KB
DDNet 02/20/2026 2:59 PM

Map 🐞:

qweweqqw_ 02/20/2026 3:06 PM
  • bug fix
Flower.map
245.53 KB
le_cannabis 02/20/2026 7:19 PM

I found this part very uncomfortable and boring to do. If you go down one tile and remove the kill from the side, the part becomes comfortable, like this

gorp_tw 02/20/2026 11:03 PM

i keep forgetting to turn around at this part, maybe extend the freeze wall CurlyMorgan is at downwards for clarity

gorp_tw 02/20/2026 11:06 PM

Removing the kill tile lets you get out of the map, not that it skips anything but I don't like this approach

gorp_tw 02/20/2026 11:07 PM

I thought the same as you but I think it's fine if you time the shot at the same time as dj

gorp_tw 02/20/2026 11:09 PM

I might be a troll but i hate this ending lol. last couple jumps are really easy and this one is so scary with a kill tile above you

gorp_tw 02/20/2026 11:09 PM

doesn't really match the start line with being in air either

le_cannabis 02/20/2026 11:17 PM

But I'm talking about removing the edge kill, to make the laser more comfortable.

gorp_tw 02/20/2026 11:23 PM

the bigger issue to me is that the freeze jump just sometimes doesnt work depending on the height you get

gorp_tw 02/20/2026 11:23 PM

I would rather it get forced like a ceiling, like the rest of the parts

gorp_tw 02/20/2026 11:23 PM

also this one for some reason doesnt freeze jump sometimes even with the ceiling xd idk why

gorp_tw 02/20/2026 11:25 PM

I tested this and it's more consistent if the dj is used lower, so the top spike sticking out should be removed

gorp_tw 02/20/2026 11:28 PM

I kinda figured out what I was doing wrong, you have to jump as late as possible and use dj early, but it doesn't feel clear to me in the design, especially with the kill sticking up so much

gorp_tw 02/20/2026 11:28 PM

feels like until u learn that, it feels really random

gorp_tw 02/20/2026 11:29 PM

and you have to shoot hella late xd idk why it's so forced

gorp_tw 02/20/2026 11:32 PM

really fun map

gorp_tw 02/20/2026 11:42 PM

so basically there's only one floaty freeze jump, one 17-tile freeze jump, and one 14-tile freeze jump. the rest feel consistent because they're otherwise forced as 11-tile drops. the 14-tile at the end feels really consistent, so could you maybe change this jump to be a 14-drop not a 17-drop? or maybe tell me why im a noob and 17 feels harder/random

gorp_tw 02/20/2026 11:43 PM

(anyone can answer the noob part, btw)

gorp_tw 02/20/2026 11:47 PM

maybe it's because I don't have enough X momentum there, but its so weird to not hold D or A like the other jumps.

gorp_tw 02/20/2026 11:50 PM

Maybe it would work more consistent and more interesting to put a tile to the right of the arrow, so you have to laser to the side not down, too many easy lasers here i think

gorp_tw 02/20/2026 11:56 PM

I could have also been aiming too far down after the drop, idk. maybe im better at it now xd

catseyenebulous 02/21/2026 12:25 AM

I think it depends on your x speed which depends on how early or late you laser yourself there.

qweweqqw_ 02/21/2026 12:48 AM

I guess it'll be easier if you jump to maximum height

ramirok_ 02/21/2026 1:10 AM

actually u can do a edge and skip a toetap 🤓

ramirok_ 02/21/2026 1:15 AM

u can do just this idk why is a unfreeze in the down part

ramirok_ 02/21/2026 1:16 AM

here dont have the arrow to jump auto

ramirok_ 02/21/2026 1:16 AM

the same

ramirok_ 02/21/2026 1:17 AM

and the end lose all the escense of the kill tiles in the map

l._ouis 02/21/2026 1:41 AM

meh flow

l._ouis 02/21/2026 1:42 AM

add winner room plz (only if u want lol i like them tho)

l._ouis 02/21/2026 1:42 AM

this marking kinda makes no sense

l._ouis 02/21/2026 1:42 AM

i dont like first part, feels a bit awkward, u might need to experiment with the spacing a bit. everything else nice (also the jumprefill on first part kinda lame)

DDNet 02/21/2026 1:42 AM
l._ouis 02/21/2026 1:54 AM

(and ofc check tests and skips from others above)

gorp_tw 02/21/2026 4:09 AM

I think the reason they did this is because you sorta have to jump, otherwise you freeze. So I think it's fine

gorp_tw 02/21/2026 4:10 AM

also i think swapping the second refill for walljump might feel a bit better

gorp_tw 02/21/2026 4:11 AM

otherwise it feels kinda loose

l._ouis 02/21/2026 4:12 AM
@yaccre

wtoh part

qweweqqw_ 02/21/2026 2:49 PM

Thank you all for taking the time to test my map

qweweqqw_ 02/21/2026 2:58 PM

I might be missing something here, but could you explain what feels unclear about this marking?

qweweqqw_ 02/21/2026 2:59 PM

I haven't fixed that part yet

ramirok_ 02/21/2026 3:01 PM

ey idk if any rememb but how much speed need to pass death tiles

ramirok_ 02/21/2026 3:01 PM

i think if u get speed down with jet can ignore death no?

qweweqqw_ 02/21/2026 3:13 PM

I’m not sure about the exact figures, but I don’t think there’s a jetpack skip on this map

l._ouis 02/24/2026 5:01 PM

Ah, just that the dot feels weird when it should be 'arrow pointing up' or smth. it's hard to mark this though, just use what makes the most sense

l._ouis 02/24/2026 5:19 PM

its not easier but its kinda weird to keep this in

l._ouis 02/24/2026 5:19 PM

start move is kinda hard imo xd is there a setup?

l._ouis 02/24/2026 5:21 PM

ja good map otherwise

ramirok_ 02/24/2026 5:31 PM

I dont say this?

ramirok_ 02/24/2026 5:31 PM

I dont rememb xd

ramirok_ 02/24/2026 5:31 PM

I forgot to send it xd

DDNet 02/28/2026 6:58 PM
l._ouis 02/28/2026 6:58 PM

i'd make start move a bit easier, or keep old move but just do it without the jump refill + fix the spacing.

qweweqqw_ 03/03/2026 3:25 PM

change first part

qweweqqw_ 03/03/2026 3:29 PM
Flower.map
245.56 KB
qweweqqw_ 03/03/2026 3:34 PM
markus777777 03/04/2026 7:20 PM

It's a very good map, but there are a couple of areas I didn't like.

  1. on this part you can't guarantee a jump from the ground, and sometimes you don't have enough speed to jump over kills, even though you can jump from the edge of a platform.
  2. This edge doesn't fit into the overall flow of the map, in my opinion; it stands out too much from the rest of the map (my opinion) good luck with the release😎👍
gorp_tw 03/04/2026 11:32 PM

i agree with point 2, point 1 i need to retest but i found that getting an earlier shot helps with keeping your speed

gorp_tw 03/04/2026 11:34 PM

and if you dj slightly bad its kinda good cus the laser hits you sooner

le_cannabis 03/04/2026 11:35 PM

i agree too

__limonchik__ 03/13/2026 9:46 AM

It might be better to move the finish line one block down, because this jump is quite unpleasant

l._ouis 03/13/2026 6:33 PM

For that first laser point you just need to time the laser correctly, then its fine

l._ouis 03/15/2026 12:22 AM

The edge is Ok imo. Up to you if you want to keep it. Try to make the finish jump slightly easier though

qweweqqw_ 03/15/2026 8:30 AM
l._ouis 03/16/2026 7:09 PM

does anyone know the minimum tiles u need to fall for killskip

DDNet 03/16/2026 7:09 PM
__limonchik__ 03/16/2026 8:41 PM

add kills just in case

__limonchik__ 03/16/2026 9:43 PM

and here

__limonchik__ 03/16/2026 9:50 PM
__limonchik__ 03/16/2026 9:51 PM

I'm not sure if you can't go through here

__limonchik__ 03/16/2026 9:56 PM

I think the minimum speed is 75–80 but it's not 100%

ramirok_ 03/16/2026 10:58 PM

For the jet part no?

gloupyschnose 03/16/2026 11:32 PM

speed one tick before going through killtile = 78.13 (not accurate, ddnet physics are weird but i was satisfied enough with these results)

gloupyschnose 03/16/2026 11:36 PM

if there was 1 more tile to gain speed the skip wouldve been possible

l._ouis 03/17/2026 2:44 PM

Hmm ok just fix it just in case then Rw

gorp_tw 03/17/2026 4:41 PM

map is epic cant wait to fail the last jump

__limonchik__ 03/17/2026 11:27 PM

skip

12944qwerty 03/18/2026 2:28 PM

Fastest release? 😮

qweweqqw_ 03/18/2026 2:47 PM
Flower.map
245.85 KB
qweweqqw_ 03/18/2026 2:51 PM
Flower.map
245.86 KB
DDNet 03/18/2026 2:51 PM
cookies_and_cream09315 03/18/2026 2:56 PM

Its been in testing before

DDNet 03/18/2026 6:50 PM

Optimized:

DDNet 03/18/2026 6:50 PM
catseyenebulous 03/18/2026 7:55 PM

Can you resize the map so it fits the actual size? You also have start and finish with the exact same design in two different groups.

catseyenebulous 03/18/2026 7:56 PM

Am I the only one that finds it boring to hold the same (laser) angle for this entire section?

markus777777 03/18/2026 7:59 PM

There are certain timings that need to be met here, so no, this part doesn't feel boring, and it's also quite fun to do this auto part

retsot 03/18/2026 8:37 PM

just spin your cursor

ramirok_ 03/19/2026 2:43 AM

Just do 360 when you laser

qweweqqw_ 03/19/2026 9:46 AM

After resizing, some jumps don't work... any idea why?

__limonchik__ 03/19/2026 9:57 AM

I tested it, and your movement depends on the coordinates. For example, if you set the X coordinate to 100k, you won't be able to jump properly xD

qweweqqw_ 03/19/2026 10:07 AM

So should I leave this as it is?

catseyenebulous 03/19/2026 1:12 PM

Only move it to the left, if you change it vertically the setups break.

catseyenebulous 03/19/2026 1:29 PM

Sorry I forgot to mention that, could've saved you some time.. The game gets more inaccurate the farther you move from 0, 0 so a lot of setups depend on the correct y coordinate.

qweweqqw_ 03/19/2026 10:41 PM
Flower.map
244.38 KB
catseyenebulous 03/20/2026 1:01 AM

Missing one step. 🙂 Right click the

layer and change the width and height to leave a one-tile gap around your map. Something like 'Width: 378', 'Height: 150' so there won't be that much empty space outside your map.

qweweqqw_ 03/20/2026 1:40 PM

done

Flower.map
241.71 KB
DDNet 03/20/2026 1:50 PM

Optimized:

DDNet 03/20/2026 1:50 PM
Flower.map
179.26 KB
__limonchik__ 03/20/2026 1:59 PM

You forgot to resize the design as well

__limonchik__ 03/20/2026 2:00 PM

You changed the size only for Game

__limonchik__ 03/20/2026 2:04 PM

I forgot to check that mb

qweweqqw_ 03/20/2026 2:07 PM
Flower.map
231.79 KB
DDNet 03/20/2026 2:07 PM
DDNet 03/20/2026 5:11 PM

Optimized:

DDNet 03/20/2026 5:11 PM
Flower.map
179.26 KB
ninja25226 03/20/2026 7:59 PM

1 month only gg :D

ililja 03/20/2026 8:01 PM

not icluding the previous time it was in test

ililja 03/20/2026 8:01 PM

more like 4

ninja25226 03/20/2026 8:01 PM

when

ninja25226 03/20/2026 8:01 PM

it was uploaded 1 month ago was there previous testing?

ililja 03/20/2026 8:03 PM

there was

ililja 03/20/2026 8:03 PM

i remember it being uploaded before

ililja 03/20/2026 8:04 PM

maybe i just schizo

ninja25226 03/20/2026 8:05 PM

ye could be

wee.tw 04/04/2026 5:54 PM

Seems like everyone forgot about this map

catseyenebulous 04/04/2026 6:28 PM
@snailx3
snailx3 04/05/2026 4:12 AM

done

catseyenebulous 04/05/2026 5:22 PM

Thanks!

ramirok_ 04/06/2026 4:59 AM

Goat

DDNet 04/11/2026 10:18 PM