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@knebekaizerMap 🐞:
Alright Knebekaizer, thank you for your Map Submission!
A few general things towards the Dummy category first: undeep within a dummy map is an absolute no-go, the way you did it is fully skippable and allows both to be undeep on multiple occasions. the use of special tiles (stoppers, buttons, draggers) should be used in a creative manner and assist gameplay, but the way they're utilized in this map feel misplaced or useless, some even allow skipping entire parts.
please give weapons some more love, the ninjasword for a single dash, and the grenade only for a single part is a bit underwhelming.
The map also has no design which is a little meh, there are maps with no design (i.e stronghold) but i still feel like we shouldnt encourage others to do that. The design of a map gives it a unique feeling
the overall gameplay was okay'ish, but it feels outdated. Some parts are objectively boring such as the "grenadefly" part where the entire ground is just made out of shields.
i'll decline it for now, the map would require a total overhaul in its current state and i don't feel confident we can do this in a reasonable amount of time.
please dont feel discouraged, almost all new mappers get their first map declined!
hopefully see you with a new/reworked map! But please dont rush yourself, mapping is a looong process
for any questions towards mapping please feel free to ask in
#mappingquestions towards the testing process can land in
#💬meta-testing
This was my first full map, I had problems with decorations I had problems, I can't draw, and I chose something simple that already exists. Some rules I didn't know. Some parts are quite boring, some parts you didn't quite understand, but I will try to make better cards. And I wanted to ask, is it possible to post cards with such a design, or is it strictly forbidden?
its not strictly forbidden! but it has to fit the map, stronghold is a map where default background and no tile_design fits because its just freeze and unhookable, nothing else If you need help with making designs, you can find free assets and tilesets on https://teedata.net or you can ask for some stuff in
#mapping, a lot of mappers are fine with sharing their stuff!
Thanks for all the tips and to be honest I thought it would take a lot longer but I am surprised at the speed of service!
you're lucky i was available!

glad i could help, good luck on your next map!
Don't mind me, I wanted to test a command, sorry if the bot pinged you xD
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Any idea?
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@knebekaizerthe map prob has a tile layer of width 100,000, while with the rendering implementation of twgpu, this graphics card only supports width up to 2^16 ~ 16,000 tiles
just look on contrast between bg and tiles, is it beautiful?
I don't know what background to make.
The wall of blocks doesnt look very good I suggest looking at recently released maps - usually they either dont fill the entire outside area, or they do but after 1-3 bricks it turns into a single color background
Well, it looks pretty good, so I'll leave it like that.
Imo if the entire structure is 90% singular blocks then its looks a but meh, but even this is probably good enough and can be fixed if the gameplay is actually good
thanks, I'll probably leave it as in this photo, and make the background inside like the blocks, but darker
Alr, the design usually comes second anyway
Just make sure that the map is fun in gameplay, then you can decorate it in any way you like
In my map I am inspired by the map "2 Days In The Back", I like the decorations there
thanks for all the advice
If you are making a t0 map then consider that there will be team of even 30 players at times
But if its only the design then it doesnt matter
I didn't think about that