#Metal_Lock
"Metal Lock" by Knebekaizer [Dummy]
DDNet 06/29/2025 7:02 PM

Mentions:

@knebekaizer
DDNet 06/29/2025 7:02 PM
DDNet 06/29/2025 7:02 PM

Map 🐞:

knebekaizer 06/29/2025 7:11 PM
DDNet 06/29/2025 7:11 PM
knebekaizer 06/29/2025 7:13 PM

Try to fix bugs (stopper is mirrored)

blaiszephyr 06/29/2025 7:14 PM

Alright Knebekaizer, thank you for your Map Submission!

A few general things towards the Dummy category first: undeep within a dummy map is an absolute no-go, the way you did it is fully skippable and allows both to be undeep on multiple occasions. the use of special tiles (stoppers, buttons, draggers) should be used in a creative manner and assist gameplay, but the way they're utilized in this map feel misplaced or useless, some even allow skipping entire parts.

please give weapons some more love, the ninjasword for a single dash, and the grenade only for a single part is a bit underwhelming.

The map also has no design which is a little meh, there are maps with no design (i.e stronghold) but i still feel like we shouldnt encourage others to do that. The design of a map gives it a unique feeling

the overall gameplay was okay'ish, but it feels outdated. Some parts are objectively boring such as the "grenadefly" part where the entire ground is just made out of shields.

i'll decline it for now, the map would require a total overhaul in its current state and i don't feel confident we can do this in a reasonable amount of time.

please dont feel discouraged, almost all new mappers get their first map declined!

hopefully see you with a new/reworked map! But please dont rush yourself, mapping is a looong process

for any questions towards mapping please feel free to ask in

#mapping

questions towards the testing process can land in

#💬meta-testing
knebekaizer 06/29/2025 7:22 PM

This was my first full map, I had problems with decorations I had problems, I can't draw, and I chose something simple that already exists. Some rules I didn't know. Some parts are quite boring, some parts you didn't quite understand, but I will try to make better cards. And I wanted to ask, is it possible to post cards with such a design, or is it strictly forbidden?

blaiszephyr 06/29/2025 7:23 PM

its not strictly forbidden! but it has to fit the map, stronghold is a map where default background and no tile_design fits because its just freeze and unhookable, nothing else If you need help with making designs, you can find free assets and tilesets on https://teedata.net or you can ask for some stuff in

#mapping

, a lot of mappers are fine with sharing their stuff!

knebekaizer 06/29/2025 7:24 PM

Thanks for all the tips and to be honest I thought it would take a lot longer but I am surprised at the speed of service!

blaiszephyr 06/29/2025 7:30 PM

you're lucky i was available!

glad i could help, good luck on your next map!

DDNet 06/29/2025 8:43 PM
blaiszephyr 06/29/2025 8:44 PM

Don't mind me, I wanted to test a command, sorry if the bot pinged you xD

DDNet 06/29/2025 8:44 PM
murpi 06/29/2025 8:49 PM
@patiga

:

Any idea?

DDNet 06/29/2025 8:56 PM

Mention:

@knebekaizer
patiga 06/29/2025 9:18 PM

the map prob has a tile layer of width 100,000, while with the rendering implementation of twgpu, this graphics card only supports width up to 2^16 ~ 16,000 tiles

knebekaizer 06/30/2025 12:19 PM

I wanted to ask if this decor (new map) will be enough

manikoo 06/30/2025 12:21 PM

just look on contrast between bg and tiles, is it beautiful?

knebekaizer 06/30/2025 12:37 PM

I don't know what background to make.

gazebr 06/30/2025 12:40 PM

The wall of blocks doesnt look very good I suggest looking at recently released maps - usually they either dont fill the entire outside area, or they do but after 1-3 bricks it turns into a single color background

knebekaizer 06/30/2025 12:42 PM

something like this?

knebekaizer 06/30/2025 12:52 PM

Well, it looks pretty good, so I'll leave it like that.

gazebr 06/30/2025 12:53 PM

Here are some examples of how you can fill or not fill the outside

gazebr 06/30/2025 12:54 PM

Imo if the entire structure is 90% singular blocks then its looks a but meh, but even this is probably good enough and can be fixed if the gameplay is actually good

knebekaizer 06/30/2025 12:56 PM

thanks, I'll probably leave it as in this photo, and make the background inside like the blocks, but darker

gazebr 06/30/2025 12:56 PM

Alr, the design usually comes second anyway

gazebr 06/30/2025 12:57 PM

Just make sure that the map is fun in gameplay, then you can decorate it in any way you like

knebekaizer 06/30/2025 12:58 PM

In my map I am inspired by the map "2 Days In The Back", I like the decorations there

knebekaizer 06/30/2025 12:58 PM

thanks for all the advice

gazebr 06/30/2025 12:59 PM

If you are making a t0 map then consider that there will be team of even 30 players at times

gazebr 06/30/2025 1:00 PM

But if its only the design then it doesnt matter

knebekaizer 06/30/2025 1:00 PM

I didn't think about that