#cimininxi
"cimininxi" by Ciniminix [Brutal]
DDNet 05/19/2020 10:01 PM
@Ciniminix
Qywinc 05/21/2020 9:35 AM

average brutal 1 gameplay, nothing special but still fun to play, like it a lot

Qywinc 05/21/2020 9:35 AM

its a good gameplay for players who start playing brutal

Qywinc 05/21/2020 9:35 AM

there are few things i notice

Qywinc 05/21/2020 9:35 AM

first of all design issues

Qywinc 05/21/2020 9:36 AM
Qywinc 05/21/2020 9:36 AM
Qywinc 05/21/2020 9:36 AM
Qywinc 05/21/2020 9:36 AM
Qywinc 05/21/2020 9:36 AM

hookthrough isnt good visible to unhook, iwould change that

Qywinc 05/21/2020 9:36 AM
Qywinc 05/21/2020 9:37 AM

are this marks on purpose or bugs?

Qywinc 05/21/2020 9:37 AM

the solo and unsolo looks kinda strange

Qywinc 05/21/2020 9:37 AM
Qywinc 05/21/2020 9:37 AM

you can delete this stopper its kind of useless

Cøke 05/21/2020 6:08 PM

u can skip this part like that, but we think its a better way to do it, just delete this hookable for dummydrag

Cøke 05/21/2020 6:16 PM

remove this useless start room pls

Cøke 05/21/2020 6:22 PM

deep looks like solo

Cøke 05/21/2020 6:24 PM

make this more t0 friendly like this

Cøke 05/21/2020 6:24 PM

same problem in other parts

Cøke 05/21/2020 7:10 PM

make this solo more interesting

Cøke 05/21/2020 7:10 PM

or delete it, idk

Cøke 05/21/2020 7:12 PM

delete this freeze, its too hard compared to other parts

Qywinc 05/21/2020 9:23 PM

put some unfreeze there

Qywinc 05/21/2020 9:23 PM
Lenah 05/21/2020 9:30 PM

tested with

@DarkOort

and

@Qywinc

, not harder than brut 1*, could be mod5 except for 1 part

louis 05/21/2020 11:08 PM

imagine voting this using /map

louis 05/21/2020 11:08 PM

"/map cinimimxi?"

louis 05/21/2020 11:09 PM

"maybe /map cinminimxi?"

louis 05/21/2020 11:09 PM

ok anyways some actual feedback from me:

louis 05/21/2020 11:09 PM

noobfilter should be harder

louis 05/21/2020 11:09 PM

startline doesnt rly fit design

louis 05/21/2020 11:10 PM

u dont need as many spawns in ur starting room

louis 05/21/2020 11:10 PM

either make less spawns or just move starting room like coke said

louis 05/21/2020 11:10 PM

tp 1 doesnt need to be a tile off the ground since its solo, can just be 1 tp o nt he ground

louis 05/21/2020 11:10 PM
louis 05/21/2020 11:11 PM

if u just remove all the freeze on the ceiling here and just start the freeze on the right side, the startline will look better in entities

louis 05/21/2020 11:11 PM

brb eat

louis 05/21/2020 11:28 PM

freeze in between cracks of blocks

louis 05/21/2020 11:28 PM
louis 05/21/2020 11:29 PM

move these solos one up (for top) and one to the right (for the right)

louis 05/21/2020 11:29 PM

so they are:

  1. centered on blocks
  2. you can move the unsolo with it in entities which will look better
louis 05/21/2020 11:31 PM

doesnt even have to be solo btw

louis 05/21/2020 11:31 PM

a solo after 1 part is honestly pretty dumb

louis 05/21/2020 11:31 PM

and it's not like people will be caught up in t0

louis 05/21/2020 11:31 PM

so better to just change it up

louis 05/21/2020 11:32 PM
louis 05/21/2020 11:32 PM

plz tele on edge

louis 05/21/2020 11:37 PM
louis 05/21/2020 11:37 PM

some ppl are gonna not look ahead cuz this is brutal 1* so idk make sure u like mark it with a ! mark in no entities and maybe have smth similar in entities i'd say

louis 05/21/2020 11:38 PM
louis 05/21/2020 11:38 PM

pointless hookthru if rest of map is faily tbh

louis 05/21/2020 11:38 PM

also u need more contrast damn

louis 05/21/2020 11:38 PM

make the hookthru lighter plz

Lenah 05/21/2020 11:39 PM

u can do shift enter so u dont have to spam maybe

Qywinc 05/21/2020 11:41 PM
Qywinc 05/21/2020 11:41 PM

its their own fault

louis 05/21/2020 11:41 PM
@Lenah

u have notifications on for this channel or smth? lmfao

louis 05/21/2020 11:41 PM

f4 Qywinc, u cant expect everyone to spec ahead on a fairly simple map like this

louis 05/21/2020 11:41 PM
louis 05/21/2020 11:41 PM

part is unbalanced/needs fixing

louis 05/21/2020 11:42 PM

either remove the freeze on the top so the player who gets hit doesnt get frozen

louis 05/21/2020 11:42 PM

or add hookable plz

louis 05/21/2020 11:42 PM

so the person who hits can easily go left

Qywinc 05/21/2020 11:43 PM
@louis

you know what they do if they see the mark? They spec the map! So its kinda the same thing <.<

louis 05/21/2020 11:44 PM

yeah so if u add a mark they will spec the map which is goo

louis 05/21/2020 11:44 PM
louis 05/21/2020 11:44 PM

design broke

louis 05/21/2020 11:48 PM
louis 05/21/2020 11:48 PM

cp 19 is kinda tedious cus it teleports u all teh way back so maybe add cp 20

louis 05/21/2020 11:48 PM

change cp 19 to cp 20

louis 05/21/2020 11:49 PM

and change tele 20s to cfrm

louis 05/21/2020 11:50 PM
louis 05/21/2020 11:50 PM

just use one tele 28, not like 2 people will go to the back tele at the exact same time

louis 05/21/2020 11:51 PM
louis 05/21/2020 11:51 PM

toxic hookthru imo

louis 05/21/2020 11:51 PM

better if whole block is ht

Lenah 05/21/2020 11:52 PM
@louis

another advice: if u have 5 suggestions for every part maybe test with mapper directly so u dont need to spam and mapper doesnt have any overview of this

louis 05/21/2020 11:53 PM

no thats too much effort

louis 05/21/2020 11:56 PM
louis 05/21/2020 11:56 PM

again, only 1 tele needed

louis 05/21/2020 11:57 PM
louis 05/21/2020 11:57 PM

reeeee antiAFK

louis 05/21/2020 11:59 PM
louis 05/21/2020 11:59 PM

u can just cheat this part in 20 different ways

louis 05/22/2020 12:01 AM

2*

louis 05/22/2020 12:01 AM

walling and just hover hook ur dummy under the freeze column thingie

louis 05/22/2020 12:01 AM

ok rest of map is good

louis 05/22/2020 12:01 AM

design problems too tho

louis 05/22/2020 12:02 AM

imo the unhook is a little too bright and the hookthru a little too invisible / dark

louis 05/22/2020 12:02 AM

also i think you should put freeze corners on ending freeze pieces (not sure if it was intentional)

louis 05/22/2020 12:03 AM
louis 05/22/2020 12:03 AM

this marking is too bright

louis 05/22/2020 12:03 AM

needs transparency

louis 05/22/2020 12:03 AM

maybe an outline around the hammer?

louis 05/22/2020 12:03 AM

like:

louis 05/22/2020 12:03 AM

solo could be a bit more clear too btw

louis 05/22/2020 12:06 AM
louis 05/22/2020 12:06 AM

idk

louis 05/22/2020 12:07 AM
louis 05/22/2020 12:07 AM

example of unhook having a little less brightness ^^^

louis 05/22/2020 12:09 AM
louis 05/22/2020 12:09 AM

i think deep would look better like htis

louis 05/22/2020 12:09 AM

undeep

louis 05/22/2020 12:09 AM
louis 05/22/2020 12:11 AM

btw. if ur reading the chat in the screenshots above its all just jokes so dont take the chat seriously lmao

louis 05/22/2020 12:16 AM

also its a good map i had a lot of things to say about it but otherwise i think its fine

louis 05/22/2020 12:23 AM
louis 05/22/2020 12:23 AM

also uc ant rly see the bottom here from default zoom

louis 05/22/2020 12:23 AM

so might be fail for some ppl if they just bring the tee left

T3ntuki (Rico) [EU] 05/22/2020 11:18 AM

First of all i looked at every part. Rated it as i thought would be the difficulty for part itself, summed it up and took the average number. In my perspective this map can be rated as MODERATE 5. In the upcoming posts i will have suggestions i made for some parts and also some questions, too.

T3ntuki (Rico) [EU] 05/22/2020 11:21 AM

1: To make it T0 friendlier put 3 blocks instead of just one. So that more tees can stay there without bouncing out of another. 2/3: THe corner hook doenst fit the style of the map in a weird way. Therefore Tele on spot 2 and a hookthrough on spot 3 could make a change in that. 4: Since u dont need speed to cross over the tele on the right u can delete that one Thruhook u had there.

T3ntuki (Rico) [EU] 05/22/2020 11:24 AM

The stopping part is kinda rough with an upcoming full stop move down ahead or a jump into normal hook. 3: A suggestion would be putting stopping block there. 2: Therefore making it not possible anymore to throw the tee up again. 1: And lastly, since you need to be more to the right in this example, moving the normal hook part one tile to the RIGHT

T3ntuki (Rico) [EU] 05/22/2020 11:27 AM

Maybe 1-2 rows less IMO

T3ntuki (Rico) [EU] 05/22/2020 11:28 AM

The undeep tiles were a bit unclear for me at first glance. After turning entities on i noticed that it was undeep. Maybe changing the style u display deep and undeep would be beneficial

T3ntuki (Rico) [EU] 05/22/2020 11:29 AM

A warning sign to indicate a deep faily fall would be good

T3ntuki (Rico) [EU] 05/22/2020 11:30 AM

U dont need these stoppers since u can just jump to the right without taking any speed at all. Or was it inteded to do something else?

T3ntuki (Rico) [EU] 05/22/2020 11:31 AM

I do not see any point into forcing the deep tee, after one is alrdy on the left side, to be put in the undeep right below the tees feet. Feels like a filler part without much thought put into it

T3ntuki (Rico) [EU] 05/22/2020 11:33 AM

Kinda risky for an Easy Brutal 1 or Hard Mod 5 map to include such a timing. Maybe 1-2 Tiles more on top would fit better.

louis 05/22/2020 1:13 PM

no please make fhis brutal 1 its way too faily for a mod 5

louis 05/22/2020 1:19 PM

ur method of rating by taking the average difficulty of each part is also flawed

louis 05/22/2020 1:20 PM

you have to take into account where each part is throughout the map

louis 05/22/2020 1:20 PM

for example, a faily part near the end of the map would add a lot more to the difficulty than one near the beginning

louis 05/22/2020 1:20 PM

i think this map does not fit moderate 5. it should be fit to a brutal 1

T3ntuki (Rico) [EU] 05/22/2020 1:54 PM

Imo your Method in looking where the parts are located Haß flaws too. E.g. one rly faily at the Part shouldnt make the Part from brutal 1 into brutal 2 thats somehow a ridicolous thought.

I see your point and i consideres how many faily parts there are and how faily they are. The location is more a matter of the map Flow in General IMO

For brutal 1 the parts are too easy if He balance them out. I cant See it in brutal 1 for that reason. Y its faily but its Not as faily as brutal maps are imo

louis 05/22/2020 2:02 PM

mm i think faily parts definitely do add difficulty because it turns into a part where you can only do it once. This map is wayyyy too faily for a moderate 5. Usually moderate 5s dont have this type of failyness. Also, this mapper aimed for a brutal which i think he should edit the map so it fits that difficulty. I think it's in between a mod 5 and a brutal 1 but it should be revised to fit brutal 1

Ciniminix 05/22/2020 2:45 PM

it will be done the improve soon,but some things i dont understand

Ciniminix 05/22/2020 2:52 PM

what is the antiafk? https://discord.com/channels/252358080522747904/712424701682647110/713178642179686410 where broked the desing?im blind https://discord.com/channels/252358080522747904/712424701682647110/713175391430377492 why useless the stopper?this just stop the dummy,if the player it hits very high and dont teleport back the dummy,or i dont understand and im stupid xd https://discord.com/channels/252358080522747904/712424701682647110/712962331952414730

Ciniminix 05/22/2020 2:54 PM

and thanks for all the lot of help,i have a lot to learn xd

Qywinc 05/22/2020 2:55 PM
@Ciniminix

its very unlikely that you will need it,

Qywinc 05/22/2020 2:57 PM

and

@louis

just cause a map is faily doesnt make it brutal, there are even novice maps where you can fail. This map is defently not Brutal, expect for 1 or 2 parts. If this 2 parts get more easy its a Moderate map.

Qywinc 05/22/2020 2:58 PM

If you make marks which puts attetion where you can faily its very unlikely that you will fail there

louis 05/22/2020 3:00 PM

antiafk - tee who is getting dragged cannot afk cuz they need to drag the top tee once the part is finished or fail design broke - all the individual unhook tiles are the same tile

louis 05/22/2020 3:01 PM

bruh but theres different levels of faily qywinc

louis 05/22/2020 3:01 PM

this is a pretty faily map

louis 05/22/2020 3:01 PM

more faily than any novice and a ton of moderates

louis 05/22/2020 3:01 PM

i dont think a faily map like this should be in moderate

louis 05/22/2020 3:01 PM

moderate is about refining skills you got from playing novice imo, not to just fail 200 times

Qywinc 05/22/2020 3:03 PM

i really dont know which map you played but this isnt that faily as you describe. The really "hard" parts are with teleport

Qywinc 05/22/2020 3:04 PM

please go on a empty server and vote for a moderate 5* map

Qywinc 05/22/2020 3:04 PM

then you will see

louis 05/22/2020 3:06 PM

this map has quite a few faily parts.. it also is built like a brutal maps so i would say to just make some parts a little more hard and it will fit brutal 1*

Slava Melnik 05/25/2020 11:07 AM

i can't understand that freeze at left side, both tees can go right. in my opinion u should add ht there and fill left freeze with wall

Slava Melnik 05/25/2020 11:21 AM

that stopper is really unnecessary, u can just hit dummy at right side, much easier

Slava Melnik 05/25/2020 11:43 AM

u can just hook tee and make this part

Slava Melnik 05/25/2020 11:47 AM

u can just hook there

Cøke 05/25/2020 1:14 PM
@Slava Melnik

read old massages before posting

Ciniminix 05/27/2020 3:48 PM

Everything is done, I hope I didn’t forget anything.I changed a little a bit some part,and now harder than before.

Ciniminix 05/27/2020 3:49 PM

Aaand the new logo is coming

Ciniminix 05/27/2020 3:49 PM

And little bit changed the desing.

Lenah 05/27/2020 4:20 PM

sometimes u use 1 little freeze edge, then 2. Dunno which style u wanna keep

Lenah 05/27/2020 4:21 PM
Lenah 05/27/2020 4:25 PM

this unfreeze design doesnt fix another unfreeze design in another part.

Lenah 05/27/2020 4:26 PM

compare with last picture so u see what I mean with unfreeze tile design

Lenah 05/27/2020 4:35 PM
Ciniminix 05/27/2020 5:10 PM

I accidentally uploaded an older version, when I get home I upload the newest...ah shit,sorry (I had to hurry)

Cøke 05/27/2020 5:18 PM
DarkOort 05/27/2020 6:14 PM

its the good version

Ciniminix 05/27/2020 7:04 PM
DarkOort 05/27/2020 7:29 PM

fixed design

Lenah 05/27/2020 8:01 PM

to tele 27 is missing. And if u add it add that u lose hammer

Lenah 05/27/2020 8:04 PM

maybe u wanna add freeze edge to make it look round dunno

Lenah 05/27/2020 8:05 PM

brut 1-2, if u play with 4ppl+ it really gets easier so dont know what to give this lul

DarkOort 05/27/2020 8:14 PM

to tele 27 fix

Lenah 05/27/2020 8:16 PM
@DarkOort

did u even read my message? 😄

Lenah 05/27/2020 8:16 PM

add that u lose hammer

DarkOort 05/27/2020 8:17 PM

bruh :x

DarkOort 05/27/2020 8:18 PM
@Ciniminix

will fix it, its ok >x>

Ciniminix 05/28/2020 1:04 AM
Ciniminix 05/28/2020 1:07 AM

Corrected

Ciniminix 05/28/2020 6:43 PM
Cøke 05/29/2020 3:37 PM
Cøke 05/29/2020 3:56 PM
Cøke 05/29/2020 3:58 PM
Cøke 05/29/2020 4:06 PM
Cøke 05/29/2020 4:11 PM
Cøke 05/29/2020 4:14 PM
Cøke 05/29/2020 4:15 PM
Cøke 05/29/2020 4:15 PM
Cøke 05/29/2020 4:19 PM
Cøke 05/29/2020 4:20 PM
Cøke 05/29/2020 4:24 PM
Cøke 05/29/2020 4:25 PM
Cøke 05/29/2020 4:31 PM
Ciniminix 05/29/2020 5:24 PM

Done,thank y

@Cøke
Ciniminix 05/29/2020 6:24 PM

Added new logo

Ciniminix 05/29/2020 8:03 PM
Lenah 05/29/2020 8:03 PM

what r u doing btw

Ciniminix 05/29/2020 8:05 PM

fixed logo,and new spawn

Cøke 05/29/2020 8:25 PM
Cøke 05/29/2020 8:30 PM
Cøke 05/29/2020 8:35 PM
Cøke 05/29/2020 8:36 PM
Ciniminix 05/30/2020 1:18 PM

Thank y

Ciniminix 05/30/2020 1:19 PM

This good?

@Cøke
Cøke 05/30/2020 1:28 PM

😁 👍

Akoska 05/30/2020 2:58 PM

tested it, the map has an extremely good flow. we made some minor changes imo its ready

Lady Saavik 05/31/2020 6:54 PM

good map

Lady Saavik 05/31/2020 6:54 PM

will post some bugs AND CHEATS

Lady Saavik 05/31/2020 8:40 PM
Lady Saavik 05/31/2020 8:40 PM
Lady Saavik 05/31/2020 8:40 PM
Lady Saavik 05/31/2020 8:40 PM
Lady Saavik 05/31/2020 8:40 PM
Lady Saavik 05/31/2020 8:40 PM
Lady Saavik 05/31/2020 8:40 PM
Lady Saavik 05/31/2020 8:40 PM
Lady Saavik 05/31/2020 8:40 PM
Lady Saavik 05/31/2020 8:40 PM
Lady Saavik 05/31/2020 8:40 PM
Lady Saavik 05/31/2020 8:40 PM
Lady Saavik 05/31/2020 8:40 PM
Lady Saavik 05/31/2020 8:40 PM
Lady Saavik 05/31/2020 8:40 PM
Lady Saavik 05/31/2020 8:40 PM
Lady Saavik 05/31/2020 8:40 PM
Lady Saavik 05/31/2020 8:40 PM
Lady Saavik 05/31/2020 8:40 PM
Lady Saavik 05/31/2020 8:42 PM
  • more incoming
Lady Saavik 05/31/2020 8:46 PM

both can go upper way and cheat

Lenah 05/31/2020 8:46 PM

I tried this its rly hard and not worth

Lady Saavik 05/31/2020 8:46 PM

IT'S REALLY EASY

Lenah 05/31/2020 8:46 PM

ah with checkpoints?

Lady Saavik 05/31/2020 8:47 PM

and upper way is faster and easier

Lady Saavik 05/31/2020 8:47 PM
  • without deep both go faster to the next part
Lenah 05/31/2020 8:47 PM

lel

@Lady Saavik

u brain

Lenah 05/31/2020 8:47 PM

i tried with unhook before the other tee gets in deep

Lady Saavik 05/31/2020 8:47 PM

there is undeep on CTO10

Lady Saavik 05/31/2020 8:48 PM

and it's not far so if you fail just restart

Lenah 05/31/2020 8:48 PM

+

Lady Saavik 05/31/2020 8:49 PM
Lady Saavik 05/31/2020 8:49 PM

this is kinda ok and a bit risky

Lady Saavik 05/31/2020 8:50 PM

so it can stay

Lady Saavik 05/31/2020 8:50 PM

but you could add unfreeze

Lady Saavik 05/31/2020 8:51 PM

this is cool

Lady Saavik 05/31/2020 8:51 PM
Lady Saavik 05/31/2020 8:52 PM

this is not cool

Lady Saavik 05/31/2020 8:54 PM

best last part

Lenah 05/31/2020 8:54 PM

just try map again?

Lady Saavik 05/31/2020 8:55 PM

WOW

Lenah 05/31/2020 8:55 PM

😄

Lady Saavik 05/31/2020 8:56 PM
  • think about adding speedups on the corners where you can fail
Lady Saavik 05/31/2020 8:56 PM

whole map isn't very faily

Lady Saavik 05/31/2020 8:56 PM

and it's not team forced

jao 05/31/2020 8:56 PM
Lady Saavik 05/31/2020 8:56 PM

so you can block others

Lady Saavik 05/31/2020 8:57 PM

and kick vote can fail

Lenah 05/31/2020 8:57 PM

But weve a lot of active mods

Lady Saavik 05/31/2020 8:57 PM
@jao

not you

Lady Saavik 05/31/2020 8:58 PM

for example on TELE 3 you can save so it's ok

Lady Saavik 05/31/2020 8:58 PM

and tele 5

Lady Saavik 05/31/2020 8:59 PM

(layers can be smaller)

Lady Saavik 05/31/2020 9:00 PM
@Ciniminix
Lady Saavik 05/31/2020 9:39 PM

ah and you can add more spawns

Akoska 06/01/2020 2:53 PM
@Lady Saavik

the last part is already fixed, it just didn’t got uploaded by the mapper.

Ciniminix 06/01/2020 3:50 PM
Ciniminix 06/01/2020 4:43 PM
Ciniminix 06/01/2020 5:09 PM
Ciniminix 06/01/2020 5:12 PM
Lady Saavik 06/01/2020 5:13 PM

ok ready for me

Lady Saavik 06/01/2020 5:13 PM

I hope part with CP 10/11 isn't cheatable anymore

Cøke 06/02/2020 11:52 AM

the part was better before, now it is just a boring throw

Cøke 06/02/2020 11:59 AM

I found the first one more interesting because it's not just a trow

Cøke 06/02/2020 12:02 PM

https://discordapp.com/channels/252358080522747904/712424701682647110/716752980661108786 I think the freeze should be longer rather than shorter, btw this was wrong way

Cøke 06/02/2020 12:04 PM

and here, nothing has changed

Cøke 06/02/2020 12:14 PM
Cøke 06/02/2020 12:22 PM
Cøke 06/02/2020 12:22 PM
Cøke 06/02/2020 12:23 PM

i think its more interesting than this edge hook

Cøke 06/02/2020 12:24 PM
Cøke 06/02/2020 12:27 PM

wrong placed freeze here

Qywinc 06/02/2020 12:55 PM

add something here so you can go up solo (else annoying fail if you dont think about it)

Qywinc 06/02/2020 12:55 PM

just close the way below add some tele, you can go up with the hook on the right

Qywinc 06/02/2020 12:56 PM

is there a reason for this tele? Its just annoying if you hit it.

Qywinc 06/02/2020 12:56 PM

The Deep is still cheatable.

Ciniminix 06/02/2020 1:21 PM

Thank y

@Cøke

and

@Qywinc
Lady Saavik 06/02/2020 1:50 PM

The Deep is still cheatable.

@Qywinc

I tried to do that!

Cøke 06/02/2020 1:50 PM

its ok now

Lady Saavik 06/02/2020 1:50 PM

but I was too bad

Ciniminix 06/02/2020 3:03 PM
Cøke 06/02/2020 3:13 PM

$ready 2

louis 06/02/2020 3:16 PM

2*?

louis 06/02/2020 3:16 PM

didnt seem that hard

DarkOort 06/03/2020 8:17 AM

small corner problem

Lenah 06/03/2020 8:29 AM

delete this before rls pls 😄

Lenah 06/03/2020 8:31 AM

Also I would consider this map like

@louis

said as brutal 1. There are only 2 parts which could be called brut2 imo

DarkOort 06/03/2020 10:50 AM

for the last part, I suggest putting a "!" instead of the arrow

Lenah 06/03/2020 10:51 AM

I suggest dont put any sign 🙂

DarkOort 06/03/2020 10:51 AM

there are sign on other faily moves

DarkOort 06/03/2020 11:58 AM

fix : - two corners problems

  • one design problem
Ciniminix 06/03/2020 12:23 PM

added the "!"