#Blocks
"Blocks" by XeonEzz [Novice]
DDNet-Testing 08/28/2026 11:43 AM

Blocks

by XeonEzz ยท @XeonEzz

Server: ๐Ÿ‘ถ Novice Preview: testmaps


Submitted โ€ข 2026-08-28

DDNet-Testing 08/28/2026 11:43 AM
Blocks.map
273.72 KB
๐Ÿ†™ 2
DDNet-Testing 08/28/2026 11:43 AM

@XeonEzz Your latest map failed the automatic checks, so this channel has been moved to WAITING. Please fix the issues and resubmit.

DDNet-Testing 08/28/2026 11:43 AM

Map Bugs found!

This map didn't pass the automatic checks. Press View Debug Output to see the details. Please address the issues, otherwise we're unable to release your map! If you're unable to resolve the bugs yourself, don't hesitate to ask!

catseyenebulous 08/28/2026 12:22 PM

Hey, is this your first map? :)

I'll try to leave some general mapping advice since this will get declined. ^^'

  1. Try giving some more space to the players, right now it feels cramped at some places.
  2. Some tiles like solo and unfreeze are not marked in design.
  3. The alpha should be lowered on hookthrough tiles so they can be more easily identified as such.
  4. Sections like this aren't great since they quickly get repetitive.
  5. Placing weapons with a shield right after with only one use is bad practice. ^^
  6. These kind of parts are somewhat outdated nowadays, try to look at more recently released maps! The spacing here is pretty tight again.
  7. In design you can't see where to go here, which you probably did on purpose but it doesn't make for good gameplay.
  8. Make sure to scale the

layer to match the size of the map. There is a lot of wasted space now.

I also noticed that you sent a map update in the https://discord.com/channels/252358080522747904/455392372663123989 channel. Once a testing channel is created (like this one) you should send the updated files in there (here). :) If you have any questions, ask away!

owo 6
DDNet-Testing 08/28/2026 12:23 PM

โŒ Submission has been declined.

@XeonEzz Unfortunately, your map submission has been declined. Don't worry though, take a look at the feedback from our Testers, and consider playing our latest releases to gain more experience.

The reason provided: Feedback above.