#Circular
"Circular" by PopCorn181 [Novice]
DDNet 01/01/2023 10:28 PM
@popcorn181

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 01/01/2023 10:28 PM
popcorn181 01/01/2023 10:40 PM
thortillat.d.m 01/01/2023 10:53 PM

good novice

popcorn181 01/02/2023 12:02 AM
wartoz_ 01/02/2023 4:02 AM

It would be better to create a new group to place the tiles

wartoz_ 01/02/2023 4:13 AM

I still suggest that the unfreeze be spread all over the freeze.

wartoz_ 01/02/2023 4:16 AM

pretty map

cankick 01/02/2023 7:46 AM

ddmax map

steinchen99 01/02/2023 9:36 AM

@ tsin

cankick 01/02/2023 11:27 AM

@ tsins

cyberfighter 01/02/2023 12:19 PM
@tsin666
popcorn181 01/02/2023 6:55 PM
popcorn181 01/02/2023 8:08 PM
cankick 01/02/2023 8:10 PM

wuwwww

texnonik 01/02/2023 8:22 PM
  • idea to make ht like this -
popcorn181 01/02/2023 8:40 PM
popcorn181 01/02/2023 9:27 PM

Changes: Corners on freeze fixed New hookthrough New startline/endline

popcorn181 01/02/2023 9:52 PM

Added logos/art that go in my maps

cankick 01/03/2023 8:48 AM

oldschool map

wartoz_ 01/03/2023 11:53 AM

Why? Have you ever played oldschool?

wartoz_ 01/03/2023 12:04 PM

delete

wartoz_ 01/03/2023 12:06 PM

unfreeze

wartoz_ 01/03/2023 12:07 PM
wartoz_ 01/03/2023 12:09 PM

speedup delete

wartoz_ 01/03/2023 12:10 PM

unfreeze

wartoz_ 01/03/2023 12:11 PM

maybe cankick re right.

wartoz_ 01/03/2023 12:12 PM

Some passageways are too crowded and need to be expanded.

wartoz_ 01/03/2023 12:12 PM

Some 1tiles → 2tiles or 3tiles

wartoz_ 01/03/2023 12:13 PM

And as a whole, it feels like Novice5.

popcorn181 01/03/2023 1:11 PM

The speedup is to help newer players that attempt the map.

popcorn181 01/03/2023 1:11 PM

There's a skip there.

wartoz_ 01/03/2023 1:27 PM

come

wartoz_ 01/03/2023 1:27 PM

moderate

wartoz_ 01/03/2023 1:27 PM

no new player

louis.place 01/03/2023 1:27 PM

dont make it speedup then, make it a higher wall or smth

ravie_ravie 01/03/2023 3:15 PM

also don't use speedups to fix cheats when it's really easy to fix with a few more freeze tiles

omegakysiku 01/03/2023 3:25 PM

you could just make a hole for the tees or make the freeze taller

omegakysiku 01/03/2023 3:28 PM

imo there are way too many "turn off entities" signs

tsin666 01/06/2023 1:31 AM

I suggest grouping the layers (keeping everything in one group is messy and shows lazy mapping) also I would diverse more the connection of round and square edges of walls. Maybe something like here on screenshot (If I would have more time then I would try various ways of mixing them(square and round) and see how it would look best:

tsin666 01/06/2023 1:32 AM
tsin666 01/06/2023 1:34 AM

I also don't feel the colors of the map.. blue, "pink", purple kind of don't mix too well in that combination. Now i get back to being sick. Will get back in about 2-3 months ^^

@popcorn181

please think about what I wrote here and keep up with the great work =]

popcorn181 01/08/2023 5:04 PM
popcorn181 01/08/2023 5:05 PM
  • New colors
  • New groups
  • Added block zone
  • Extra Unfreeze
popcorn181 01/08/2023 5:39 PM
  • Removed speedups
cyberfighter 01/09/2023 2:56 PM

block zone?

nezox1 01/09/2023 5:45 PM

I wouldn't say it's Moderate, I'd call it Novice

popcorn181 01/10/2023 1:53 AM

Most parts require spec to complete, novice players might fail a part from not specing. Maybe not though, haven't played a novice map in a while.

thortillat.d.m 01/10/2023 2:03 AM

feels like Sketch but with unfreezes

Ryu 01/10/2023 5:02 AM

So its good

nezox1 01/10/2023 8:16 AM

Honestly, some Novice 5 stars are even harder than this map

nezox1 01/10/2023 8:17 AM

there are not many parts with a fail

papotav 01/15/2023 9:34 PM
  • Missing corners
popcorn181 01/18/2023 12:41 AM

Sooo, tried playing it with a novice player, definitely not novice. XD

KazumaST 01/23/2023 9:08 PM

$decline

KazumaST 01/23/2023 9:09 PM

ugly asf

wartoz_ 01/26/2023 8:24 AM

$kick channel

DDNet 01/26/2023 8:24 AM

Could not find that user

texnonik 01/28/2023 8:26 AM

$kick

@louis.place
DDNet 01/28/2023 8:26 AM

texnonik#2407 called for vote to kick louis#2121 (

) — 0s left

DDNet 01/28/2023 8:26 AM

Vote failed

steinchen99 01/28/2023 9:36 AM

$kick

@popcorn181
DDNet 01/28/2023 9:36 AM

Steinchen#0222 called for vote to kick PopCorn181#4907 (No reason given) — 0s left

DDNet 01/28/2023 9:37 AM

Vote failed

popcorn181 01/28/2023 3:01 PM

$kick Steinchen

DDNet 01/28/2023 3:01 PM

PopCorn181#4907 called for vote to kick Steinchen#0222 (No reason given) — 0s left

DDNet 01/28/2023 3:02 PM

Vote failed

papotav 02/01/2023 4:52 AM

$waiting

pipou_tw 02/04/2023 9:21 PM

That map is neither moderate nor novice

pipou_tw 02/04/2023 9:22 PM

The parts are quite simple but they require to do some small moves beginners can't do

pipou_tw 02/04/2023 9:23 PM

It felt like playing the same part over and over again, dragging in tight places, with short hooks (which is slow and annoying)

pipou_tw 02/04/2023 9:23 PM

The unfreeze tiles are rarely placed properly

pipou_tw 02/04/2023 9:24 PM

Remove the envelopes

pipou_tw 02/04/2023 9:24 PM

Why would there be a timecp right before the end ?

pipou_tw 02/04/2023 9:27 PM

There are some nice parts but overall it's unbalanced

pipou_tw 02/04/2023 9:29 PM

It's mostly early novice, then you get some unforgiving parts such as :

pipou_tw 02/04/2023 9:31 PM

$decline

texnonik 02/05/2023 5:06 AM

i enjoyed playing this map, maybe it's not perfect but over all i liked the map. would like to see what other testers would say.

ravie_ravie 02/05/2023 1:40 PM
@pipou_tw

why decline? I think this map is very nice

pipou_tw 02/05/2023 1:42 PM

Mostly because it's too unbalanced

pipou_tw 02/05/2023 1:43 PM

I wrote it right above

ravie_ravie 02/05/2023 1:49 PM

I don't think it's that unbalanced

ravie_ravie 02/05/2023 1:50 PM

the "unforgiving" parts are quite easy if you think a bit and do them correctly

pipou_tw 02/05/2023 1:54 PM

You are talking about novice/early moderate players, you can't expect them to think about that

pipou_tw 02/05/2023 1:55 PM

The parts are very repetitive, it felt like doing the same thing over and over

ravie_ravie 02/05/2023 1:55 PM

I mean from their perspective it takes a little bit of thinking

pipou_tw 02/05/2023 1:56 PM

They are also very frustrating either with strong or weak hook as you only get small hooks to drag over hookthough

pipou_tw 02/05/2023 1:56 PM

It's neither interesting for beginners nor experienced players

pipou_tw 02/05/2023 1:57 PM

The lack of (good) unfreeze is also a huge problem

pipou_tw 02/05/2023 1:57 PM

The parts are made in a way you can easily block (unintentionally)

ravie_ravie 02/05/2023 1:58 PM

how is it not interesting for beginners? it has some cool but simple parts

ravie_ravie 02/05/2023 1:58 PM

even I enjoyed playing it

pipou_tw 02/05/2023 1:59 PM

Find 10 beginners and 10 pros willing to test it and to prove me wrong (unbiased of course)

pipou_tw 02/05/2023 2:00 PM

I've done that part already, not everything relies on my perception of things

pipou_tw 02/05/2023 2:02 PM

That map needs a great rework that's why I declined it not to clutter up the waiting mapper section

ravie_ravie 02/05/2023 2:03 PM

nah it just needs a couple fixes

Ryu 02/05/2023 2:11 PM

new criteria leaked to accept maps?

Ryu 02/05/2023 2:11 PM

xdddddd

Ryu 02/05/2023 2:11 PM

i wonder how most abominations got released then

uronfire 02/05/2023 2:12 PM

1 undercover player on fakenames

pipou_tw 02/05/2023 2:42 PM

Not everyone is as finicky

texnonik 02/05/2023 3:06 PM

i also enjoyed playing this map , the parts are simple , but good and even if i correctly remember have some creative parts and very good flow .

popcorn181 02/05/2023 4:19 PM
@pipou_tw

I can rework the map

gazebr 02/05/2023 4:43 PM

same, here is like the only part i found annoying to drag out of also im pretty sure if someone fails in one of the gores sections then it will be very hard to save for moderate 1-2* aside from that i liked basically every part

gazebr 02/05/2023 4:46 PM

and yes there are fails like if you jump into the part without looking, but punishing braindead play is fair in my books

ravie_ravie 02/05/2023 4:56 PM

feels pretty easy if you walk off from the right and hook+dj

ravie_ravie 02/05/2023 4:57 PM

and yeah I also think the bores parts are the main problem

gazebr 02/05/2023 4:59 PM

ok i guess its simple enough for the player to figure out

texnonik 02/05/2023 6:35 PM

d

louis.place 02/05/2023 10:44 PM

map honestly wasnt that bad, think it needs a little less 'tit for tat' parts and balancing on gores sections

pipou_tw 02/05/2023 11:17 PM

$reset

pipou_tw 02/05/2023 11:17 PM

$waiting

pipou_tw 02/05/2023 11:18 PM

Let's give it a chance then

popcorn181 02/07/2023 10:49 PM

Most of the unfreeze was made for speedrunning, so I decided to put it in tricky spots

popcorn181 02/07/2023 11:08 PM
popcorn181 02/07/2023 11:09 PM

Changelog:

popcorn181 02/07/2023 11:09 PM
papotav 02/14/2023 8:31 AM

corners

supdef 02/19/2023 6:25 PM

personally, I would place the unfreeze tiles a bit more generously since the main target demographic of this map are novice players and it's kinda annoying to miss the unfreezes imo

coke1465 03/24/2023 3:54 PM

forgot HD things

coke1465 03/24/2023 3:55 PM

i think its a ok'ish map but its between novice and moderate

coke1465 03/24/2023 3:55 PM

very novice parts without teleporter

coke1465 03/24/2023 4:00 PM

maybe try to balance the faily gores parts and make it novice 5

popcorn181 03/24/2023 11:04 PM

Will try and release a new update soon 👍

coke1465 03/25/2023 12:03 PM

$waiting

popcorn181 04/20/2023 11:31 PM

Changelog: Extra Unfreeze Nerfed Gores Design Fixes

papotav 04/21/2023 3:07 AM

corners

papotav 04/21/2023 3:16 AM
papotav 04/21/2023 3:16 AM

skip

popcorn181 04/21/2023 12:30 PM

That skip is alright with me

popcorn181 04/21/2023 12:38 PM

Anyways, I'll fix up corners when I'm able to 👍 hopefully today

papotav 04/21/2023 6:11 PM
popcorn181 04/21/2023 9:04 PM
popcorn181 04/21/2023 9:04 PM

Fixed corners

popcorn181 04/24/2023 1:44 AM

Can you change the server to novice?

s.p.u.r 04/26/2023 10:57 AM

map is same thing done over and over

uronfire 04/26/2023 10:58 AM

Map is too plain atm, all i can see is hookthrough parts which just repeat themselves all the time, imo novice maps should be more entertaining introduce to other techiques and include more variety

uronfire 04/26/2023 10:58 AM

even novice player would found same techique boring if thats what the whole map is about

nezox1 04/26/2023 10:58 AM

boring.

viny_mio 04/26/2023 10:59 AM

boring map, same parts over and over again

uronfire 04/26/2023 11:06 AM

$waiting

gazebr 04/26/2023 7:28 PM

uhhh how is it plain or boring? imo part are totally fine for this difficulty with enough variety, also i like how some parts teach the motion of moving the tee one way to then speed him up the other way

gazebr 04/26/2023 7:28 PM

many parts also need analyzing first (where to jump first to progress) which is rare nowdays

gazebr 04/26/2023 7:31 PM

btw i didnt see if you wanna get this map back to novice or keep it 1* moderate but this gores is still too hard for novice imo

gazebr 04/26/2023 7:32 PM

like yeah noobs will be able to stay in this unfreeze but i doubt they will get out

popcorn181 04/27/2023 12:47 AM

Hookthrough parts are the concept of the map, each part requires brain, and spectating for players to pass them, so I don't really see how they are plain. I checked through the map and didn't see parts that were repeated.

pluskz 04/29/2023 8:00 PM

This map is not that bad

ninjed 05/01/2023 5:51 AM

When i started ddrace, i enjoyed every ddmax map with the same drag parts, and still do

coke1465 05/01/2023 11:20 AM

$change server Novice

pipou_tw 05/01/2023 12:08 PM

$reset

wartoz_ 05/02/2023 1:20 AM

good luck

pipou_tw 05/02/2023 4:42 PM

Here comes the feedback after playing the map with several beginners

pipou_tw 05/02/2023 4:42 PM

Overall they believe the unused corridors are confusing and distracting

pipou_tw 05/02/2023 4:44 PM

They complain there aren't enough "danger indicators" at dangerous falls

pipou_tw 05/02/2023 4:44 PM

Having hookable everywhere is a problem for many

pipou_tw 05/02/2023 4:44 PM

You should use unhookable at dangerous places, places where you could hook the hookable and die

botipont 05/02/2023 4:46 PM

also i feel like the freeze and hookthrough color could be swapped

botipont 05/02/2023 4:46 PM

probably would be better to look at

pipou_tw 05/02/2023 4:47 PM

They don't seem to like too narrow parts like that one

pipou_tw 05/02/2023 4:48 PM

It's missing unfreeze on the ground

pipou_tw 05/02/2023 4:50 PM

It's too hard for them to go back up if they both fell, try removing the freeze (red circle) and add unfreeze

botipont 05/02/2023 4:50 PM

unnecesarry af there is already nice text

pipou_tw 05/02/2023 4:51 PM

Some died here by both going down (at my crosshair)

pipou_tw 05/02/2023 4:52 PM

An example of deadly use of hookable

pipou_tw 05/02/2023 4:53 PM

Too deadly too

pipou_tw 05/02/2023 4:55 PM

Why not make your map is a circle if it's named circular

pipou_tw 05/02/2023 4:55 PM

Another deadly place

pipou_tw 05/02/2023 4:58 PM

What's that blue grid everywhere ? It goes against the "circle" idea

pipou_tw 05/02/2023 4:59 PM

They said it's awkward to have unfreeze as dots since dots are useless used for switches

pipou_tw 05/02/2023 5:03 PM

That part in the middle is too tight for them, also remove the freeze on the ceiling as cyberFighter suggested

pipou_tw 05/02/2023 5:05 PM

Could die there

pipou_tw 05/02/2023 5:06 PM

Boti counted 184 circles, he suggested to remove 3 of them

pipou_tw 05/02/2023 5:11 PM

Besides all those complains, they all say the map will be fun to play when the issues are fixed

pipou_tw 05/02/2023 5:15 PM

Orbilo pitched in and even wrote a small but detailed feedback

pipou_tw 05/02/2023 5:15 PM
pipou_tw 05/02/2023 5:15 PM

Remove freeze on edges, we saw them die multiple times like that

pipou_tw 05/02/2023 5:16 PM

Unused envelopes

pipou_tw 05/02/2023 5:17 PM

Too many similar images

pipou_tw 05/02/2023 5:17 PM

Most of the images have a poor quality

pipou_tw 05/02/2023 5:18 PM

The colors you picked don't really work together as a whole

pipou_tw 05/02/2023 5:18 PM

$waiting

cyberfighter 05/02/2023 5:28 PM

i think u should make this hole wider or add a wall for an easy drop

f0rtishka 05/02/2023 5:50 PM

i see everyone forgor but still, dont use 2 start and finish lines

cyberfighter 05/02/2023 6:00 PM

this part is very blockable

cyberfighter 05/02/2023 6:00 PM

same with this one

botipont 05/02/2023 6:30 PM

Removing 3 of them will definitely fix the fps issue

pipou_tw 05/02/2023 7:00 PM

😄

pipou_tw 05/02/2023 7:02 PM

They are in HD at least, but I'll see for the fps another time

pipou_tw 05/02/2023 7:03 PM

He already has a lot to do

coke1465 06/30/2023 10:05 PM
@popcorn181
popcorn181 07/01/2023 1:32 AM

I'll upload the update tmrw

popcorn181 07/01/2023 3:21 PM
popcorn181 07/01/2023 3:22 PM
arrowastaken 07/06/2023 7:23 PM

is like to play sketch by ravie, but with unfreeze and bad design

arrowastaken 07/06/2023 7:23 PM

just put 7 spawn tiles not 5 millions

arrowastaken 07/06/2023 7:27 PM

low the alpha on the unfreeze

arrowastaken 07/06/2023 7:28 PM

you dont need to put warning sings every gore parts

arrowastaken 07/06/2023 7:33 PM

why do you put this that big instead of putting them b4 the starts, would look 100% better

arrowastaken 07/06/2023 7:35 PM

you have 2 different corners, i would recomend you to use the one on top for every corner, the soft ones looks way better

arrowastaken 07/06/2023 7:40 PM

$waiting

popcorn181 08/01/2023 5:20 PM
popcorn181 08/01/2023 5:20 PM

World's slowest mapper

pipou_tw 08/01/2023 9:36 PM
pipou_tw 08/01/2023 9:36 PM

Only 1 tee crosses timecp2

pipou_tw 08/01/2023 9:36 PM

Don't do weird shapes, only straight lines

pipou_tw 08/01/2023 9:38 PM

The map is nice now

pipou_tw 08/01/2023 9:38 PM

Well done

pipou_tw 08/01/2023 9:38 PM

I'm not sure about the rating

pipou_tw 08/01/2023 9:39 PM

3-4* ?

pipou_tw 08/01/2023 9:39 PM

$waiting

arrowastaken 08/01/2023 9:46 PM

i would say the same as sketch 5*

popcorn181 08/01/2023 11:13 PM
popcorn181 08/01/2023 11:21 PM

He predicted the mapper arc

pipou_tw 08/03/2023 9:02 AM

Let's go with 5 then, it can be changed later if people find it not fitting

pipou_tw 08/03/2023 9:02 AM

$ready 5

wartoz_ 08/03/2023 1:52 PM

Congratulations

@popcorn181
popcorn181 08/03/2023 2:11 PM
shengyan1256 08/03/2023 2:15 PM

Wow! finally it readies!

b0mf 08/03/2023 2:16 PM

gg

popcorn181 08/03/2023 2:16 PM

214 days in testing

coke1465 08/03/2023 2:21 PM

Bcs u sleeping

coke1465 08/03/2023 2:21 PM

How many days it was in waiting?

popcorn181 08/03/2023 2:21 PM

Too many

coke1465 08/03/2023 2:22 PM

Same with scarlet, mapper still sleeping

coke1465 08/03/2023 2:22 PM
popcorn181 08/03/2023 4:16 PM
popcorn181 09/04/2023 1:09 AM

Finally woke up

gazebr 09/20/2023 3:19 PM

Circular will release before Geometry Dash 2.2

texnonik 09/20/2023 5:37 PM

what popcorn181 will choose ? make new map for teeworlds or play geometetry dash 2.3

popcorn181 09/20/2023 8:25 PM

can't wait to map Rectangular before 2.3